Siirry suoraan sisältöön

Game Project 1 (10 op)

Toteutuksen tunnus: IM00DS68-3005

Toteutuksen perustiedot


Ilmoittautumisaika

07.06.2024 - 30.09.2024

Ajoitus

02.09.2024 - 13.12.2024

Laajuus

10 op

Virtuaaliosuus

5 op

TKI-osuus

10 op

Toteutustapa

50 % Lähiopetus, 50 % Verkossa tapahtuva opiskelu

Yksikkö

Tietojenkäsittely

Toimipiste

  • TAMK Pääkampus
  • TAMK Mediapolis

Opetuskielet

  • Englanti

Paikat

15 - 30

Koulutus

  • Tietojenkäsittelyn tutkinto-ohjelma
  • Bachelor's Degree Programme in Media and Arts

Opettaja

  • Antti Perälä
  • Pasi Pekkanen
  • Media-and-Arts Virtuaalihenkilö
  • Gareth Noyce
  • Sami Kojo

Vastuuhenkilö

Antti Perälä

Ryhmät

  • 23MEDIAART
    Degree Programme in Media and Arts
  • 23TIKOGAME
    23 Tietojenkäsittely, Game Production opintosuunta

Tavoitteet (OJ)

Student is able to work in a game production team and manage scope to ensure completion of the product within the timeframe allotted. He is also able to design and implement a 2D game with one or more levels with at least one core mechanic. Student is able to design and implement basic AI for the game, simple UI for front-end, in-game events and end-game scenarios.

Sisältö (OJ)

Game project, teamwork, game release, scope, 2D game, UI.

Esitietovaatimukset (OJ)

2D Game Design & Construction for Games Artists or 2D Game Design & Construction for Programmers

Lisätiedot (OJ)

For Games Adacemy Students

Arviointikriteerit, tyydyttävä (1-2) (OJ)

The student is able to design and implement character that can be controlled via player interactions.
The student is able to apply a range of transforms to input data to control player interactions within a 2D environment.
The student is able to create 2D characters and environments for games.

Arviointikriteerit, hyvä (3-4) (OJ)

The student is able to design and implement a range of AI for NPC characters and player threats within this 2D world .
The student is able to design and implement 2D character with animations for a game.
The student is able to work within a team to control scope and complete a 2D game project within the time allotted.

Arviointikriteerit, kiitettävä (5) (OJ)

The student is able to apply learned skills for building a final package for deployment to PC.
The student is able to apply learned skills for releasing a 2D game.

Arviointiasteikko

0-5