Basics of 3D Modeling for Game Artists (5 op)
Toteutuksen tunnus: IM00DS70-3007
Toteutuksen perustiedot
Ilmoittautumisaika
01.12.2024 - 19.01.2025
Ajoitus
01.01.2025 - 31.05.2025
Laajuus
5 op
Virtuaaliosuus
5 op
TKI-osuus
3 op
Toteutustapa
Verkossa tapahtuva opiskelu
Yksikkö
Tietojenkäsittely
Toimipiste
TAMK Mediapolis
Opetuskielet
- Englanti
Paikat
15 - 30
Koulutus
- Tietojenkäsittelyn tutkinto-ohjelma
- Bachelor's Degree Programme in Media and Arts
Opettaja
- Antti Perälä
- Tuomo Joronen
Vastuuhenkilö
Antti Perälä
Ryhmät
-
22MEDIAARTDegree Programme in Media and Arts
-
21MEDIAARTDegree Programme in Media and Arts
-
23MEDIAARTDegree Programme in Media and Arts
-
23TIKOGAME23 Tietojenkäsittely, Game Production opintosuunta
Tavoitteet (OJ)
Students can describe the toolset and can use 3D modelling and texturing for creating 3D models for games. They can explain how to work as an 3D artist in a game project. They know the basic theory and language for 3D modelling, render engines and shaders, allowing them to communicate with programmers in a game project. They can justify the importance of a portfolio for an artist.
Sisältö (OJ)
Basics of theory and terminology on 3D modeling, texturing and lighting. Different tools and techniques and basics of using the given tools. Different modelling techniques and how to utilize them in different scenarios. Basic topology principles and differences in real time and rendered graphics. UV mapping and texturing models. Exporting models to game engines.
Esitietovaatimukset (OJ)
None
Lisätiedot (OJ)
For Games Academy students
Arviointikriteerit, tyydyttävä (1-2) (OJ)
The student can describe the essential theory and terminology around 3D-modeling.
The student can describe the variety of used tools and pipelines for 3D modeling.
The student can describe the importance of a Portfolio.
Arviointikriteerit, hyvä (3-4) (OJ)
The student can create 3D models based on 2D-reference images and artwork.
The student can use common 3D-modeling techniques.
The student can create 3D models with UV coordinates and textures.
Arviointikriteerit, kiitettävä (5) (OJ)
The student can apply learned skills for creating optimized models for game engines.
The student can justify the importance of good topology in models.
The student can describe shaders and render techniques.
Aika ja paikka
Mediapolis & Zoom
Arviointimenetelmät ja arvioinnin perusteet
Exam + independent task
Arviointiasteikko
0-5
Opiskelumuodot ja opetusmenetelmät
Online lectures and independent exercises
Oppimateriaalit
Digital resources
Opiskelijan ajankäyttö ja kuormitus
5 x 27 h
Arviointikriteerit - tyydyttävä (1-2) (Ei käytössä, kts Opintojakson Arviointikriteerit ylempänä)
1 = approved; more than half of the required work performed; some misunderstandings in rendering the tasks; attendance level low; little to no interactivity between peers and teacher(s)
2 = satisfactory; more than half of the required work succesfully performed; quality of work below average; attendance level low or average; some interactivity between peers and teacher(s)
Arviointikriteerit - hyvä (3-4) (Ei käytössä, kts Opintojakson Arviointikriteerit ylempänä)
3 = good; all course work performed; quality of work decent; attendance level good; some interactivity between peers and teacher(s)
4 = very good; all work performed and submitted correctly in due time; quality of work good; attendance level good; a lot of good quality interactivity between peers and teacher(s).
Arviointikriteerit - kiitettävä (5) (Ei käytössä, kts Opintojakson Arviointikriteerit ylempänä)
5 = excellent; all work performed in an outstanding way and submitted on schedule; high attendance; a lot of high quality interactivity between peers and teacher(s).