Degree Programme in Business Information Systems
Qualification Awarded and the Level of Qualification
Bachelor of Business Administration, NQF 6
Contact Information
Head of Degree Programme Toni Männistö, +358 50 3363687
Study Counsellor Minna Majuri, p. +358 50 5953288
Study affairs coordinator Anri Riikonen +358 50 4069178
Special Admission Requirements
General admission criteria, see TAMK’s websites .
Recognition of Prior Learning
It is possible for students to have their prior competence recognised.
See TAMK’s credit transfer guidelines
Qualification Requirements and Regulations
Conducting curriculum studies and achieving corresponding competence goals.
Additional information:
TAMKin tutkintosääntö
Ammattikorkeakoululaki ja asetus ammattikorkeakouluista
Profile of the Programme
The degree is a bachelor-level professional higher education degree.
The degree complies with the criteria set by the Finnish national degree system as well as with the European framework for degrees and other competence.
Ministry of Education and Culture
Key Learning Outcomes
DIRECTED OR VERSATILE ICT EXPERTISE
Expertise can be either directed, such as in-depth programming skills, or broad/general ICT industry knowledge.
PROJECT SKILLS
Teaching is conducted in modules where expertise integrates with project management skills, contributing to the development of project and service business as well as multidisciplinarity.
Project management skills include knowledge of project work models, project planning and management, understanding of project team roles and tasks, customer relationship management, project management tools, documentation, as well as version, change, and quality management.
TEAM WORKING SKILLS
Working is done in teams, and it is goal-oriented, systematic and effective.
INTERACTION SKILLS
Interaction is based on the ability and desire for mutual communication and interaction.
Occupational Profiles of Graduates with Examples
Job positions may include software developer/designer, web designer, user interface designer, database developer/designer, game programmer, game designer, game graphic designer, IT project manager, service manager, consultant, or entrepreneur.
Success in the field often requires strong technical skills and the ability to solve problems logically and innovatively. It's important to identify challenges, understand their underlying causes, and develop effective solutions. Continuous learning, creativity, and the ability to apply the latest technologies and methods to solve practical problems are emphasized in work.
Access to Further Studies
After 24 months of work experience, it is possible to apply for a master's degree in a polytechnic, for example, in the field of information systems expertise. The degree also provides eligibility to apply for relevant master's programs at universities.
Examination Regulations, Assessment and Grading
Assessment of study performances is based on TAMK’s assessment criteria
The detailed assessment criteria can be found in curriculum. The teaching and assessment methods are agreed on with students at the beginning of each course.
TAMK Degree Regulations
Graduation Requirements
Completion of studies and achievement of competence objectives in the extent set by the curriculum.
Development of the Programme
The Ministry of Education and Culture’ definitions of policy and TAMK’s strategy have been considered in the curriculum.
Degree Programme in Business Information Systems
Timing plans by specialisation
Degree Programme in Business Information Systems
Timing plans by specialisation
Studies for Exchange Students, Business Information Systems
Degree Programme in Business Information Systems
Timing plans by specialisation
Studies for Exchange Students, Business Information Systems
Degree Programme in Business Information Systems
Timing plans by specialisation
Studies for Exchange Students, Business Information Systems
Degree Programme in Business Information Systems
Timing plans by specialisation
Studies for Exchange Students, Business Information Systems
Degree Programme in Business Information Systems
Timing plans by specialisation
Enrolment period
26.05.2024 - 20.08.2024
Timing
20.08.2024 - 23.09.2024
Credits
5 op
Virtual portion
4 op
Mode of delivery
20 % Contact teaching, 80 % Online learning
Unit
Media and Arts
Campus
- TAMK Main Campus
- TAMK Mediapolis
Teaching languages
- English
Seats
15 - 35
Degree programmes
- Degree Programme in Business Information Systems
- Bachelor's Degree Programme in Media and Arts
Teachers
- Toni Pippola
- Antti Perälä
- Media-and-Arts Virtuaalihenkilö
Person in charge
Antti Perälä
Groups
-
23TIKOGAME
-
23MEDIAARTDegree Programme in Media and Arts
Objectives (course unit)
Learning goals: After the course students can describe how to release games for online use. They are able to design and create graphics for a small scale 2D game. They know how to create characters with animations and are able to export them to be used in a game. They are also able to create optimized 2D art for games.
Content (course unit)
Game engines, 2D graphics for games, animations, controlling animations, constructing game levels, user interfaces, compiling, optimizing graphics.
Prerequisites (course unit)
None
Further information (course unit)
Aimed for Games Academy students.
Assessment criteria, satisfactory (1-2) (course unit)
The student can describe the key concepts of 2D games.
The student can describe how to create graphics and animations for a 2D games.
Assessment criteria, good (3-4) (course unit)
The student can design and construct a level for 2D game.
The student can use import pipeline for preparation of 2D assets.
The student can design and Implement basic UI elements for games.
Assessment criteria, excellent (5) (course unit)
The student can apply learned skills to deploy 2D game for online use.
The student can apply learned for packing and optimizing 2D assets.
Location and time
Most lessons are physically at Mediapolis.
Assessment methods and criteria
Course tasks and activity
Assessment scale
0-5
Teaching methods
-Online lectures via Zoom
-Practical excercises
Learning materials
-Unity as the game engine
-Free software for creating graphics and animations
-Digital learning resources
Student workload
5 x 27 h
Further information
Most lessons are physically at Mediapolis.
Assessment criteria - satisfactory (1-2) (Not in use, Look at the Assessment criteria above)
1 = approved; more than half of the required work performed; some misunderstandings in rendering the tasks; attendance level low; little to no interactivity between peers and teacher(s)
2 = satisfactory; more than half of the required work succesfully performed; quality of work below average; attendance level low or average; some interactivity between peers and teacher(s)
Assessment criteria - good (3-4) (Not in use, Look at the Assessment criteria above)
3 = good; all course work performed; quality of work decent; attendance level good; some interactivity between peers and teacher(s)
4 = very good; all work performed and submitted correctly in due time; quality of work good; attendance level good; a lot of good quality interactivity between peers and teacher(s).
Assessment criteria - excellent (5) (Not in use, Look at the Assessment criteria above)
5 = excellent; all work performed in an outstanding way and submitted on schedule; high attendance; a lot of high quality interactivity between peers and teacher(s).
Enrolment period
06.06.2024 - 27.09.2024
Timing
06.09.2024 - 13.12.2024
Credits
5 op
Mode of delivery
Contact teaching
Unit
Business Information Systems
Campus
TAMK Main Campus
Teaching languages
- English
Degree programmes
- Degree Programme in Business Information Systems
Teachers
- Pasi Pekkanen
- Sami Kojo
Person in charge
Sami Kojo
Groups
-
23TIKOGAME
Objectives (course unit)
After the course students are able to design and program a small scale 2D game. They know hot to control characters via input and are able to implement simple AI characters for game. They can release game for online use.
Content (course unit)
Programming 2D games,
2D game engines,
AI in games,
game physics,
controlling game audio,
compiling,
version control,
releasing games for online use.
Further information (course unit)
For Games Adacemy students.
Assessment criteria, satisfactory (1-2) (course unit)
The student can describe how to control 2D game characters.
The student can describe how to use import pipeline for preparation of 2D assets.
Assessment criteria, good (3-4) (course unit)
The student is able to design and program a small scale complete 2D game.
The student is able to design and implement simple AI in a game.
The student is able to create audio controlling systems in a game.
Assessment criteria, excellent (5) (course unit)
The student can apply learned skills to design and implement different game features and systems.
The student can apply learned skills for building a final package for deployment for online use.
Location and time
On premises
Exam schedules
No exam. The course is graded by exercises.
Assessment methods and criteria
The course is completed by returning exercises that are linked to the project implemented for the Game Project 1 course. If the student is not attending the Game Project 1 course, they can implement a small 2D game and implement features for that project.
Exercises evaluate how well a student has learned course topics and how well they can apply that to a real game project. Grading is based on how well the solution follows the given task and how well programming practices studied during the course are followed. Exercises can be implemented as group work. In this case, students will also grade each other. A more detailed description will be published on the course's Moodle page.
Assessment scale
0-5
Teaching methods
Lessons and exercises.
Learning materials
Online material, will be published on the course's Moodle page.
Student workload
- Lessons and weekly exercises during the first period
- Exercises during the second period
Content scheduling
The timetable is announced on Moodle at the beginning of the course.
Completion alternatives
Will be agreed with the teacher on a case-by-case basis.
Practical training and working life cooperation
-
International connections
-
Further information
-
Enrolment period
01.12.2024 - 09.02.2025
Timing
01.01.2025 - 31.05.2025
Credits
5 op
Mode of delivery
Contact teaching
Unit
Business Information Systems
Campus
- TAMK Main Campus
- TAMK Mediapolis
Teaching languages
- English
Seats
15 - 30
Degree programmes
- Degree Programme in Business Information Systems
- Bachelor's Degree Programme in Media and Arts
Teachers
- Toni Pippola
- Pasi Pekkanen
Person in charge
Toni Pippola
Groups
-
22MEDIAART
-
21MEDIAART
-
23TIKOGAME
-
23MEDIAARTDegree Programme in Media and Arts
Objectives (course unit)
Students can design and create 3D environments for games with sculpting. They can identify the used tools, techniques and pipelines. They have ability to create modular models with procedural textures. Students can plan and create low resolution models with baking. They can also demonstrate understanding of render methods and use of different textures on models. They can create lighting and can manage post processing in a game engine. They apply learned skills for starting to build a portfolio.
Content (course unit)
Basic concepts of creating 3D environments and assets for games. Sculpting 3D models and pipelines for baking and exporting to games. Basics of retopology and used tools. Creating and using procedural textures on models. Designing and creating game ready modular structures and small assets. Portfolio building.
Prerequisites (course unit)
None
Assessment criteria, satisfactory (1-2) (course unit)
The student can describe tools for sculpting, lighting and texturing.
The student can describe procedural texturing and how to utilize it.
Assessment criteria, good (3-4) (course unit)
The student can design and sculpt low poly assets with baking.
The student can create procedural textures and use them in models.
The student can design and create modular environments for games.
Assessment criteria, excellent (5) (course unit)
The student can apply learned skills to design and create modular structures for games.
The student can apply learned skills for lighting and post processing environments.
The student can apply learned skills for creating a portfolio.
Location and time
Starting at February - March
Online: Teams/Zoom
Workshops: At the Studio
Exam schedules
No Exam, just assignments
Assessment methods and criteria
Exercises in sessions
Activity and participation in teaching
Assignments
Independent final assignment
Assessment scale
0-5
Teaching methods
Lessons, projects, assignments, reports
Learning materials
Moodle
Student workload
About 135 hours, lectures about 50 hours
Completion alternatives
Negotiable, project with report or documentations
Assessment criteria - satisfactory (1-2) (Not in use, Look at the Assessment criteria above)
1 = approved; more than half of the required work performed; some misunderstandings in rendering the tasks; attendance level low; little to no interactivity between peers and teacher(s)
2 = satisfactory; more than half of the required work succesfully performed; quality of work below average; attendance level low or average; some interactivity between peers and teacher(s)
Assessment criteria - good (3-4) (Not in use, Look at the Assessment criteria above)
3 = good; all course work performed; quality of work decent; attendance level good; some interactivity between peers and teacher(s)
4 = very good; all work performed and submitted correctly in due time; quality of work good; attendance level good; a lot of good quality interactivity between peers and teacher(s).
Assessment criteria - excellent (5) (Not in use, Look at the Assessment criteria above)
5 = excellent; all work performed in an outstanding way and submitted on schedule; high attendance; a lot of high quality interactivity between peers and teacher(s).
Enrolment period
01.12.2023 - 09.03.2025
Timing
01.01.2025 - 31.05.2025
Credits
5 op
Virtual portion
2 op
Mode of delivery
60 % Contact teaching, 40 % Online learning
Unit
Business Information Systems
Campus
- TAMK Main Campus
- TAMK Mediapolis
Teaching languages
- English
Seats
15 - 30
Degree programmes
- Degree Programme in Business Information Systems
- Bachelor's Degree Programme in Media and Arts
Teachers
- Antti Perälä
- Media-and-Arts Virtuaalihenkilö
Person in charge
Antti Perälä
Groups
-
22MEDIAART
-
21MEDIAART
-
23MEDIAARTDegree Programme in Media and Arts
-
23TIKOGAME
Objectives (course unit)
Students can describe up to date 3D modeling techniques, tools and working methods. They are able to examine upcoming working methods and tools. After the course they have been experimenting some of the new 3D techniques in a customer project or as a team. They can review and argue how 3D modeling is going to change in next 10 years.
Content (course unit)
New and upcoming 3D modelling techniques, experimental 3D modelling.
Further information (course unit)
For Games Academy students.
Assessment criteria, satisfactory (1-2) (course unit)
The student can describe up to date and future 3D modeling techniques, tools and working methods.
The student can describe how to research new 3D modeling techniques.
Assessment criteria, good (3-4) (course unit)
The student can experiment new 3D modelling techniques in a real-life project.
The student can create 3D models with new modelling techniques.
Assessment criteria, excellent (5) (course unit)
The student can apply learned skills to research upcoming techniques in the field of 3D modeling.
The student can apply learned skills to compare new techniques for 3D modeling.
Location and time
Zoom
Assessment methods and criteria
Course work project + student activity
Assessment scale
0-5
Teaching methods
Online lectures and independent exercises
Learning materials
Digital resources
Student workload
5 x 27 h
Assessment criteria - satisfactory (1-2) (Not in use, Look at the Assessment criteria above)
1 = approved; more than half of the required work performed; some misunderstandings in rendering the tasks; attendance level low; little to no interactivity between peers and teacher(s)
2 = satisfactory; more than half of the required work succesfully performed; quality of work below average; attendance level low or average; some interactivity between peers and teacher(s)
Assessment criteria - good (3-4) (Not in use, Look at the Assessment criteria above)
3 = good; all course work performed; quality of work decent; attendance level good; some interactivity between peers and teacher(s)
4 = very good; all work performed and submitted correctly in due time; quality of work good; attendance level good; a lot of good quality interactivity between peers and teacher(s).
Assessment criteria - excellent (5) (Not in use, Look at the Assessment criteria above)
5 = excellent; all work performed in an outstanding way and submitted on schedule; high attendance; a lot of high quality interactivity between peers and teacher(s).
Enrolment period
18.11.2024 - 12.01.2025
Timing
07.01.2025 - 07.03.2025
Credits
3 op
Mode of delivery
Contact teaching
Unit
Business Information Systems
Campus
TAMK Main Campus
Teaching languages
- Finnish
Degree programmes
- Degree Programme in Business Information Systems
Teachers
- Anne-Mari Stenbacka
Groups
-
24TIKO1
Objectives (course unit)
The aim is to learn to manage both agile software development and hybrid model ICT projects.
Upon completion of the course, the student will:
- Understand the general objectives, principles, and terminology of project management
- Understand the objectives, principles, and terminology of project management in agile and hybrid models
- Be able to use digital tools in project management
- Be able to manage project risks
- Be able to track their time management
- Take into account the client's perspective on the project
- Be able to evaluate the project.
Content (course unit)
Project life cycle models, agile and hybrid project management, project organization and roles, project setting, project plan, product backlog, sprint backlog, sprint events, product version, retrospective, project closure report.
Assessment criteria, satisfactory (1-2) (course unit)
The student understands the significance of project management. The student knows the basic concepts of project management. The student is a member of an agile project and can operate with assistance. The student tracks their time management.
Assessment criteria, good (3-4) (course unit)
The student can plan an agile project. The student can analyze and monitor risks. The student can work in an agile project team. The student takes stakeholders' feedback into account. The student can make decisions regarding the project.
Assessment criteria, excellent (5) (course unit)
The student can conduct project risk analysis and mitigate project risks. The student can work in an agile project team, ensuring planning and review meetings. The student can assess and realistically improve their own and the entire project team's performance during the project.
Assessment scale
0-5
Enrolment period
18.11.2024 - 12.01.2025
Timing
01.01.2025 - 30.04.2025
Credits
3 op
Mode of delivery
Contact teaching
Unit
Business Information Systems
Campus
TAMK Main Campus
Teaching languages
- Finnish
Degree programmes
- Degree Programme in Business Information Systems
Teachers
- Anne-Mari Stenbacka
Groups
-
24TIKO2
Objectives (course unit)
The aim is to learn to manage both agile software development and hybrid model ICT projects.
Upon completion of the course, the student will:
- Understand the general objectives, principles, and terminology of project management
- Understand the objectives, principles, and terminology of project management in agile and hybrid models
- Be able to use digital tools in project management
- Be able to manage project risks
- Be able to track their time management
- Take into account the client's perspective on the project
- Be able to evaluate the project.
Content (course unit)
Project life cycle models, agile and hybrid project management, project organization and roles, project setting, project plan, product backlog, sprint backlog, sprint events, product version, retrospective, project closure report.
Assessment criteria, satisfactory (1-2) (course unit)
The student understands the significance of project management. The student knows the basic concepts of project management. The student is a member of an agile project and can operate with assistance. The student tracks their time management.
Assessment criteria, good (3-4) (course unit)
The student can plan an agile project. The student can analyze and monitor risks. The student can work in an agile project team. The student takes stakeholders' feedback into account. The student can make decisions regarding the project.
Assessment criteria, excellent (5) (course unit)
The student can conduct project risk analysis and mitigate project risks. The student can work in an agile project team, ensuring planning and review meetings. The student can assess and realistically improve their own and the entire project team's performance during the project.
Assessment scale
0-5
Enrolment period
18.11.2024 - 12.01.2025
Timing
01.01.2025 - 30.04.2025
Credits
3 op
Mode of delivery
Contact teaching
Unit
Business Information Systems
Campus
TAMK Main Campus
Teaching languages
- Finnish
Degree programmes
- Degree Programme in Business Information Systems
Teachers
- Anne-Mari Stenbacka
Groups
-
24TIKO3
Objectives (course unit)
The aim is to learn to manage both agile software development and hybrid model ICT projects.
Upon completion of the course, the student will:
- Understand the general objectives, principles, and terminology of project management
- Understand the objectives, principles, and terminology of project management in agile and hybrid models
- Be able to use digital tools in project management
- Be able to manage project risks
- Be able to track their time management
- Take into account the client's perspective on the project
- Be able to evaluate the project.
Content (course unit)
Project life cycle models, agile and hybrid project management, project organization and roles, project setting, project plan, product backlog, sprint backlog, sprint events, product version, retrospective, project closure report.
Assessment criteria, satisfactory (1-2) (course unit)
The student understands the significance of project management. The student knows the basic concepts of project management. The student is a member of an agile project and can operate with assistance. The student tracks their time management.
Assessment criteria, good (3-4) (course unit)
The student can plan an agile project. The student can analyze and monitor risks. The student can work in an agile project team. The student takes stakeholders' feedback into account. The student can make decisions regarding the project.
Assessment criteria, excellent (5) (course unit)
The student can conduct project risk analysis and mitigate project risks. The student can work in an agile project team, ensuring planning and review meetings. The student can assess and realistically improve their own and the entire project team's performance during the project.
Assessment scale
0-5
Enrolment period
07.06.2024 - 08.09.2024
Timing
02.09.2024 - 31.12.2024
Credits
15 op
Virtual portion
8 op
Mode of delivery
47 % Contact teaching, 53 % Online learning
Unit
Business Information Systems
Campus
TAMK Main Campus
Teaching languages
- Finnish
Degree programmes
- Degree Programme in Business Information Systems
Teachers
- Jari Aalto
- Jussi Pohjolainen
- Sami Kojo
- Pyry Takkunen
Person in charge
Jari Aalto
Groups
-
23TIKOOT1
Objectives (course unit)
After completing the module, the student will have skills concerning techniques in the backend side. This module deepends the earlier professional know-how.
Content (course unit)
Databases,
version control,
cloud servicies,
backend technologies.
Prerequisites (course unit)
Courses Introduction to Programming, Databases and WWW Technologies or corresponding competencies.
Assessment criteria, satisfactory (1-2) (course unit)
The student knows the basics of Database servers.
The student knows the basics of version control.
The student understands the basic principles behind security, testing and cloud services.
The student knows the basics of backend application
Assessment criteria, good (3-4) (course unit)
The student can administer a database server.
The student knows how to use version control in projects and apply the release practises using it.
The student can write simple test cases and evaluate cloud services.
The student can write a simple backend application.
Assessment criteria, excellent (5) (course unit)
The student can use advanced features of database usage.
The student can use several version control softwares.
The student can design and build test sets and utilize cloud services.
The student can write powered backend application with robustness considering the information security.
Location and time
See timetable of semester and Moodle course homepage.
Exam schedules
No grade exam. See EVALUATING CRITERIAS
Assessment methods and criteria
VERSION CONTROL AND TESTING: homeworks of 30 % = 1, 60 % = 2, 90 % = 3. Optional projects increase greade by +1..+2
DATABASES:: returns: 50%: 1, 75%: 2, 90%: 3. Report: increases grade up to 2 grades.
BACKEND DEVELOPMENT: exercises (40%) and project work (60%)
Assessment scale
0-5
Teaching methods
lectures
homeworks
practical works or exams
Learning materials
Any relevant material concerning: databases, version control, testing, Nodejs and its related techniques.
Student workload
See Curriculum. The course consists of 3 parts. Parts 1-2 (first half of timetable): Databases and Version Control. Part 3: Nodejs (second half, after week 42).
Content scheduling
Detailed timetable is announced during the course. Deadlines:
2024-11-28 part: Version Control and Testing. Exercises and projects. (week 48)
2024-11-03 part: Databses. Weekly and database evaluation report.
2024-12-31 part: Backend Development. Weekly exercises, project (week 02/2025)
NOTE: 2024-11-28 at 10:00 (week 48) version control Github team presentations for those who have worked in optional project. Mandatory for all members.
Completion alternatives
Case basis by contacting lecturers.
Assessment criteria - fail (0) (Not in use, Look at the Assessment criteria above)
Missing 30 % verified returns until deadline.
Assessment criteria - satisfactory (1-2) (Not in use, Look at the Assessment criteria above)
See previous topic: "Evaluating criterias"
Assessment criteria - good (3-4) (Not in use, Look at the Assessment criteria above)
See previous topic: "Evaluating criterias"
Assessment criteria - excellent (5) (Not in use, Look at the Assessment criteria above)
See previous topic: "Evaluating criterias"
Enrolment period
06.06.2024 - 08.09.2024
Timing
01.08.2024 - 31.12.2024
Credits
15 op
Virtual portion
10 op
Mode of delivery
34 % Contact teaching, 66 % Online learning
Unit
Business Information Systems
Campus
TAMK Main Campus
Teaching languages
- Finnish
Degree programmes
- Degree Programme in Business Information Systems
Teachers
- Jari Aalto
- Sami Kojo
- Jussi Pohjolainen
Person in charge
Jari Aalto
Groups
-
23TIKOOT2
Objectives (course unit)
After completing the module, the student will have skills concerning techniques in the backend side. This module deepends the earlier professional know-how.
Content (course unit)
Databases,
version control,
cloud servicies,
backend technologies.
Prerequisites (course unit)
Courses Introduction to Programming, Databases and WWW Technologies or corresponding competencies.
Assessment criteria, satisfactory (1-2) (course unit)
The student knows the basics of Database servers.
The student knows the basics of version control.
The student understands the basic principles behind security, testing and cloud services.
The student knows the basics of backend application
Assessment criteria, good (3-4) (course unit)
The student can administer a database server.
The student knows how to use version control in projects and apply the release practises using it.
The student can write simple test cases and evaluate cloud services.
The student can write a simple backend application.
Assessment criteria, excellent (5) (course unit)
The student can use advanced features of database usage.
The student can use several version control softwares.
The student can design and build test sets and utilize cloud services.
The student can write powered backend application with robustness considering the information security.
Location and time
See timetable of semester and Moodle course homepage.
Exam schedules
No grade exam. See EVALUATING CRITERIAS
Assessment methods and criteria
VERSION CONTROL AND TESTING: homeworks of 30 % = 1, 60 % = 2, 90 % = 3. Optional projects increase greade by +1..+2
DATABASES:: returns: 50%: 1, 75%: 2, 90%: 3. Report: increases grade up to 2 grades.
BACKEND DEVELOPMENT: exercises (40%) and project work (60%)
Assessment scale
0-5
Teaching methods
lectures
homeworks
practical works or exams
Learning materials
Any relevant material concerning: databases, version control, testing, Nodejs and its related techniques.
Student workload
See Curriculum. The course consists of 3 parts. Parts 1-2 (first half of timetable): Databases and Version Control. Part 3: Nodejs (second half, after week 42).
Content scheduling
Detailed timetable is announced during the course. Deadlines:
2024-11-28 part: Version Control and Testing. Exercises and projects. (week 48)
2024-11-03 part: Databses. Weekly and database evaluation report.
2024-12-31 part: Backend Development. Weekly exercises, project (week 02/2025)
NOTE: 2023-11-28 at 10:00 (week 48) version control Github team presentations for those who have worked in optional project. Mandatory for all members.
Completion alternatives
Case basis by contacting lecturers.
Assessment criteria - fail (0) (Not in use, Look at the Assessment criteria above)
Missing 30 % verified returns until deadline.
Assessment criteria - satisfactory (1-2) (Not in use, Look at the Assessment criteria above)
See previous topic: "Evaluating criterias"
Assessment criteria - good (3-4) (Not in use, Look at the Assessment criteria above)
See previous topic: "Evaluating criterias"
Assessment criteria - excellent (5) (Not in use, Look at the Assessment criteria above)
See previous topic: "Evaluating criterias"
Enrolment period
01.12.2024 - 19.01.2025
Timing
01.01.2025 - 31.05.2025
Credits
5 op
Virtual portion
5 op
RDI portion
3 op
Mode of delivery
Online learning
Unit
Business Information Systems
Campus
TAMK Mediapolis
Teaching languages
- English
Seats
15 - 30
Degree programmes
- Degree Programme in Business Information Systems
- Bachelor's Degree Programme in Media and Arts
Teachers
- Antti Perälä
- Tuomo Joronen
Person in charge
Antti Perälä
Groups
-
22MEDIAART
-
21MEDIAART
-
23MEDIAARTDegree Programme in Media and Arts
-
23TIKOGAME
Objectives (course unit)
Students can describe the toolset and can use 3D modelling and texturing for creating 3D models for games. They can explain how to work as an 3D artist in a game project. They know the basic theory and language for 3D modelling, render engines and shaders, allowing them to communicate with programmers in a game project. They can justify the importance of a portfolio for an artist.
Content (course unit)
Basics of theory and terminology on 3D modeling, texturing and lighting. Different tools and techniques and basics of using the given tools. Different modelling techniques and how to utilize them in different scenarios. Basic topology principles and differences in real time and rendered graphics. UV mapping and texturing models. Exporting models to game engines.
Prerequisites (course unit)
None
Further information (course unit)
For Games Academy students
Assessment criteria, satisfactory (1-2) (course unit)
The student can describe the essential theory and terminology around 3D-modeling.
The student can describe the variety of used tools and pipelines for 3D modeling.
The student can describe the importance of a Portfolio.
Assessment criteria, good (3-4) (course unit)
The student can create 3D models based on 2D-reference images and artwork.
The student can use common 3D-modeling techniques.
The student can create 3D models with UV coordinates and textures.
Assessment criteria, excellent (5) (course unit)
The student can apply learned skills for creating optimized models for game engines.
The student can justify the importance of good topology in models.
The student can describe shaders and render techniques.
Location and time
Mediapolis & Zoom
Assessment methods and criteria
Exam + independent task
Assessment scale
0-5
Teaching methods
Online lectures and independent exercises
Learning materials
Digital resources
Student workload
5 x 27 h
Assessment criteria - satisfactory (1-2) (Not in use, Look at the Assessment criteria above)
1 = approved; more than half of the required work performed; some misunderstandings in rendering the tasks; attendance level low; little to no interactivity between peers and teacher(s)
2 = satisfactory; more than half of the required work succesfully performed; quality of work below average; attendance level low or average; some interactivity between peers and teacher(s)
Assessment criteria - good (3-4) (Not in use, Look at the Assessment criteria above)
3 = good; all course work performed; quality of work decent; attendance level good; some interactivity between peers and teacher(s)
4 = very good; all work performed and submitted correctly in due time; quality of work good; attendance level good; a lot of good quality interactivity between peers and teacher(s).
Assessment criteria - excellent (5) (Not in use, Look at the Assessment criteria above)
5 = excellent; all work performed in an outstanding way and submitted on schedule; high attendance; a lot of high quality interactivity between peers and teacher(s).
Enrolment period
18.11.2024 - 02.02.2025
Timing
01.01.2025 - 15.05.2025
Credits
5 op
Mode of delivery
Contact teaching
Unit
Business Information Systems
Campus
TAMK Main Campus
Teaching languages
- English
Degree programmes
- Degree Programme in Business Information Systems
Teachers
- Toni Pippola
- Pasi Pekkanen
Person in charge
Pasi Pekkanen
Groups
-
23TIKOGAME
Objectives (course unit)
Students can describe the toolset and can create basic 3D models and textures. They can describe how to work as an 3D artist in a game project. They can demonstrate understanding the basic theory and language for 3D modeling allowing them to communicate with artists. They can justify the importance of a portfolio for an artist.
Content (course unit)
Basics of theory and terminology on 3D modeling, texturing and lighting. Different tools and techniques and basics of using the given tools. Different modelling techniques and how to utilize them in different scenarios. Basic topology principles and differences in real time and rendered graphics. UV mapping and texturing models. Exporting models to game engines.
Further information (course unit)
For Games Academy students.
Assessment criteria, satisfactory (1-2) (course unit)
The student can describe the essential theory and terminology around 3D modeling.
The student can describe the variety of used tools for 3D modeling.
The student can describe shaders and render engines.
Assessment criteria, good (3-4) (course unit)
The student can create 3D models based on 2D reference images and artwork.
The student can do UV mapping and texturing.
The student can communicate with artists on a team.
Assessment criteria, excellent (5) (course unit)
The student can apply skills for setting up pipelines for 3D models.
The student can apply skills to support artist in a team.
Assessment scale
0-5
Enrolment period
07.06.2024 - 15.09.2024
Timing
01.08.2024 - 27.10.2024
Credits
2 op
Mode of delivery
Contact teaching
Campus
TAMK Main Campus
Teaching languages
- Finnish
Degree programmes
- Degree Programme in Business Information Systems
Teachers
- Jari Aalto
Person in charge
Jari Aalto
Groups
-
24TIKO1
Objectives (course unit)
After completing the course, the student understands the basics of operating systems, is able to configure operating system features and use command line. The course covers topics such as file systems, file structures, program installation, configuration, and the basics of using a terminal and its command line.
After completing the course, the student will be able to:
• install and configure programs
• solve problems using the command line
• change the settings of the operating system
Content (course unit)
• Basics of operating systems
• Processes and related channels stdin, stdout, stderr
• Change the settings of the operating system
• Use of terminals and remote programs
• Command line
• Software and their installation
Assessment criteria, satisfactory (1-2) (course unit)
The student understands the basics of an operating system, its main functions, configuration, software installation, remote connections, and the use of the command line.
Assessment criteria, good (3-4) (course unit)
The student is able to
• flexibly use the functions of the operating system, modify its settings, install and configure demanding software packages,
• use the command line extensively.
Assessment criteria, excellent (5) (course unit)
The student is able to
• use advanced functions of the operating system,
• modify its deeper settings (e.g. using registers or system files),
• install and configure complex software,
• write basic command-line based programs.
Assessment scale
0-5
Enrolment period
07.06.2024 - 15.09.2024
Timing
01.08.2024 - 27.10.2024
Credits
2 op
Mode of delivery
Contact teaching
Campus
TAMK Main Campus
Teaching languages
- Finnish
Degree programmes
- Degree Programme in Business Information Systems
Teachers
- Jari Aalto
Person in charge
Jari Aalto
Groups
-
24TIKO2
Objectives (course unit)
After completing the course, the student understands the basics of operating systems, is able to configure operating system features and use command line. The course covers topics such as file systems, file structures, program installation, configuration, and the basics of using a terminal and its command line.
After completing the course, the student will be able to:
• install and configure programs
• solve problems using the command line
• change the settings of the operating system
Content (course unit)
• Basics of operating systems
• Processes and related channels stdin, stdout, stderr
• Change the settings of the operating system
• Use of terminals and remote programs
• Command line
• Software and their installation
Assessment criteria, satisfactory (1-2) (course unit)
The student understands the basics of an operating system, its main functions, configuration, software installation, remote connections, and the use of the command line.
Assessment criteria, good (3-4) (course unit)
The student is able to
• flexibly use the functions of the operating system, modify its settings, install and configure demanding software packages,
• use the command line extensively.
Assessment criteria, excellent (5) (course unit)
The student is able to
• use advanced functions of the operating system,
• modify its deeper settings (e.g. using registers or system files),
• install and configure complex software,
• write basic command-line based programs.
Assessment scale
0-5
Enrolment period
07.06.2024 - 15.09.2024
Timing
01.08.2024 - 27.10.2024
Credits
2 op
Mode of delivery
Contact teaching
Campus
TAMK Main Campus
Teaching languages
- Finnish
Degree programmes
- Degree Programme in Business Information Systems
Teachers
- Jari Aalto
Person in charge
Jari Aalto
Groups
-
24TIKO3
Objectives (course unit)
After completing the course, the student understands the basics of operating systems, is able to configure operating system features and use command line. The course covers topics such as file systems, file structures, program installation, configuration, and the basics of using a terminal and its command line.
After completing the course, the student will be able to:
• install and configure programs
• solve problems using the command line
• change the settings of the operating system
Content (course unit)
• Basics of operating systems
• Processes and related channels stdin, stdout, stderr
• Change the settings of the operating system
• Use of terminals and remote programs
• Command line
• Software and their installation
Assessment criteria, satisfactory (1-2) (course unit)
The student understands the basics of an operating system, its main functions, configuration, software installation, remote connections, and the use of the command line.
Assessment criteria, good (3-4) (course unit)
The student is able to
• flexibly use the functions of the operating system, modify its settings, install and configure demanding software packages,
• use the command line extensively.
Assessment criteria, excellent (5) (course unit)
The student is able to
• use advanced functions of the operating system,
• modify its deeper settings (e.g. using registers or system files),
• install and configure complex software,
• write basic command-line based programs.
Assessment scale
0-5
Enrolment period
02.12.2024 - 13.01.2025
Timing
01.01.2025 - 15.05.2025
Credits
3 op
Mode of delivery
Contact teaching
Unit
Business Information Systems
Campus
TAMK Main Campus
Teaching languages
- Finnish
Degree programmes
- Degree Programme in Business Information Systems
Teachers
- Mari Touronen
Person in charge
Mari Touronen
Groups
-
24TIKO1
Objectives (course unit)
The aim is, upon completing the course, to be able to effectively communicate in written and oral professional situations, taking into account the recipient, the situation, and the requirements of the field.
Upon completing the course, the student will be able to:
- effectively communicate in written and oral professional situations
- consider the recipient, the situation, and the requirements of the field, and be aware of the specific characteristics of project communication.
Content (course unit)
Communication and interpersonal skills in group and team work
- Professional communication style
- Recognizing and producing texts in the field
- Planning and implementing project and marketing communication
- Presentation skills, expert presentation
Assessment criteria, satisfactory (1-2) (course unit)
The student is able to
- promote team functioning.
- communicate clearly and professionally by emulating models and instructions.
- prepare an expert presentation.
- justify their opinions and viewpoints.
Assessment criteria, good (3-4) (course unit)
The student is able to
- promote team functioning purposefully.
- communicate in a structured and clear manner.
- prepare an engaging and audience-oriented expert presentation.
- justify their opinions clearly and fluently.
Assessment criteria, excellent (5) (course unit)
The student is able to
- advance team functioning by creating a positive atmosphere to achieve goals.
- communicate persuasively, creatively, and interactively.
- create a well-structured, concise, and inspiring expert presentation.
- justify their viewpoints comprehensively.
Assessment scale
0-5
Enrolment period
02.12.2024 - 31.12.2024
Timing
01.01.2025 - 31.07.2025
Credits
3 op
Mode of delivery
Contact teaching
Unit
Business Information Systems
Campus
TAMK Main Campus
Teaching languages
- Finnish
Degree programmes
- Degree Programme in Business Information Systems
Teachers
- Mari Touronen
Person in charge
Mari Touronen
Groups
-
24TIKO2
Objectives (course unit)
The aim is, upon completing the course, to be able to effectively communicate in written and oral professional situations, taking into account the recipient, the situation, and the requirements of the field.
Upon completing the course, the student will be able to:
- effectively communicate in written and oral professional situations
- consider the recipient, the situation, and the requirements of the field, and be aware of the specific characteristics of project communication.
Content (course unit)
Communication and interpersonal skills in group and team work
- Professional communication style
- Recognizing and producing texts in the field
- Planning and implementing project and marketing communication
- Presentation skills, expert presentation
Assessment criteria, satisfactory (1-2) (course unit)
The student is able to
- promote team functioning.
- communicate clearly and professionally by emulating models and instructions.
- prepare an expert presentation.
- justify their opinions and viewpoints.
Assessment criteria, good (3-4) (course unit)
The student is able to
- promote team functioning purposefully.
- communicate in a structured and clear manner.
- prepare an engaging and audience-oriented expert presentation.
- justify their opinions clearly and fluently.
Assessment criteria, excellent (5) (course unit)
The student is able to
- advance team functioning by creating a positive atmosphere to achieve goals.
- communicate persuasively, creatively, and interactively.
- create a well-structured, concise, and inspiring expert presentation.
- justify their viewpoints comprehensively.
Assessment scale
0-5
Enrolment period
02.12.2024 - 31.12.2024
Timing
01.01.2025 - 31.07.2025
Credits
3 op
Mode of delivery
Contact teaching
Unit
Business Information Systems
Campus
TAMK Main Campus
Teaching languages
- Finnish
Degree programmes
- Degree Programme in Business Information Systems
Teachers
- Mari Touronen
Person in charge
Mari Touronen
Groups
-
24TIKO3
Objectives (course unit)
The aim is, upon completing the course, to be able to effectively communicate in written and oral professional situations, taking into account the recipient, the situation, and the requirements of the field.
Upon completing the course, the student will be able to:
- effectively communicate in written and oral professional situations
- consider the recipient, the situation, and the requirements of the field, and be aware of the specific characteristics of project communication.
Content (course unit)
Communication and interpersonal skills in group and team work
- Professional communication style
- Recognizing and producing texts in the field
- Planning and implementing project and marketing communication
- Presentation skills, expert presentation
Assessment criteria, satisfactory (1-2) (course unit)
The student is able to
- promote team functioning.
- communicate clearly and professionally by emulating models and instructions.
- prepare an expert presentation.
- justify their opinions and viewpoints.
Assessment criteria, good (3-4) (course unit)
The student is able to
- promote team functioning purposefully.
- communicate in a structured and clear manner.
- prepare an engaging and audience-oriented expert presentation.
- justify their opinions clearly and fluently.
Assessment criteria, excellent (5) (course unit)
The student is able to
- advance team functioning by creating a positive atmosphere to achieve goals.
- communicate persuasively, creatively, and interactively.
- create a well-structured, concise, and inspiring expert presentation.
- justify their viewpoints comprehensively.
Assessment scale
0-5
Enrolment period
07.06.2024 - 08.09.2024
Timing
01.08.2024 - 09.12.2024
Credits
10 op
Mode of delivery
Contact teaching
Unit
Business Information Systems
Campus
TAMK Main Campus
Teaching languages
- Finnish
Degree programmes
- Degree Programme in Business Information Systems
Teachers
- Jouni Viidanoja
- Toni Männistö
- Harri Saarinen
- Pekka Yliruusi
Person in charge
Jouni Viidanoja
Groups
-
22TIKOOT1
Objectives (course unit)
The goal is that after completing the module, the student will be able to understand different areas and principles of business competence.
Content (course unit)
Getting to know business idea and competence, operating environments, markets, goals and financing, and data analytics in the development of the company's operations. Learn about business planning and business models in the ICT field.
Module Parts:
Understanding Business (5cr)
Data Analytics (3cr)
Investment and Finance Calculations (2cr)
Assessment criteria, satisfactory (1-2) (course unit)
Understanding Business
The student working in a group is able to plan business according to the instructions given.
Data Analytics
The student knows the basic methods of data analytics.
Investment and Finance Calculations
The student can calculate a simple interest rates using spreadsheet program.
Assessment criteria, good (3-4) (course unit)
Understanding Business
The student is able to work independently plan business.
Data Analytics
The student is able to use analytical tools to capture data.
Investment and Finance Calculations
The student is able to calculate various periodic performances and investments using a spreadsheet program.
Assessment criteria, excellent (5) (course unit)
Understanding Business
The student is capable of implementing and developing business operations independently and applying.
Data Analytics
The student is able to apply analytical methods and software in practice.
Investment and Finance Calculations
The student is able to plan and calculate periodic performances and investments using a spreadsheet program.
Exam schedules
With training works
Assessment scale
0-5
Completion alternatives
N/A
Practical training and working life cooperation
Business visits
International connections
N/A
Enrolment period
07.06.2024 - 07.09.2024
Timing
01.08.2024 - 31.12.2024
Credits
10 op
Mode of delivery
Contact teaching
Unit
Business Information Systems
Campus
TAMK Main Campus
Teaching languages
- Finnish
Degree programmes
- Degree Programme in Business Information Systems
Teachers
- Jouni Viidanoja
- Toni Männistö
- Harri Saarinen
- Pekka Yliruusi
Person in charge
Jouni Viidanoja
Groups
-
22TIKOOT2
Objectives (course unit)
The goal is that after completing the module, the student will be able to understand different areas and principles of business competence.
Content (course unit)
Getting to know business idea and competence, operating environments, markets, goals and financing, and data analytics in the development of the company's operations. Learn about business planning and business models in the ICT field.
Module Parts:
Understanding Business (5cr)
Data Analytics (3cr)
Investment and Finance Calculations (2cr)
Assessment criteria, satisfactory (1-2) (course unit)
Understanding Business
The student working in a group is able to plan business according to the instructions given.
Data Analytics
The student knows the basic methods of data analytics.
Investment and Finance Calculations
The student can calculate a simple interest rates using spreadsheet program.
Assessment criteria, good (3-4) (course unit)
Understanding Business
The student is able to work independently plan business.
Data Analytics
The student is able to use analytical tools to capture data.
Investment and Finance Calculations
The student is able to calculate various periodic performances and investments using a spreadsheet program.
Assessment criteria, excellent (5) (course unit)
Understanding Business
The student is capable of implementing and developing business operations independently and applying.
Data Analytics
The student is able to apply analytical methods and software in practice.
Investment and Finance Calculations
The student is able to plan and calculate periodic performances and investments using a spreadsheet program.
Exam schedules
With training works
Assessment scale
0-5
Completion alternatives
N/A
Practical training and working life cooperation
Business visits
International connections
N/A
Enrolment period
07.06.2024 - 04.09.2024
Timing
02.09.2024 - 13.12.2024
Credits
5 op
Mode of delivery
Contact teaching
Unit
Business Information Systems
Campus
TAMK Main Campus
Teaching languages
- English
Degree programmes
- Degree Programme in Business Information Systems
Teachers
- Pasi Pekkanen
- Gareth Noyce
- Teemu Heinimäki
Person in charge
Pasi Pekkanen
Groups
-
22TIKOGAME
Objectives (course unit)
The goal is that after completing the module, the student will be able to find different areas and principles of business competence in game industry. They are able to identify the tools and techniques of data science and analysis in game industry. The goal is getting to know business idea, business competence, markets, goals and funding.
Content (course unit)
Game Business,
Data Analytics,
Funding,
Game Markets.
Assessment criteria, satisfactory (1-2) (course unit)
The student is able to identify the tools and techniques of data science and analysis in game industry.
The student can describe key concepts of business plan.
Assessment criteria, good (3-4) (course unit)
The student is able to demonstrate how game market works.
The student can demonstrate understanding of funding a game.
Assessment criteria, excellent (5) (course unit)
The student is able to apply the learned skills for designing a data analyze toolset for a game.
The student is able to apply the learned skills for creating a plan to get funded as a game team.
Location and time
Data analytics part: remote education (see Moodle)
Exam schedules
Data analytics part: no exam, assessment based on working during the course (small tests, exercises, presentations, possibly participation)
Assessment methods and criteria
Data analytics part: grading based on points gathered during the data analytics part activities including tests, exercises and presentations (tentatively: [0%–50%[ -> 0, [50%–60%[ -> 1, [60%–70%[ -> 2, [70%–80%[ -> 3, [80%–90%[ -> 4, [90%–100%[ -> 5). For some activities, peer assessment and/or self-assessment may be applied.
Assessment scale
0-5
Teaching methods
Data analytics part: remote teaching (see Moodle), independent studying, problem-based learning, exercises, presentations, working in groups
Learning materials
Data analytics part: lecture slides/notes/examples/datasets, relevant books and web sources to be introduced during the course
Student workload
Data analytics part: planned student workload approximately 81 hours, distributed evenly over the first period
Completion alternatives
Data analytics part: n/a
Practical training and working life cooperation
Data analytics part: possibly a guest lecture given by a representative of a relevant branch of industry (not confirmed)
Assessment criteria - fail (0) (Not in use, Look at the Assessment criteria above)
Data analytics part: insufficient number of points accumulated from the course activities. Also, participating in peer assessment or self-assessment processes may be required in order to be able to pass the course.
Assessment criteria - satisfactory (1-2) (Not in use, Look at the Assessment criteria above)
Data analytics part: based on the number of points accumulated from the course activities.
Assessment criteria - good (3-4) (Not in use, Look at the Assessment criteria above)
Data analytics part: based on the number of points accumulated from the course activities.
Assessment criteria - excellent (5) (Not in use, Look at the Assessment criteria above)
Data analytics part: based on the number of points accumulated from the course activities.
Enrolment period
21.07.2024 - 19.08.2024
Timing
20.08.2024 - 31.07.2025
Credits
60 op
Mode of delivery
Contact teaching
Campus
TAMK Main Campus
Teaching languages
- Finnish
Seats
0 - 10
Degree programmes
- Degree Programme in Business Information Systems
Groups
-
AVOINAMK
Assessment scale
0-5
Enrolment period
07.06.2024 - 20.10.2024
Timing
21.10.2024 - 13.12.2024
Credits
3 op
Mode of delivery
Contact teaching
Unit
Business Information Systems
Campus
TAMK Main Campus
Teaching languages
- Finnish
Degree programmes
- Degree Programme in Business Information Systems
Teachers
- Outi Tuisku
Groups
-
24TIKO1
Objectives (course unit)
The aim of the study module is to provide a basic understanding of the concepts of business mathematics.
Upon completing the study module, the student will:
• be familiar with the fundamental principles and concepts of business mathematics
• understand the significance of taxation in business operations
• be able to calculate gross profit margin and profitability
• be able to interpret indices and their impacts on the economy
• understand the significance of currencies in international trade
• be able to perform simple interest calculations and compound interest calculations.
Content (course unit)
• Percentage calculation
• Taxation
• Gross profit margin and profitability
• Indices
• Currencies
• Simple interest calculation
• Compound interest
Assessment criteria, satisfactory (1-2) (course unit)
Student
• can perform basic percentage calculations
• can make simple currency conversions and identify common currencies
• is familiar with basic concepts such as gross profit margin and profitability
• can calculate simple interest rates and identify the principles of basic compound interest calculations
Assessment criteria, good (3-4) (course unit)
Student
• masters various applications of percentage calculation
• is familiar with the basic principles of taxation and can calculate the amount of tax in simple situations
• can apply gross profit margin and profitability in practical business situations.
• can calculate and interpret index numbers in different contexts
Assessment criteria, excellent (5) (course unit)
Student
• demonstrates a profound understanding of percentage calculation and can apply it in more complex situations
• is capable of analyzing the impact of taxation on business operations and can calculate taxes in more complex situations
• shows strong proficiency in the concepts of gross profit margin and profitability and can apply them to realistic business situations
• demonstrates a deep understanding of the use of index numbers and can use them flexibly in various situations
Assessment scale
0-5
Teaching methods
Classroom teaching, home work, and exam.
Student workload
3 * 27 h = 81 h
Enrolment period
07.06.2024 - 04.09.2024
Timing
02.09.2024 - 13.10.2024
Credits
3 op
Mode of delivery
Contact teaching
Campus
TAMK Main Campus
Teaching languages
- Finnish
Degree programmes
- Degree Programme in Business Information Systems
Teachers
- Outi Tuisku
Person in charge
Outi Tuisku
Groups
-
24TIKO2
Objectives (course unit)
The aim of the study module is to provide a basic understanding of the concepts of business mathematics.
Upon completing the study module, the student will:
• be familiar with the fundamental principles and concepts of business mathematics
• understand the significance of taxation in business operations
• be able to calculate gross profit margin and profitability
• be able to interpret indices and their impacts on the economy
• understand the significance of currencies in international trade
• be able to perform simple interest calculations and compound interest calculations.
Content (course unit)
• Percentage calculation
• Taxation
• Gross profit margin and profitability
• Indices
• Currencies
• Simple interest calculation
• Compound interest
Assessment criteria, satisfactory (1-2) (course unit)
Student
• can perform basic percentage calculations
• can make simple currency conversions and identify common currencies
• is familiar with basic concepts such as gross profit margin and profitability
• can calculate simple interest rates and identify the principles of basic compound interest calculations
Assessment criteria, good (3-4) (course unit)
Student
• masters various applications of percentage calculation
• is familiar with the basic principles of taxation and can calculate the amount of tax in simple situations
• can apply gross profit margin and profitability in practical business situations.
• can calculate and interpret index numbers in different contexts
Assessment criteria, excellent (5) (course unit)
Student
• demonstrates a profound understanding of percentage calculation and can apply it in more complex situations
• is capable of analyzing the impact of taxation on business operations and can calculate taxes in more complex situations
• shows strong proficiency in the concepts of gross profit margin and profitability and can apply them to realistic business situations
• demonstrates a deep understanding of the use of index numbers and can use them flexibly in various situations
Assessment scale
0-5
Teaching methods
Classroom teaching, home work, and exam.
Student workload
3 * 27 h = 81 h
Enrolment period
07.06.2024 - 04.09.2024
Timing
02.09.2024 - 13.10.2024
Credits
3 op
Mode of delivery
Contact teaching
Campus
TAMK Main Campus
Teaching languages
- Finnish
Degree programmes
- Degree Programme in Business Information Systems
Teachers
- Outi Tuisku
Person in charge
Outi Tuisku
Groups
-
24TIKO3
Objectives (course unit)
The aim of the study module is to provide a basic understanding of the concepts of business mathematics.
Upon completing the study module, the student will:
• be familiar with the fundamental principles and concepts of business mathematics
• understand the significance of taxation in business operations
• be able to calculate gross profit margin and profitability
• be able to interpret indices and their impacts on the economy
• understand the significance of currencies in international trade
• be able to perform simple interest calculations and compound interest calculations.
Content (course unit)
• Percentage calculation
• Taxation
• Gross profit margin and profitability
• Indices
• Currencies
• Simple interest calculation
• Compound interest
Assessment criteria, satisfactory (1-2) (course unit)
Student
• can perform basic percentage calculations
• can make simple currency conversions and identify common currencies
• is familiar with basic concepts such as gross profit margin and profitability
• can calculate simple interest rates and identify the principles of basic compound interest calculations
Assessment criteria, good (3-4) (course unit)
Student
• masters various applications of percentage calculation
• is familiar with the basic principles of taxation and can calculate the amount of tax in simple situations
• can apply gross profit margin and profitability in practical business situations.
• can calculate and interpret index numbers in different contexts
Assessment criteria, excellent (5) (course unit)
Student
• demonstrates a profound understanding of percentage calculation and can apply it in more complex situations
• is capable of analyzing the impact of taxation on business operations and can calculate taxes in more complex situations
• shows strong proficiency in the concepts of gross profit margin and profitability and can apply them to realistic business situations
• demonstrates a deep understanding of the use of index numbers and can use them flexibly in various situations
Assessment scale
0-5
Teaching methods
Classroom teaching, home work, and exam.
Student workload
3 * 27 h = 81 h
Enrolment period
01.12.2024 - 31.01.2025
Timing
01.01.2025 - 31.05.2025
Credits
5 op
Virtual portion
3 op
Mode of delivery
40 % Contact teaching, 60 % Online learning
Unit
Business Information Systems
Campus
TAMK Mediapolis
Teaching languages
- English
Seats
15 - 40
Degree programmes
- Degree Programme in Business Information Systems
- Bachelor's Degree Programme in Media and Arts
Teachers
- Antti Perälä
- Media-and-Arts Virtuaalihenkilö
- Tuomo Joronen
Person in charge
Antti Perälä
Groups
-
22MEDIAART
-
21MEDIAART
-
23MEDIAARTDegree Programme in Media and Arts
-
23TIKOGAME
Objectives (course unit)
Students can design and create 3D characters for animation. They can identify the used tools, techniques and pipelines. They have ability to create well-structured and textured 3D characters that are suitable for animation. They are able to apply learned skills for creating character rigs for animations. They are able to create animations with motion capture data. They are able to apply learned skills to export animated characters for game engines and animation renders.
Content (course unit)
Design and create 3D characters, 3D character animation, 3D character texturing, 3D character rigging, motion capture data, exporting 3D characters and animations, forward and inverse kinematics.
Prerequisites (course unit)
Basics of 3D modeling.
Further information (course unit)
For Games Academy students
Assessment criteria, satisfactory (1-2) (course unit)
The student can describe how to design and create believable 3D characters.
The student can describe tools and pipelines for creating 3D characters.
Assessment criteria, good (3-4) (course unit)
The student can create well-structured and textured 3D characters that are suitable for animation.
The student can create animatable rigs for the characters and assign them to the models.
The student can create character animations with forward and inverse kinematic workflows.
Assessment criteria, excellent (5) (course unit)
The student can apply learned skills to utilize motion capture data for 3D animations.
The student can apply learned skills to export animated sequences for game engines or animation renders.
Location and time
Mediapolis & Zoom
Assessment methods and criteria
Course work project + student activity
Assessment scale
0-5
Teaching methods
Online lectures and independent exercises
Learning materials
Digital resources
Student workload
5 x 27 h
Assessment criteria - satisfactory (1-2) (Not in use, Look at the Assessment criteria above)
1 = approved; more than half of the required work performed; some misunderstandings in rendering the tasks; attendance level low; little to no interactivity between peers and teacher(s)
2 = satisfactory; more than half of the required work succesfully performed; quality of work below average; attendance level low or average; some interactivity between peers and teacher(s)
Assessment criteria - good (3-4) (Not in use, Look at the Assessment criteria above)
3 = good; all course work performed; quality of work decent; attendance level good; some interactivity between peers and teacher(s)
4 = very good; all work performed and submitted correctly in due time; quality of work good; attendance level good; a lot of good quality interactivity between peers and teacher(s).
Assessment criteria - excellent (5) (Not in use, Look at the Assessment criteria above)
5 = excellent; all work performed in an outstanding way and submitted on schedule; high attendance; a lot of high quality interactivity between peers and teacher(s).
Enrolment period
07.06.2024 - 04.09.2024
Timing
01.08.2024 - 31.12.2024
Credits
3 op
Mode of delivery
Contact teaching
Campus
TAMK Main Campus
Teaching languages
- Finnish
Degree programmes
- Degree Programme in Business Information Systems
Teachers
- Jere Käpyaho
Person in charge
Jere Käpyaho
Groups
-
24TIKO1
Objectives (course unit)
The aim of the course is to give basic skills for making database queries and maintaining a relational database.
Upon completion of the course the student:
• understands the operating principle of relational databases, the meaning of tables and columns, and their dependencies
• can make queries to the tables of a relational database using the SQL language
• can design and implement a simple relational database using a database program and the SQL language
Content (course unit)
• Basic usage of a database program
• Operating principle of a relational database (tables and columns)
• The basics of the SQL query language and making queries
• Using SQL functions
• Design and implementation of the tables and joins in a simple database
Assessment criteria, satisfactory (1-2) (course unit)
The student can use a database program and make simple queries to a pre-made relational database using the SQL language.
Assessment criteria, good (3-4) (course unit)
The student can use a database program and make simple queries to a pre-made relational database using the SQL language. The student can join tables in queries and use some SQL functions.
Assessment criteria, excellent (5) (course unit)
The student can use a database program and make simple queries to a pre-made relational database using the SQL language. The student can join tables in queries and use some SQL functions. The student can design and implement a simple relational databse using a database program and the SQL language.
Assessment scale
0-5
Enrolment period
07.06.2024 - 23.10.2024
Timing
23.10.2024 - 13.12.2024
Credits
3 op
Mode of delivery
Contact teaching
Campus
TAMK Main Campus
Teaching languages
- Finnish
Degree programmes
- Degree Programme in Business Information Systems
Teachers
- Jere Käpyaho
Person in charge
Anne-Mari Stenbacka
Groups
-
24TIKO2
Objectives (course unit)
The aim of the course is to give basic skills for making database queries and maintaining a relational database.
Upon completion of the course the student:
• understands the operating principle of relational databases, the meaning of tables and columns, and their dependencies
• can make queries to the tables of a relational database using the SQL language
• can design and implement a simple relational database using a database program and the SQL language
Content (course unit)
• Basic usage of a database program
• Operating principle of a relational database (tables and columns)
• The basics of the SQL query language and making queries
• Using SQL functions
• Design and implementation of the tables and joins in a simple database
Assessment criteria, satisfactory (1-2) (course unit)
The student can use a database program and make simple queries to a pre-made relational database using the SQL language.
Assessment criteria, good (3-4) (course unit)
The student can use a database program and make simple queries to a pre-made relational database using the SQL language. The student can join tables in queries and use some SQL functions.
Assessment criteria, excellent (5) (course unit)
The student can use a database program and make simple queries to a pre-made relational database using the SQL language. The student can join tables in queries and use some SQL functions. The student can design and implement a simple relational databse using a database program and the SQL language.
Assessment scale
0-5
Enrolment period
07.06.2024 - 04.09.2024
Timing
01.08.2024 - 31.12.2024
Credits
3 op
Mode of delivery
Contact teaching
Campus
TAMK Main Campus
Teaching languages
- Finnish
Degree programmes
- Degree Programme in Business Information Systems
Teachers
- Jere Käpyaho
Person in charge
Jere Käpyaho
Groups
-
24TIKO3
Objectives (course unit)
The aim of the course is to give basic skills for making database queries and maintaining a relational database.
Upon completion of the course the student:
• understands the operating principle of relational databases, the meaning of tables and columns, and their dependencies
• can make queries to the tables of a relational database using the SQL language
• can design and implement a simple relational database using a database program and the SQL language
Content (course unit)
• Basic usage of a database program
• Operating principle of a relational database (tables and columns)
• The basics of the SQL query language and making queries
• Using SQL functions
• Design and implementation of the tables and joins in a simple database
Assessment criteria, satisfactory (1-2) (course unit)
The student can use a database program and make simple queries to a pre-made relational database using the SQL language.
Assessment criteria, good (3-4) (course unit)
The student can use a database program and make simple queries to a pre-made relational database using the SQL language. The student can join tables in queries and use some SQL functions.
Assessment criteria, excellent (5) (course unit)
The student can use a database program and make simple queries to a pre-made relational database using the SQL language. The student can join tables in queries and use some SQL functions. The student can design and implement a simple relational databse using a database program and the SQL language.
Assessment scale
0-5
Enrolment period
08.11.2024 - 12.01.2025
Timing
06.01.2025 - 18.05.2025
Credits
15 op
Mode of delivery
Contact teaching
Unit
Business Information Systems
Campus
TAMK Main Campus
Teaching languages
- Finnish
Degree programmes
- Degree Programme in Business Information Systems
Teachers
- Outi Tuisku
Person in charge
Outi Tuisku
Groups
-
23TIKOOT2
-
23TIKOOT1
Objectives (course unit)
The student is able to design a web site / service layout for a particular target group so that it creates the desired atmosphere and serves the client's goals.
The student is able to test their design solutions.
The student is able to implement his / her planned website / service with the chosen publishing system.
The student is able to tune the selected web analytics tool into the site / service and plan its appropriate use in monitoring the achievement of the client's goals.
The student is able to make simple extensions to the chosen publishing system.
Content (course unit)
Web-design / web typography,
user experience,
design testing,
advanced CSS,
web analytics and marketing
reviewing the selected publishing system,
Making a layout in the selected publishing system
criteria for extending the selected publishing system from the programming language used and making extensions to it.
Assessment criteria, satisfactory (1-2) (course unit)
The student can explain how the user experience is taken into account in the design of the site / service.
The student can explain the basic principles and concepts of web design / web typography.
The student is able to describe how the test could be tested using typical test methods.
The student is able to implement a simple website with the chosen publication system.
The student is able to explain the main concepts and goals of network analysis.
The student is able to produce a functional code in the language used to expand the selected publishing system.
Assessment criteria, good (3-4) (course unit)
The student is able to design the appearance of the website / service so that it offers the desired user experience and takes into account the client's goals.
The student is able to utilize the core principles of web design / web typography in website / service design.
The student is able to use typical methods of design testing to evaluate and improve their work.
The student is able to implement a reasonable demanding site with the chosen publishing system.
The student is able to tune the selected web analytics tool to the site / service he / she performs so that it produces reliable data.
The student is able to critically review the ready-made extensions of the selected publishing system at code level.
Assessment criteria, excellent (5) (course unit)
The student is able to apply different design testing methods in different situations and contexts.
The student can produce demanding services with the chosen publishing system.
The student is able to design and tune the web analytics as part of the service so that it provides the customer with strategic information about the operation of the service and enables development based on the service data.
The student can make simple extensions to the publishing system.
Assessment scale
0-5
Enrolment period
18.11.2024 - 12.01.2025
Timing
01.01.2025 - 31.07.2025
Credits
15 - 30
Mode of delivery
Contact teaching
Unit
Business Information Systems
Campus
TAMK Main Campus
Teaching languages
- Finnish
Degree programmes
- Degree Programme in Business Information Systems
Teachers
- Toni Pippola
- Jari Aalto
- Pasi Pekkanen
- Toni Männistö
Person in charge
Jari Aalto
Groups
-
23TIKOOT2
-
22TIKOOT1
-
23TIKOGAME
-
22TIKOOT2
-
22TIKOGAME
-
23TIKOOT1
Objectives (course unit)
The student expands his/her professional skills in chosen areas of expertise.
Content (course unit)
Studies can be any kind of professional higher education courses, such as
studies in other degree programs,
MOOC courses,
project studies,
learning projects.
Assessment criteria, satisfactory (1-2) (course unit)
-
Assessment criteria, good (3-4) (course unit)
-
Assessment criteria, excellent (5) (course unit)
-
Assessment criteria, pass/fail (course unit)
The studies are written using the original course names, credits, and evaluations.
Assessment scale
0-5
Enrolment period
18.11.2024 - 02.02.2025
Timing
01.01.2025 - 15.05.2025
Credits
3 op
Mode of delivery
Contact teaching
Unit
Business Information Systems
Campus
TAMK Main Campus
Teaching languages
- Finnish
Degree programmes
- Degree Programme in Business Information Systems
Teachers
- Pasi Pekkanen
Person in charge
Pasi Pekkanen
Groups
-
24TIKO1
Objectives (course unit)
The goal is to provide basic information and skills related to digital image processing.
After completing the course, the student:
- can process digital images with appropriate software
- masters the basics of image processing
- understand the basic concepts of image processing
- knows the basics of digital drawing
- knows the basics of vector graphics
- learn to produce edited images and understand industry standards
Content (course unit)
- Basics of image processing
- Basic tools and their use
- Basics of digital drawing
Assessment criteria, satisfactory (1-2) (course unit)
The student knows
- basics of digital graphics and image processing
- the basic terminology of image processing
- tools used in image processing and performs their basic use
Assessment criteria, good (3-4) (course unit)
The student can
- utilize the basics of graphic design and usability
- produces high-quality graphics suitable for different purposes
- utilize different working methods in different situations
- the use of tools used in image processing
- look for new information and apply it to your own work
Assessment criteria, excellent (5) (course unit)
The student controls and can
- apply the basics of graphic design and usability in their own work
- utilize different working methods
- look for new information and apply it to your own work
Assessment scale
0-5
Enrolment period
18.11.2024 - 02.02.2025
Timing
01.01.2025 - 15.05.2025
Credits
3 op
Mode of delivery
Contact teaching
Unit
Business Information Systems
Campus
TAMK Main Campus
Teaching languages
- Finnish
Degree programmes
- Degree Programme in Business Information Systems
Teachers
- Pasi Pekkanen
Person in charge
Pasi Pekkanen
Groups
-
24TIKO2
Objectives (course unit)
The goal is to provide basic information and skills related to digital image processing.
After completing the course, the student:
- can process digital images with appropriate software
- masters the basics of image processing
- understand the basic concepts of image processing
- knows the basics of digital drawing
- knows the basics of vector graphics
- learn to produce edited images and understand industry standards
Content (course unit)
- Basics of image processing
- Basic tools and their use
- Basics of digital drawing
Assessment criteria, satisfactory (1-2) (course unit)
The student knows
- basics of digital graphics and image processing
- the basic terminology of image processing
- tools used in image processing and performs their basic use
Assessment criteria, good (3-4) (course unit)
The student can
- utilize the basics of graphic design and usability
- produces high-quality graphics suitable for different purposes
- utilize different working methods in different situations
- the use of tools used in image processing
- look for new information and apply it to your own work
Assessment criteria, excellent (5) (course unit)
The student controls and can
- apply the basics of graphic design and usability in their own work
- utilize different working methods
- look for new information and apply it to your own work
Assessment scale
0-5
Enrolment period
18.11.2024 - 02.02.2025
Timing
01.01.2025 - 15.05.2025
Credits
3 op
Mode of delivery
Contact teaching
Unit
Business Information Systems
Campus
TAMK Main Campus
Teaching languages
- Finnish
Degree programmes
- Degree Programme in Business Information Systems
Teachers
- Pasi Pekkanen
Person in charge
Pasi Pekkanen
Groups
-
24TIKO3
Objectives (course unit)
The goal is to provide basic information and skills related to digital image processing.
After completing the course, the student:
- can process digital images with appropriate software
- masters the basics of image processing
- understand the basic concepts of image processing
- knows the basics of digital drawing
- knows the basics of vector graphics
- learn to produce edited images and understand industry standards
Content (course unit)
- Basics of image processing
- Basic tools and their use
- Basics of digital drawing
Assessment criteria, satisfactory (1-2) (course unit)
The student knows
- basics of digital graphics and image processing
- the basic terminology of image processing
- tools used in image processing and performs their basic use
Assessment criteria, good (3-4) (course unit)
The student can
- utilize the basics of graphic design and usability
- produces high-quality graphics suitable for different purposes
- utilize different working methods in different situations
- the use of tools used in image processing
- look for new information and apply it to your own work
Assessment criteria, excellent (5) (course unit)
The student controls and can
- apply the basics of graphic design and usability in their own work
- utilize different working methods
- look for new information and apply it to your own work
Assessment scale
0-5
Enrolment period
07.06.2024 - 06.09.2024
Timing
02.09.2024 - 06.10.2024
Credits
2 op
Mode of delivery
Contact teaching
Campus
TAMK Main Campus
Teaching languages
- Finnish
Degree programmes
- Degree Programme in Business Information Systems
Teachers
- Marianna Leikomaa
Person in charge
Marianna Leikomaa
Groups
-
24TIKO1
Objectives (course unit)
The student understands what English language skills a Business Information System BBA needs in order to successfully work in an international workplace and with people from different cultures.
After completing the course, the student
• is able to talk about themselves and their education
• can operate in diverse international work communities
• communicates professionally with clients
• knows the basic vocabulary and terminology of the ICT field.
Content (course unit)
• education and future profession
• international workplaces and society
• customer-focused communication, spoken and written
• ICT vocabulary and terminology
Prerequisites (course unit)
Starting level: Upper secondary school English courses or skill level B2 on the Common European Framework of Reference. Do the starting skill level test in English and if necessary, complete a preparatory course before the start of the course.
Assessment criteria, satisfactory (1-2) (course unit)
The student
• manages simple discussions and reacts to what is being said
• can write relatively legible texts in English
• can grasp the main contents of an English text, if the context is familiar
• pronounces well enough to mostly convey the message
• is able to talk about ICT topics
• can use various sources, dictionaries, and other tools
• does and submits all required course tasks.
Assessment criteria, good (3-4) (course unit)
The student
• discusses the topics of their field of study fairly fluently
• reacts to what is being said mostly appropriately
• usually communicates in the style required in the situation
• writes fairly fluently and clearly
• pronounces fairly fluently and clearly
• understands the main points and most details from a text
• can rephrase, as needed
• understands and uses professional vocabulary mostly correctly
• can use various sources, dictionaries, and other tools
• uses grammatical structures mostly correctly and is able to make corrections if they have lead to misunderstandings
• recognizes differences between cultures
• does and submits all required course tasks by deadlines.
Assessment criteria, excellent (5) (course unit)
The student
• discusses the topics of their field of study fluently
• reacts quickly and appropriately to what is being said to them
• communicates in a stylistically appropriate manner
• writes fluently and purposefully with very few mistakes
• pronounces fluently and clearly
• understands both the main points and the details from a demanding professional text and is able to apply what they read
• can rephrase and make up the lack of vocabulary effortlessly
• understands and uses skilfully and precisely professional vocabulary
• can usually find the correct terms by utilizing diverse sources
• uses diverse grammatical structures nearly flawlessly
• understands how the differences between cultures needs to be taken into account in the working life
• does and submits all required course tasks by deadlines.
Assessment scale
0-5
Enrolment period
07.06.2024 - 06.09.2024
Timing
02.09.2024 - 06.10.2024
Credits
2 op
Mode of delivery
Contact teaching
Campus
TAMK Main Campus
Teaching languages
- Finnish
Degree programmes
- Degree Programme in Business Information Systems
Teachers
- Marianna Leikomaa
Person in charge
Marianna Leikomaa
Groups
-
24TIKO2
Objectives (course unit)
The student understands what English language skills a Business Information System BBA needs in order to successfully work in an international workplace and with people from different cultures.
After completing the course, the student
• is able to talk about themselves and their education
• can operate in diverse international work communities
• communicates professionally with clients
• knows the basic vocabulary and terminology of the ICT field.
Content (course unit)
• education and future profession
• international workplaces and society
• customer-focused communication, spoken and written
• ICT vocabulary and terminology
Prerequisites (course unit)
Starting level: Upper secondary school English courses or skill level B2 on the Common European Framework of Reference. Do the starting skill level test in English and if necessary, complete a preparatory course before the start of the course.
Assessment criteria, satisfactory (1-2) (course unit)
The student
• manages simple discussions and reacts to what is being said
• can write relatively legible texts in English
• can grasp the main contents of an English text, if the context is familiar
• pronounces well enough to mostly convey the message
• is able to talk about ICT topics
• can use various sources, dictionaries, and other tools
• does and submits all required course tasks.
Assessment criteria, good (3-4) (course unit)
The student
• discusses the topics of their field of study fairly fluently
• reacts to what is being said mostly appropriately
• usually communicates in the style required in the situation
• writes fairly fluently and clearly
• pronounces fairly fluently and clearly
• understands the main points and most details from a text
• can rephrase, as needed
• understands and uses professional vocabulary mostly correctly
• can use various sources, dictionaries, and other tools
• uses grammatical structures mostly correctly and is able to make corrections if they have lead to misunderstandings
• recognizes differences between cultures
• does and submits all required course tasks by deadlines.
Assessment criteria, excellent (5) (course unit)
The student
• discusses the topics of their field of study fluently
• reacts quickly and appropriately to what is being said to them
• communicates in a stylistically appropriate manner
• writes fluently and purposefully with very few mistakes
• pronounces fluently and clearly
• understands both the main points and the details from a demanding professional text and is able to apply what they read
• can rephrase and make up the lack of vocabulary effortlessly
• understands and uses skilfully and precisely professional vocabulary
• can usually find the correct terms by utilizing diverse sources
• uses diverse grammatical structures nearly flawlessly
• understands how the differences between cultures needs to be taken into account in the working life
• does and submits all required course tasks by deadlines.
Assessment scale
0-5
Enrolment period
07.06.2024 - 04.09.2024
Timing
01.08.2024 - 13.10.2024
Credits
2 op
Virtual portion
1 op
Mode of delivery
50 % Contact teaching, 50 % Online learning
Campus
TAMK Main Campus
Teaching languages
- Finnish
Seats
0 - 30
Degree programmes
- Degree Programme in Business Information Systems
Teachers
- Petri Tuohimäki
Person in charge
Petri Tuohimäki
Groups
-
24TIKO3
Objectives (course unit)
The student understands what English language skills a Business Information System BBA needs in order to successfully work in an international workplace and with people from different cultures.
After completing the course, the student
• is able to talk about themselves and their education
• can operate in diverse international work communities
• communicates professionally with clients
• knows the basic vocabulary and terminology of the ICT field.
Content (course unit)
• education and future profession
• international workplaces and society
• customer-focused communication, spoken and written
• ICT vocabulary and terminology
Prerequisites (course unit)
Starting level: Upper secondary school English courses or skill level B2 on the Common European Framework of Reference. Do the starting skill level test in English and if necessary, complete a preparatory course before the start of the course.
Assessment criteria, satisfactory (1-2) (course unit)
The student
• manages simple discussions and reacts to what is being said
• can write relatively legible texts in English
• can grasp the main contents of an English text, if the context is familiar
• pronounces well enough to mostly convey the message
• is able to talk about ICT topics
• can use various sources, dictionaries, and other tools
• does and submits all required course tasks.
Assessment criteria, good (3-4) (course unit)
The student
• discusses the topics of their field of study fairly fluently
• reacts to what is being said mostly appropriately
• usually communicates in the style required in the situation
• writes fairly fluently and clearly
• pronounces fairly fluently and clearly
• understands the main points and most details from a text
• can rephrase, as needed
• understands and uses professional vocabulary mostly correctly
• can use various sources, dictionaries, and other tools
• uses grammatical structures mostly correctly and is able to make corrections if they have lead to misunderstandings
• recognizes differences between cultures
• does and submits all required course tasks by deadlines.
Assessment criteria, excellent (5) (course unit)
The student
• discusses the topics of their field of study fluently
• reacts quickly and appropriately to what is being said to them
• communicates in a stylistically appropriate manner
• writes fluently and purposefully with very few mistakes
• pronounces fluently and clearly
• understands both the main points and the details from a demanding professional text and is able to apply what they read
• can rephrase and make up the lack of vocabulary effortlessly
• understands and uses skilfully and precisely professional vocabulary
• can usually find the correct terms by utilizing diverse sources
• uses diverse grammatical structures nearly flawlessly
• understands how the differences between cultures needs to be taken into account in the working life
• does and submits all required course tasks by deadlines.
Assessment scale
0-5
Enrolment period
07.06.2024 - 08.09.2024
Timing
01.08.2024 - 31.12.2024
Credits
15 op
Mode of delivery
Contact teaching
Unit
Business Information Systems
Campus
TAMK Main Campus
Teaching languages
- Finnish
Degree programmes
- Degree Programme in Business Information Systems
Teachers
- Outi Tuisku
- Jussi Pohjolainen
- Pekka Yliruusi
- Teemu Heinimäki
Person in charge
Jussi Pohjolainen
Groups
-
23TIKOOT1
Objectives (course unit)
The goal is that after finishing the course, student has good professionals skills about frontend - technologies. In addition of covering frontend - technologies studen will learn user interface design and implementation.
Content (course unit)
Web-standards,
frontend - development,
frontend - development with a framework.
Assessment criteria, satisfactory (1-2) (course unit)
Student understands the basics of the language used in the browser.
Student is able to create small application running in browser.
Student is able to recognize main web-standards.
Student can utilize stylesheets and take into account usability in web pages.
Assessment criteria, good (3-4) (course unit)
Student is able to implement frontend application that uses external databases.
Student is able to utilize different APIs in frontend application development.
Student is able to utilize stylesheets with pleasant visual design that provides appropriate aesthetic experience.
Assessment criteria, excellent (5) (course unit)
Student understands the benefits of using a framework when implementing frontend applications.
Student is able to implement frontend application using a modern framework.
Student is able to design a web application with great usability and accessibility.
Assessment scale
0-5
Enrolment period
07.06.2024 - 09.09.2024
Timing
01.08.2024 - 31.12.2024
Credits
15 op
Mode of delivery
Contact teaching
Unit
Business Information Systems
Campus
TAMK Main Campus
Teaching languages
- Finnish
Degree programmes
- Degree Programme in Business Information Systems
Teachers
- Outi Tuisku
- Jussi Pohjolainen
- Pekka Yliruusi
- Teemu Heinimäki
Person in charge
Jussi Pohjolainen
Groups
-
23TIKOOT2
Objectives (course unit)
The goal is that after finishing the course, student has good professionals skills about frontend - technologies. In addition of covering frontend - technologies studen will learn user interface design and implementation.
Content (course unit)
Web-standards,
frontend - development,
frontend - development with a framework.
Assessment criteria, satisfactory (1-2) (course unit)
Student understands the basics of the language used in the browser.
Student is able to create small application running in browser.
Student is able to recognize main web-standards.
Student can utilize stylesheets and take into account usability in web pages.
Assessment criteria, good (3-4) (course unit)
Student is able to implement frontend application that uses external databases.
Student is able to utilize different APIs in frontend application development.
Student is able to utilize stylesheets with pleasant visual design that provides appropriate aesthetic experience.
Assessment criteria, excellent (5) (course unit)
Student understands the benefits of using a framework when implementing frontend applications.
Student is able to implement frontend application using a modern framework.
Student is able to design a web application with great usability and accessibility.
Assessment scale
0-5
Enrolment period
07.06.2024 - 30.09.2024
Timing
02.09.2024 - 13.12.2024
Credits
5 op
Virtual portion
3 op
RDI portion
3 op
Mode of delivery
40 % Contact teaching, 60 % Online learning
Unit
Business Information Systems
Campus
- TAMK Main Campus
- TAMK Mediapolis
Teaching languages
- English
Seats
15 - 30
Degree programmes
- Degree Programme in Business Information Systems
- Bachelor's Degree Programme in Media and Arts
Teachers
- Pasi Pekkanen
- Gareth Noyce
Person in charge
Pasi Pekkanen
Groups
-
23TIKOGAME
-
23MEDIAARTDegree Programme in Media and Arts
Objectives (course unit)
Student is able to perform the basic steps and tasks of a game production and also identify different kind of roles in a game development and production team. Student is able to know how to start up business and find out funding and identify the basics of the revenue models in game industry. He is also able to identify the publishing process.
Content (course unit)
Basics of game business and financing, game publishing, roles in game production, basics of game project management.
Prerequisites (course unit)
Basics of the subject.
Further information (course unit)
Aimed for Game Academy students.
Assessment criteria, satisfactory (1-2) (course unit)
The student is able to recognize production management framework.
The student can describe the basics of project management in game production.
The student is able to identify different roles in a game development and production team.
Assessment criteria, good (3-4) (course unit)
The student is able to recognize production management framework.
The student is able to identify the basics of the revenue models in game industry.
The student is able to know how to start up business and find out funding.
Assessment criteria, excellent (5) (course unit)
The student is able to know the publishing process.
The student is able to know the basics of the game metrics.
Location and time
Online Workshops & talks
Thursdays starting at 10.
Zoom link in Moodle
Exam schedules
Assignments
Assessment methods and criteria
Active participation to the classes. Assignment.
Assessment scale
0-5
Teaching methods
Contact teaching. Assignment. Project working.
Learning materials
Moodle
Student workload
5cr, about 135 working hours
Content scheduling
Lessons: Workshop & e-talks
Completion alternatives
Industry visitors from local game companies.
International connections
Game Designer and Producer Gareth Noyce from Ruffiangames (UK) and founder in Triple Eh is one of the teachers of the course.
Assessment criteria - satisfactory (1-2) (Not in use, Look at the Assessment criteria above)
Assignment 1.
Assessment criteria - good (3-4) (Not in use, Look at the Assessment criteria above)
Assignments.
Assessment criteria - excellent (5) (Not in use, Look at the Assessment criteria above)
Assingments and active participation.
Enrolment period
20.01.2025 - 02.03.2025
Timing
01.04.2025 - 31.07.2025
Credits
10 op
Mode of delivery
Contact teaching
Unit
Business Information Systems
Campus
TAMK Main Campus
Teaching languages
- Finnish
Degree programmes
- Degree Programme in Business Information Systems
Teachers
- Pasi Pekkanen
Person in charge
Pasi Pekkanen
Groups
-
24TIKO1
-
24TIKO2
-
23TIKOOT2
-
22TIKOOT1
-
23TIKOGAME
-
22TIKOOT2
-
24TIKO3
-
22TIKOGAME
-
23TIKOOT1
Objectives (course unit)
Student is able to work in a game production team and manage scope to ensure completion of the product within the timeframe allotted and analyse their work process and the outcomes of their work. The student is able to design, implement and test a game with one or more levels and use a production management framework.
Content (course unit)
Game project,
teamwork,
game release,
scope.
Assessment criteria, satisfactory (1-2) (course unit)
-
Assessment criteria, good (3-4) (course unit)
-
Assessment criteria, excellent (5) (course unit)
-
Assessment criteria, pass/fail (course unit)
The student is able to release a game as a member of game development team.
The student is able to recognize production management framework.
The student can describe the basics of project management in game production.
The student is able to identify different roles in a game development and production team.
The team publishes a blog post and a learning diary.
Assessment scale
0-5
Enrolment period
20.01.2025 - 02.03.2025
Timing
01.04.2025 - 31.07.2025
Credits
10 op
Mode of delivery
Contact teaching
Unit
Business Information Systems
Campus
TAMK Main Campus
Teaching languages
- Finnish
Degree programmes
- Degree Programme in Business Information Systems
Teachers
- Pasi Pekkanen
Person in charge
Pasi Pekkanen
Groups
-
24TIKO1
-
24TIKO2
-
23TIKOOT2
-
22TIKOOT1
-
23TIKOGAME
-
22TIKOOT2
-
22TIKOGAME
-
24TIKO3
-
23TIKOOT1
Objectives (course unit)
Student is able to work in a game production team and manage scope to ensure completion of the product within the timeframe allotted and analyse their work process and the outcomes of their work. The student is able to design, implement and test a game with one or more levels and use a production management framework.
Content (course unit)
Game project,
teamwork,
game release,
scope.
Prerequisites (course unit)
Game Camp
Assessment criteria, satisfactory (1-2) (course unit)
-
Assessment criteria, good (3-4) (course unit)
-
Assessment criteria, excellent (5) (course unit)
-
Assessment criteria, pass/fail (course unit)
The student is able to release a game as a member of game development team.
The student is able to recognize production management framework.
The student can describe the basics of project management in game production.
The student is able to identify different roles in a game development and production team.
The team publishes a blog post and a learning diary.
Assessment scale
0-5
Enrolment period
07.06.2024 - 30.09.2024
Timing
02.09.2024 - 13.12.2024
Credits
5 op
Virtual portion
3 op
RDI portion
3 op
Mode of delivery
40 % Contact teaching, 60 % Online learning
Unit
Business Information Systems
Campus
- TAMK Main Campus
- TAMK Mediapolis
Teaching languages
- English
Seats
15 - 30
Degree programmes
- Degree Programme in Business Information Systems
- Bachelor's Degree Programme in Media and Arts
Teachers
- Pasi Pekkanen
- Gareth Noyce
Person in charge
Pasi Pekkanen
Groups
-
23TIKOGAME
-
23MEDIAARTDegree Programme in Media and Arts
Objectives (course unit)
Student is able to design a simple board game with one unique mechanic and make a game concept presentation. Student is able to identify and discuss a range of game mechanics. He is also able to take existing game and discuss changes to design for monetisation and publishing.
Content (course unit)
Basics of game design and different kind of game mechanics, game concept presentation, monetisation with game design.
Prerequisites (course unit)
None
Further information (course unit)
Aimed for Game Academy students.
Assessment criteria, satisfactory (1-2) (course unit)
The student can design a simple board game with one unique mechanic.
The student is able to identify a basic game mechanics.
Assessment criteria, good (3-4) (course unit)
The student can identify and discuss a range of game mechanics in PC/Console games.
Assessment criteria, excellent (5) (course unit)
The student can pitch a game concept.
The student can take existing game and discuss changes to design for monetisation and publishing.
Location and time
Online Workshops & talks
Thursdays starting at 10.
Zoom link in Moodle
Exam schedules
Assignments
Assessment methods and criteria
Personal course activity: 50 %.
Assignments: 50 %
Assessment scale
0-5
Teaching methods
Lectures, assignments
Learning materials
Moodle
Student workload
5cr about 135 working hours
Practical training and working life cooperation
Gareth Noyce, Triple Eh
International connections
Game Designer and Producer Gareth Noyce from UK and founder in Triple Eh is one of the teachers of the course. That is why the game ideas and concepts are written in English.
Assessment criteria - satisfactory (1-2) (Not in use, Look at the Assessment criteria above)
Student can design a simple board game with one unique mechanic
Student is able to identify a basic game mechanics
Assessment criteria - good (3-4) (Not in use, Look at the Assessment criteria above)
Student can identify and discuss a range of game mechanics in PC/Console games
Assessment criteria - excellent (5) (Not in use, Look at the Assessment criteria above)
Student can pitch a game concept
Student can take existing game and discuss changes to design for monetisation and publishing
Enrolment period
07.06.2024 - 08.09.2024
Timing
16.09.2024 - 31.12.2024
Credits
5 op
Mode of delivery
Contact teaching
Unit
Business Information Systems
Campus
TAMK Main Campus
Teaching languages
- Finnish
Degree programmes
- Degree Programme in Business Information Systems
Teachers
- Toni Pippola
- Gareth Noyce
Person in charge
Gareth Noyce
Groups
-
22TIKOGAME
-
23TIKOGAME
Assessment scale
0-5
Teaching methods
Student is able to:
Create a third person gameplay template implementing custom versions of all core Gameplay Framework classes. Import and setup a range of assets, including Static & Skeletal Meshes, Audio, and Animations. Build a custom character using core actor components. Convert Blueprints to C++ and vice versa.
Content scheduling
Tour of the editor
How to get UE (Source or Launcher)
Introduction to Assets
Blocking out and the basics of lighting
Gameplay Framework classes in C++ & BP
Data Assets
Actors, Controllers and Enhanced Input
Hard / Soft References
Simple AI
Further information
Aimed for Game Academy students.
Enrolment period
22.11.2024 - 04.02.2025
Timing
01.01.2025 - 31.07.2025
Credits
5 op
Mode of delivery
Contact teaching
Unit
Business Information Systems
Campus
TAMK Main Campus
Teaching languages
- English
Degree programmes
- Degree Programme in Business Information Systems
Teachers
- Pasi Pekkanen
- Sami Kojo
- Gareth Noyce
Person in charge
Sami Kojo
Groups
-
23TIKOGAME
Objectives (course unit)
Student is able to know the tools for programming games and understand Game engine architecture. He/she also is able to understand basics of game programming patterns basic maths in game programming.
Content (course unit)
Game Programming,
Game Programming Design Patterns,
Game Maths,
Game Engines.
Prerequisites (course unit)
Season 1
Further information (course unit)
For Games Academy students.
Assessment criteria, satisfactory (1-2) (course unit)
The student can describe the tools for programming, debugging and version control.
The student can describe programming patterns in games.
Assessment criteria, good (3-4) (course unit)
The student can create components.
The student can design and create classes.
The student can design and implement maths for games.
Assessment criteria, excellent (5) (course unit)
Student can apply learned skills for designing and creating programming patterns for games
Exam schedules
No exam. The course is graded by exercises.
Assessment methods and criteria
The course is completed by returning two exercises per student per course, which are linked to the course's Game Project 2 project. If the student is not attending the Game Project 2 course, they can implement the exercises to the example project which is implemented during the course.
Exercises evaluate how well a student has learnt course topics and how well they can apply that to a real game project. Grading is based on how well the solution follows the given task and how well programming practices studied during the course are followed.
If the student takes part in both Game Programming 1 and 2 courses, they will return four exercises. Exercises are done primarily in teams. If the team has two programmers, they will return eight exercises in total.
Grading of the exercise:
0: The work is not returned on time.
1-2: The solution is returned on time, but it does not work properly as the task mandates.
3: The solution is returned on time and it works as the task mandates.
4-5: The solution is returned on time and it works as the task mandates. Additionally, the solution follows the practices studied during the course well.
The course's grade is calculated as the average of the exercises (50%) and peer reviews of team members (50%).
Assessment scale
0-5
Teaching methods
Lectures on-premises
Learning materials
Online material which is published in course's Moodle page.
Student workload
See Games Academy's Google Calendar
Content scheduling
Courses Game Programming 1 and 2 are combined into one. Game Programming 1 course's lessons are held at period 3 and at the beginning of period 4. Game Programming 2's lessons are held at period 4. Game Programming 3's lessons are held in period 3. A more detailed schedule is published on the courses Moodle page.
Completion alternatives
Will be agreed case by case with the teacher.
Enrolment period
18.11.2024 - 19.01.2025
Timing
01.01.2025 - 31.07.2025
Credits
5 op
Mode of delivery
Contact teaching
Unit
Business Information Systems
Campus
TAMK Main Campus
Teaching languages
- English
Degree programmes
- Degree Programme in Business Information Systems
Teachers
- Gareth Noyce
- Sami Kojo
Person in charge
Sami Kojo
Groups
-
23TIKOGAME
Objectives (course unit)
Student is able to demonstrate understanding of the Physics systems in game engines. They are able to demonstrate understanding of Computer Graphics and Simulations. They can also plan and create AI and behaviour for games.
Content (course unit)
Game Programming,
Game UI,
Game Physics,
Game Maths,
Computer Graphics,
Shaders,
AI,
Behaviour,
Simulations.
Prerequisites (course unit)
Season 1
Further information (course unit)
For Games Academy students.
Assessment criteria, satisfactory (1-2) (course unit)
The student can describe Physics System in a game engine.
The student can describe AI in games.
The student can describe the basic concepts of computer graphics.
Assessment criteria, good (3-4) (course unit)
The student can design and create basics shaders for games.
The student can design and create pathfinding for games.
Assessment criteria, excellent (5) (course unit)
The student can apply learned skills to design and implement AI systems and behaviours for games.
The student can apply learned skills to design and implement Physics systems for games.
Exam schedules
No exam. The course is graded by exercises.
Assessment methods and criteria
The course is completed by returning two exercises per student per course, which are linked to the course's Game Project 2 project. If the student is not attending the Game Project 2 course, they can implement the exercises to the example project which is implemented during the course.
Exercises evaluate how well a student has learnt course topics and how well they can apply that to a real game project. Grading is based on how well the solution follows the given task and how well programming practices studied during the course are followed.
If the student takes part in both Game Programming 1 and 2 courses, they will return four exercises. Exercises are done primarily in teams. If the team has two programmers, they will return eight exercises in total.
Grading of the exercise:
0: The work is not returned on time.
1-2: The solution is returned on time, but it does not work properly as the task mandates.
3: The solution is returned on time and it works as the task mandates.
4-5: The solution is returned on time and it works as the task mandates. Additionally, the solution follows the practices studied during the course well.
The course's grade is calculated as the average of the exercises (50%) and peer reviews of team members (50%).
Assessment scale
0-5
Teaching methods
Lectures on-premises
Learning materials
Online material which is published in course's Moodle page.
Student workload
See Games Academy's Google Calendar
Content scheduling
Courses Game Programming 1 and 2 are combined into one. Game Programming 1 course's lessons are held at period 3 and at the beginning of period 4. Game Programming 2's lessons are held at period 4. Game Programming 3's lessons are held in period 3. A more detailed schedule is published on the courses Moodle page.
Completion alternatives
Will be agreed case by case with the teacher.
Enrolment period
18.11.2024 - 19.01.2025
Timing
01.01.2025 - 31.07.2025
Credits
5 op
Mode of delivery
Contact teaching
Unit
Business Information Systems
Campus
TAMK Main Campus
Teaching languages
- English
Degree programmes
- Degree Programme in Business Information Systems
Teachers
- Sami Kojo
- Gareth Noyce
Person in charge
Sami Kojo
Groups
-
23TIKOGAME
Objectives (course unit)
Student is able to apply a range of 3D transforms to objects for player control, design and create the basis of simple AI for NPC characters and player threats using Raycasts, triggers and other physics events. Student is able to create complex Finite State Machines to manage the game flow.
Content (course unit)
Game Programming,
Game Components,
Game Maths,
Game Physics,
Game Performance,
Game Prototyping.
Prerequisites (course unit)
Season 1
Further information (course unit)
For Games Academy students.
Assessment criteria, satisfactory (1-2) (course unit)
The student can describe performance in 3D games.
The student can describe 3D transformations in games.
Assessment criteria, good (3-4) (course unit)
The student can create 3D game prototype.
The student can plan and create performant assets and code for chosen platform.
Assessment criteria, excellent (5) (course unit)
The student can justify the use of PhysX system.
Exam schedules
No exam. The course is graded by exercises.
Assessment methods and criteria
The course is completed by returning exercises published during the course. More information on course's Moodle page.
Assessment scale
0-5
Teaching methods
Remote lectures,
Exercises
Learning materials
Online material which is published in course's Moodle page.
Student workload
See Games Academy's Google Calendar.
Content scheduling
Lessons are held in the 3rd period.
Completion alternatives
Will be agreed case by case with the teacher.
Assessment criteria - fail (0) (Not in use, Look at the Assessment criteria above)
Exercises are not returned.
Enrolment period
07.06.2024 - 30.09.2024
Timing
02.09.2024 - 13.12.2024
Credits
10 op
Virtual portion
5 op
RDI portion
10 op
Mode of delivery
50 % Contact teaching, 50 % Online learning
Unit
Business Information Systems
Campus
- TAMK Main Campus
- TAMK Mediapolis
Teaching languages
- English
Seats
15 - 30
Degree programmes
- Degree Programme in Business Information Systems
- Bachelor's Degree Programme in Media and Arts
Teachers
- Antti Perälä
- Pasi Pekkanen
- Media-and-Arts Virtuaalihenkilö
- Gareth Noyce
- Sami Kojo
Person in charge
Antti Perälä
Groups
-
23MEDIAARTDegree Programme in Media and Arts
-
23TIKOGAME
Objectives (course unit)
Student is able to work in a game production team and manage scope to ensure completion of the product within the timeframe allotted. He is also able to design and implement a 2D game with one or more levels with at least one core mechanic. Student is able to design and implement basic AI for the game, simple UI for front-end, in-game events and end-game scenarios.
Content (course unit)
Game project, teamwork, game release, scope, 2D game, UI.
Prerequisites (course unit)
2D Game Design & Construction for Games Artists or 2D Game Design & Construction for Programmers
Further information (course unit)
For Games Adacemy Students
Assessment criteria, satisfactory (1-2) (course unit)
The student is able to design and implement character that can be controlled via player interactions.
The student is able to apply a range of transforms to input data to control player interactions within a 2D environment.
The student is able to create 2D characters and environments for games.
Assessment criteria, good (3-4) (course unit)
The student is able to design and implement a range of AI for NPC characters and player threats within this 2D world .
The student is able to design and implement 2D character with animations for a game.
The student is able to work within a team to control scope and complete a 2D game project within the time allotted.
Assessment criteria, excellent (5) (course unit)
The student is able to apply learned skills for building a final package for deployment to PC.
The student is able to apply learned skills for releasing a 2D game.
Location and time
GameStudio at Kuntokatu (C3-20)
Exam schedules
Game project
Assessment methods and criteria
The course is evaluated based on the project results and student project reports and reviews
Assessment scale
0-5
Teaching methods
Independent project work in teams
Learning materials
Online resources at Tabula
Student workload
10cr, about 270 working hours
Project checking
Project work in teams
Project presentations
Practical training and working life cooperation
Gareth Noyce (TripleEh)
International connections
Gareth Noyce (TripleEh)
Assessment criteria - satisfactory (1-2) (Not in use, Look at the Assessment criteria above)
The student contribution to the project is not significant and peer reviews are poor. The student has problems with time management and deadlines but is able to deliver at some point.
Assessment criteria - good (3-4) (Not in use, Look at the Assessment criteria above)
The student contribution to the project is significant and peer reviews are good. The student can manage his/her time and meet most deadlines.
Assessment criteria - excellent (5) (Not in use, Look at the Assessment criteria above)
The student contribution to the project is significant and displays a high quality standard and the peer reviews are excellent. The student can manage his/her time well and meet the required deadlines.
Enrolment period
01.12.2024 - 09.02.2025
Timing
01.01.2025 - 31.05.2025
Credits
10 op
RDI portion
8 op
Mode of delivery
Contact teaching
Unit
Business Information Systems
Campus
- TAMK Main Campus
- TAMK Mediapolis
Teaching languages
- English
Seats
15 - 40
Degree programmes
- Degree Programme in Business Information Systems
- Bachelor's Degree Programme in Media and Arts
Teachers
- Antti Perälä
- Toni Pippola
- Pasi Pekkanen
- Gareth Noyce
- Sami Kojo
Person in charge
Pasi Pekkanen
Groups
-
22MEDIAART
-
21MEDIAART
-
23TIKOGAME
-
23MEDIAARTDegree Programme in Media and Arts
Objectives (course unit)
Student is able to work in a game production team to control scope and complete a 3D game project within the time allotted. Student is able to apply a range of transforms to input data to control player interactions within a 3D environment and design and implement a range of AI for NPC characters and player threats within this 3D world. Demonstrate building a final package for deployment to PC.
Content (course unit)
Game project, teamwork, game release, 3D game release, scope.
Prerequisites (course unit)
For programmers: 3D Games Programming
For Artists: Basics of 3D Modeling
Further information (course unit)
For Games Academy Students.
Assessment criteria, satisfactory (1-2) (course unit)
The student can describe key concepts of 3D games.
The student can describe a range of transforms to input data to control player interactions within a 3D environment.
Assessment criteria, good (3-4) (course unit)
The student is able to apply previous lessons in the creation of 2D game worlds to a larger 3D environment.
The student can demonstrate a clear understanding of how to create and populate an interesting 3D game world for the player to explore with at least one working game mechanic.
The student can create 3D game worlds.
Assessment criteria, excellent (5) (course unit)
The student is able to apply learned skills to complete a 3D game project within the time allotted.
The student is able to release a game in a team.
Location and time
Monday 9 - 15 GameStudio at Kuntokatu (C3-20)
Exam schedules
No Exam, just Game Project. DL 15.5.2022
Assessment methods and criteria
The course is evaluated based on the project results and student project reports and reviews
Game Project
Documentation
Review
Presentations
Assessment scale
0-5
Teaching methods
Spring season Game Project
Independent project work in teams
Learning materials
Moodle
Student workload
10cr, about 270 working hours
Project checking
Project work in teams
Project presentations
Completion alternatives
Negotiable, Game Project with report or documentations
Practical training and working life cooperation
Game Designer and Producer Gareth Noyce from Ruffiangames (UK) and founder in Triple Eh is one of the teachers of the course.
International connections
Game Designer and Producer Gareth Noyce from Ruffiangames (UK) and founder in Triple Eh is one of the teachers of the course.
Assessment criteria - satisfactory (1-2) (Not in use, Look at the Assessment criteria above)
The student contribution to the project is not significant and peer reviews are poor. The student has problems with time management and deadlines but is able to deliver at some point.
Assessment criteria - good (3-4) (Not in use, Look at the Assessment criteria above)
The student contribution to the project is significant and peer reviews are good. The student can manage his/her time and meet most deadlines.
Assessment criteria - excellent (5) (Not in use, Look at the Assessment criteria above)
The student contribution to the project is significant and displays a high quality standard and the peer reviews are excellent. The student can manage his/her time well and meet the required deadlines.
Enrolment period
07.06.2024 - 30.09.2024
Timing
02.09.2024 - 13.12.2024
Credits
12 op
Virtual portion
10 op
RDI portion
10 op
Mode of delivery
17 % Contact teaching, 83 % Online learning
Unit
Business Information Systems
Campus
TAMK Main Campus
Teaching languages
- English
Degree programmes
- Degree Programme in Business Information Systems
Teachers
- Toni Pippola
- Pasi Pekkanen
- Sami Kojo
- Gareth Noyce
Person in charge
Pasi Pekkanen
Groups
-
22TIKOGAME
Objectives (course unit)
Student is able to work as a member of a game production team to control scope and complete a game project within the time allotted. Student is able to develop his toolset and skills towards a game industry professional.
Content (course unit)
Game project,
teamwork,
game release,
scope.
Assessment criteria, satisfactory (1-2) (course unit)
The student is able to identify what kind of toolset and skills is needed in game industry.
The student can describe key concepts of games.
Assessment criteria, good (3-4) (course unit)
The student is able to apply identify what kind of toolset and skills he needs become a game industry professional.
The student can demonstrate a clear understanding of how to create and populate an interesting game world for the player to explore with at least one working game mechanic.
Assessment criteria, excellent (5) (course unit)
The student is able to apply develop his toolset and skills to become as a professional game developer.
The student has skills to complete a 3D game project within the time allotted.
The student is able to work as a member of a game production team to control scope and complete a game project within the time allotted.
Assessment scale
0-5
Enrolment period
02.12.2024 - 13.01.2025
Timing
01.01.2025 - 11.05.2025
Credits
3 op
Virtual portion
1 op
Mode of delivery
67 % Contact teaching, 33 % Online learning
Unit
Business Information Systems
Campus
TAMK Main Campus
Teaching languages
- Finnish
- English
Seats
0 - 30
Degree programmes
- Degree Programme in Business Information Systems
Teachers
- Marianna Leikomaa
Person in charge
Petri Tuohimäki
Groups
-
24TIKO1
Objectives (course unit)
Upon completing the course, students will be able to work in the ICT industry in English.
The student:
- knows what successful customer-oriented communication requires.
- can acquire and utilize information related to the field of expertise and develop their professional skills.
- has a positive attitude towards learning and understands their current level of language and communication skills.
- is capable of and willing to self-assess and continuously improve these skills.
Content (course unit)
The content is divided into the following main themes:
- Job search
- Making a project plan
- Oral presentation
- Product pitching and marketing
Assessment criteria, satisfactory (1-2) (course unit)
The student is able to
- prepare a project plan and report in English.
- present both their game plan and the finished game in English.
- prepare a job application in English.
The student submits all given assignments.
Assessment criteria, good (3-4) (course unit)
The student is able to
- prepare a project plan and report in English.
- present both their game plan and the finished game in English.
- prepare a job application in English.
The student submits all assigned tasks on time.
Assessment criteria, excellent (5) (course unit)
The student is able to
- create and adhere to an English-language project plan.
- prepare an appropriate project report.
- pitch both their game plan and the finished game in English.
- prepare a good job application in English
The student submits all assigned tasks on time.
Assessment scale
0-5
Enrolment period
02.12.2024 - 13.01.2025
Timing
01.01.2025 - 11.05.2025
Credits
3 op
Mode of delivery
Contact teaching
Unit
Business Information Systems
Campus
TAMK Main Campus
Teaching languages
- Finnish
Degree programmes
- Degree Programme in Business Information Systems
Teachers
- Marianna Leikomaa
Person in charge
Marianna Leikomaa
Groups
-
24TIKO2
Objectives (course unit)
Upon completing the course, students will be able to work in the ICT industry in English.
The student:
- knows what successful customer-oriented communication requires.
- can acquire and utilize information related to the field of expertise and develop their professional skills.
- has a positive attitude towards learning and understands their current level of language and communication skills.
- is capable of and willing to self-assess and continuously improve these skills.
Content (course unit)
The content is divided into the following main themes:
- Job search
- Making a project plan
- Oral presentation
- Product pitching and marketing
Assessment criteria, satisfactory (1-2) (course unit)
The student is able to
- prepare a project plan and report in English.
- present both their game plan and the finished game in English.
- prepare a job application in English.
The student submits all given assignments.
Assessment criteria, good (3-4) (course unit)
The student is able to
- prepare a project plan and report in English.
- present both their game plan and the finished game in English.
- prepare a job application in English.
The student submits all assigned tasks on time.
Assessment criteria, excellent (5) (course unit)
The student is able to
- create and adhere to an English-language project plan.
- prepare an appropriate project report.
- pitch both their game plan and the finished game in English.
- prepare a good job application in English
The student submits all assigned tasks on time.
Assessment scale
0-5
Enrolment period
02.12.2024 - 31.12.2024
Timing
01.01.2025 - 31.07.2025
Credits
3 op
Virtual portion
1 op
Mode of delivery
67 % Contact teaching, 33 % Online learning
Unit
Business Information Systems
Campus
TAMK Main Campus
Teaching languages
- Finnish
- English
Seats
0 - 30
Degree programmes
- Degree Programme in Business Information Systems
Teachers
- Petri Tuohimäki
Person in charge
Marianna Leikomaa
Groups
-
24TIKO3
Objectives (course unit)
Upon completing the course, students will be able to work in the ICT industry in English.
The student:
- knows what successful customer-oriented communication requires.
- can acquire and utilize information related to the field of expertise and develop their professional skills.
- has a positive attitude towards learning and understands their current level of language and communication skills.
- is capable of and willing to self-assess and continuously improve these skills.
Content (course unit)
The content is divided into the following main themes:
- Job search
- Making a project plan
- Oral presentation
- Product pitching and marketing
Assessment criteria, satisfactory (1-2) (course unit)
The student is able to
- prepare a project plan and report in English.
- present both their game plan and the finished game in English.
- prepare a job application in English.
The student submits all given assignments.
Assessment criteria, good (3-4) (course unit)
The student is able to
- prepare a project plan and report in English.
- present both their game plan and the finished game in English.
- prepare a job application in English.
The student submits all assigned tasks on time.
Assessment criteria, excellent (5) (course unit)
The student is able to
- create and adhere to an English-language project plan.
- prepare an appropriate project report.
- pitch both their game plan and the finished game in English.
- prepare a good job application in English
The student submits all assigned tasks on time.
Assessment scale
0-5
Enrolment period
18.11.2024 - 12.01.2025
Timing
01.01.2025 - 31.07.2025
Credits
15 - 30
Mode of delivery
Contact teaching
Unit
Business Information Systems
Campus
TAMK Main Campus
Teaching languages
- English
Degree programmes
- Degree Programme in Business Information Systems
Teachers
- Riku-Matti Kinnunen
Person in charge
Riku-Matti Kinnunen
Groups
-
23TIKOOT2
-
23TIKOGAME
-
23TIKOOT1
Objectives (course unit)
The degree prgramme student studies courses from the ICT field in international exchange or the student enters an exchange program in Business Information Systems degree programme, where he or she studies a total of 15-30 credits from the degree programme curriculum.
Content (course unit)
Content agreed separately (Learning Agreement)
Further information (course unit)
Instructions for applying into international exchange are in Intra.
Assessment criteria, satisfactory (1-2) (course unit)
-
Assessment criteria, good (3-4) (course unit)
-
Assessment criteria, excellent (5) (course unit)
-
Assessment criteria, pass/fail (course unit)
Studies accomplished in international exchange are written using the original course names, credits, and evaluations.
Assessment scale
0-5
Enrolment period
07.06.2024 - 04.09.2024
Timing
01.08.2024 - 31.12.2024
Credits
5 op
Mode of delivery
Contact teaching
Campus
TAMK Main Campus
Teaching languages
- Finnish
Degree programmes
- Degree Programme in Business Information Systems
Teachers
- Outi Tuisku
- Pasi Pekkanen
- Toni Männistö
Person in charge
Toni Männistö
Groups
-
24TIKO1
Objectives (course unit)
The aim is to provide basic skills for self-development, teamwork, and enhancing team performance. Additionally, the aim is to introduce various competence areas within the ICT industry.
Upon completion of the study module, the student is able to:
• understand the fundamental principles of teamwork and be able to operate accordingly
• recognize themselves as team members
• be capable of reflecting and developing themselves as team members
• develop important skills for team members such as self-direction, problem-solving skills, communication skills, stress management, and self-awareness
• distinguish between different competence areas within the ICT field
Content (course unit)
• Purpose of teamwork
• Steps in team development
• Self-awareness as a team member
• Practice of teamwork
• Interaction within the team
• Team roles
• Self-development as a team member
• Planning for self-direction and time management
• Stress management skills and their application
• ICT as a field
• Professional requirements and skills in the ICT field
Assessment criteria, satisfactory (1-2) (course unit)
The student is able to
• describe their own actions within a team.
• describe working in a team.
• explain how they could develop as a team member.
• describe the ICT industry.
Assessment criteria, good (3-4) (course unit)
The student is able to
• analyze their own actions as a team member.
• analyze the team and its members actions.
• develop themselves as a team player.
• describe the professional requirements and skill needs in the ICT industry.
Assessment criteria, excellent (5) (course unit)
The student is able to:
• analyze comprehensively their own actions as a team member by comparing experiences, for example, with their previous experiences in group-/teamwork.
• analyze the team and its members actions based on literature related to team skills and their own experiences in teamwork.
• develop themselves extensively in various skills important for team members.
• develop themselves as ICT professionals and experts.
Assessment scale
0-5
Enrolment period
07.06.2024 - 04.09.2024
Timing
01.08.2024 - 31.12.2024
Credits
5 op
Mode of delivery
Contact teaching
Campus
TAMK Main Campus
Teaching languages
- Finnish
Degree programmes
- Degree Programme in Business Information Systems
Teachers
- Outi Tuisku
- Pasi Pekkanen
- Toni Männistö
- Sami Kojo
Person in charge
Sami Kojo
Groups
-
24TIKO2
Objectives (course unit)
The aim is to provide basic skills for self-development, teamwork, and enhancing team performance. Additionally, the aim is to introduce various competence areas within the ICT industry.
Upon completion of the study module, the student is able to:
• understand the fundamental principles of teamwork and be able to operate accordingly
• recognize themselves as team members
• be capable of reflecting and developing themselves as team members
• develop important skills for team members such as self-direction, problem-solving skills, communication skills, stress management, and self-awareness
• distinguish between different competence areas within the ICT field
Content (course unit)
• Purpose of teamwork
• Steps in team development
• Self-awareness as a team member
• Practice of teamwork
• Interaction within the team
• Team roles
• Self-development as a team member
• Planning for self-direction and time management
• Stress management skills and their application
• ICT as a field
• Professional requirements and skills in the ICT field
Assessment criteria, satisfactory (1-2) (course unit)
The student is able to
• describe their own actions within a team.
• describe working in a team.
• explain how they could develop as a team member.
• describe the ICT industry.
Assessment criteria, good (3-4) (course unit)
The student is able to
• analyze their own actions as a team member.
• analyze the team and its members actions.
• develop themselves as a team player.
• describe the professional requirements and skill needs in the ICT industry.
Assessment criteria, excellent (5) (course unit)
The student is able to:
• analyze comprehensively their own actions as a team member by comparing experiences, for example, with their previous experiences in group-/teamwork.
• analyze the team and its members actions based on literature related to team skills and their own experiences in teamwork.
• develop themselves extensively in various skills important for team members.
• develop themselves as ICT professionals and experts.
Assessment scale
0-5
Enrolment period
07.06.2024 - 04.09.2024
Timing
04.09.2024 - 18.12.2024
Credits
5 op
Mode of delivery
Contact teaching
Campus
TAMK Main Campus
Teaching languages
- Finnish
Degree programmes
- Degree Programme in Business Information Systems
Teachers
- Outi Tuisku
- Pasi Pekkanen
- Toni Männistö
Person in charge
Outi Tuisku
Groups
-
24TIKO3
Objectives (course unit)
The aim is to provide basic skills for self-development, teamwork, and enhancing team performance. Additionally, the aim is to introduce various competence areas within the ICT industry.
Upon completion of the study module, the student is able to:
• understand the fundamental principles of teamwork and be able to operate accordingly
• recognize themselves as team members
• be capable of reflecting and developing themselves as team members
• develop important skills for team members such as self-direction, problem-solving skills, communication skills, stress management, and self-awareness
• distinguish between different competence areas within the ICT field
Content (course unit)
• Purpose of teamwork
• Steps in team development
• Self-awareness as a team member
• Practice of teamwork
• Interaction within the team
• Team roles
• Self-development as a team member
• Planning for self-direction and time management
• Stress management skills and their application
• ICT as a field
• Professional requirements and skills in the ICT field
Assessment criteria, satisfactory (1-2) (course unit)
The student is able to
• describe their own actions within a team.
• describe working in a team.
• explain how they could develop as a team member.
• describe the ICT industry.
Assessment criteria, good (3-4) (course unit)
The student is able to
• analyze their own actions as a team member.
• analyze the team and its members actions.
• develop themselves as a team player.
• describe the professional requirements and skill needs in the ICT industry.
Assessment criteria, excellent (5) (course unit)
The student is able to:
• analyze comprehensively their own actions as a team member by comparing experiences, for example, with their previous experiences in group-/teamwork.
• analyze the team and its members actions based on literature related to team skills and their own experiences in teamwork.
• develop themselves extensively in various skills important for team members.
• develop themselves as ICT professionals and experts.
Assessment scale
0-5
Enrolment period
07.06.2024 - 04.09.2024
Timing
01.08.2024 - 31.12.2024
Credits
6 op
Mode of delivery
Contact teaching
Campus
TAMK Main Campus
Teaching languages
- Finnish
Degree programmes
- Degree Programme in Business Information Systems
Teachers
- Toni Männistö
Person in charge
Toni Männistö
Groups
-
24TIKO1
Objectives (course unit)
The aim of the study module is to provide a practical basic understanding of the importance of computer networks and cybersecurity in the field of information technology.
After completing the study module, the student:
• understands the basics of computer network operation
• is capable of implementing a small local area network and its required settings
• knows how to use testing commands related to computer networks
• is familiar with the fundamental concepts of cybersecurity
• knows how to ensure the security of their own devices
• identifies risks posed by the cyber world
• can assess cyber threats
Content (course unit)
• Fundamentals of Computer Networks
• Endpoint Security
• Management of Cyber Threats
Assessment criteria, satisfactory (1-2) (course unit)
The student is familiar with the basic concepts of computer networks and cybersecurity and is able to use them.
Assessment criteria, good (3-4) (course unit)
The student is able to perform installations and testing related to computer networks and cybersecurity.
Assessment criteria, excellent (5) (course unit)
The student is able to identify faults in computer network connections and determine cybersecurity threats targeting their own endpoint device, as well as conduct related investigations.
Assessment scale
0-5
Enrolment period
07.06.2024 - 01.09.2024
Timing
02.09.2024 - 15.12.2024
Credits
6 op
Mode of delivery
Contact teaching
Campus
TAMK Main Campus
Teaching languages
- Finnish
Seats
0 - 30
Degree programmes
- Degree Programme in Business Information Systems
Teachers
- Ville Haapakangas
Person in charge
Ville Haapakangas
Groups
-
24TIKO2
Objectives (course unit)
The aim of the study module is to provide a practical basic understanding of the importance of computer networks and cybersecurity in the field of information technology.
After completing the study module, the student:
• understands the basics of computer network operation
• is capable of implementing a small local area network and its required settings
• knows how to use testing commands related to computer networks
• is familiar with the fundamental concepts of cybersecurity
• knows how to ensure the security of their own devices
• identifies risks posed by the cyber world
• can assess cyber threats
Content (course unit)
• Fundamentals of Computer Networks
• Endpoint Security
• Management of Cyber Threats
Assessment criteria, satisfactory (1-2) (course unit)
The student is familiar with the basic concepts of computer networks and cybersecurity and is able to use them.
Assessment criteria, good (3-4) (course unit)
The student is able to perform installations and testing related to computer networks and cybersecurity.
Assessment criteria, excellent (5) (course unit)
The student is able to identify faults in computer network connections and determine cybersecurity threats targeting their own endpoint device, as well as conduct related investigations.
Assessment scale
0-5
Enrolment period
07.06.2024 - 01.09.2024
Timing
02.09.2024 - 15.12.2024
Credits
6 op
Mode of delivery
Contact teaching
Campus
TAMK Main Campus
Teaching languages
- Finnish
Degree programmes
- Degree Programme in Business Information Systems
Teachers
- Toni Männistö
- Ville Haapakangas
Person in charge
Ville Haapakangas
Groups
-
24TIKO3
Objectives (course unit)
The aim of the study module is to provide a practical basic understanding of the importance of computer networks and cybersecurity in the field of information technology.
After completing the study module, the student:
• understands the basics of computer network operation
• is capable of implementing a small local area network and its required settings
• knows how to use testing commands related to computer networks
• is familiar with the fundamental concepts of cybersecurity
• knows how to ensure the security of their own devices
• identifies risks posed by the cyber world
• can assess cyber threats
Content (course unit)
• Fundamentals of Computer Networks
• Endpoint Security
• Management of Cyber Threats
Assessment criteria, satisfactory (1-2) (course unit)
The student is familiar with the basic concepts of computer networks and cybersecurity and is able to use them.
Assessment criteria, good (3-4) (course unit)
The student is able to perform installations and testing related to computer networks and cybersecurity.
Assessment criteria, excellent (5) (course unit)
The student is able to identify faults in computer network connections and determine cybersecurity threats targeting their own endpoint device, as well as conduct related investigations.
Assessment scale
0-5
Enrolment period
07.06.2024 - 04.09.2024
Timing
01.08.2024 - 31.12.2024
Credits
5 op
Mode of delivery
Contact teaching
Campus
TAMK Main Campus
Teaching languages
- Finnish
Degree programmes
- Degree Programme in Business Information Systems
Teachers
- Jussi Pohjolainen
- Pyry Takkunen
Person in charge
Jussi Pohjolainen
Groups
-
24TIKO1
Objectives (course unit)
After completing the course, the student will have acquired basic programming skills. The student will be proficient in constructing basic applications and will comprehend several crucial principles associated with application development.
Upon completion of the course the student is able to:
• compile and run a programs,
• write programs to solve problems,
• implement basic applications.
Content (course unit)
• Programming tools installation
• Variables, data types, data structures etc.
• Constructs, control structures, loops etc.
• Methods
• Fundamentals of objects
Assessment criteria, satisfactory (1-2) (course unit)
The student
• will understand the code of various applications,
• can compile and run applications, and create applications using control structures, variables, and arrays.
Assessment criteria, good (3-4) (course unit)
The student
• is capable of implementing an application that utilizes complex data structures (such as two-dimensional arrays) and whose functionality is divided into parts (methods).
• is able to apply good programming practices.
Assessment criteria, excellent (5) (course unit)
The student
• is able to use advanced data structures,
• can use the features of object-oriented programming in applications,
• is able to use maintainability and other supporting programming practices (e.g. Green Coding).
Assessment scale
0-5
Enrolment period
07.06.2024 - 04.09.2024
Timing
01.08.2024 - 31.12.2024
Credits
5 op
Mode of delivery
Contact teaching
Campus
TAMK Main Campus
Teaching languages
- Finnish
Degree programmes
- Degree Programme in Business Information Systems
Teachers
- Jussi Pohjolainen
Person in charge
Jussi Pohjolainen
Groups
-
24TIKO2
Objectives (course unit)
After completing the course, the student will have acquired basic programming skills. The student will be proficient in constructing basic applications and will comprehend several crucial principles associated with application development.
Upon completion of the course the student is able to:
• compile and run a programs,
• write programs to solve problems,
• implement basic applications.
Content (course unit)
• Programming tools installation
• Variables, data types, data structures etc.
• Constructs, control structures, loops etc.
• Methods
• Fundamentals of objects
Assessment criteria, satisfactory (1-2) (course unit)
The student
• will understand the code of various applications,
• can compile and run applications, and create applications using control structures, variables, and arrays.
Assessment criteria, good (3-4) (course unit)
The student
• is capable of implementing an application that utilizes complex data structures (such as two-dimensional arrays) and whose functionality is divided into parts (methods).
• is able to apply good programming practices.
Assessment criteria, excellent (5) (course unit)
The student
• is able to use advanced data structures,
• can use the features of object-oriented programming in applications,
• is able to use maintainability and other supporting programming practices (e.g. Green Coding).
Assessment scale
0-5
Enrolment period
07.06.2024 - 04.09.2024
Timing
01.08.2024 - 31.12.2024
Credits
5 op
Mode of delivery
Contact teaching
Campus
TAMK Main Campus
Teaching languages
- Finnish
Degree programmes
- Degree Programme in Business Information Systems
Teachers
- Jussi Pohjolainen
Person in charge
Jussi Pohjolainen
Groups
-
24TIKO3
Objectives (course unit)
After completing the course, the student will have acquired basic programming skills. The student will be proficient in constructing basic applications and will comprehend several crucial principles associated with application development.
Upon completion of the course the student is able to:
• compile and run a programs,
• write programs to solve problems,
• implement basic applications.
Content (course unit)
• Programming tools installation
• Variables, data types, data structures etc.
• Constructs, control structures, loops etc.
• Methods
• Fundamentals of objects
Assessment criteria, satisfactory (1-2) (course unit)
The student
• will understand the code of various applications,
• can compile and run applications, and create applications using control structures, variables, and arrays.
Assessment criteria, good (3-4) (course unit)
The student
• is capable of implementing an application that utilizes complex data structures (such as two-dimensional arrays) and whose functionality is divided into parts (methods).
• is able to apply good programming practices.
Assessment criteria, excellent (5) (course unit)
The student
• is able to use advanced data structures,
• can use the features of object-oriented programming in applications,
• is able to use maintainability and other supporting programming practices (e.g. Green Coding).
Assessment scale
0-5
Enrolment period
22.11.2024 - 31.12.2025
Timing
01.01.2025 - 31.12.2025
Credits
1 - 10
Mode of delivery
Contact teaching
Unit
Business Information Systems
Campus
TAMK Main Campus
Teaching languages
- Finnish
Degree programmes
- Degree Programme in Business Information Systems
Teachers
- Jari Aalto
- Pasi Pekkanen
- Toni Männistö
Person in charge
Toni Männistö
Groups
-
22TIKOOT1
-
23TIKOOT2
-
22TIKOOT2
-
23TIKOGAME
-
22TIKOGAME
-
23TIKOOT1
Objectives (course unit)
The student designs and implements a learning project related to ICT.
The student learns to plan independent studies.
The student learns to evaluate and monitor his/her workload in the project.
The student learns to evaluate and follow his/her learning in the project.
The student is able to demonstrate their learning.
Content (course unit)
Working with a selected ICT field competence.
The project is documented according to the instructions given.
Credits 1-10 cr depending on the project.
Assessment criteria, satisfactory (1-2) (course unit)
-
Assessment criteria, good (3-4) (course unit)
-
Assessment criteria, excellent (5) (course unit)
-
Assessment criteria, pass/fail (course unit)
Approved performance requires project palnning, documentation, implementation and demonstration.
Assessment scale
0-5
Enrolment period
07.06.2024 - 30.09.2024
Timing
02.09.2024 - 13.12.2024
Credits
3 op
Mode of delivery
Contact teaching
Unit
Business Information Systems
Campus
TAMK Main Campus
Teaching languages
- English
Degree programmes
- Degree Programme in Business Information Systems
Teachers
- Pasi Pekkanen
Person in charge
Pasi Pekkanen
Groups
-
22TIKOGAME
Objectives (course unit)
The student have a good grasp of the concepts, processes, and phases that are central to managing a game project, and are able to implement them in practice. The student knows how to work effectively in the roles of a specialist member and a project manager in a project management group. The student have the skills to take part in the analysis and development of project management practices and culture in any organisation. The students is a aware of and able to identify the potential of project work in the context of implementing changes within a project. The student can identify the importance and role of their projects in the development and implementation of strategies in the organisation.
Content (course unit)
Life span of project management.
Concepts of project management.
Change management and designing and steering of projects.
Models for implementing projects successfully (traditional, agile, hybrid).
Knowing and leading the project organisation.
Developing project culture in an organisation.
Assessment criteria, satisfactory (1-2) (course unit)
The student is able to act as a member of a project group of a project.
The student knows the importance of stakeholder collaboration as part of project management.
The students performs its role in the development of the organization's project activities and culture.
The student identify the potential of project activities to implement changes.
The student knows the importance of the project in implementing and reforming the organization's strategy.
Assessment criteria, good (3-4) (course unit)
The student is able to act responsibly in the project being implemented as an expert member of the project team.
The student knows the importance of stakeholder collaboration and is able to utilize it as part of a project.
The student actively participates in its role in the development of the organization's project activities and culture.
The student make use of the potential of project activities to implement changes.
The student knows and is able to describe the importance of their own project in implementing and reorganizing the organisation's strategy.
Assessment criteria, excellent (5) (course unit)
The student is able to act responsibly as an expert member of the project team, developing the entire organization and its project culture more widely.
The student is able to develop stakeholder cooperation as part of project management and operations.
The student is actively involved in developing the organization's project activities and culture, taking into account the needs and needs of the community and the industry.
The student make strategic use of project opportunities in implementing changes or reforms.
The student is able to analyze and justify the importance of the project in the implementation and renewal of the organisation's strategy.
Assessment scale
0-5
Enrolment period
29.12.2024 - 07.01.2025
Timing
01.01.2025 - 31.07.2025
Credits
15 op
Mode of delivery
Contact teaching
Unit
Business Information Systems
Campus
TAMK Main Campus
Teaching languages
- Finnish
Degree programmes
- Degree Programme in Business Information Systems
Teachers
- Jussi Pohjolainen
- Tony Torp
Person in charge
Jussi Pohjolainen
Groups
-
23TIKOOT2
-
23TIKOOT1
Objectives (course unit)
The goal is that after finishing the course, student has basic understanding of mobile development. Student is able to design, implement and publish a mobile application.
Content (course unit)
Object oriented programming,
native mobile programming,
cross-platform mobile programming.
Prerequisites (course unit)
Course Introduction to Programming or corresponding competencies.
Frontend-development
Backend-development
Assessment criteria, satisfactory (1-2) (course unit)
The student is able to know basic principles of object oriented programming.
The student is able to compile and run mobile application to emulator and to device.
The student is able to implement small native mobile application that contains a graphical user interface.
Assessment criteria, good (3-4) (course unit)
The student is able to implement application that is designed to contain reusability
The student is able to use most common data structures.
The student understand the differences between native and crossplatform development.
Assessment criteria, excellent (5) (course unit)
The student knows how to publish a mobile application.
The student is able to implement applications using native and cross-platform approache.
Assessment scale
0-5
Enrolment period
18.11.2024 - 12.01.2025
Timing
01.01.2025 - 31.07.2025
Credits
5 op
Mode of delivery
Contact teaching
Unit
Business Information Systems
Campus
TAMK Main Campus
Teaching languages
- Finnish
Degree programmes
- Degree Programme in Business Information Systems
Teachers
- Pasi Pekkanen
- Sami Kojo
Person in charge
Sami Kojo
Groups
-
24TIKO1
Objectives (course unit)
The goal of the study module is to provide basic skills for implementing a simple mobile game.
Upon completing the study module, the student will:
- understand the importance of game engines in game development.
- know how to import necessary resources into the game project.
- be able to implement a simple game using a game engine.
- understand the significance of version control in a game project.
- be capable of publishing the game.
- be able to work as a team member in a game project in their own role.
Content (course unit)
- Using a game engine to implement the game project
- Using version control in the game project
- Importing resource files into the game project
- Defining and using game objects in the game project
- Extending the functionality of game objects using self-defined components
- Drawing game graphics using the ready-made tools of the game engine
- Playing audio using the ready-made tools of the game engine
- Publishing the game on an application store
Assessment criteria, satisfactory (1-2) (course unit)
Student
- understands the importance of a game engine in game development.
- can define game objects to implement game functionality.
- can use ready-made components to extend the functionality of game objects.
- can define simple components to extend the functionality of game objects.
Assessment criteria, good (3-4) (course unit)
Student
- masters the use of version control in game projects.
- is able to produce functional graphics or code in the game.
- masters the use of more advanced features of the game engine.
Assessment criteria, excellent (5) (course unit)
Student
- is able to actively participate as part of a team in a game project.
- is able to publish the finished game on an application store.
Assessment scale
0-5
Enrolment period
18.11.2024 - 12.01.2025
Timing
01.01.2025 - 31.07.2025
Credits
5 op
Mode of delivery
Contact teaching
Unit
Business Information Systems
Campus
TAMK Main Campus
Teaching languages
- Finnish
Degree programmes
- Degree Programme in Business Information Systems
Teachers
- Pasi Pekkanen
- Sami Kojo
Person in charge
Sami Kojo
Groups
-
24TIKO2
Objectives (course unit)
The goal of the study module is to provide basic skills for implementing a simple mobile game.
Upon completing the study module, the student will:
- understand the importance of game engines in game development.
- know how to import necessary resources into the game project.
- be able to implement a simple game using a game engine.
- understand the significance of version control in a game project.
- be capable of publishing the game.
- be able to work as a team member in a game project in their own role.
Content (course unit)
- Using a game engine to implement the game project
- Using version control in the game project
- Importing resource files into the game project
- Defining and using game objects in the game project
- Extending the functionality of game objects using self-defined components
- Drawing game graphics using the ready-made tools of the game engine
- Playing audio using the ready-made tools of the game engine
- Publishing the game on an application store
Assessment criteria, satisfactory (1-2) (course unit)
Student
- understands the importance of a game engine in game development.
- can define game objects to implement game functionality.
- can use ready-made components to extend the functionality of game objects.
- can define simple components to extend the functionality of game objects.
Assessment criteria, good (3-4) (course unit)
Student
- masters the use of version control in game projects.
- is able to produce functional graphics or code in the game.
- masters the use of more advanced features of the game engine.
Assessment criteria, excellent (5) (course unit)
Student
- is able to actively participate as part of a team in a game project.
- is able to publish the finished game on an application store.
Assessment scale
0-5
Enrolment period
18.11.2024 - 12.01.2025
Timing
01.01.2025 - 31.07.2025
Credits
5 op
Mode of delivery
Contact teaching
Unit
Business Information Systems
Campus
TAMK Main Campus
Teaching languages
- Finnish
Degree programmes
- Degree Programme in Business Information Systems
Teachers
- Pasi Pekkanen
- Sami Kojo
Person in charge
Sami Kojo
Groups
-
24TIKO3
Objectives (course unit)
The goal of the study module is to provide basic skills for implementing a simple mobile game.
Upon completing the study module, the student will:
- understand the importance of game engines in game development.
- know how to import necessary resources into the game project.
- be able to implement a simple game using a game engine.
- understand the significance of version control in a game project.
- be capable of publishing the game.
- be able to work as a team member in a game project in their own role.
Content (course unit)
- Using a game engine to implement the game project
- Using version control in the game project
- Importing resource files into the game project
- Defining and using game objects in the game project
- Extending the functionality of game objects using self-defined components
- Drawing game graphics using the ready-made tools of the game engine
- Playing audio using the ready-made tools of the game engine
- Publishing the game on an application store
Assessment criteria, satisfactory (1-2) (course unit)
Student
- understands the importance of a game engine in game development.
- can define game objects to implement game functionality.
- can use ready-made components to extend the functionality of game objects.
- can define simple components to extend the functionality of game objects.
Assessment criteria, good (3-4) (course unit)
Student
- masters the use of version control in game projects.
- is able to produce functional graphics or code in the game.
- masters the use of more advanced features of the game engine.
Assessment criteria, excellent (5) (course unit)
Student
- is able to actively participate as part of a team in a game project.
- is able to publish the finished game on an application store.
Assessment scale
0-5
Enrolment period
05.06.2024 - 16.09.2024
Timing
16.09.2024 - 13.12.2024
Credits
10 op
Mode of delivery
Contact teaching
Unit
Business Information Systems
Campus
TAMK Main Campus
Teaching languages
- Finnish
Degree programmes
- Degree Programme in Business Information Systems
Teachers
- Anne-Mari Stenbacka
- Jere Käpyaho
Person in charge
Anne-Mari Stenbacka
Groups
-
22TIKOOT1
Objectives (course unit)
After the course the student has a good grasp of the concepts, processes, and phases that are central to managing a project, and are able to implement them in practice. The student knows how to work effectively in the roles of a specialist member and a project manager in a project management group. He/she has the skills to take part in the analysis and development of project management practices and culture in any organisation and is aware of and able to identify the potential of project work in the context of implementing changes within a project. The student can identify the importance and role of their projects in the development and implementation of strategies in the organisation.
Content (course unit)
Life span of project management,
concepts of project management,
change management and designing and steering of projects,
models for implementing projects successfully (traditional, agile, hybrid),
knowing and leading the project organisation,
developing project culture in an organisation.
Assessment criteria, satisfactory (1-2) (course unit)
The student is able to act as a member of a project group of a project.
The student knows the importance of stakeholder collaboration as part of project management.
The students performs its role in the development of the organization's project activities and culture.
The student identify the potential of project activities to implement changes.
The student knows the importance of the project in implementing and reforming the organization's strategy.
Assessment criteria, good (3-4) (course unit)
The student is able to act responsibly in the project being implemented as an expert member of the project team.
The student knows the importance of stakeholder collaboration and is able to utilize it as part of a project.
The student actively participates in its role in the development of the organization's project activities and culture.
The student make use of the potential of project activities to implement changes.
The student knows and is able to describe the importance of their own project in implementing and reorganizing the organisation's strategy.
Assessment criteria, excellent (5) (course unit)
The student is able to act responsibly as an expert member of the project team, developing the entire organization and its project culture more widely.
The student is able to develop stakeholder cooperation as part of project management and operations.
The student is actively involved in developing the organization's project activities and culture, taking into account the needs and needs of the community and the industry.
The student make strategic use of project opportunities in implementing changes or reforms.
The student is able to analyze and justify the importance of the project in the implementation and renewal of the organisation's strategy.
Assessment scale
0-5
Enrolment period
05.06.2024 - 17.09.2024
Timing
16.09.2024 - 13.12.2024
Credits
10 op
Mode of delivery
Contact teaching
Unit
Business Information Systems
Campus
TAMK Main Campus
Teaching languages
- Finnish
Degree programmes
- Degree Programme in Business Information Systems
Teachers
- Anne-Mari Stenbacka
- Jere Käpyaho
Person in charge
Anne-Mari Stenbacka
Groups
-
22TIKOOT2
Objectives (course unit)
After the course the student has a good grasp of the concepts, processes, and phases that are central to managing a project, and are able to implement them in practice. The student knows how to work effectively in the roles of a specialist member and a project manager in a project management group. He/she has the skills to take part in the analysis and development of project management practices and culture in any organisation and is aware of and able to identify the potential of project work in the context of implementing changes within a project. The student can identify the importance and role of their projects in the development and implementation of strategies in the organisation.
Content (course unit)
Life span of project management,
concepts of project management,
change management and designing and steering of projects,
models for implementing projects successfully (traditional, agile, hybrid),
knowing and leading the project organisation,
developing project culture in an organisation.
Assessment criteria, satisfactory (1-2) (course unit)
The student is able to act as a member of a project group of a project.
The student knows the importance of stakeholder collaboration as part of project management.
The students performs its role in the development of the organization's project activities and culture.
The student identify the potential of project activities to implement changes.
The student knows the importance of the project in implementing and reforming the organization's strategy.
Assessment criteria, good (3-4) (course unit)
The student is able to act responsibly in the project being implemented as an expert member of the project team.
The student knows the importance of stakeholder collaboration and is able to utilize it as part of a project.
The student actively participates in its role in the development of the organization's project activities and culture.
The student make use of the potential of project activities to implement changes.
The student knows and is able to describe the importance of their own project in implementing and reorganizing the organisation's strategy.
Assessment criteria, excellent (5) (course unit)
The student is able to act responsibly as an expert member of the project team, developing the entire organization and its project culture more widely.
The student is able to develop stakeholder cooperation as part of project management and operations.
The student is actively involved in developing the organization's project activities and culture, taking into account the needs and needs of the community and the industry.
The student make strategic use of project opportunities in implementing changes or reforms.
The student is able to analyze and justify the importance of the project in the implementation and renewal of the organisation's strategy.
Assessment scale
0-5
Enrolment period
07.06.2024 - 30.09.2024
Timing
02.09.2024 - 13.12.2024
Credits
5 op
Virtual portion
3 op
RDI portion
3 op
Mode of delivery
40 % Contact teaching, 60 % Online learning
Unit
Business Information Systems
Campus
- TAMK Main Campus
- TAMK Mediapolis
Teaching languages
- English
Seats
15 - 30
Degree programmes
- Degree Programme in Business Information Systems
- Bachelor's Degree Programme in Media and Arts
Teachers
- Pasi Pekkanen
- Jan Krebber
Person in charge
Pasi Pekkanen
Groups
-
23TIKOGAME
-
23MEDIAARTDegree Programme in Media and Arts
Objectives (course unit)
Student is able to plan, conduct and analyze playtests for game prototypes and finalized games. He is also able to do heuristic game evaluations, iterate and communicate test results and integrate user research into game design process.
Content (course unit)
Playtest planning, test preparation, test execution, test outcome analysis, expert evaluation and working with checklists, lean user testing, continuous testing.
Prerequisites (course unit)
None
Further information (course unit)
Aimed for Game Academy students.
Assessment criteria, satisfactory (1-2) (course unit)
The student is able to perform a usability study.
The student is able to create a checklist for an expert review.
The student is able to recognize playtesting plan, test executions and outcome analysis.
Assessment criteria, good (3-4) (course unit)
The student is able to perform a usability study.
The student is able to discuss and defend study outcomes.
The student is able to pitch about the effectiveness of usability studies.
The student is able to identify and discuss a suitable user research method.
Assessment criteria, excellent (5) (course unit)
The student understand heuristic game evaluations, iterate and communicate test results.
The student know how to integrate user research into game design process.
Location and time
Wednesdays 15-18, GameStudio C3-13
Exam schedules
No final exam.
Students have to demonstrate knowledge and learned skills during the lectures and with assignments.
Assessment methods and criteria
- Active participation to lecture
- Preparation and presentation of homework
- Knowledge transfer to others (teach back)
Assessment scale
0-5
Teaching methods
Lecture with integrated exercises and homework as pairs or single.
Learning materials
Based on following publications:
- Korhonen, Hannu, Evaluating Playability of Mobile Games with Expert Review Method
- Fullerton, Tracy, Game Design Workshop
- Krug, Steve, Rocket Surgery made Easy
- Schell, Jesse, The Art of Game Design
- Rubin, Jeffry and Chisnell, Dana, Handbook of Uability Testing
- Ibister, Katherin, Game Usability: Advancing the Player Experience
- Own material
Student workload
45 hours for attending to lectures
84 hours for homework and course preparation
129 hours in total
Content scheduling
- Introduction to playtesting and usability
- Expert evaluation based on heuristics
- Considering disabled game plalyers
- Usability test fundamentals
- Recruiting
- Questionnaire design
- Playtesting fundamentals
- Remote testing
- Implementing playtesting into a project
- User research methods
- External lecture (planned)
Practical training and working life cooperation
All major methods will be exercised with real life examples.
Assessment criteria - satisfactory (1-2) (Not in use, Look at the Assessment criteria above)
- Student is capable of demonstrating basic skills
- Student shows active participation for few major topics
- Student is satisfactory prepared for most lectures
- Student is capable of transferring basic knowledge and skills to others for most major topics
Assessment criteria - good (3-4) (Not in use, Look at the Assessment criteria above)
- Student is capable of demonstrating basic skills
- Student shows constant active participation for most major topics
- Student is well prepared for most lectures
- Student is capable of transferring knowledge and skills to others for most major topics
Assessment criteria - excellent (5) (Not in use, Look at the Assessment criteria above)
- Student shows constant active participation for all major topics
- Student is well prepared for all lectures
- Student is capable of transferring knowledge and skills to others for all major topics
Enrolment period
18.11.2024 - 21.12.2025
Timing
01.01.2025 - 31.12.2025
Credits
30 op
Mode of delivery
Contact teaching
Unit
Business Information Systems
Campus
TAMK Main Campus
Teaching languages
- Finnish
Degree programmes
- Degree Programme in Business Information Systems
Teachers
- Anne-Mari Stenbacka
- Jari Aalto
- Toni Pippola
- Pasi Pekkanen
- Tietojenkäsittely Virtuaalihenkilö
- Toni Männistö
Person in charge
Jari Aalto
Groups
-
23TIKOOT2
-
22TIKOOT1
-
23TIKOGAME
-
22TIKOOT2
-
22TIKOGAME
-
23TIKOOT1
Objectives (course unit)
The aim is to familiarise with the conventetions of the working life, to apply learnt skills and to be able to network.
Content (course unit)
Doing practical work in working life.
Prerequisites (course unit)
At least two years of studies (120 cr).
Assessment criteria, satisfactory (1-2) (course unit)
-
Assessment criteria, good (3-4) (course unit)
-
Assessment criteria, excellent (5) (course unit)
-
Assessment criteria, pass/fail (course unit)
20 weeks of professional work.
Assessment scale
Pass/Fail
Enrolment period
18.11.2024 - 12.01.2025
Timing
01.01.2025 - 31.07.2025
Credits
10 op
Mode of delivery
Contact teaching
Unit
Business Information Systems
Campus
TAMK Main Campus
Teaching languages
- Finnish
Degree programmes
- Degree Programme in Business Information Systems
Teachers
- Pasi Pekkanen
- Toni Männistö
- Jan Krebber
Person in charge
Toni Männistö
Groups
-
24TIKO1
Objectives (course unit)
The aim is to provide skills to work as a team member in a genuine product development project, to develop workplace skills and oneself as an ICT professional, and to analyze the requirements of ICT tasks.
Upon completion of the course, the student is able to:
- understand the basic principles of teamwork and be able to act accordingly.
- reflect on and develop oneself as part of a team.
- work as part of a practical project team.
- understand the principles of the innovation process.
- understand the principles of prototype construction and be able to create a simple prototype.
Content (course unit)
- Practical implementation of a product development project as a member of the development team
- Working as a member of the development team, roles, reviews, feedback discussions
- Team's collective as well as individual time management
- Ideation methods and the innovation process
- Prototype and its creation
Assessment criteria, satisfactory (1-2) (course unit)
The student is able to:
- describe the functioning of the development team and their own role as a member of the development team
- understand the basic principles of time management
- identify the characteristics of an ICT professional
- recognize the job opportunities offered by the ICT industry
Assessment criteria, good (3-4) (course unit)
The student is able to:
- act as a member of the development team
- evaluate their own performance as a member of the development team
- develop and plan their own time management
- assess themselves as an ICT professional
- analyze the requirements of ICT industry tasks
Assessment criteria, excellent (5) (course unit)
The student masters and is able to:
- develop the functioning of the development team and their own performance as its member
- utilize their personal time effectively
- develop themselves according to the requirements of ICT industry tasks
Assessment scale
0-5
Enrolment period
18.11.2024 - 12.01.2025
Timing
01.01.2025 - 31.07.2025
Credits
10 op
Mode of delivery
Contact teaching
Unit
Business Information Systems
Campus
TAMK Main Campus
Teaching languages
- Finnish
Degree programmes
- Degree Programme in Business Information Systems
Teachers
- Pasi Pekkanen
- Sami Kojo
- Jan Krebber
Person in charge
Sami Kojo
Groups
-
24TIKO2
Objectives (course unit)
The aim is to provide skills to work as a team member in a genuine product development project, to develop workplace skills and oneself as an ICT professional, and to analyze the requirements of ICT tasks.
Upon completion of the course, the student is able to:
- understand the basic principles of teamwork and be able to act accordingly.
- reflect on and develop oneself as part of a team.
- work as part of a practical project team.
- understand the principles of the innovation process.
- understand the principles of prototype construction and be able to create a simple prototype.
Content (course unit)
- Practical implementation of a product development project as a member of the development team
- Working as a member of the development team, roles, reviews, feedback discussions
- Team's collective as well as individual time management
- Ideation methods and the innovation process
- Prototype and its creation
Assessment criteria, satisfactory (1-2) (course unit)
The student is able to:
- describe the functioning of the development team and their own role as a member of the development team
- understand the basic principles of time management
- identify the characteristics of an ICT professional
- recognize the job opportunities offered by the ICT industry
Assessment criteria, good (3-4) (course unit)
The student is able to:
- act as a member of the development team
- evaluate their own performance as a member of the development team
- develop and plan their own time management
- assess themselves as an ICT professional
- analyze the requirements of ICT industry tasks
Assessment criteria, excellent (5) (course unit)
The student masters and is able to:
- develop the functioning of the development team and their own performance as its member
- utilize their personal time effectively
- develop themselves according to the requirements of ICT industry tasks
Assessment scale
0-5
Enrolment period
18.11.2024 - 12.01.2025
Timing
01.01.2025 - 31.07.2025
Credits
10 op
Mode of delivery
Contact teaching
Unit
Business Information Systems
Campus
TAMK Main Campus
Teaching languages
- Finnish
Degree programmes
- Degree Programme in Business Information Systems
Teachers
- Outi Tuisku
- Pasi Pekkanen
- Jan Krebber
Person in charge
Outi Tuisku
Groups
-
24TIKO3
Objectives (course unit)
The aim is to provide skills to work as a team member in a genuine product development project, to develop workplace skills and oneself as an ICT professional, and to analyze the requirements of ICT tasks.
Upon completion of the course, the student is able to:
- understand the basic principles of teamwork and be able to act accordingly.
- reflect on and develop oneself as part of a team.
- work as part of a practical project team.
- understand the principles of the innovation process.
- understand the principles of prototype construction and be able to create a simple prototype.
Content (course unit)
- Practical implementation of a product development project as a member of the development team
- Working as a member of the development team, roles, reviews, feedback discussions
- Team's collective as well as individual time management
- Ideation methods and the innovation process
- Prototype and its creation
Assessment criteria, satisfactory (1-2) (course unit)
The student is able to:
- describe the functioning of the development team and their own role as a member of the development team
- understand the basic principles of time management
- identify the characteristics of an ICT professional
- recognize the job opportunities offered by the ICT industry
Assessment criteria, good (3-4) (course unit)
The student is able to:
- act as a member of the development team
- evaluate their own performance as a member of the development team
- develop and plan their own time management
- assess themselves as an ICT professional
- analyze the requirements of ICT industry tasks
Assessment criteria, excellent (5) (course unit)
The student masters and is able to:
- develop the functioning of the development team and their own performance as its member
- utilize their personal time effectively
- develop themselves according to the requirements of ICT industry tasks
Assessment scale
0-5
Enrolment period
07.06.2024 - 06.09.2024
Timing
21.10.2024 - 20.12.2024
Credits
1 op
Mode of delivery
Contact teaching
Campus
TAMK Main Campus
Teaching languages
- Finnish
Degree programmes
- Degree Programme in Business Information Systems
Teachers
- Reijo Mäkelä
Person in charge
Reijo Mäkelä
Groups
-
24TIKO1
Objectives (course unit)
The aim of the course is to prepare students to act in various communication situations in working life in Swedish.
After completing the course, the student
• is able to communicate appropriately in Swedish in professional oral communication situations
• masters the key vocabulary of communication and networking
• is able to tell about his/her own professional expertise
• is able to search for and interpret professional information in their field from Swedish-language publications
• is able to evaluate, maintain and develop their own language skills and language learning skills
• achieves the oral and written skills of the second domestic language required by the legislation of the universities of applied sciences, required for work in their own field
Content (course unit)
• authentic professional texts, building technology vocabulary
• duties in the field
• telling about one's own education
• telling about productions in one's own field
• various sector-specific communication situations
Prerequisites (course unit)
Starting level: High school Swedish syllabus or equivalent level European Framework of Reference skill level.
Take the Swedish entry level test and, if necessary, complete the preparatory studies before the course begins.
Assessment criteria, satisfactory (1-2) (course unit)
The student
• is able to communicate simply about his/her own professional expertise (e.g. job interview)
• is able to tell about their own professional field
• handles mainly the most important predictable interaction situations and customer contacts in their field (e.g. interviews and meetings)
• articulates intelligibly
• uses the basic vocabulary of the field in such a way that the essential message is conveyed
• uses simple grammatical basic structures
• reacts most often to what one's interlocutor says
Assessment criteria, good (3-4) (course unit)
(Level B1.2) The student
• is able to communicate clearly in a way appropriate to the situation from his/her own professional expertise (e.g. job interview)
• is able to tell about his own professional field
• handles everyday interaction situations and customer contacts in their own field fairly well (e.g. interviews and meetings)
• articulates mostly well.
• uses the basic vocabulary of the field in such a way that the key message is conveyed
• can express concepts in other words if necessary
• uses basic grammatical structures mostly correctly
• reacts to what the interlocutor says, mainly appropriately
Assessment criteria, excellent (5) (course unit)
(Level B2.2-C1) The student
• is able to communicate fluently in a way appropriate to the situation from his/her own professional expertise (e.g. job interview)
• can tell about their professional field in a versatile and fluent manner
• manages diverse interaction situations and customer contacts (e.g. interviews and meetings) in a natural way by networking in one's own field
• articulates clearly
• uses the basic vocabulary of the field so that the message is conveyed well
• explains in other words and replaces the shortcomings of the vocabulary unobtrusively
• uses basic grammatical structures almost flawlessly
• reacts appropriately to what the interlocutor says
Assessment scale
0-5
Enrolment period
07.06.2024 - 06.09.2024
Timing
21.10.2024 - 20.12.2024
Credits
1 op
Mode of delivery
Contact teaching
Campus
TAMK Main Campus
Teaching languages
- Finnish
Degree programmes
- Degree Programme in Business Information Systems
Teachers
- Reijo Mäkelä
Person in charge
Reijo Mäkelä
Groups
-
24TIKO2
Objectives (course unit)
The aim of the course is to prepare students to act in various communication situations in working life in Swedish.
After completing the course, the student
• is able to communicate appropriately in Swedish in professional oral communication situations
• masters the key vocabulary of communication and networking
• is able to tell about his/her own professional expertise
• is able to search for and interpret professional information in their field from Swedish-language publications
• is able to evaluate, maintain and develop their own language skills and language learning skills
• achieves the oral and written skills of the second domestic language required by the legislation of the universities of applied sciences, required for work in their own field
Content (course unit)
• authentic professional texts, building technology vocabulary
• duties in the field
• telling about one's own education
• telling about productions in one's own field
• various sector-specific communication situations
Prerequisites (course unit)
Starting level: High school Swedish syllabus or equivalent level European Framework of Reference skill level.
Take the Swedish entry level test and, if necessary, complete the preparatory studies before the course begins.
Assessment criteria, satisfactory (1-2) (course unit)
The student
• is able to communicate simply about his/her own professional expertise (e.g. job interview)
• is able to tell about their own professional field
• handles mainly the most important predictable interaction situations and customer contacts in their field (e.g. interviews and meetings)
• articulates intelligibly
• uses the basic vocabulary of the field in such a way that the essential message is conveyed
• uses simple grammatical basic structures
• reacts most often to what one's interlocutor says
Assessment criteria, good (3-4) (course unit)
(Level B1.2) The student
• is able to communicate clearly in a way appropriate to the situation from his/her own professional expertise (e.g. job interview)
• is able to tell about his own professional field
• handles everyday interaction situations and customer contacts in their own field fairly well (e.g. interviews and meetings)
• articulates mostly well.
• uses the basic vocabulary of the field in such a way that the key message is conveyed
• can express concepts in other words if necessary
• uses basic grammatical structures mostly correctly
• reacts to what the interlocutor says, mainly appropriately
Assessment criteria, excellent (5) (course unit)
(Level B2.2-C1) The student
• is able to communicate fluently in a way appropriate to the situation from his/her own professional expertise (e.g. job interview)
• can tell about their professional field in a versatile and fluent manner
• manages diverse interaction situations and customer contacts (e.g. interviews and meetings) in a natural way by networking in one's own field
• articulates clearly
• uses the basic vocabulary of the field so that the message is conveyed well
• explains in other words and replaces the shortcomings of the vocabulary unobtrusively
• uses basic grammatical structures almost flawlessly
• reacts appropriately to what the interlocutor says
Assessment scale
0-5
Enrolment period
27.05.2024 - 31.10.2024
Timing
21.10.2024 - 13.12.2024
Credits
1 op
Mode of delivery
Contact teaching
Unit
TAMK Languages and Communication
Campus
TAMK Main Campus
Teaching languages
- Finnish
Degree programmes
- Degree Programme in Business Information Systems
Teachers
- Katri Kallinen
Person in charge
Katri Kallinen
Groups
-
24TIKO3
Objectives (course unit)
The aim of the course is to prepare students to act in various communication situations in working life in Swedish.
After completing the course, the student
• is able to communicate appropriately in Swedish in professional oral communication situations
• masters the key vocabulary of communication and networking
• is able to tell about his/her own professional expertise
• is able to search for and interpret professional information in their field from Swedish-language publications
• is able to evaluate, maintain and develop their own language skills and language learning skills
• achieves the oral and written skills of the second domestic language required by the legislation of the universities of applied sciences, required for work in their own field
Content (course unit)
• authentic professional texts, building technology vocabulary
• duties in the field
• telling about one's own education
• telling about productions in one's own field
• various sector-specific communication situations
Prerequisites (course unit)
Starting level: High school Swedish syllabus or equivalent level European Framework of Reference skill level.
Take the Swedish entry level test and, if necessary, complete the preparatory studies before the course begins.
Assessment criteria, satisfactory (1-2) (course unit)
The student
• is able to communicate simply about his/her own professional expertise (e.g. job interview)
• is able to tell about their own professional field
• handles mainly the most important predictable interaction situations and customer contacts in their field (e.g. interviews and meetings)
• articulates intelligibly
• uses the basic vocabulary of the field in such a way that the essential message is conveyed
• uses simple grammatical basic structures
• reacts most often to what one's interlocutor says
Assessment criteria, good (3-4) (course unit)
(Level B1.2) The student
• is able to communicate clearly in a way appropriate to the situation from his/her own professional expertise (e.g. job interview)
• is able to tell about his own professional field
• handles everyday interaction situations and customer contacts in their own field fairly well (e.g. interviews and meetings)
• articulates mostly well.
• uses the basic vocabulary of the field in such a way that the key message is conveyed
• can express concepts in other words if necessary
• uses basic grammatical structures mostly correctly
• reacts to what the interlocutor says, mainly appropriately
Assessment criteria, excellent (5) (course unit)
(Level B2.2-C1) The student
• is able to communicate fluently in a way appropriate to the situation from his/her own professional expertise (e.g. job interview)
• can tell about their professional field in a versatile and fluent manner
• manages diverse interaction situations and customer contacts (e.g. interviews and meetings) in a natural way by networking in one's own field
• articulates clearly
• uses the basic vocabulary of the field so that the message is conveyed well
• explains in other words and replaces the shortcomings of the vocabulary unobtrusively
• uses basic grammatical structures almost flawlessly
• reacts appropriately to what the interlocutor says
Assessment scale
0-5
Enrolment period
07.06.2024 - 06.09.2024
Timing
21.10.2024 - 20.12.2024
Credits
2 op
Mode of delivery
Contact teaching
Campus
TAMK Main Campus
Teaching languages
- Finnish
Degree programmes
- Degree Programme in Business Information Systems
Teachers
- Reijo Mäkelä
Person in charge
Reijo Mäkelä
Groups
-
24TIKO1
Objectives (course unit)
The good written and oral basic knowledge of the Swedish language is the biggest trump card in working life today in an increasingly close Nordic culture of cooperation. Students will have an excellent opportunity to be well prepared to work on well-paid Nordic projects and to further develop their own expertise smoothly throughout Scandinavia.
The aim of the course is to prepare students to act in various communication situations in working life in Swedish.
After completing the course, the student
• is able to communicate appropriately in Swedish in professional written communication situations
• masters the key vocabulary of online communication and networking
• is able to tell about his/her own professional expertise
• is able to search for and interpret professional information in their field from Swedish-language publications
• is able to evaluate, maintain and develop their own language skills and language learning skills
• achieves the oral and written skills of the second domestic language required by the legislation of the universities of applied sciences, required for work in their own field
Content (course unit)
• authentic professional texts, building technology vocabulary
• duties in the field
• telling about one's own education
• telling about productions in one's own field
• various sector-specific communication situations
Prerequisites (course unit)
Starting level: High school Swedish syllabus or equivalent level European Framework of Reference skill level.
Take the Swedish entry level test and, if necessary, complete the preparatory studies before the course begins.
Assessment criteria, satisfactory (1-2) (course unit)
(Level B1.1) Student
• is able to communicate simply about his/her own professional skills (e.g. job application)
• is able to tell about his own professional field in a concise manner
• handles mainly the most important predictable interaction situations and customer contacts in their own field in a comprehensible manner
• writes somewhat intelligibly
• uses the basic vocabulary of the field in such a way that the essential message is conveyed
• uses simple grammatical basic structures
• finds the information they are looking for in texts that deal with familiar topics
Assessment criteria, good (3-4) (course unit)
(Level B1.2) Student
• is able to communicate clearly in a way appropriate to the situation from his/her own professional expertise (e.g. job application)
• can tell about his own professional field quite well
• handles everyday interaction situations and customer contacts in their own field fairly well
• mostly writes well.
• uses the basic vocabulary of the field in such a way that the key message is conveyed
• uses basic grammatical structures mostly correctly
• understands the main points and most details of the professional text they read
Assessment criteria, excellent (5) (course unit)
(Skill level B2.2-C1) Student
• is able to communicate fluently in a way appropriate to the situation from his/her own professional expertise (e.g. job application)
• can tell about their own professional field in a versatile and fluent manner
• handles diverse interaction situations and customer contacts in their own field in a natural way
• writes fluently
• uses the basic vocabulary of their field so that the message is clearly conveyed
• uses basic grammatical structures almost flawlessly
• understands both the main points and the details of the professional text and is able to apply what they read
Assessment scale
0-5
Enrolment period
07.06.2024 - 06.09.2024
Timing
21.10.2024 - 20.12.2024
Credits
2 op
Mode of delivery
Contact teaching
Campus
TAMK Main Campus
Teaching languages
- Finnish
Degree programmes
- Degree Programme in Business Information Systems
Teachers
- Reijo Mäkelä
Person in charge
Reijo Mäkelä
Groups
-
24TIKO2
Objectives (course unit)
The good written and oral basic knowledge of the Swedish language is the biggest trump card in working life today in an increasingly close Nordic culture of cooperation. Students will have an excellent opportunity to be well prepared to work on well-paid Nordic projects and to further develop their own expertise smoothly throughout Scandinavia.
The aim of the course is to prepare students to act in various communication situations in working life in Swedish.
After completing the course, the student
• is able to communicate appropriately in Swedish in professional written communication situations
• masters the key vocabulary of online communication and networking
• is able to tell about his/her own professional expertise
• is able to search for and interpret professional information in their field from Swedish-language publications
• is able to evaluate, maintain and develop their own language skills and language learning skills
• achieves the oral and written skills of the second domestic language required by the legislation of the universities of applied sciences, required for work in their own field
Content (course unit)
• authentic professional texts, building technology vocabulary
• duties in the field
• telling about one's own education
• telling about productions in one's own field
• various sector-specific communication situations
Prerequisites (course unit)
Starting level: High school Swedish syllabus or equivalent level European Framework of Reference skill level.
Take the Swedish entry level test and, if necessary, complete the preparatory studies before the course begins.
Assessment criteria, satisfactory (1-2) (course unit)
(Level B1.1) Student
• is able to communicate simply about his/her own professional skills (e.g. job application)
• is able to tell about his own professional field in a concise manner
• handles mainly the most important predictable interaction situations and customer contacts in their own field in a comprehensible manner
• writes somewhat intelligibly
• uses the basic vocabulary of the field in such a way that the essential message is conveyed
• uses simple grammatical basic structures
• finds the information they are looking for in texts that deal with familiar topics
Assessment criteria, good (3-4) (course unit)
(Level B1.2) Student
• is able to communicate clearly in a way appropriate to the situation from his/her own professional expertise (e.g. job application)
• can tell about his own professional field quite well
• handles everyday interaction situations and customer contacts in their own field fairly well
• mostly writes well.
• uses the basic vocabulary of the field in such a way that the key message is conveyed
• uses basic grammatical structures mostly correctly
• understands the main points and most details of the professional text they read
Assessment criteria, excellent (5) (course unit)
(Skill level B2.2-C1) Student
• is able to communicate fluently in a way appropriate to the situation from his/her own professional expertise (e.g. job application)
• can tell about their own professional field in a versatile and fluent manner
• handles diverse interaction situations and customer contacts in their own field in a natural way
• writes fluently
• uses the basic vocabulary of their field so that the message is clearly conveyed
• uses basic grammatical structures almost flawlessly
• understands both the main points and the details of the professional text and is able to apply what they read
Assessment scale
0-5
Enrolment period
27.05.2024 - 31.10.2024
Timing
21.10.2024 - 13.12.2024
Credits
2 op
Mode of delivery
Contact teaching
Unit
TAMK Languages and Communication
Campus
TAMK Main Campus
Teaching languages
- Finnish
Degree programmes
- Degree Programme in Business Information Systems
Teachers
- Katri Kallinen
Person in charge
Katri Kallinen
Groups
-
24TIKO3
Objectives (course unit)
The good written and oral basic knowledge of the Swedish language is the biggest trump card in working life today in an increasingly close Nordic culture of cooperation. Students will have an excellent opportunity to be well prepared to work on well-paid Nordic projects and to further develop their own expertise smoothly throughout Scandinavia.
The aim of the course is to prepare students to act in various communication situations in working life in Swedish.
After completing the course, the student
• is able to communicate appropriately in Swedish in professional written communication situations
• masters the key vocabulary of online communication and networking
• is able to tell about his/her own professional expertise
• is able to search for and interpret professional information in their field from Swedish-language publications
• is able to evaluate, maintain and develop their own language skills and language learning skills
• achieves the oral and written skills of the second domestic language required by the legislation of the universities of applied sciences, required for work in their own field
Content (course unit)
• authentic professional texts, building technology vocabulary
• duties in the field
• telling about one's own education
• telling about productions in one's own field
• various sector-specific communication situations
Prerequisites (course unit)
Starting level: High school Swedish syllabus or equivalent level European Framework of Reference skill level.
Take the Swedish entry level test and, if necessary, complete the preparatory studies before the course begins.
Assessment criteria, satisfactory (1-2) (course unit)
(Level B1.1) Student
• is able to communicate simply about his/her own professional skills (e.g. job application)
• is able to tell about his own professional field in a concise manner
• handles mainly the most important predictable interaction situations and customer contacts in their own field in a comprehensible manner
• writes somewhat intelligibly
• uses the basic vocabulary of the field in such a way that the essential message is conveyed
• uses simple grammatical basic structures
• finds the information they are looking for in texts that deal with familiar topics
Assessment criteria, good (3-4) (course unit)
(Level B1.2) Student
• is able to communicate clearly in a way appropriate to the situation from his/her own professional expertise (e.g. job application)
• can tell about his own professional field quite well
• handles everyday interaction situations and customer contacts in their own field fairly well
• mostly writes well.
• uses the basic vocabulary of the field in such a way that the key message is conveyed
• uses basic grammatical structures mostly correctly
• understands the main points and most details of the professional text they read
Assessment criteria, excellent (5) (course unit)
(Skill level B2.2-C1) Student
• is able to communicate fluently in a way appropriate to the situation from his/her own professional expertise (e.g. job application)
• can tell about their own professional field in a versatile and fluent manner
• handles diverse interaction situations and customer contacts in their own field in a natural way
• writes fluently
• uses the basic vocabulary of their field so that the message is clearly conveyed
• uses basic grammatical structures almost flawlessly
• understands both the main points and the details of the professional text and is able to apply what they read
Assessment scale
0-5
Enrolment period
11.11.2024 - 31.12.2025
Timing
01.01.2025 - 31.12.2025
Credits
1 - 10
Mode of delivery
Contact teaching
Unit
Business Information Systems
Campus
TAMK Main Campus
Teaching languages
- Finnish
Degree programmes
- Degree Programme in Business Information Systems
Teachers
- Jari Aalto
- Toni Pippola
- Pasi Pekkanen
- Toni Männistö
Person in charge
Toni Männistö
Groups
-
23TIKOOT2
-
22TIKOOT1
-
23TIKOGAME
-
22TIKOOT2
-
22TIKOGAME
-
23TIKOOT1
Objectives (course unit)
The student acquires / receives an assignment from the ICT sector, which is implemented as a project.
The student learns to plan his/her work.
The student learns to evaluate and monitor his/her workload in the project.
The student demonstrates the ability to apply project management doctrines to the subject
project.
Content (course unit)
Working either alone or in a project group with a task in an ICT field.
The project is documented according to the instructions given.
Credits 1-10 cr depending on the project.
Assessment criteria, satisfactory (1-2) (course unit)
-
Assessment criteria, good (3-4) (course unit)
-
Assessment criteria, excellent (5) (course unit)
-
Assessment criteria, pass/fail (course unit)
Approved performance requires project planning, documentation, and implementing according to assignment.
Assessment scale
0-5
Enrolment period
23.11.2023 - 31.12.2024
Timing
02.09.2024 - 09.12.2024
Credits
5 op
Mode of delivery
Contact teaching
Unit
Business Information Systems
Campus
TAMK Main Campus
Teaching languages
- Finnish
Degree programmes
- Degree Programme in Business Information Systems
Teachers
- Anne-Mari Stenbacka
- Jari Aalto
- Outi Tuisku
- Toni Pippola
- Pasi Pekkanen
- Jere Käpyaho
- Tapio Yrjölä
- Jussi Pohjolainen
- Teemu Heinimäki
- Jussi Ylänen
- Pyry Takkunen
Person in charge
Tapio Yrjölä
Groups
-
21TIKOOT2
-
21TIKOOT1
-
21TIKOOT3
-
21TIKOGAME
Objectives (course unit)
Students
- produce a finished thesis report and other thesis-related material as regards style and layout
- report, justify and assess thesis-related research methods, implementation and results in accordance with TAMK’s guidelines and research-ethical principles
- present and defend their thesis professionally and in a theoretically justified manner
- give constructive feedback as a peer reviewer
- can communicate in a matter-of-fact style in Finnish, Swedish or English in accordance with the thesis requirements
Content (course unit)
Course is accepted when at least publication of the written report is published, plagiarism check and maturity test accepted.
Assessment criteria, satisfactory (1-2) (course unit)
Assessment criteria can be found from TAMK's web pages: https://intra.tuni.fi/en/handbook?page=3104
General rating of thesis will be given in the end of the process.
Course is accepted when the theses has been published along TAMK's guidelines, plagiarism has been checked, maturity test and other assignments agreed in the degree programme have been accepted.
Assessment criteria, good (3-4) (course unit)
Assessment criteria can be found from TAMK's web pages: https://intra.tuni.fi/en/handbook?page=3104
General rating of thesis will be given in the end of the process.
Course is accepted when the theses has been published along TAMK's guidelines, plagiarism has been checked, maturity test and other assignments agreed in the degree programme have been accepted.
Assessment criteria, excellent (5) (course unit)
Assessment criteria can be found from TAMK's web pages: https://intra.tuni.fi/en/handbook?page=3104
General rating of thesis will be given in the end of the process.
Course is accepted when the theses has been published along TAMK's guidelines, plagiarism has been checked, maturity test and other assignments agreed in the degree programme have been accepted.
Assessment scale
0-5
Enrolment period
01.12.2024 - 31.12.2025
Timing
13.01.2025 - 08.12.2025
Credits
5 op
Mode of delivery
Contact teaching
Unit
Business Information Systems
Campus
TAMK Main Campus
Teaching languages
- Finnish
Degree programmes
- Degree Programme in Business Information Systems
Teachers
- Anne-Mari Stenbacka
- Jari Aalto
- Pasi Pekkanen
- Tietojenkäsittely Virtuaalihenkilö
- Tapio Yrjölä
- Sami Kojo
- Jussi Pohjolainen
- Pekka Yliruusi
- Pyry Takkunen
- Jussi Ylänen
Person in charge
Tapio Yrjölä
Groups
-
23TIKOOT2
-
22TIKOOT1
-
23TIKOGAME
-
22TIKOOT2
-
22TIKOGAME
-
23TIKOOT1
Objectives (course unit)
Students
- produce a finished thesis report and other thesis-related material as regards style and layout
- report, justify and assess thesis-related research methods, implementation and results in accordance with TAMK’s guidelines and research-ethical principles
- present and defend their thesis professionally and in a theoretically justified manner
- give constructive feedback as a peer reviewer
- can communicate in a matter-of-fact style in Finnish, Swedish or English in accordance with the thesis requirements
Content (course unit)
Course is accepted when at least publication of the written report is published, plagiarism check and maturity test accepted.
Assessment criteria, satisfactory (1-2) (course unit)
Assessment criteria can be found from TAMK's web pages: https://intra.tuni.fi/en/handbook?page=3104
General rating of thesis will be given in the end of the process.
Course is accepted when the theses has been published along TAMK's guidelines, plagiarism has been checked, maturity test and other assignments agreed in the degree programme have been accepted.
Assessment criteria, good (3-4) (course unit)
Assessment criteria can be found from TAMK's web pages: https://intra.tuni.fi/en/handbook?page=3104
General rating of thesis will be given in the end of the process.
Course is accepted when the theses has been published along TAMK's guidelines, plagiarism has been checked, maturity test and other assignments agreed in the degree programme have been accepted.
Assessment criteria, excellent (5) (course unit)
Assessment criteria can be found from TAMK's web pages: https://intra.tuni.fi/en/handbook?page=3104
General rating of thesis will be given in the end of the process.
Course is accepted when the theses has been published along TAMK's guidelines, plagiarism has been checked, maturity test and other assignments agreed in the degree programme have been accepted.
Assessment scale
0-5
Enrolment period
08.11.2024 - 12.01.2025
Timing
13.01.2025 - 16.05.2025
Credits
15 op
Mode of delivery
Contact teaching
Unit
Business Information Systems
Campus
TAMK Main Campus
Teaching languages
- Finnish
Degree programmes
- Degree Programme in Business Information Systems
Teachers
- Anne-Mari Stenbacka
- Jere Käpyaho
Person in charge
Anne-Mari Stenbacka
Groups
-
23TIKOOT2
-
23TIKOOT1
Objectives (course unit)
The goal is that after the course the student is able to define the characteristics of the software in accordance with the business requirements as a project work, to design the implementation of the software and to implement it. The goal is for the student to plan a customer project, monitor the progress of the project, manage the changes and evaluate the project. The aim is for the student to carry out the project in a systematic way in view of the objectives and to develop his / her technical expertise in the key areas of the project.
Content (course unit)
The software production process.
Teaching on the subjects required by the objectives of the course and the project to be implemented.
Assessment criteria, satisfactory (1-2) (course unit)
The student knows how to participate in the project proposal, project plan, software definition, usability plan, software implementation and project final report.
The student is able to make work time monitoring, utilize the project tool and version control in their work.
Assessment criteria, good (3-4) (course unit)
The student demonstrates a special activity focusing on a specific area or areas of the project.
Assessment criteria, excellent (5) (course unit)
The student is active and excellent in many areas of the project, creating a positive atmosphere in the project team and if working with external stakeholders.
Assessment scale
0-5
Enrolment period
07.06.2024 - 08.09.2024
Timing
01.08.2024 - 31.12.2024
Credits
1 op
Mode of delivery
Contact teaching
Unit
Business Information Systems
Campus
TAMK Main Campus
Teaching languages
- Finnish
- English
Degree programmes
- Degree Programme in Business Information Systems
Teachers
- Toni Männistö
Person in charge
Toni Männistö
Groups
-
24TIKO1
Objectives (course unit)
During this course, you will learn study practices and become part of the study community.
After completing of the course, the student
• feels a sense of belonging to the university, degree program, and student community.
• receives guidance for their studies and can plan their coursework effectively.
• familiarizes themselves with TAMK's practices and services.
• recognizes TAMK's services that support learning and well-being.
• understands the services supporting learning and well-being provided by key stakeholders.
Content (course unit)
• Engagement in Higher Education Studies
• Orientation to Tampere University of Applied Sciences (TAMK) and Degree Program
• Curriculum of the Degree Program and Creating a Individual Study Plan (ISP)
• Course Offerings and Cross-Enrollment
• Internship as Part of a University of Applied Sciences Degree
• Services Offered by Tampere University of Applied Sciences (TAMK)
• Monitoring the Progress of Studies
• Orientation to the Next Study Year
Assessment criteria, pass/fail (course unit)
The course is approved when the student proves that they
- are able to plan their studies at TAMK and are familiar with the curriculum of their degree programme.
- know what kind of support is available for their studies.
- understand the importance of the group as part of the learning environment.
A course is failed if the student does not have evidence of achieving the objectives of the course.
Assessment scale
Pass/Fail
Enrolment period
07.06.2024 - 08.09.2024
Timing
01.08.2024 - 31.12.2024
Credits
1 op
Mode of delivery
Contact teaching
Unit
Business Information Systems
Campus
TAMK Main Campus
Teaching languages
- Finnish
- English
Degree programmes
- Degree Programme in Business Information Systems
Teachers
- Sami Kojo
Person in charge
Sami Kojo
Groups
-
24TIKO2
Objectives (course unit)
During this course, you will learn study practices and become part of the study community.
After completing of the course, the student
• feels a sense of belonging to the university, degree program, and student community.
• receives guidance for their studies and can plan their coursework effectively.
• familiarizes themselves with TAMK's practices and services.
• recognizes TAMK's services that support learning and well-being.
• understands the services supporting learning and well-being provided by key stakeholders.
Content (course unit)
• Engagement in Higher Education Studies
• Orientation to Tampere University of Applied Sciences (TAMK) and Degree Program
• Curriculum of the Degree Program and Creating a Individual Study Plan (ISP)
• Course Offerings and Cross-Enrollment
• Internship as Part of a University of Applied Sciences Degree
• Services Offered by Tampere University of Applied Sciences (TAMK)
• Monitoring the Progress of Studies
• Orientation to the Next Study Year
Assessment criteria, pass/fail (course unit)
The course is approved when the student proves that they
- are able to plan their studies at TAMK and are familiar with the curriculum of their degree programme.
- know what kind of support is available for their studies.
- understand the importance of the group as part of the learning environment.
A course is failed if the student does not have evidence of achieving the objectives of the course.
Assessment scale
Pass/Fail
Enrolment period
07.06.2024 - 08.09.2024
Timing
01.08.2024 - 31.12.2024
Credits
1 op
Mode of delivery
Contact teaching
Unit
Business Information Systems
Campus
TAMK Main Campus
Teaching languages
- Finnish
- English
Degree programmes
- Degree Programme in Business Information Systems
Teachers
- Outi Tuisku
Person in charge
Outi Tuisku
Groups
-
24TIKO3
Objectives (course unit)
During this course, you will learn study practices and become part of the study community.
After completing of the course, the student
• feels a sense of belonging to the university, degree program, and student community.
• receives guidance for their studies and can plan their coursework effectively.
• familiarizes themselves with TAMK's practices and services.
• recognizes TAMK's services that support learning and well-being.
• understands the services supporting learning and well-being provided by key stakeholders.
Content (course unit)
• Engagement in Higher Education Studies
• Orientation to Tampere University of Applied Sciences (TAMK) and Degree Program
• Curriculum of the Degree Program and Creating a Individual Study Plan (ISP)
• Course Offerings and Cross-Enrollment
• Internship as Part of a University of Applied Sciences Degree
• Services Offered by Tampere University of Applied Sciences (TAMK)
• Monitoring the Progress of Studies
• Orientation to the Next Study Year
Assessment criteria, pass/fail (course unit)
The course is approved when the student proves that they
- are able to plan their studies at TAMK and are familiar with the curriculum of their degree programme.
- know what kind of support is available for their studies.
- understand the importance of the group as part of the learning environment.
A course is failed if the student does not have evidence of achieving the objectives of the course.
Assessment scale
Pass/Fail
Enrolment period
18.11.2024 - 13.01.2025
Timing
13.01.2025 - 01.05.2025
Credits
3 op
Mode of delivery
Contact teaching
Unit
Business Information Systems
Campus
TAMK Main Campus
Teaching languages
- Finnish
Degree programmes
- Degree Programme in Business Information Systems
Teachers
- Pekka Yliruusi
Person in charge
Pekka Yliruusi
Groups
-
24TIKO1
Objectives (course unit)
The aim is to provide skills for creating static websites using markup language and style sheets.
Upon completion of the course, the student will:
- understand the role of markup language as the foundation of website structure
- be able to use markup language elements to produce website content
- understand the basics of style language and its usage, and be able to apply it to create the layout of websites
- understand the importance and principles of responsive design
- understand the basics of scripting language
Content (course unit)
- Basics of Markup Language and Style Language
- Principles of Responsive Design
- Options and possibilities of different layout solutions
Assessment criteria, satisfactory (1-2) (course unit)
The student is able to:
- create error-free web pages using validation during checking.
- create responsive web pages with a mobile-first approach.
Assessment criteria, good (3-4) (course unit)
The student masters:
- the various element possibilities provided by markup language
- the versatile use of style language in building page layouts
Assessment criteria, excellent (5) (course unit)
The student demonstrates:
- a profound understanding of using style language in building layouts and is capable of planning and implementing even complex layout designs.
- the ability to use scripting language to enhance interactivity on web pages.
Assessment scale
0-5
Enrolment period
18.11.2024 - 12.01.2025
Timing
01.01.2025 - 01.05.2025
Credits
3 op
Mode of delivery
Contact teaching
Unit
Business Information Systems
Campus
TAMK Main Campus
Teaching languages
- Finnish
Degree programmes
- Degree Programme in Business Information Systems
Teachers
- Pekka Yliruusi
Person in charge
Pekka Yliruusi
Groups
-
24TIKO2
Objectives (course unit)
The aim is to provide skills for creating static websites using markup language and style sheets.
Upon completion of the course, the student will:
- understand the role of markup language as the foundation of website structure
- be able to use markup language elements to produce website content
- understand the basics of style language and its usage, and be able to apply it to create the layout of websites
- understand the importance and principles of responsive design
- understand the basics of scripting language
Content (course unit)
- Basics of Markup Language and Style Language
- Principles of Responsive Design
- Options and possibilities of different layout solutions
Assessment criteria, satisfactory (1-2) (course unit)
The student is able to:
- create error-free web pages using validation during checking.
- create responsive web pages with a mobile-first approach.
Assessment criteria, good (3-4) (course unit)
The student masters:
- the various element possibilities provided by markup language
- the versatile use of style language in building page layouts
Assessment criteria, excellent (5) (course unit)
The student demonstrates:
- a profound understanding of using style language in building layouts and is capable of planning and implementing even complex layout designs.
- the ability to use scripting language to enhance interactivity on web pages.
Assessment scale
0-5
Enrolment period
18.11.2024 - 12.01.2025
Timing
01.01.2025 - 01.05.2025
Credits
3 op
Mode of delivery
Contact teaching
Unit
Business Information Systems
Campus
TAMK Main Campus
Teaching languages
- Finnish
Degree programmes
- Degree Programme in Business Information Systems
Teachers
- Pekka Yliruusi
Person in charge
Pekka Yliruusi
Groups
-
24TIKO3
Objectives (course unit)
The aim is to provide skills for creating static websites using markup language and style sheets.
Upon completion of the course, the student will:
- understand the role of markup language as the foundation of website structure
- be able to use markup language elements to produce website content
- understand the basics of style language and its usage, and be able to apply it to create the layout of websites
- understand the importance and principles of responsive design
- understand the basics of scripting language
Content (course unit)
- Basics of Markup Language and Style Language
- Principles of Responsive Design
- Options and possibilities of different layout solutions
Assessment criteria, satisfactory (1-2) (course unit)
The student is able to:
- create error-free web pages using validation during checking.
- create responsive web pages with a mobile-first approach.
Assessment criteria, good (3-4) (course unit)
The student masters:
- the various element possibilities provided by markup language
- the versatile use of style language in building page layouts
Assessment criteria, excellent (5) (course unit)
The student demonstrates:
- a profound understanding of using style language in building layouts and is capable of planning and implementing even complex layout designs.
- the ability to use scripting language to enhance interactivity on web pages.
Assessment scale
0-5
Enrolment period
09.06.2025 - 07.09.2025
Timing
01.08.2025 - 31.12.2025
Credits
5 op
Mode of delivery
Contact teaching
Unit
Business Information Systems
Campus
TAMK Main Campus
Teaching languages
- Finnish
Degree programmes
- Degree Programme in Business Information Systems
Teachers
- Jari Aalto
Person in charge
Jari Aalto
Groups
-
24TIKOOT1
Objectives (course unit)
The course objectives of the course are provide skills to design databases (tables), to be able to install and use database management systems, be familiar with the SQL standards, and be able to use advanced features of SQL language.
After completing the course, the student
• Is able to design large databases.
• Is able to install and configure database systems.
• Is able to use advanced features of the SQL language.
• Is familiar with SQL standards.
Content (course unit)
• Database system installation
• Database design and normalization
• Consistency requirements, foreign keys, constraints, etc.
• SQL commands and their advanced features (e.g. transactions)
• SQL standards
Prerequisites (course unit)
Introduction to Programming
Databases
Assessment criteria, satisfactory (1-2) (course unit)
The student is familiar with SQL standards, is able to install and manage database management systems (DBMS), is able to design simple database designs, and use some advanced features of SQL commands.
Assessment criteria, good (3-4) (course unit)
The student is able to apply SQL standards in database designs (e.g. knowledge about non-standard data types), able to install and configure database management systems (DBMS), design moderately complex database solutions, and use moderately advanced features of SQL commands.
Assessment criteria, excellent (5) (course unit)
The student demonstrates a deep understanding of SQL standards by designing cross platform database solutions that are independent of the database management systems (DBMS). The student is able to migrate database solutions from one system to another. The student demonstrates excellent skills in using advanced features of SQL commands.
Assessment scale
0-5
Enrolment period
09.06.2025 - 07.09.2025
Timing
01.08.2025 - 31.12.2025
Credits
5 op
Mode of delivery
Contact teaching
Unit
Business Information Systems
Campus
TAMK Main Campus
Teaching languages
- Finnish
Degree programmes
- Degree Programme in Business Information Systems
Teachers
- Jari Aalto
Person in charge
Jari Aalto
Groups
-
24TIKOOT2
Objectives (course unit)
The course objectives of the course are provide skills to design databases (tables), to be able to install and use database management systems, be familiar with the SQL standards, and be able to use advanced features of SQL language.
After completing the course, the student
• Is able to design large databases.
• Is able to install and configure database systems.
• Is able to use advanced features of the SQL language.
• Is familiar with SQL standards.
Content (course unit)
• Database system installation
• Database design and normalization
• Consistency requirements, foreign keys, constraints, etc.
• SQL commands and their advanced features (e.g. transactions)
• SQL standards
Prerequisites (course unit)
Introduction to Programming
Databases
Assessment criteria, satisfactory (1-2) (course unit)
The student is familiar with SQL standards, is able to install and manage database management systems (DBMS), is able to design simple database designs, and use some advanced features of SQL commands.
Assessment criteria, good (3-4) (course unit)
The student is able to apply SQL standards in database designs (e.g. knowledge about non-standard data types), able to install and configure database management systems (DBMS), design moderately complex database solutions, and use moderately advanced features of SQL commands.
Assessment criteria, excellent (5) (course unit)
The student demonstrates a deep understanding of SQL standards by designing cross platform database solutions that are independent of the database management systems (DBMS). The student is able to migrate database solutions from one system to another. The student demonstrates excellent skills in using advanced features of SQL commands.
Assessment scale
0-5
Enrolment period
09.06.2025 - 07.09.2025
Timing
01.08.2025 - 31.12.2025
Credits
2 op
Mode of delivery
Contact teaching
Unit
Business Information Systems
Campus
TAMK Main Campus
Teaching languages
- Finnish
Degree programmes
- Degree Programme in Business Information Systems
Teachers
- Jari Aalto
Person in charge
Jari Aalto
Groups
-
25TIKO1
Objectives (course unit)
After completing the course, the student understands the basics of operating systems, is able to configure operating system features and use command line. The course covers topics such as file systems, file structures, program installation, configuration, and the basics of using a terminal and its command line.
After completing the course, the student will be able to:
• install and configure programs
• solve problems using the command line
• change the settings of the operating system
Content (course unit)
• Basics of operating systems
• Processes and related channels stdin, stdout, stderr
• Change the settings of the operating system
• Use of terminals and remote programs
• Command line
• Software and their installation
Assessment criteria, satisfactory (1-2) (course unit)
The student understands the basics of an operating system, its main functions, configuration, software installation, remote connections, and the use of the command line.
Assessment criteria, good (3-4) (course unit)
The student is able to
• flexibly use the functions of the operating system, modify its settings, install and configure demanding software packages,
• use the command line extensively.
Assessment criteria, excellent (5) (course unit)
The student is able to
• use advanced functions of the operating system,
• modify its deeper settings (e.g. using registers or system files),
• install and configure complex software,
• write basic command-line based programs.
Assessment scale
0-5
Enrolment period
09.06.2025 - 07.09.2025
Timing
01.08.2025 - 31.12.2025
Credits
2 op
Mode of delivery
Contact teaching
Unit
Business Information Systems
Campus
TAMK Main Campus
Teaching languages
- Finnish
Degree programmes
- Degree Programme in Business Information Systems
Teachers
- Jari Aalto
Person in charge
Jari Aalto
Groups
-
25TIKO2
Objectives (course unit)
After completing the course, the student understands the basics of operating systems, is able to configure operating system features and use command line. The course covers topics such as file systems, file structures, program installation, configuration, and the basics of using a terminal and its command line.
After completing the course, the student will be able to:
• install and configure programs
• solve problems using the command line
• change the settings of the operating system
Content (course unit)
• Basics of operating systems
• Processes and related channels stdin, stdout, stderr
• Change the settings of the operating system
• Use of terminals and remote programs
• Command line
• Software and their installation
Assessment criteria, satisfactory (1-2) (course unit)
The student understands the basics of an operating system, its main functions, configuration, software installation, remote connections, and the use of the command line.
Assessment criteria, good (3-4) (course unit)
The student is able to
• flexibly use the functions of the operating system, modify its settings, install and configure demanding software packages,
• use the command line extensively.
Assessment criteria, excellent (5) (course unit)
The student is able to
• use advanced functions of the operating system,
• modify its deeper settings (e.g. using registers or system files),
• install and configure complex software,
• write basic command-line based programs.
Assessment scale
0-5
Enrolment period
09.06.2025 - 07.09.2025
Timing
01.08.2025 - 31.12.2025
Credits
10 op
Mode of delivery
Contact teaching
Unit
Business Information Systems
Campus
TAMK Main Campus
Teaching languages
- Finnish
Degree programmes
- Degree Programme in Business Information Systems
Teachers
- Tietojenkäsittely Virtuaalihenkilö
- Harri Saarinen
Person in charge
Jouni Viidanoja
Groups
-
23TIKOOT1
Objectives (course unit)
The goal is that after completing the module, the student will be able to understand different areas and principles of business competence.
Content (course unit)
Getting to know business idea and competence, operating environments, markets, goals and financing, and data analytics in the development of the company's operations. Learn about business planning and business models in the ICT field.
Module Parts:
Understanding Business (5cr)
Data Analytics (3cr)
Investment and Finance Calculations (2cr)
Assessment criteria, satisfactory (1-2) (course unit)
Understanding Business
The student working in a group is able to plan business according to the instructions given.
Data Analytics
The student knows the basic methods of data analytics.
Investment and Finance Calculations
The student can calculate a simple interest rates using spreadsheet program.
Assessment criteria, good (3-4) (course unit)
Understanding Business
The student is able to work independently plan business.
Data Analytics
The student is able to use analytical tools to capture data.
Investment and Finance Calculations
The student is able to calculate various periodic performances and investments using a spreadsheet program.
Assessment criteria, excellent (5) (course unit)
Understanding Business
The student is capable of implementing and developing business operations independently and applying.
Data Analytics
The student is able to apply analytical methods and software in practice.
Investment and Finance Calculations
The student is able to plan and calculate periodic performances and investments using a spreadsheet program.
Assessment scale
0-5
Enrolment period
09.06.2025 - 07.09.2025
Timing
01.08.2025 - 31.12.2025
Credits
10 op
Mode of delivery
Contact teaching
Unit
Business Information Systems
Campus
TAMK Main Campus
Teaching languages
- Finnish
Degree programmes
- Degree Programme in Business Information Systems
Teachers
- Tietojenkäsittely Virtuaalihenkilö
- Harri Saarinen
Person in charge
Jouni Viidanoja
Groups
-
23TIKOOT2
Objectives (course unit)
The goal is that after completing the module, the student will be able to understand different areas and principles of business competence.
Content (course unit)
Getting to know business idea and competence, operating environments, markets, goals and financing, and data analytics in the development of the company's operations. Learn about business planning and business models in the ICT field.
Module Parts:
Understanding Business (5cr)
Data Analytics (3cr)
Investment and Finance Calculations (2cr)
Assessment criteria, satisfactory (1-2) (course unit)
Understanding Business
The student working in a group is able to plan business according to the instructions given.
Data Analytics
The student knows the basic methods of data analytics.
Investment and Finance Calculations
The student can calculate a simple interest rates using spreadsheet program.
Assessment criteria, good (3-4) (course unit)
Understanding Business
The student is able to work independently plan business.
Data Analytics
The student is able to use analytical tools to capture data.
Investment and Finance Calculations
The student is able to calculate various periodic performances and investments using a spreadsheet program.
Assessment criteria, excellent (5) (course unit)
Understanding Business
The student is capable of implementing and developing business operations independently and applying.
Data Analytics
The student is able to apply analytical methods and software in practice.
Investment and Finance Calculations
The student is able to plan and calculate periodic performances and investments using a spreadsheet program.
Assessment scale
0-5
Enrolment period
09.06.2025 - 07.09.2025
Timing
01.08.2025 - 31.12.2025
Credits
5 op
Mode of delivery
Contact teaching
Unit
Business Information Systems
Campus
TAMK Main Campus
Teaching languages
- English
Degree programmes
- Degree Programme in Business Information Systems
Teachers
- Pasi Pekkanen
- Tietojenkäsittely Virtuaalihenkilö
- Gareth Noyce
Person in charge
Pasi Pekkanen
Groups
-
23TIKOGAME
Objectives (course unit)
The goal is that after completing the module, the student will be able to find different areas and principles of business competence in game industry. They are able to identify the tools and techniques of data science and analysis in game industry. The goal is getting to know business idea, business competence, markets, goals and funding.
Content (course unit)
Game Business,
Data Analytics,
Funding,
Game Markets.
Assessment criteria, satisfactory (1-2) (course unit)
The student is able to identify the tools and techniques of data science and analysis in game industry.
The student can describe key concepts of business plan.
Assessment criteria, good (3-4) (course unit)
The student is able to demonstrate how game market works.
The student can demonstrate understanding of funding a game.
Assessment criteria, excellent (5) (course unit)
The student is able to apply the learned skills for designing a data analyze toolset for a game.
The student is able to apply the learned skills for creating a plan to get funded as a game team.
Assessment scale
0-5
Enrolment period
09.06.2025 - 07.09.2025
Timing
01.08.2025 - 31.12.2025
Credits
3 op
Mode of delivery
Contact teaching
Unit
Business Information Systems
Campus
TAMK Main Campus
Teaching languages
- Finnish
Degree programmes
- Degree Programme in Business Information Systems
Teachers
- Outi Tuisku
Person in charge
Outi Tuisku
Groups
-
25TIKO1
Objectives (course unit)
The aim of the study module is to provide a basic understanding of the concepts of business mathematics.
Upon completing the study module, the student will:
• be familiar with the fundamental principles and concepts of business mathematics
• understand the significance of taxation in business operations
• be able to calculate gross profit margin and profitability
• be able to interpret indices and their impacts on the economy
• understand the significance of currencies in international trade
• be able to perform simple interest calculations and compound interest calculations.
Content (course unit)
• Percentage calculation
• Taxation
• Gross profit margin and profitability
• Indices
• Currencies
• Simple interest calculation
• Compound interest
Assessment criteria, satisfactory (1-2) (course unit)
Student
• can perform basic percentage calculations
• can make simple currency conversions and identify common currencies
• is familiar with basic concepts such as gross profit margin and profitability
• can calculate simple interest rates and identify the principles of basic compound interest calculations
Assessment criteria, good (3-4) (course unit)
Student
• masters various applications of percentage calculation
• is familiar with the basic principles of taxation and can calculate the amount of tax in simple situations
• can apply gross profit margin and profitability in practical business situations.
• can calculate and interpret index numbers in different contexts
Assessment criteria, excellent (5) (course unit)
Student
• demonstrates a profound understanding of percentage calculation and can apply it in more complex situations
• is capable of analyzing the impact of taxation on business operations and can calculate taxes in more complex situations
• shows strong proficiency in the concepts of gross profit margin and profitability and can apply them to realistic business situations
• demonstrates a deep understanding of the use of index numbers and can use them flexibly in various situations
Assessment scale
0-5
Enrolment period
09.06.2025 - 07.09.2025
Timing
01.08.2025 - 31.12.2025
Credits
3 op
Mode of delivery
Contact teaching
Unit
Business Information Systems
Campus
TAMK Main Campus
Teaching languages
- Finnish
Degree programmes
- Degree Programme in Business Information Systems
Teachers
- Outi Tuisku
Person in charge
Outi Tuisku
Groups
-
25TIKO2
Objectives (course unit)
The aim of the study module is to provide a basic understanding of the concepts of business mathematics.
Upon completing the study module, the student will:
• be familiar with the fundamental principles and concepts of business mathematics
• understand the significance of taxation in business operations
• be able to calculate gross profit margin and profitability
• be able to interpret indices and their impacts on the economy
• understand the significance of currencies in international trade
• be able to perform simple interest calculations and compound interest calculations.
Content (course unit)
• Percentage calculation
• Taxation
• Gross profit margin and profitability
• Indices
• Currencies
• Simple interest calculation
• Compound interest
Assessment criteria, satisfactory (1-2) (course unit)
Student
• can perform basic percentage calculations
• can make simple currency conversions and identify common currencies
• is familiar with basic concepts such as gross profit margin and profitability
• can calculate simple interest rates and identify the principles of basic compound interest calculations
Assessment criteria, good (3-4) (course unit)
Student
• masters various applications of percentage calculation
• is familiar with the basic principles of taxation and can calculate the amount of tax in simple situations
• can apply gross profit margin and profitability in practical business situations.
• can calculate and interpret index numbers in different contexts
Assessment criteria, excellent (5) (course unit)
Student
• demonstrates a profound understanding of percentage calculation and can apply it in more complex situations
• is capable of analyzing the impact of taxation on business operations and can calculate taxes in more complex situations
• shows strong proficiency in the concepts of gross profit margin and profitability and can apply them to realistic business situations
• demonstrates a deep understanding of the use of index numbers and can use them flexibly in various situations
Assessment scale
0-5
Enrolment period
09.06.2025 - 07.09.2025
Timing
01.08.2025 - 31.12.2025
Credits
5 op
Mode of delivery
Contact teaching
Unit
Business Information Systems
Campus
TAMK Main Campus
Teaching languages
- Finnish
Degree programmes
- Degree Programme in Business Information Systems
Teachers
- Tietojenkäsittely Virtuaalihenkilö
Person in charge
Teemu Heinimäki
Groups
-
24TIKOOT1
Objectives (course unit)
The aim is to introduce the student to selected modern implementation techniques, practices, and tools regarding the development of browser-based applications and, via practical training in their use, to develop skills enabling creating non-trivial client-side applications.
After completing the course, the student
• uses a programming language central to client-side implementations fluently, adaptively, and considering also the principles of sustainable development and information security,
• chooses the tools to use (e.g., an editor, an IDE, or auxiliary tools based on language models) and uses them appropriately,
• is familiar with common technical solutions (libraries, frameworks, or such) and their key features regarding client-side implementations,
• analyzes, compares, and takes into account the benefits and drawbacks of different ways to implement client-side software,
• masters practically and in a professionally meaningful extent the basics of at least one library, application framework, or equivalent that is useful in working life and suitable for implementing client-side applications, and
• actively and independently seeks professionally relevant information and delves into it.
Content (course unit)
• Modern libraries, application frameworks, or similar solutions used in the development of client-side applications
• Designing the user interface and functionality of a browser application in accordance with requirements
• Practical implementation of a browser application
Prerequisites (course unit)
Introduction to Programming
Fundamentals of Client-Side Programming Language
Assessment criteria, satisfactory (1-2) (course unit)
The student is familiar with key techniques and procedures used in the implementation of browser-based applications and can handle small-scale client-side programming tasks using a modern user interface library, a software framework suitable for client-side development, or the like.
Assessment criteria, good (3-4) (course unit)
The student can choose the most suitable implementation option from different alternatives and justify the choice. They can work with the programming language and the libraries in use fluently, search for information and solve problems independently, recognize and follow important practices in the software industry, take responsibility for their software development work, and are able to manage and schedule it as well as evaluate the impacts and quality of their work. The student can design and implement, following the guidelines and specifications, a visually pleasing browser application that uses external data and the interfaces provided by the server side (or such) appropriately.
Assessment criteria, excellent (5) (course unit)
The student follows the instructions precisely and masters the programming language in use excellently, acts responsibly, flexibly, and constructively, and is capable of smoothly utilizing a wide range of tools and libraries (or such) and producing clean and well-documented code. They broadly understand the impacts of their actions, demonstrate activity, operate considering the principles of information security and sustainable development, and creatively and professionally combine solutions and techniques. The student can design and implement a versatile, flawlessly functioning, usable, and accessible client-side application.
Assessment scale
0-5
Enrolment period
09.06.2025 - 07.09.2025
Timing
01.08.2025 - 31.12.2025
Credits
5 op
Mode of delivery
Contact teaching
Unit
Business Information Systems
Campus
TAMK Main Campus
Teaching languages
- Finnish
Degree programmes
- Degree Programme in Business Information Systems
Teachers
- Tietojenkäsittely Virtuaalihenkilö
Person in charge
Teemu Heinimäki
Groups
-
24TIKOOT2
Objectives (course unit)
The aim is to introduce the student to selected modern implementation techniques, practices, and tools regarding the development of browser-based applications and, via practical training in their use, to develop skills enabling creating non-trivial client-side applications.
After completing the course, the student
• uses a programming language central to client-side implementations fluently, adaptively, and considering also the principles of sustainable development and information security,
• chooses the tools to use (e.g., an editor, an IDE, or auxiliary tools based on language models) and uses them appropriately,
• is familiar with common technical solutions (libraries, frameworks, or such) and their key features regarding client-side implementations,
• analyzes, compares, and takes into account the benefits and drawbacks of different ways to implement client-side software,
• masters practically and in a professionally meaningful extent the basics of at least one library, application framework, or equivalent that is useful in working life and suitable for implementing client-side applications, and
• actively and independently seeks professionally relevant information and delves into it.
Content (course unit)
• Modern libraries, application frameworks, or similar solutions used in the development of client-side applications
• Designing the user interface and functionality of a browser application in accordance with requirements
• Practical implementation of a browser application
Prerequisites (course unit)
Introduction to Programming
Fundamentals of Client-Side Programming Language
Assessment criteria, satisfactory (1-2) (course unit)
The student is familiar with key techniques and procedures used in the implementation of browser-based applications and can handle small-scale client-side programming tasks using a modern user interface library, a software framework suitable for client-side development, or the like.
Assessment criteria, good (3-4) (course unit)
The student can choose the most suitable implementation option from different alternatives and justify the choice. They can work with the programming language and the libraries in use fluently, search for information and solve problems independently, recognize and follow important practices in the software industry, take responsibility for their software development work, and are able to manage and schedule it as well as evaluate the impacts and quality of their work. The student can design and implement, following the guidelines and specifications, a visually pleasing browser application that uses external data and the interfaces provided by the server side (or such) appropriately.
Assessment criteria, excellent (5) (course unit)
The student follows the instructions precisely and masters the programming language in use excellently, acts responsibly, flexibly, and constructively, and is capable of smoothly utilizing a wide range of tools and libraries (or such) and producing clean and well-documented code. They broadly understand the impacts of their actions, demonstrate activity, operate considering the principles of information security and sustainable development, and creatively and professionally combine solutions and techniques. The student can design and implement a versatile, flawlessly functioning, usable, and accessible client-side application.
Assessment scale
0-5
Enrolment period
09.06.2025 - 07.09.2025
Timing
01.08.2025 - 31.12.2025
Credits
3 op
Mode of delivery
Contact teaching
Unit
Business Information Systems
Campus
TAMK Main Campus
Teaching languages
- Finnish
Degree programmes
- Degree Programme in Business Information Systems
Teachers
- Jere Käpyaho
Person in charge
Jere Käpyaho
Groups
-
25TIKO1
Objectives (course unit)
The aim of the course is to give basic skills for making database queries and maintaining a relational database.
Upon completion of the course the student:
• understands the operating principle of relational databases, the meaning of tables and columns, and their dependencies
• can make queries to the tables of a relational database using the SQL language
• can design and implement a simple relational database using a database program and the SQL language
Content (course unit)
• Basic usage of a database program
• Operating principle of a relational database (tables and columns)
• The basics of the SQL query language and making queries
• Using SQL functions
• Design and implementation of the tables and joins in a simple database
Assessment criteria, satisfactory (1-2) (course unit)
The student can use a database program and make simple queries to a pre-made relational database using the SQL language.
Assessment criteria, good (3-4) (course unit)
The student can use a database program and make simple queries to a pre-made relational database using the SQL language. The student can join tables in queries and use some SQL functions.
Assessment criteria, excellent (5) (course unit)
The student can use a database program and make simple queries to a pre-made relational database using the SQL language. The student can join tables in queries and use some SQL functions. The student can design and implement a simple relational databse using a database program and the SQL language.
Assessment scale
0-5
Enrolment period
09.06.2025 - 07.09.2025
Timing
01.08.2025 - 31.12.2025
Credits
3 op
Mode of delivery
Contact teaching
Unit
Business Information Systems
Campus
TAMK Main Campus
Teaching languages
- Finnish
Degree programmes
- Degree Programme in Business Information Systems
Teachers
- Jere Käpyaho
Person in charge
Jere Käpyaho
Groups
-
25TIKO2
Objectives (course unit)
The aim of the course is to give basic skills for making database queries and maintaining a relational database.
Upon completion of the course the student:
• understands the operating principle of relational databases, the meaning of tables and columns, and their dependencies
• can make queries to the tables of a relational database using the SQL language
• can design and implement a simple relational database using a database program and the SQL language
Content (course unit)
• Basic usage of a database program
• Operating principle of a relational database (tables and columns)
• The basics of the SQL query language and making queries
• Using SQL functions
• Design and implementation of the tables and joins in a simple database
Assessment criteria, satisfactory (1-2) (course unit)
The student can use a database program and make simple queries to a pre-made relational database using the SQL language.
Assessment criteria, good (3-4) (course unit)
The student can use a database program and make simple queries to a pre-made relational database using the SQL language. The student can join tables in queries and use some SQL functions.
Assessment criteria, excellent (5) (course unit)
The student can use a database program and make simple queries to a pre-made relational database using the SQL language. The student can join tables in queries and use some SQL functions. The student can design and implement a simple relational databse using a database program and the SQL language.
Assessment scale
0-5
Enrolment period
09.06.2025 - 07.09.2025
Timing
01.08.2025 - 31.12.2025
Credits
1 - 30
Mode of delivery
Contact teaching
Unit
Business Information Systems
Campus
TAMK Main Campus
Teaching languages
- Finnish
Degree programmes
- Degree Programme in Business Information Systems
Teachers
- Jari Aalto
- Toni Pippola
- Pasi Pekkanen
- Toni Männistö
Person in charge
Jari Aalto
Groups
-
24TIKOOT1
-
24TIKOGAME
-
24TIKOOT2
Objectives (course unit)
The student expands his/her professional skills in chosen areas of expertise.
Content (course unit)
The studies can consist of any professional higher education studies, such as
studies from other degree programs,
MOOC courses,
professionally arranged courses agreed upon with the teacher.
Note, basic-level courses need to be negotiated in advance with the teacher.
Further information (course unit)
Basic-level courses need to be negotiated in advance with the teacher.
Assessment criteria, pass/fail (course unit)
The studies are written using the original course names, credits, and evaluations.
Assessment scale
0-5
Enrolment period
09.06.2025 - 07.09.2025
Timing
01.08.2025 - 31.12.2025
Credits
2 op
Mode of delivery
Contact teaching
Unit
Business Information Systems
Campus
TAMK Main Campus
Teaching languages
- Finnish
Degree programmes
- Degree Programme in Business Information Systems
Teachers
- Marianna Leikomaa
Person in charge
Marianna Leikomaa
Groups
-
25TIKO2
Objectives (course unit)
The student understands what English language skills a Business Information System BBA needs in order to successfully work in an international workplace and with people from different cultures.
After completing the course, the student
• is able to talk about themselves and their education
• can operate in diverse international work communities
• communicates professionally with clients
• knows the basic vocabulary and terminology of the ICT field.
Content (course unit)
• education and future profession
• international workplaces and society
• customer-focused communication, spoken and written
• ICT vocabulary and terminology
Prerequisites (course unit)
Starting level: Upper secondary school English courses or skill level B2 on the Common European Framework of Reference. Do the starting skill level test in English and if necessary, complete a preparatory course before the start of the course.
Assessment criteria, satisfactory (1-2) (course unit)
The student
• manages simple discussions and reacts to what is being said
• can write relatively legible texts in English
• can grasp the main contents of an English text, if the context is familiar
• pronounces well enough to mostly convey the message
• is able to talk about ICT topics
• can use various sources, dictionaries, and other tools
• does and submits all required course tasks.
Assessment criteria, good (3-4) (course unit)
The student
• discusses the topics of their field of study fairly fluently
• reacts to what is being said mostly appropriately
• usually communicates in the style required in the situation
• writes fairly fluently and clearly
• pronounces fairly fluently and clearly
• understands the main points and most details from a text
• can rephrase, as needed
• understands and uses professional vocabulary mostly correctly
• can use various sources, dictionaries, and other tools
• uses grammatical structures mostly correctly and is able to make corrections if they have lead to misunderstandings
• recognizes differences between cultures
• does and submits all required course tasks by deadlines.
Assessment criteria, excellent (5) (course unit)
The student
• discusses the topics of their field of study fluently
• reacts quickly and appropriately to what is being said to them
• communicates in a stylistically appropriate manner
• writes fluently and purposefully with very few mistakes
• pronounces fluently and clearly
• understands both the main points and the details from a demanding professional text and is able to apply what they read
• can rephrase and make up the lack of vocabulary effortlessly
• understands and uses skilfully and precisely professional vocabulary
• can usually find the correct terms by utilizing diverse sources
• uses diverse grammatical structures nearly flawlessly
• understands how the differences between cultures needs to be taken into account in the working life
• does and submits all required course tasks by deadlines.
Assessment scale
0-5
Enrolment period
09.06.2025 - 07.09.2025
Timing
01.08.2025 - 31.12.2025
Credits
5 op
Mode of delivery
Contact teaching
Unit
Business Information Systems
Campus
TAMK Main Campus
Teaching languages
- Finnish
Degree programmes
- Degree Programme in Business Information Systems
Teachers
- Jussi Pohjolainen
Person in charge
Teemu Heinimäki
Groups
-
24TIKOOT1
Objectives (course unit)
The aim of the course is to equip students with a profound understanding of a front-end programming language, providing a solid foundation for effective programming skills and the development of modern web applications.
Upon completing the course, the student will be able to:
• Create and maintain project structures, understanding the significance of project management in software development.
• Master the principles of code quality assurance, being able to implement and utilize tools for identifying code errors and adhering to style guidelines.
• Understand the basics of the language, including syntax, variables, data types, and basic structures, reinforcing the foundation for quality code writing.
• Develop skills in utilizing objects and functions, effectively encapsulating data structures and functionalities.
• Understand and apply asynchronous programming, mastering event-driven programming paradigms and the management of asynchronous operations.
• Deepen understanding of object-oriented programming principles, including concepts of objects, classes, and inheritance, applying them in practical programming tasks.
• Handle modules, promoting code modularization and reusability, enhancing software maintainability and scalability.
• Analyze and apply concepts of inheritance and prototype chain, forming a strong foundation for understanding relationships between objects and inheritance of properties in software development.
Content (course unit)
The course content focuses on general principles and practices of software development, which include:
• Project management and maintenance
• Code quality checking and adherence to standards
• Key structures and paradigms of the programming language
• Code modularization, reusability, and maintainability
• Fundamentals and practices of asynchronous programming
• Key concepts of object-oriented programming and design principles
Prerequisites (course unit)
Introduction to Programming
Assessment criteria, satisfactory (1-2) (course unit)
The student can thoroughly use the syntax and structures of the programming language taught. They understand the basic concepts of modules, objects, and functions, and can implement simple asynchronous operations. The student demonstrates their ability in basic code quality assurance and project management.
Assessment criteria, good (3-4) (course unit)
The student masters the advanced features of the programming language taught and has a deeper understanding of the principles of asynchronous programming. They can proficiently apply the principles of object-oriented programming and modular programming, ensuring efficient code reuse and maintainability. The student demonstrates the ability to apply code quality assurance methods in complex environments and manages projects effectively in demanding situations.
Assessment criteria, excellent (5) (course unit)
The student demonstrates a profound understanding of the concepts and principles underlying the programming language being taught. This understanding enables the student to solve complex problems effortlessly. They adeptly apply various programming paradigms and techniques and master code quality assurance and project management at the highest level. A deep understanding of asynchronous programming and modular design empowers the student to implement and optimize complex applications.
Assessment scale
0-5
Enrolment period
09.06.2025 - 07.09.2025
Timing
01.08.2025 - 31.12.2025
Credits
5 op
Mode of delivery
Contact teaching
Unit
Business Information Systems
Campus
TAMK Main Campus
Teaching languages
- Finnish
Degree programmes
- Degree Programme in Business Information Systems
Teachers
- Jussi Pohjolainen
Person in charge
Jussi Pohjolainen
Groups
-
24TIKOOT2
Objectives (course unit)
The aim of the course is to equip students with a profound understanding of a front-end programming language, providing a solid foundation for effective programming skills and the development of modern web applications.
Upon completing the course, the student will be able to:
• Create and maintain project structures, understanding the significance of project management in software development.
• Master the principles of code quality assurance, being able to implement and utilize tools for identifying code errors and adhering to style guidelines.
• Understand the basics of the language, including syntax, variables, data types, and basic structures, reinforcing the foundation for quality code writing.
• Develop skills in utilizing objects and functions, effectively encapsulating data structures and functionalities.
• Understand and apply asynchronous programming, mastering event-driven programming paradigms and the management of asynchronous operations.
• Deepen understanding of object-oriented programming principles, including concepts of objects, classes, and inheritance, applying them in practical programming tasks.
• Handle modules, promoting code modularization and reusability, enhancing software maintainability and scalability.
• Analyze and apply concepts of inheritance and prototype chain, forming a strong foundation for understanding relationships between objects and inheritance of properties in software development.
Content (course unit)
The course content focuses on general principles and practices of software development, which include:
• Project management and maintenance
• Code quality checking and adherence to standards
• Key structures and paradigms of the programming language
• Code modularization, reusability, and maintainability
• Fundamentals and practices of asynchronous programming
• Key concepts of object-oriented programming and design principles
Prerequisites (course unit)
Introduction to Programming
Assessment criteria, satisfactory (1-2) (course unit)
The student can thoroughly use the syntax and structures of the programming language taught. They understand the basic concepts of modules, objects, and functions, and can implement simple asynchronous operations. The student demonstrates their ability in basic code quality assurance and project management.
Assessment criteria, good (3-4) (course unit)
The student masters the advanced features of the programming language taught and has a deeper understanding of the principles of asynchronous programming. They can proficiently apply the principles of object-oriented programming and modular programming, ensuring efficient code reuse and maintainability. The student demonstrates the ability to apply code quality assurance methods in complex environments and manages projects effectively in demanding situations.
Assessment criteria, excellent (5) (course unit)
The student demonstrates a profound understanding of the concepts and principles underlying the programming language being taught. This understanding enables the student to solve complex problems effortlessly. They adeptly apply various programming paradigms and techniques and master code quality assurance and project management at the highest level. A deep understanding of asynchronous programming and modular design empowers the student to implement and optimize complex applications.
Assessment scale
0-5
Enrolment period
09.06.2025 - 14.09.2025
Timing
01.08.2025 - 31.12.2025
Credits
5 op
Virtual portion
3 op
RDI portion
3 op
Mode of delivery
40 % Contact teaching, 60 % Online learning
Unit
Business Information Systems
Campus
TAMK Main Campus
Teaching languages
- English
Degree programmes
- Degree Programme in Business Information Systems
- Bachelor's Degree Programme in Media and Arts
Teachers
- Pasi Pekkanen
- Gareth Noyce
Person in charge
Pasi Pekkanen
Groups
-
24MEDIAARTDegree Programme in Media and Arts
-
24TIKOGAME
Objectives (course unit)
This course provides students with the essential knowledge to basics of game business and production. It’s a comprehensive introduction to the fundamentals of game business and production.
This course introduces the fundamentals of of Game Business and Game Production. Upon successful completion, students will
• perform the basic steps and tasks of a game production.
• identify different kind of roles in a game development and production team
• know how to start up business and find out funding
• identify the basics of the revenue models in game industry
• identify the publishing process.
Content (course unit)
Game Business:
• Overview of the game industry, business models and monetization strategies in gaming.
• Marketing and promotion of games and understanding player demographics and market trends.
Game Production:
• Game development lifecycle and project management and collaboration within game development teams.
• Basics of quality assurance and testing in game production.
Assessment criteria, satisfactory (1-2) (course unit)
The student
• recognize production management framework
• describe the basics of project management in game production
• identify different roles in a game development and production team
Assessment criteria, good (3-4) (course unit)
The student
• recognize production management framework
• identify the basics of the revenue models in game industry
• knows how to start up business and find out funding
Assessment criteria, excellent (5) (course unit)
The student
• knows the publishing process
• knows the basics of the game metrics
Assessment scale
0-5
Enrolment period
09.06.2025 - 14.09.2025
Timing
01.08.2025 - 31.12.2025
Credits
5 op
Mode of delivery
Contact teaching
Unit
Business Information Systems
Campus
TAMK Main Campus
Teaching languages
- English
Degree programmes
- Degree Programme in Business Information Systems
- Bachelor's Degree Programme in Media and Arts
Teachers
- Pasi Pekkanen
- Gareth Noyce
Person in charge
Pasi Pekkanen
Groups
-
24MEDIAARTDegree Programme in Media and Arts
-
24TIKOGAME
Objectives (course unit)
This course provides students with the essential knowledge and practical skills to design and present their own small-scale game. It’s a comprehensive introduction to the fundamentals of game design.
This course serves as an introduction to the fundamental concepts of Game Design. Upon successful completion of this course, students will have gained the knowledge and skills to:
Develop and Present Unique Game Concepts:
• conceptualize
• develop
• present unique game ideas
• demonstrating creativity and originality in game design.
• Gain understanding of various game mechanics and their applications, showcasing the ability to design engaging and balanced gameplay
Explore Game Monetization Strategies:
• Explore and understand different monetization strategies, illustrating knowledge of how to sustainably publish and profit from games.
Analyze and Critique Game Design:
• Develop the ability to critically analyze and provide constructive feedback on game designs, fostering a deeper understanding of what makes games engaging.
Content (course unit)
Basics of Game Design:
• Introduction to game design and its history
• Core principles and player psychology
Different Game Mechanics:
• Gameplay elements like exploration
• Combat, and progression systems
• Social mechanics and randomness in games.
Game Concept Presentation:
Ideation and documentation of game ideas, prototyping and effective pitching skills.
Monetization with Game Design:
• Free-to-Play and premium models,
• Subscription-based services
• Data-driven design.
Assessment criteria, satisfactory (1-2) (course unit)
The student
• can design a simple board game with one unique mechanic
• can identify a basic game mechanics
Assessment criteria, good (3-4) (course unit)
The student
• is able to identify and discuss a range of game mechanics in PC/Console games
Assessment criteria, excellent (5) (course unit)
The student
• can pitch a game concept
• can take existing game and discuss changes to design for monetisation and publishing
Assessment scale
0-5
Enrolment period
09.06.2025 - 07.09.2025
Timing
01.09.2025 - 31.12.2025
Credits
5 op
Mode of delivery
Contact teaching
Unit
Business Information Systems
Campus
TAMK Main Campus
Teaching languages
- Finnish
Degree programmes
- Degree Programme in Business Information Systems
Teachers
- Toni Pippola
- Gareth Noyce
Groups
-
23TIKOGAME
-
22TIKOGAME
Assessment scale
0-5
Enrolment period
09.06.2025 - 14.09.2025
Timing
01.08.2025 - 31.12.2025
Credits
10 op
Virtual portion
5 op
RDI portion
10 op
Mode of delivery
50 % Contact teaching, 50 % Online learning
Unit
Business Information Systems
Campus
TAMK Main Campus
Teaching languages
- English
Degree programmes
- Degree Programme in Business Information Systems
- Bachelor's Degree Programme in Media and Arts
Teachers
- Antti Perälä
- Toni Pippola
- Pasi Pekkanen
- Gareth Noyce
- Sami Kojo
Person in charge
Pasi Pekkanen
Groups
-
24MEDIAARTDegree Programme in Media and Arts
-
24TIKOGAME
Objectives (course unit)
This course provides students with the essential knowledge and practical skills to conceptualize, develop, and publish their own small-scale game. It’s a comprehensive introduction to the fundamentals of game production.
This course serves as an introduction to the project work in the game industry. Upon successful completion of this course, students will have gained the knowledge and skills to:
Game Development:
• Comprehend the game development lifecycle from concept to release.
• Project Management:
Develop skills in planning:
• Team collaboration, and time management.
• Work in a game production team
Create Polished Game Project:
• Collaborate on a functional game project applying learned skills.
• Design and implement a game with one or more levels with at least one core mechanic and basic AI for the game, simple UI for front-end, in-game events and end-game scenarios.
Receive Constructive Feedback:
• Develop the ability to receive and incorporate feedback for improvement.
Content (course unit)
Introduction to Game Development:
• Overview of the game development lifecycle.
• Understanding the role of game developers in the industry.
Project Planning and Management:
• Skills in project planning, task allocation, and time management.
• Effective communication and collaboration within game development teams.
• Feedback and Improvement
• Teamwork and Leadership
• Pitching and Presentations
Assessment criteria, satisfactory (1-2) (course unit)
The student:
• Is able to design and implement character that can be controlled via player interactions
• Is able to apply a range of transforms to input data to control player interactions within a 2D environment
• Create characters and environments for games
Assessment criteria, good (3-4) (course unit)
The student:
• Is able to design and implement a range of AI for NPC characters and player threats within this 2D world
• Is able to design and implement 2D character with animations for a game
• Work within a team to control scope and complete a 2D game project within the time allotted
Assessment criteria, excellent (5) (course unit)
The student:
• Is able to apply learned skills for building a final package for deployment to PC
• Knows learned skills for releasing a 2D game
Assessment scale
0-5
Enrolment period
09.06.2025 - 07.09.2025
Timing
01.08.2025 - 31.12.2025
Credits
12 op
Mode of delivery
Contact teaching
Unit
Business Information Systems
Campus
TAMK Main Campus
Teaching languages
- English
Degree programmes
- Degree Programme in Business Information Systems
Teachers
- Toni Pippola
- Pasi Pekkanen
- Sami Kojo
- Gareth Noyce
Person in charge
Pasi Pekkanen
Groups
-
23TIKOGAME
Objectives (course unit)
Student is able to work as a member of a game production team to control scope and complete a game project within the time allotted. Student is able to develop his toolset and skills towards a game industry professional.
Content (course unit)
Game project,
teamwork,
game release,
scope.
Assessment criteria, satisfactory (1-2) (course unit)
The student is able to identify what kind of toolset and skills is needed in game industry.
The student can describe key concepts of games.
Assessment criteria, good (3-4) (course unit)
The student is able to apply identify what kind of toolset and skills he needs become a game industry professional.
The student can demonstrate a clear understanding of how to create and populate an interesting game world for the player to explore with at least one working game mechanic.
Assessment criteria, excellent (5) (course unit)
The student is able to apply develop his toolset and skills to become as a professional game developer.
The student has skills to complete a 3D game project within the time allotted.
The student is able to work as a member of a game production team to control scope and complete a game project within the time allotted.
Assessment scale
0-5
Enrolment period
09.06.2025 - 14.09.2025
Timing
01.08.2025 - 31.12.2025
Credits
5 op
Virtual portion
4 op
Mode of delivery
20 % Contact teaching, 80 % Online learning
Unit
Business Information Systems
Campus
TAMK Main Campus
Teaching languages
- English
Degree programmes
- Degree Programme in Business Information Systems
- Bachelor's Degree Programme in Media and Arts
Teachers
- Toni Pippola
- Antti Perälä
- Media-and-Arts Virtuaalihenkilö
Groups
-
24MEDIAARTDegree Programme in Media and Arts
-
24TIKOGAME
Objectives (course unit)
This course provides students with the essential introduction to the necessary skills to design, create, and implement art for video games It’s a comprehensive introduction to the fundamentals of game art.
Upon completing this course, students will be able to:
• Design and Implement Art for Game Objects: Create art for game objects to be used in a game engine. Implementing art and animations for objects.
• Create Interactive Game Graphics: Learn the basics of graphic design as it applies to games, including character design, environment creation, and animation.
• Design and Implement Visual Effects for Games: Create visual effects to be used in a game engine.
• Optimise art for games: Understand the importance and techniques of optimizing art for games, ensuring that game environments, characters, and assets are designed to maximize efficiency and performance.
• Design and Develop a Small-Scale Game:
Utilize a game engine to design and develop a small-scale game, demonstrating an understanding of the game development process.
Content (course unit)
Introduction to Game Art:
• Overview of game development and the role of a game artist.
Game Engines:
• Introduction to game engines, their components, and how they facilitate game development.
Game Art for game Objects:
• Understanding art for game objects, implementing art and animations.
Interactive game art:
• Introduction to graphic design for games, including character design, environment creation, and animation.
Optimisation:
• Introduction to optimising art for game engines including file formats and techniques of optimizing art for games.
Visual Effects for Games:
• Introduction to Visual Effects design for games and how to design and implement them for games.
Level design:
• Understanding of level design and building in game engines.
Game Building and Release:
• Steps to compile, build, and release a game on an online platform.
Assessment criteria, satisfactory (1-2) (course unit)
The student:
• Design Basic Game Art Components
• Utilize Basic Art Creation Tools and export art to be used in Game Engines
• Understand the Role of Art in Game Development
Assessment criteria, good (3-4) (course unit)
The student:
• Identify Aesthetic and Technical Problems in Game Art
• Apply Design Principles to Solve Art-Related Issues
• Design and Implement Detailed Game Art Components
• Understand and Apply Intermediate Artistic Techniques.
Assessment criteria, excellent (5) (course unit)
The student:
• Is able to apply Comprehensive Game Art Development Skills
• Implement Advanced Art Optimization Techniques
• Create Cohesive and Immersive Game Worlds
• Apply Professional Standards in Art Production
Assessment scale
0-5
Enrolment period
09.06.2025 - 14.09.2025
Timing
01.08.2025 - 31.12.2025
Credits
5 op
Mode of delivery
Contact teaching
Unit
Business Information Systems
Campus
TAMK Main Campus
Teaching languages
- English
Degree programmes
- Degree Programme in Business Information Systems
Teachers
- Sami Kojo
Person in charge
Sami Kojo
Groups
-
24TIKOGAME
Objectives (course unit)
This course provides students with the essential knowledge and practical skills to conceptualize, develop, and publish their own small-scale game. It’s a comprehensive introduction to the fundamentals of game programming.
This course serves as an introduction to the fundamentals of game programming. Upon successful completion of this course, students will have gained the knowledge and skills to:
• Design and Develop a Small-Scale Game:
Utilize a game engine to design and develop a small-scale game, demonstrating an understanding of the game development process.
• Implement Game Object Functionality:
Create and modify game objects by implementing new functionalities, showcasing their ability to manipulate game elements.
• Incorporate Physics Simulations:
Apply physics simulations in a game environment, illustrating a grasp of how real-world physics can enhance gameplay.
• Apply and Control Audio Effects:
Integrate and control audio effects to enrich the gaming experience, demonstrating an understanding of the role of sound in games.
• Utilize Version Control in Team Settings:
Effectively use version control tools in a team-based project, highlighting their ability to collaborate and manage code in a shared environment.
• Build and Release a Game:
Compile and release a game on an online platform, showing their ability to prepare a game for public distribution.
Content (course unit)
• Introduction to Game Programming: Overview of game development and the role of a game programmer.
• Game Engines: Introduction to game engines, their components, and how they facilitate game development.
• Game Objects and Functionality: Understanding game objects, their properties, and how to implement new functionalities.
• Physics in Games: Introduction to physics simulations in games and how to incorporate them to enhance gameplay.
• Audio in Games: Understanding the role of audio in games, and how to apply and control audio effects.
• Version Control: Introduction to version control systems, their importance in team projects, and how to use them effectively.
• Game Building and Release: Steps to compile, build, and release a game on an online platform.
Assessment criteria, satisfactory (1-2) (course unit)
The student
• is able to configure and read user input from an input device and control a character based on the input
• is able to implement gameplay features together with a game artist
• knows how to use version control software in a game team
Assessment criteria, good (3-4) (course unit)
The student
• is able to implement a small-scale game together with a game artist
• can utilize advanced features of version control software
• can create advanced character behaviours
Assessment criteria, excellent (5) (course unit)
The student
• can apply learnt skills in a real world game projects
• knows how to implement complicated systems
• knows how to create a build and publish a finished game product for customers on a online platform
Assessment scale
0-5
Enrolment period
09.06.2025 - 07.09.2025
Timing
01.08.2025 - 31.12.2025
Credits
5 op
Mode of delivery
Contact teaching
Unit
Business Information Systems
Campus
TAMK Main Campus
Teaching languages
- Finnish
Degree programmes
- Degree Programme in Business Information Systems
Teachers
- Outi Tuisku
- Toni Männistö
- Sami Kojo
Person in charge
Toni Männistö
Groups
-
25TIKO1
Objectives (course unit)
The aim is to provide basic skills for self-development, teamwork, and enhancing team performance. Additionally, the aim is to introduce various competence areas within the ICT industry.
Upon completion of the study module, the student is able to:
• understand the fundamental principles of teamwork and be able to operate accordingly
• recognize themselves as team members
• be capable of reflecting and developing themselves as team members
• develop important skills for team members such as self-direction, problem-solving skills, communication skills, stress management, and self-awareness
• distinguish between different competence areas within the ICT field
Content (course unit)
• Purpose of teamwork
• Steps in team development
• Self-awareness as a team member
• Practice of teamwork
• Interaction within the team
• Team roles
• Self-development as a team member
• Planning for self-direction and time management
• Stress management skills and their application
• ICT as a field
• Professional requirements and skills in the ICT field
Assessment criteria, satisfactory (1-2) (course unit)
The student is able to
• describe their own actions within a team.
• describe working in a team.
• explain how they could develop as a team member.
• describe the ICT industry.
Assessment criteria, good (3-4) (course unit)
The student is able to
• analyze their own actions as a team member.
• analyze the team and its members actions.
• develop themselves as a team player.
• describe the professional requirements and skill needs in the ICT industry.
Assessment criteria, excellent (5) (course unit)
The student is able to:
• analyze comprehensively their own actions as a team member by comparing experiences, for example, with their previous experiences in group-/teamwork.
• analyze the team and its members actions based on literature related to team skills and their own experiences in teamwork.
• develop themselves extensively in various skills important for team members.
• develop themselves as ICT professionals and experts.
Assessment scale
0-5
Enrolment period
09.06.2025 - 07.09.2025
Timing
01.08.2025 - 31.12.2025
Credits
5 op
Mode of delivery
Contact teaching
Unit
Business Information Systems
Campus
TAMK Main Campus
Teaching languages
- Finnish
Degree programmes
- Degree Programme in Business Information Systems
Teachers
- Outi Tuisku
- Toni Männistö
- Sami Kojo
Person in charge
Sami Kojo
Groups
-
25TIKO2
Objectives (course unit)
The aim is to provide basic skills for self-development, teamwork, and enhancing team performance. Additionally, the aim is to introduce various competence areas within the ICT industry.
Upon completion of the study module, the student is able to:
• understand the fundamental principles of teamwork and be able to operate accordingly
• recognize themselves as team members
• be capable of reflecting and developing themselves as team members
• develop important skills for team members such as self-direction, problem-solving skills, communication skills, stress management, and self-awareness
• distinguish between different competence areas within the ICT field
Content (course unit)
• Purpose of teamwork
• Steps in team development
• Self-awareness as a team member
• Practice of teamwork
• Interaction within the team
• Team roles
• Self-development as a team member
• Planning for self-direction and time management
• Stress management skills and their application
• ICT as a field
• Professional requirements and skills in the ICT field
Assessment criteria, satisfactory (1-2) (course unit)
The student is able to
• describe their own actions within a team.
• describe working in a team.
• explain how they could develop as a team member.
• describe the ICT industry.
Assessment criteria, good (3-4) (course unit)
The student is able to
• analyze their own actions as a team member.
• analyze the team and its members actions.
• develop themselves as a team player.
• describe the professional requirements and skill needs in the ICT industry.
Assessment criteria, excellent (5) (course unit)
The student is able to:
• analyze comprehensively their own actions as a team member by comparing experiences, for example, with their previous experiences in group-/teamwork.
• analyze the team and its members actions based on literature related to team skills and their own experiences in teamwork.
• develop themselves extensively in various skills important for team members.
• develop themselves as ICT professionals and experts.
Assessment scale
0-5
Enrolment period
09.06.2025 - 07.09.2025
Timing
01.08.2025 - 31.12.2025
Credits
6 op
Mode of delivery
Contact teaching
Unit
Business Information Systems
Campus
TAMK Main Campus
Teaching languages
- Finnish
Degree programmes
- Degree Programme in Business Information Systems
Teachers
- Ville Haapakangas
Groups
-
25TIKO1
Objectives (course unit)
The aim of the study module is to provide a practical basic understanding of the importance of computer networks and cybersecurity in the field of information technology.
After completing the study module, the student:
• understands the basics of computer network operation
• is capable of implementing a small local area network and its required settings
• knows how to use testing commands related to computer networks
• is familiar with the fundamental concepts of cybersecurity
• knows how to ensure the security of their own devices
• identifies risks posed by the cyber world
• can assess cyber threats
Content (course unit)
• Fundamentals of Computer Networks
• Endpoint Security
• Management of Cyber Threats
Assessment criteria, satisfactory (1-2) (course unit)
The student is familiar with the basic concepts of computer networks and cybersecurity and is able to use them.
Assessment criteria, good (3-4) (course unit)
The student is able to perform installations and testing related to computer networks and cybersecurity.
Assessment criteria, excellent (5) (course unit)
The student is able to identify faults in computer network connections and determine cybersecurity threats targeting their own endpoint device, as well as conduct related investigations.
Assessment scale
0-5
Enrolment period
09.06.2025 - 07.09.2025
Timing
01.08.2025 - 31.12.2025
Credits
6 op
Mode of delivery
Contact teaching
Unit
Business Information Systems
Campus
TAMK Main Campus
Teaching languages
- Finnish
Degree programmes
- Degree Programme in Business Information Systems
Teachers
- Ville Haapakangas
Person in charge
Ville Haapakangas
Groups
-
25TIKO2
Objectives (course unit)
The aim of the study module is to provide a practical basic understanding of the importance of computer networks and cybersecurity in the field of information technology.
After completing the study module, the student:
• understands the basics of computer network operation
• is capable of implementing a small local area network and its required settings
• knows how to use testing commands related to computer networks
• is familiar with the fundamental concepts of cybersecurity
• knows how to ensure the security of their own devices
• identifies risks posed by the cyber world
• can assess cyber threats
Content (course unit)
• Fundamentals of Computer Networks
• Endpoint Security
• Management of Cyber Threats
Assessment criteria, satisfactory (1-2) (course unit)
The student is familiar with the basic concepts of computer networks and cybersecurity and is able to use them.
Assessment criteria, good (3-4) (course unit)
The student is able to perform installations and testing related to computer networks and cybersecurity.
Assessment criteria, excellent (5) (course unit)
The student is able to identify faults in computer network connections and determine cybersecurity threats targeting their own endpoint device, as well as conduct related investigations.
Assessment scale
0-5
Enrolment period
09.06.2025 - 07.09.2025
Timing
01.08.2025 - 31.12.2025
Credits
5 op
Mode of delivery
Contact teaching
Unit
Business Information Systems
Campus
TAMK Main Campus
Teaching languages
- Finnish
Degree programmes
- Degree Programme in Business Information Systems
Teachers
- Jussi Pohjolainen
Person in charge
Jussi Pohjolainen
Groups
-
25TIKO1
Objectives (course unit)
After completing the course, the student will have acquired basic programming skills. The student will be proficient in constructing basic applications and will comprehend several crucial principles associated with application development.
Upon completion of the course the student is able to:
• compile and run a programs,
• write programs to solve problems,
• implement basic applications.
Content (course unit)
• Programming tools installation
• Variables, data types, data structures etc.
• Constructs, control structures, loops etc.
• Methods
• Fundamentals of objects
Assessment criteria, satisfactory (1-2) (course unit)
The student
• will understand the code of various applications,
• can compile and run applications, and create applications using control structures, variables, and arrays.
Assessment criteria, good (3-4) (course unit)
The student
• is capable of implementing an application that utilizes complex data structures (such as two-dimensional arrays) and whose functionality is divided into parts (methods).
• is able to apply good programming practices.
Assessment criteria, excellent (5) (course unit)
The student
• is able to use advanced data structures,
• can use the features of object-oriented programming in applications,
• is able to use maintainability and other supporting programming practices (e.g. Green Coding).
Assessment scale
0-5
Enrolment period
09.06.2025 - 07.09.2025
Timing
01.08.2025 - 31.12.2025
Credits
5 op
Mode of delivery
Contact teaching
Unit
Business Information Systems
Campus
TAMK Main Campus
Teaching languages
- Finnish
Degree programmes
- Degree Programme in Business Information Systems
Teachers
- Jussi Pohjolainen
Person in charge
Jussi Pohjolainen
Groups
-
25TIKO2
Objectives (course unit)
After completing the course, the student will have acquired basic programming skills. The student will be proficient in constructing basic applications and will comprehend several crucial principles associated with application development.
Upon completion of the course the student is able to:
• compile and run a programs,
• write programs to solve problems,
• implement basic applications.
Content (course unit)
• Programming tools installation
• Variables, data types, data structures etc.
• Constructs, control structures, loops etc.
• Methods
• Fundamentals of objects
Assessment criteria, satisfactory (1-2) (course unit)
The student
• will understand the code of various applications,
• can compile and run applications, and create applications using control structures, variables, and arrays.
Assessment criteria, good (3-4) (course unit)
The student
• is capable of implementing an application that utilizes complex data structures (such as two-dimensional arrays) and whose functionality is divided into parts (methods).
• is able to apply good programming practices.
Assessment criteria, excellent (5) (course unit)
The student
• is able to use advanced data structures,
• can use the features of object-oriented programming in applications,
• is able to use maintainability and other supporting programming practices (e.g. Green Coding).
Assessment scale
0-5
Enrolment period
09.06.2025 - 07.09.2025
Timing
01.08.2025 - 31.12.2025
Credits
3 op
Mode of delivery
Contact teaching
Unit
Business Information Systems
Campus
TAMK Main Campus
Teaching languages
- English
Degree programmes
- Degree Programme in Business Information Systems
Teachers
- Pasi Pekkanen
Person in charge
Pasi Pekkanen
Groups
-
23TIKOGAME
Objectives (course unit)
The student have a good grasp of the concepts, processes, and phases that are central to managing a game project, and are able to implement them in practice. The student knows how to work effectively in the roles of a specialist member and a project manager in a project management group. The student have the skills to take part in the analysis and development of project management practices and culture in any organisation. The students is a aware of and able to identify the potential of project work in the context of implementing changes within a project. The student can identify the importance and role of their projects in the development and implementation of strategies in the organisation.
Content (course unit)
Life span of project management.
Concepts of project management.
Change management and designing and steering of projects.
Models for implementing projects successfully (traditional, agile, hybrid).
Knowing and leading the project organisation.
Developing project culture in an organisation.
Assessment criteria, satisfactory (1-2) (course unit)
The student is able to act as a member of a project group of a project.
The student knows the importance of stakeholder collaboration as part of project management.
The students performs its role in the development of the organization's project activities and culture.
The student identify the potential of project activities to implement changes.
The student knows the importance of the project in implementing and reforming the organization's strategy.
Assessment criteria, good (3-4) (course unit)
The student is able to act responsibly in the project being implemented as an expert member of the project team.
The student knows the importance of stakeholder collaboration and is able to utilize it as part of a project.
The student actively participates in its role in the development of the organization's project activities and culture.
The student make use of the potential of project activities to implement changes.
The student knows and is able to describe the importance of their own project in implementing and reorganizing the organisation's strategy.
Assessment criteria, excellent (5) (course unit)
The student is able to act responsibly as an expert member of the project team, developing the entire organization and its project culture more widely.
The student is able to develop stakeholder cooperation as part of project management and operations.
The student is actively involved in developing the organization's project activities and culture, taking into account the needs and needs of the community and the industry.
The student make strategic use of project opportunities in implementing changes or reforms.
The student is able to analyze and justify the importance of the project in the implementation and renewal of the organisation's strategy.
Assessment scale
0-5
Enrolment period
09.06.2025 - 07.09.2025
Timing
01.08.2025 - 31.12.2025
Credits
10 op
Mode of delivery
Contact teaching
Unit
Business Information Systems
Campus
TAMK Main Campus
Teaching languages
- Finnish
Degree programmes
- Degree Programme in Business Information Systems
Teachers
- Anne-Mari Stenbacka
- Jere Käpyaho
Person in charge
Anne-Mari Stenbacka
Groups
-
23TIKOOT1
Objectives (course unit)
After the course the student has a good grasp of the concepts, processes, and phases that are central to managing a project, and are able to implement them in practice. The student knows how to work effectively in the roles of a specialist member and a project manager in a project management group. He/she has the skills to take part in the analysis and development of project management practices and culture in any organisation and is aware of and able to identify the potential of project work in the context of implementing changes within a project. The student can identify the importance and role of their projects in the development and implementation of strategies in the organisation.
Content (course unit)
Life span of project management,
concepts of project management,
change management and designing and steering of projects,
models for implementing projects successfully (traditional, agile, hybrid),
knowing and leading the project organisation,
developing project culture in an organisation.
Assessment criteria, satisfactory (1-2) (course unit)
The student is able to act as a member of a project group of a project.
The student knows the importance of stakeholder collaboration as part of project management.
The students performs its role in the development of the organization's project activities and culture.
The student identify the potential of project activities to implement changes.
The student knows the importance of the project in implementing and reforming the organization's strategy.
Assessment criteria, good (3-4) (course unit)
The student is able to act responsibly in the project being implemented as an expert member of the project team.
The student knows the importance of stakeholder collaboration and is able to utilize it as part of a project.
The student actively participates in its role in the development of the organization's project activities and culture.
The student make use of the potential of project activities to implement changes.
The student knows and is able to describe the importance of their own project in implementing and reorganizing the organisation's strategy.
Assessment criteria, excellent (5) (course unit)
The student is able to act responsibly as an expert member of the project team, developing the entire organization and its project culture more widely.
The student is able to develop stakeholder cooperation as part of project management and operations.
The student is actively involved in developing the organization's project activities and culture, taking into account the needs and needs of the community and the industry.
The student make strategic use of project opportunities in implementing changes or reforms.
The student is able to analyze and justify the importance of the project in the implementation and renewal of the organisation's strategy.
Assessment scale
0-5
Enrolment period
09.06.2025 - 07.09.2025
Timing
01.08.2025 - 31.12.2025
Credits
10 op
Mode of delivery
Contact teaching
Unit
Business Information Systems
Campus
TAMK Main Campus
Teaching languages
- Finnish
Degree programmes
- Degree Programme in Business Information Systems
Teachers
- Anne-Mari Stenbacka
- Jere Käpyaho
Groups
-
23TIKOOT2
Objectives (course unit)
After the course the student has a good grasp of the concepts, processes, and phases that are central to managing a project, and are able to implement them in practice. The student knows how to work effectively in the roles of a specialist member and a project manager in a project management group. He/she has the skills to take part in the analysis and development of project management practices and culture in any organisation and is aware of and able to identify the potential of project work in the context of implementing changes within a project. The student can identify the importance and role of their projects in the development and implementation of strategies in the organisation.
Content (course unit)
Life span of project management,
concepts of project management,
change management and designing and steering of projects,
models for implementing projects successfully (traditional, agile, hybrid),
knowing and leading the project organisation,
developing project culture in an organisation.
Assessment criteria, satisfactory (1-2) (course unit)
The student is able to act as a member of a project group of a project.
The student knows the importance of stakeholder collaboration as part of project management.
The students performs its role in the development of the organization's project activities and culture.
The student identify the potential of project activities to implement changes.
The student knows the importance of the project in implementing and reforming the organization's strategy.
Assessment criteria, good (3-4) (course unit)
The student is able to act responsibly in the project being implemented as an expert member of the project team.
The student knows the importance of stakeholder collaboration and is able to utilize it as part of a project.
The student actively participates in its role in the development of the organization's project activities and culture.
The student make use of the potential of project activities to implement changes.
The student knows and is able to describe the importance of their own project in implementing and reorganizing the organisation's strategy.
Assessment criteria, excellent (5) (course unit)
The student is able to act responsibly as an expert member of the project team, developing the entire organization and its project culture more widely.
The student is able to develop stakeholder cooperation as part of project management and operations.
The student is actively involved in developing the organization's project activities and culture, taking into account the needs and needs of the community and the industry.
The student make strategic use of project opportunities in implementing changes or reforms.
The student is able to analyze and justify the importance of the project in the implementation and renewal of the organisation's strategy.
Assessment scale
0-5
Enrolment period
09.06.2025 - 14.09.2025
Timing
01.08.2025 - 31.12.2025
Credits
5 op
Virtual portion
3 op
RDI portion
3 op
Mode of delivery
40 % Contact teaching, 60 % Online learning
Unit
Business Information Systems
Campus
TAMK Main Campus
Teaching languages
- English
Degree programmes
- Degree Programme in Business Information Systems
- Bachelor's Degree Programme in Media and Arts
Teachers
- Pasi Pekkanen
- Jan Krebber
Person in charge
Pasi Pekkanen
Groups
-
24MEDIAARTDegree Programme in Media and Arts
-
24TIKOGAME
Objectives (course unit)
This course provides students with the essential knowledge and practical skills to playtesting and usability.
This course serves as an introduction to the fundamentals of playtesting and usability. Upon successful completion of this course, students will have gained the knowledge and skills to:
Understand Playtesting Essentials:
• Comprehend the significance of playtesting in game development.
• Learn to plan and organize playtests for game prototypes and finalized projects.
Implement Iterative Design:
• Apply iterative design principles based on playtest feedback.
• Refine game mechanics, user interfaces, and overall user experience through iterative improvement.
Integrate User Research:
• Understand the role of user research in shaping game design decisions.
• Learn methods for seamlessly integrating user feedback into the design iteration.
Content (course unit)
Playtesting Fundamentals:
• Understanding the importance of playtesting, planning and organizing effective playtests for various stages of game development, collecting meaningful data and employing analysis techniques.
Game Evaluations:
• Learning to conduct heuristic evaluations to identify and address usability issues
• Applying iterative improvements based on heuristic evaluation findings.
User Research Integration:
• Exploring the role of user research in shaping game design decisions.
Assessment criteria, satisfactory (1-2) (course unit)
The student
• perform a usability study and create a checklist for an expert review
• recognize playtesting plan
• recognize test executions and outcome analysis
Assessment criteria, good (3-4) (course unit)
The student
• discuss and defend study outcomes and pitch about the effectiveness of usability studies
• identify and discuss a suitable user research method
Assessment criteria, excellent (5) (course unit)
The student
• understand heuristic game evaluations, iterate and communicate test results
• understand how to integrate user research into game design process
Assessment scale
0-5
Enrolment period
09.06.2025 - 07.09.2025
Timing
01.08.2025 - 31.12.2025
Credits
1 op
Mode of delivery
Contact teaching
Unit
Business Information Systems
Campus
TAMK Main Campus
Teaching languages
- Finnish
Degree programmes
- Degree Programme in Business Information Systems
Teachers
- Katri Kallinen
Person in charge
Reijo Mäkelä
Groups
-
25TIKO1
Objectives (course unit)
The aim of the course is to prepare students to act in various communication situations in working life in Swedish.
After completing the course, the student
• is able to communicate appropriately in Swedish in professional oral communication situations
• masters the key vocabulary of communication and networking
• is able to tell about his/her own professional expertise
• is able to search for and interpret professional information in their field from Swedish-language publications
• is able to evaluate, maintain and develop their own language skills and language learning skills
• achieves the oral and written skills of the second domestic language required by the legislation of the universities of applied sciences, required for work in their own field
Content (course unit)
• authentic professional texts, building technology vocabulary
• duties in the field
• telling about one's own education
• telling about productions in one's own field
• various sector-specific communication situations
Prerequisites (course unit)
Starting level: High school Swedish syllabus or equivalent level European Framework of Reference skill level.
Take the Swedish entry level test and, if necessary, complete the preparatory studies before the course begins.
Assessment criteria, satisfactory (1-2) (course unit)
The student
• is able to communicate simply about his/her own professional expertise (e.g. job interview)
• is able to tell about their own professional field
• handles mainly the most important predictable interaction situations and customer contacts in their field (e.g. interviews and meetings)
• articulates intelligibly
• uses the basic vocabulary of the field in such a way that the essential message is conveyed
• uses simple grammatical basic structures
• reacts most often to what one's interlocutor says
Assessment criteria, good (3-4) (course unit)
(Level B1.2) The student
• is able to communicate clearly in a way appropriate to the situation from his/her own professional expertise (e.g. job interview)
• is able to tell about his own professional field
• handles everyday interaction situations and customer contacts in their own field fairly well (e.g. interviews and meetings)
• articulates mostly well.
• uses the basic vocabulary of the field in such a way that the key message is conveyed
• can express concepts in other words if necessary
• uses basic grammatical structures mostly correctly
• reacts to what the interlocutor says, mainly appropriately
Assessment criteria, excellent (5) (course unit)
(Level B2.2-C1) The student
• is able to communicate fluently in a way appropriate to the situation from his/her own professional expertise (e.g. job interview)
• can tell about their professional field in a versatile and fluent manner
• manages diverse interaction situations and customer contacts (e.g. interviews and meetings) in a natural way by networking in one's own field
• articulates clearly
• uses the basic vocabulary of the field so that the message is conveyed well
• explains in other words and replaces the shortcomings of the vocabulary unobtrusively
• uses basic grammatical structures almost flawlessly
• reacts appropriately to what the interlocutor says
Assessment scale
0-5
Enrolment period
09.06.2025 - 07.09.2025
Timing
01.08.2025 - 31.12.2025
Credits
1 op
Mode of delivery
Contact teaching
Unit
Business Information Systems
Campus
TAMK Main Campus
Teaching languages
- Finnish
Degree programmes
- Degree Programme in Business Information Systems
Teachers
- Reijo Mäkelä
Person in charge
Reijo Mäkelä
Groups
-
25TIKO2
Objectives (course unit)
The aim of the course is to prepare students to act in various communication situations in working life in Swedish.
After completing the course, the student
• is able to communicate appropriately in Swedish in professional oral communication situations
• masters the key vocabulary of communication and networking
• is able to tell about his/her own professional expertise
• is able to search for and interpret professional information in their field from Swedish-language publications
• is able to evaluate, maintain and develop their own language skills and language learning skills
• achieves the oral and written skills of the second domestic language required by the legislation of the universities of applied sciences, required for work in their own field
Content (course unit)
• authentic professional texts, building technology vocabulary
• duties in the field
• telling about one's own education
• telling about productions in one's own field
• various sector-specific communication situations
Prerequisites (course unit)
Starting level: High school Swedish syllabus or equivalent level European Framework of Reference skill level.
Take the Swedish entry level test and, if necessary, complete the preparatory studies before the course begins.
Assessment criteria, satisfactory (1-2) (course unit)
The student
• is able to communicate simply about his/her own professional expertise (e.g. job interview)
• is able to tell about their own professional field
• handles mainly the most important predictable interaction situations and customer contacts in their field (e.g. interviews and meetings)
• articulates intelligibly
• uses the basic vocabulary of the field in such a way that the essential message is conveyed
• uses simple grammatical basic structures
• reacts most often to what one's interlocutor says
Assessment criteria, good (3-4) (course unit)
(Level B1.2) The student
• is able to communicate clearly in a way appropriate to the situation from his/her own professional expertise (e.g. job interview)
• is able to tell about his own professional field
• handles everyday interaction situations and customer contacts in their own field fairly well (e.g. interviews and meetings)
• articulates mostly well.
• uses the basic vocabulary of the field in such a way that the key message is conveyed
• can express concepts in other words if necessary
• uses basic grammatical structures mostly correctly
• reacts to what the interlocutor says, mainly appropriately
Assessment criteria, excellent (5) (course unit)
(Level B2.2-C1) The student
• is able to communicate fluently in a way appropriate to the situation from his/her own professional expertise (e.g. job interview)
• can tell about their professional field in a versatile and fluent manner
• manages diverse interaction situations and customer contacts (e.g. interviews and meetings) in a natural way by networking in one's own field
• articulates clearly
• uses the basic vocabulary of the field so that the message is conveyed well
• explains in other words and replaces the shortcomings of the vocabulary unobtrusively
• uses basic grammatical structures almost flawlessly
• reacts appropriately to what the interlocutor says
Assessment scale
0-5
Enrolment period
09.06.2025 - 07.09.2025
Timing
01.08.2025 - 31.12.2025
Credits
2 op
Mode of delivery
Contact teaching
Unit
Business Information Systems
Campus
TAMK Main Campus
Teaching languages
- Finnish
Degree programmes
- Degree Programme in Business Information Systems
Teachers
- Katri Kallinen
Person in charge
Reijo Mäkelä
Groups
-
25TIKO1
Objectives (course unit)
The good written and oral basic knowledge of the Swedish language is the biggest trump card in working life today in an increasingly close Nordic culture of cooperation. Students will have an excellent opportunity to be well prepared to work on well-paid Nordic projects and to further develop their own expertise smoothly throughout Scandinavia.
The aim of the course is to prepare students to act in various communication situations in working life in Swedish.
After completing the course, the student
• is able to communicate appropriately in Swedish in professional written communication situations
• masters the key vocabulary of online communication and networking
• is able to tell about his/her own professional expertise
• is able to search for and interpret professional information in their field from Swedish-language publications
• is able to evaluate, maintain and develop their own language skills and language learning skills
• achieves the oral and written skills of the second domestic language required by the legislation of the universities of applied sciences, required for work in their own field
Content (course unit)
• authentic professional texts, building technology vocabulary
• duties in the field
• telling about one's own education
• telling about productions in one's own field
• various sector-specific communication situations
Prerequisites (course unit)
Starting level: High school Swedish syllabus or equivalent level European Framework of Reference skill level.
Take the Swedish entry level test and, if necessary, complete the preparatory studies before the course begins.
Assessment criteria, satisfactory (1-2) (course unit)
(Level B1.1) Student
• is able to communicate simply about his/her own professional skills (e.g. job application)
• is able to tell about his own professional field in a concise manner
• handles mainly the most important predictable interaction situations and customer contacts in their own field in a comprehensible manner
• writes somewhat intelligibly
• uses the basic vocabulary of the field in such a way that the essential message is conveyed
• uses simple grammatical basic structures
• finds the information they are looking for in texts that deal with familiar topics
Assessment criteria, good (3-4) (course unit)
(Level B1.2) Student
• is able to communicate clearly in a way appropriate to the situation from his/her own professional expertise (e.g. job application)
• can tell about his own professional field quite well
• handles everyday interaction situations and customer contacts in their own field fairly well
• mostly writes well.
• uses the basic vocabulary of the field in such a way that the key message is conveyed
• uses basic grammatical structures mostly correctly
• understands the main points and most details of the professional text they read
Assessment criteria, excellent (5) (course unit)
(Skill level B2.2-C1) Student
• is able to communicate fluently in a way appropriate to the situation from his/her own professional expertise (e.g. job application)
• can tell about their own professional field in a versatile and fluent manner
• handles diverse interaction situations and customer contacts in their own field in a natural way
• writes fluently
• uses the basic vocabulary of their field so that the message is clearly conveyed
• uses basic grammatical structures almost flawlessly
• understands both the main points and the details of the professional text and is able to apply what they read
Assessment scale
0-5
Enrolment period
09.06.2025 - 07.09.2025
Timing
01.08.2025 - 31.12.2025
Credits
2 op
Mode of delivery
Contact teaching
Unit
Business Information Systems
Campus
TAMK Main Campus
Teaching languages
- Finnish
Degree programmes
- Degree Programme in Business Information Systems
Teachers
- Reijo Mäkelä
Person in charge
Reijo Mäkelä
Groups
-
25TIKO2
Objectives (course unit)
The good written and oral basic knowledge of the Swedish language is the biggest trump card in working life today in an increasingly close Nordic culture of cooperation. Students will have an excellent opportunity to be well prepared to work on well-paid Nordic projects and to further develop their own expertise smoothly throughout Scandinavia.
The aim of the course is to prepare students to act in various communication situations in working life in Swedish.
After completing the course, the student
• is able to communicate appropriately in Swedish in professional written communication situations
• masters the key vocabulary of online communication and networking
• is able to tell about his/her own professional expertise
• is able to search for and interpret professional information in their field from Swedish-language publications
• is able to evaluate, maintain and develop their own language skills and language learning skills
• achieves the oral and written skills of the second domestic language required by the legislation of the universities of applied sciences, required for work in their own field
Content (course unit)
• authentic professional texts, building technology vocabulary
• duties in the field
• telling about one's own education
• telling about productions in one's own field
• various sector-specific communication situations
Prerequisites (course unit)
Starting level: High school Swedish syllabus or equivalent level European Framework of Reference skill level.
Take the Swedish entry level test and, if necessary, complete the preparatory studies before the course begins.
Assessment criteria, satisfactory (1-2) (course unit)
(Level B1.1) Student
• is able to communicate simply about his/her own professional skills (e.g. job application)
• is able to tell about his own professional field in a concise manner
• handles mainly the most important predictable interaction situations and customer contacts in their own field in a comprehensible manner
• writes somewhat intelligibly
• uses the basic vocabulary of the field in such a way that the essential message is conveyed
• uses simple grammatical basic structures
• finds the information they are looking for in texts that deal with familiar topics
Assessment criteria, good (3-4) (course unit)
(Level B1.2) Student
• is able to communicate clearly in a way appropriate to the situation from his/her own professional expertise (e.g. job application)
• can tell about his own professional field quite well
• handles everyday interaction situations and customer contacts in their own field fairly well
• mostly writes well.
• uses the basic vocabulary of the field in such a way that the key message is conveyed
• uses basic grammatical structures mostly correctly
• understands the main points and most details of the professional text they read
Assessment criteria, excellent (5) (course unit)
(Skill level B2.2-C1) Student
• is able to communicate fluently in a way appropriate to the situation from his/her own professional expertise (e.g. job application)
• can tell about their own professional field in a versatile and fluent manner
• handles diverse interaction situations and customer contacts in their own field in a natural way
• writes fluently
• uses the basic vocabulary of their field so that the message is clearly conveyed
• uses basic grammatical structures almost flawlessly
• understands both the main points and the details of the professional text and is able to apply what they read
Assessment scale
0-5
Enrolment period
09.06.2025 - 07.09.2025
Timing
01.08.2025 - 31.12.2025
Credits
5 op
Mode of delivery
Contact teaching
Unit
Business Information Systems
Campus
TAMK Main Campus
Teaching languages
- Finnish
Degree programmes
- Degree Programme in Business Information Systems
Teachers
- Jere Käpyaho
Person in charge
Jere Käpyaho
Groups
-
24TIKOOT1
-
24TIKOGAME
-
24TIKOOT2
Objectives (course unit)
The course covers the basics of programming and solving small programming problems using the Python programming language.
After completing the course, the student:
• knows the basics of variables, control structures and data structures
• knows the basics of the Python programming language
• can solve small programming problems by writing programs in the Python language
Content (course unit)
• Basics of programming
• Python programming tools
• The syntax, structures and practices of the Python programming language
• Design and implementation of programs in Python
Assessment criteria, satisfactory (1-2) (course unit)
The student knows the basics of the Python programming language and knows how to use Python development tools.
Assessment criteria, good (3-4) (course unit)
The student knows the basics of the Python programming language and knows how to use Python development tools. The student can independently prepare small Python programs for data processing based on given tasks.
Assessment criteria, excellent (5) (course unit)
The student knows the basics of the Python programming language and knows how to use Python development tools. The student can independently prepare small Python programs for data processing based on given tasks. The student can assemble their knowledge into a more extensive Python program that interacts with the user.
Assessment scale
0-5
Enrolment period
09.06.2025 - 07.09.2025
Timing
01.08.2025 - 31.12.2025
Credits
1 op
Mode of delivery
Contact teaching
Unit
Business Information Systems
Campus
TAMK Main Campus
Teaching languages
- Finnish
- English
Degree programmes
- Degree Programme in Business Information Systems
Teachers
- Toni Männistö
Person in charge
Toni Männistö
Groups
-
25TIKO1
Objectives (course unit)
During this course, you will learn study practices and become part of the study community.
After completing of the course, the student
• feels a sense of belonging to the university, degree program, and student community.
• receives guidance for their studies and can plan their coursework effectively.
• familiarizes themselves with TAMK's practices and services.
• recognizes TAMK's services that support learning and well-being.
• understands the services supporting learning and well-being provided by key stakeholders.
Content (course unit)
• Engagement in Higher Education Studies
• Orientation to Tampere University of Applied Sciences (TAMK) and Degree Program
• Curriculum of the Degree Program and Creating a Individual Study Plan (ISP)
• Course Offerings and Cross-Enrollment
• Internship as Part of a University of Applied Sciences Degree
• Services Offered by Tampere University of Applied Sciences (TAMK)
• Monitoring the Progress of Studies
• Orientation to the Next Study Year
Assessment criteria, pass/fail (course unit)
The course is approved when the student proves that they
- are able to plan their studies at TAMK and are familiar with the curriculum of their degree programme.
- know what kind of support is available for their studies.
- understand the importance of the group as part of the learning environment.
A course is failed if the student does not have evidence of achieving the objectives of the course.
Assessment scale
0-5
Enrolment period
09.06.2025 - 07.09.2025
Timing
01.08.2025 - 31.12.2025
Credits
1 op
Mode of delivery
Contact teaching
Unit
Business Information Systems
Campus
TAMK Main Campus
Teaching languages
- Finnish
- English
Degree programmes
- Degree Programme in Business Information Systems
Teachers
- Sami Kojo
Person in charge
Sami Kojo
Groups
-
25TIKO2
Objectives (course unit)
During this course, you will learn study practices and become part of the study community.
After completing of the course, the student
• feels a sense of belonging to the university, degree program, and student community.
• receives guidance for their studies and can plan their coursework effectively.
• familiarizes themselves with TAMK's practices and services.
• recognizes TAMK's services that support learning and well-being.
• understands the services supporting learning and well-being provided by key stakeholders.
Content (course unit)
• Engagement in Higher Education Studies
• Orientation to Tampere University of Applied Sciences (TAMK) and Degree Program
• Curriculum of the Degree Program and Creating a Individual Study Plan (ISP)
• Course Offerings and Cross-Enrollment
• Internship as Part of a University of Applied Sciences Degree
• Services Offered by Tampere University of Applied Sciences (TAMK)
• Monitoring the Progress of Studies
• Orientation to the Next Study Year
Assessment criteria, pass/fail (course unit)
The course is approved when the student proves that they
- are able to plan their studies at TAMK and are familiar with the curriculum of their degree programme.
- know what kind of support is available for their studies.
- understand the importance of the group as part of the learning environment.
A course is failed if the student does not have evidence of achieving the objectives of the course.
Assessment scale
0-5
Enrolment period
09.06.2025 - 07.09.2025
Timing
01.08.2025 - 31.12.2025
Credits
5 op
Mode of delivery
Contact teaching
Unit
Business Information Systems
Campus
TAMK Main Campus
Teaching languages
- Finnish
Degree programmes
- Degree Programme in Business Information Systems
Teachers
- Outi Tuisku
Person in charge
Outi Tuisku
Groups
-
24TIKOOT1
Objectives (course unit)
The aim of the course is to introduce the key concepts of usability and accessibility.
Upon completing the course, the student is able to
• Understand and be able to apply usability principles.
• Be familiar with the principles of information architecture and learn how to organize and present information clearly and comprehensibly.
• Understand the importance of accessibility in digital services.
Content (course unit)
• Usability
• Information architecture
• Accessibility
Prerequisites (course unit)
No prerequisites
Assessment criteria, satisfactory (1-2) (course unit)
Student
• recognizes basic usability concepts and understands their significance.
• can describe the fundamental principles of information architecture.
• identifies basic accessibility concepts and understands their significance.
• can describe simple usability issues and propose improvements for them.
Assessment criteria, good (3-4) (course unit)
Student
• understands usability principles more deeply and can apply them in practical design tasks.
• is able to plan and explain the principles of information architecture in more complex applications.
• identifies various accessibility challenges and designs solutions to address them.
• can evaluate usability through usability testing and adapt design accordingly.
Assessment criteria, excellent (5) (course unit)
Student
• demonstrates a deep understanding of usability principles and is able to apply them in various interface contexts.
• designs complex information architectures and justifies choices from a user experience perspective.
• shows strong proficiency in accessibility design and can integrate accessibility into a broader design process.
• can independently conduct comprehensive user testing and analyze results to further refine design.
Assessment scale
0-5
Enrolment period
09.06.2025 - 07.09.2025
Timing
01.08.2025 - 31.12.2025
Credits
5 op
Mode of delivery
Contact teaching
Unit
Business Information Systems
Campus
TAMK Main Campus
Teaching languages
- Finnish
Degree programmes
- Degree Programme in Business Information Systems
Teachers
- Outi Tuisku
Groups
-
24TIKOOT2
Objectives (course unit)
The aim of the course is to introduce the key concepts of usability and accessibility.
Upon completing the course, the student is able to
• Understand and be able to apply usability principles.
• Be familiar with the principles of information architecture and learn how to organize and present information clearly and comprehensibly.
• Understand the importance of accessibility in digital services.
Content (course unit)
• Usability
• Information architecture
• Accessibility
Prerequisites (course unit)
No prerequisites
Assessment criteria, satisfactory (1-2) (course unit)
Student
• recognizes basic usability concepts and understands their significance.
• can describe the fundamental principles of information architecture.
• identifies basic accessibility concepts and understands their significance.
• can describe simple usability issues and propose improvements for them.
Assessment criteria, good (3-4) (course unit)
Student
• understands usability principles more deeply and can apply them in practical design tasks.
• is able to plan and explain the principles of information architecture in more complex applications.
• identifies various accessibility challenges and designs solutions to address them.
• can evaluate usability through usability testing and adapt design accordingly.
Assessment criteria, excellent (5) (course unit)
Student
• demonstrates a deep understanding of usability principles and is able to apply them in various interface contexts.
• designs complex information architectures and justifies choices from a user experience perspective.
• shows strong proficiency in accessibility design and can integrate accessibility into a broader design process.
• can independently conduct comprehensive user testing and analyze results to further refine design.
Assessment scale
0-5