Business Competence and Data Analytics in Game Industry (5 op)
Toteutuksen tunnus: 4A00FA63-3004
Toteutuksen perustiedot
Ilmoittautumisaika
07.06.2024 - 04.09.2024
Ajoitus
02.09.2024 - 13.12.2024
Laajuus
5 op
Toteutustapa
Lähiopetus
Yksikkö
Tietojenkäsittely
Toimipiste
TAMK Pääkampus
Opetuskielet
- Englanti
Koulutus
- Tietojenkäsittelyn tutkinto-ohjelma
Opettaja
- Pasi Pekkanen
- Gareth Noyce
- Teemu Heinimäki
Vastuuhenkilö
Pasi Pekkanen
Ryhmät
-
22TIKOGAME22 Tietojenkäsittely, Games Academy opintosuunta
Tavoitteet (OJ)
The goal is that after completing the module, the student will be able to find different areas and principles of business competence in game industry. They are able to identify the tools and techniques of data science and analysis in game industry. The goal is getting to know business idea, business competence, markets, goals and funding.
Sisältö (OJ)
Game Business,
Data Analytics,
Funding,
Game Markets.
Arviointikriteerit, tyydyttävä (1-2) (OJ)
The student is able to identify the tools and techniques of data science and analysis in game industry.
The student can describe key concepts of business plan.
Arviointikriteerit, hyvä (3-4) (OJ)
The student is able to demonstrate how game market works.
The student can demonstrate understanding of funding a game.
Arviointikriteerit, kiitettävä (5) (OJ)
The student is able to apply the learned skills for designing a data analyze toolset for a game.
The student is able to apply the learned skills for creating a plan to get funded as a game team.
Arviointiasteikko
0-5