Playtesting and UsabilityLaajuus (5 op)
Tunnus: IM00DS64
Laajuus
5 op
Osaamistavoitteet
Student is able to plan, conduct and analyze playtests for game prototypes and finalized games. He is also able to do heuristic game evaluations, iterate and communicate test results and integrate user research into game design process.
Sisältö
Playtest planning, test preparation, test execution, test outcome analysis, expert evaluation and working with checklists, lean user testing, continuous testing.
Esitietovaatimukset
None
Arviointikriteerit, tyydyttävä (1-2)
The student is able to perform a usability study.
The student is able to create a checklist for an expert review.
The student is able to recognize playtesting plan, test executions and outcome analysis.
Arviointikriteerit, hyvä (3-4)
The student is able to perform a usability study.
The student is able to discuss and defend study outcomes.
The student is able to pitch about the effectiveness of usability studies.
The student is able to identify and discuss a suitable user research method.
Arviointikriteerit, kiitettävä (5)
The student understand heuristic game evaluations, iterate and communicate test results.
The student know how to integrate user research into game design process.
Lisätiedot
Aimed for Game Academy students.
Ilmoittautumisaika
07.06.2024 - 30.09.2024
Ajoitus
02.09.2024 - 13.12.2024
Laajuus
5 op
Virtuaaliosuus
3 op
TKI-osuus
3 op
Toteutustapa
40 % Lähiopetus, 60 % Verkossa tapahtuva opiskelu
Yksikkö
Tietojenkäsittely
Toimipiste
- TAMK Pääkampus
- TAMK Mediapolis
Opetuskielet
- Englanti
Paikat
15 - 30
Koulutus
- Tietojenkäsittelyn tutkinto-ohjelma
- Bachelor's Degree Programme in Media and Arts
Opettaja
- Pasi Pekkanen
- Jan Krebber
Vastuuhenkilö
Pasi Pekkanen
Ryhmät
-
23TIKOGAME23 Tietojenkäsittely, Game Production opintosuunta
-
23MEDIAARTDegree Programme in Media and Arts
Tavoitteet (OJ)
Student is able to plan, conduct and analyze playtests for game prototypes and finalized games. He is also able to do heuristic game evaluations, iterate and communicate test results and integrate user research into game design process.
Sisältö (OJ)
Playtest planning, test preparation, test execution, test outcome analysis, expert evaluation and working with checklists, lean user testing, continuous testing.
Esitietovaatimukset (OJ)
None
Lisätiedot (OJ)
Aimed for Game Academy students.
Arviointikriteerit, tyydyttävä (1-2) (OJ)
The student is able to perform a usability study.
The student is able to create a checklist for an expert review.
The student is able to recognize playtesting plan, test executions and outcome analysis.
Arviointikriteerit, hyvä (3-4) (OJ)
The student is able to perform a usability study.
The student is able to discuss and defend study outcomes.
The student is able to pitch about the effectiveness of usability studies.
The student is able to identify and discuss a suitable user research method.
Arviointikriteerit, kiitettävä (5) (OJ)
The student understand heuristic game evaluations, iterate and communicate test results.
The student know how to integrate user research into game design process.
Arviointiasteikko
0-5
Ilmoittautumisaika
07.06.2023 - 30.09.2023
Ajoitus
01.09.2023 - 08.12.2023
Laajuus
5 op
Virtuaaliosuus
3 op
TKI-osuus
3 op
Toteutustapa
40 % Lähiopetus, 60 % Verkossa tapahtuva opiskelu
Yksikkö
Tietojenkäsittely
Toimipiste
- TAMK Pääkampus
- TAMK Mediapolis
Opetuskielet
- Englanti
Paikat
15 - 30
Koulutus
- Tietojenkäsittelyn tutkinto-ohjelma
- Bachelor's Degree Programme in Media and Arts
Opettaja
- Pasi Pekkanen
- Jan Krebber
Vastuuhenkilö
Pasi Pekkanen
Ryhmät
-
22MEDIAARTDegree Programme in Media and Arts
-
22TIKOGAME22 Tietojenkäsittely, Games Academy opintosuunta
Tavoitteet (OJ)
Student is able to plan, conduct and analyze playtests for game prototypes and finalized games. He is also able to do heuristic game evaluations, iterate and communicate test results and integrate user research into game design process.
Sisältö (OJ)
Playtest planning, test preparation, test execution, test outcome analysis, expert evaluation and working with checklists, lean user testing, continuous testing.
Esitietovaatimukset (OJ)
None
Lisätiedot (OJ)
Aimed for Game Academy students.
Arviointikriteerit, tyydyttävä (1-2) (OJ)
The student is able to perform a usability study.
The student is able to create a checklist for an expert review.
The student is able to recognize playtesting plan, test executions and outcome analysis.
Arviointikriteerit, hyvä (3-4) (OJ)
The student is able to perform a usability study.
The student is able to discuss and defend study outcomes.
The student is able to pitch about the effectiveness of usability studies.
The student is able to identify and discuss a suitable user research method.
Arviointikriteerit, kiitettävä (5) (OJ)
The student understand heuristic game evaluations, iterate and communicate test results.
The student know how to integrate user research into game design process.
Arviointiasteikko
0-5
Ilmoittautumisaika
10.06.2022 - 30.09.2022
Ajoitus
01.08.2022 - 16.12.2022
Laajuus
5 op
Toteutustapa
Lähiopetus
Yksikkö
Tietojenkäsittely
Toimipiste
- TAMK Pääkampus
- TAMK Mediapolis
Opetuskielet
- Englanti
Paikat
15 - 30
Koulutus
- Tietojenkäsittelyn tutkinto-ohjelma
- Bachelor's Degree Programme in Media and Arts
Opettaja
- Pasi Pekkanen
- Jan Krebber
Vastuuhenkilö
Pasi Pekkanen
Ryhmät
-
21MEDIAARTDegree Programme in Media and Arts
-
21TIKOGAME21 Tietojenkäsittely, Games Academy opintosuunta
Tavoitteet (OJ)
Student is able to plan, conduct and analyze playtests for game prototypes and finalized games. He is also able to do heuristic game evaluations, iterate and communicate test results and integrate user research into game design process.
Sisältö (OJ)
Playtest planning, test preparation, test execution, test outcome analysis, expert evaluation and working with checklists, lean user testing, continuous testing.
Esitietovaatimukset (OJ)
None
Lisätiedot (OJ)
Aimed for Game Academy students.
Arviointikriteerit, tyydyttävä (1-2) (OJ)
The student is able to perform a usability study.
The student is able to create a checklist for an expert review.
The student is able to recognize playtesting plan, test executions and outcome analysis.
Arviointikriteerit, hyvä (3-4) (OJ)
The student is able to perform a usability study.
The student is able to discuss and defend study outcomes.
The student is able to pitch about the effectiveness of usability studies.
The student is able to identify and discuss a suitable user research method.
Arviointikriteerit, kiitettävä (5) (OJ)
The student understand heuristic game evaluations, iterate and communicate test results.
The student know how to integrate user research into game design process.
Arviointiasteikko
0-5