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Game Project 1 (10 cr)

Code: IM00DS68-3005

General information


Enrolment period
07.06.2024 - 30.09.2024
Registration for the implementation has ended.
Timing
02.09.2024 - 13.12.2024
Implementation has ended.
Credits
10 cr
Virtual portion
5 cr
RDI portion
10 cr
Mode of delivery
Blended learning
Unit
Business Information Systems
Campus
TAMK Main Campus
TAMK Mediapolis
Teaching languages
English
Seats
15 - 30
Degree programmes
Degree Programme in Business Information Systems
Bachelor's Degree Programme in Media and Arts
Teachers
Antti Perälä
Pasi Pekkanen
Media-and-Arts Virtuaalihenkilö
Gareth Noyce
Sami Kojo
Person in charge
Antti Perälä
Groups
23MEDIAART
Degree Programme in Media and Arts
Tags
BLENDED
Course
IM00DS68

Objectives (course unit)

Student is able to work in a game production team and manage scope to ensure completion of the product within the timeframe allotted. He is also able to design and implement a 2D game with one or more levels with at least one core mechanic. Student is able to design and implement basic AI for the game, simple UI for front-end, in-game events and end-game scenarios.

Content (course unit)

Game project, teamwork, game release, scope, 2D game, UI.

Prerequisites (course unit)

2D Game Design & Construction for Games Artists or 2D Game Design & Construction for Programmers

Assessment criteria, satisfactory (1-2) (course unit)

The student is able to design and implement character that can be controlled via player interactions.
The student is able to apply a range of transforms to input data to control player interactions within a 2D environment.
The student is able to create 2D characters and environments for games.

Assessment criteria, good (3-4) (course unit)

The student is able to design and implement a range of AI for NPC characters and player threats within this 2D world .
The student is able to design and implement 2D character with animations for a game.
The student is able to work within a team to control scope and complete a 2D game project within the time allotted.

Assessment criteria, excellent (5) (course unit)

The student is able to apply learned skills for building a final package for deployment to PC.
The student is able to apply learned skills for releasing a 2D game.

Location and time

GameStudio at Kuntokatu (C3-20)

Exam schedules

Game project

Assessment methods and criteria

The course is evaluated based on the project results and student project reports and reviews

Assessment scale

0-5

Teaching methods

Independent project work in teams

Learning materials

Online resources at Tabula

Student workload

10cr, about 270 working hours
Project checking
Project work in teams
Project presentations

Practical training and working life cooperation

Gareth Noyce (TripleEh)

International connections

Gareth Noyce (TripleEh)

Further information

For Games Adacemy Students

Assessment criteria - satisfactory (1-2) (Not in use, Look at the Assessment criteria above)

The student contribution to the project is not significant and peer reviews are poor. The student has problems with time management and deadlines but is able to deliver at some point.

Assessment criteria - good (3-4) (Not in use, Look at the Assessment criteria above)

The student contribution to the project is significant and peer reviews are good. The student can manage his/her time and meet most deadlines.

Assessment criteria - excellent (5) (Not in use, Look at the Assessment criteria above)

The student contribution to the project is significant and displays a high quality standard and the peer reviews are excellent. The student can manage his/her time well and meet the required deadlines.

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