Basics of 3D Modeling for Programmers (5 op)
Toteutuksen tunnus: 4A00FA06-3005
Toteutuksen perustiedot
Ilmoittautumisaika
18.11.2024 - 02.02.2025
Ajoitus
01.01.2025 - 15.05.2025
Laajuus
5 op
Toteutustapa
Lähiopetus
Yksikkö
Tietojenkäsittely
Toimipiste
TAMK Pääkampus
Opetuskielet
- Englanti
Koulutus
- Tietojenkäsittelyn tutkinto-ohjelma
Opettaja
- Toni Pippola
- Pasi Pekkanen
Vastuuhenkilö
Pasi Pekkanen
Ryhmät
-
23TIKOGAME23 Tietojenkäsittely, Game Production opintosuunta
Tavoitteet (OJ)
Students can describe the toolset and can create basic 3D models and textures. They can describe how to work as an 3D artist in a game project. They can demonstrate understanding the basic theory and language for 3D modeling allowing them to communicate with artists. They can justify the importance of a portfolio for an artist.
Sisältö (OJ)
Basics of theory and terminology on 3D modeling, texturing and lighting. Different tools and techniques and basics of using the given tools. Different modelling techniques and how to utilize them in different scenarios. Basic topology principles and differences in real time and rendered graphics. UV mapping and texturing models. Exporting models to game engines.
Lisätiedot (OJ)
For Games Academy students.
Arviointikriteerit, tyydyttävä (1-2) (OJ)
The student can describe the essential theory and terminology around 3D modeling.
The student can describe the variety of used tools for 3D modeling.
The student can describe shaders and render engines.
Arviointikriteerit, hyvä (3-4) (OJ)
The student can create 3D models based on 2D reference images and artwork.
The student can do UV mapping and texturing.
The student can communicate with artists on a team.
Arviointikriteerit, kiitettävä (5) (OJ)
The student can apply skills for setting up pipelines for 3D models.
The student can apply skills to support artist in a team.
Arviointiasteikko
0-5