Playtesting and Usability (5 op)
Toteutuksen tunnus: IM00DS64-3004
Toteutuksen perustiedot
- Ilmoittautumisaika
- 07.06.2023 - 30.09.2023
- Ilmoittautuminen toteutukselle on päättynyt.
- Ajoitus
- 01.09.2023 - 08.12.2023
- Toteutus on päättynyt.
- Laajuus
- 5 op
- Virtuaaliosuus
- 3 op
- TKI-osuus
- 3 op
- Toteutustapa
- Monimuoto-opetus
- Yksikkö
- Tietojenkäsittely
- Toimipiste
- TAMK Pääkampus
- TAMK Mediapolis
- Opetuskielet
- englanti
- Paikat
- 15 - 30
- Koulutus
- Tietojenkäsittelyn tutkinto-ohjelma
- Bachelor's Degree Programme in Media and Arts
- Opettajat
- Pasi Pekkanen
- Jan Krebber
- Vastuuhenkilö
- Pasi Pekkanen
- Ryhmät
-
22MEDIAARTDegree Programme in Media and Arts
-
22TIKOGAME22 Tietojenkäsittely, Games Academy opintosuunta
- Luokittelu
- CONTACT
- Opintojakso
- IM00DS64
Osaamistavoitteet (Opintojakso)
Student is able to plan, conduct and analyze playtests for game prototypes and finalized games. He is also able to do heuristic game evaluations, iterate and communicate test results and integrate user research into game design process.
Sisältö (Opintojakso)
Playtest planning, test preparation, test execution, test outcome analysis, expert evaluation and working with checklists, lean user testing, continuous testing.
Esitietovaatimukset (Opintojakso)
None
Arviointikriteerit, tyydyttävä (1-2) (Opintojakso)
The student is able to perform a usability study.
The student is able to create a checklist for an expert review.
The student is able to recognize playtesting plan, test executions and outcome analysis.
Arviointikriteerit, hyvä (3-4) (Opintojakso)
The student is able to perform a usability study.
The student is able to discuss and defend study outcomes.
The student is able to pitch about the effectiveness of usability studies.
The student is able to identify and discuss a suitable user research method.
Arviointikriteerit, kiitettävä (5) (Opintojakso)
The student understand heuristic game evaluations, iterate and communicate test results.
The student know how to integrate user research into game design process.
Aika ja paikka
Wednesdays 15-18, GameStudio C3-13
Tenttien ja uusintatenttien ajankohdat
No final exam.
Students have to demonstrate knowledge and learned skills during the lectures and with assignments.
Arviointimenetelmät ja arvioinnin perusteet
- Active participation to lecture
- Preparation and presentation of homework
- Knowledge transfer to others (teach back)
Arviointiasteikko
0-5
Opiskelumuodot ja opetusmenetelmät
Lecture with integrated exercises and homework as pairs or single.
Oppimateriaalit
Based on following publications:
- Korhonen, Hannu, Evaluating Playability of Mobile Games with Expert Review Method
- Fullerton, Tracy, Game Design Workshop
- Krug, Steve, Rocket Surgery made Easy
- Schell, Jesse, The Art of Game Design
- Rubin, Jeffry and Chisnell, Dana, Handbook of Uability Testing
- Ibister, Katherin, Game Usability: Advancing the Player Experience
- Own material
Opiskelijan ajankäyttö ja kuormitus
45 hours for attending to lectures
84 hours for homework and course preparation
129 hours in total
Sisällön jaksotus
- Introduction to playtesting and usability
- Expert evaluation based on heuristics
- Considering disabled game plalyers
- Usability test fundamentals
- Recruiting
- Questionnaire design
- Playtesting fundamentals
- Remote testing
- Implementing playtesting into a project
- User research methods
- External lecture (planned)
Harjoittelu- ja työelämäyhteistyö
All major methods will be exercised with real life examples.
Lisätiedot
Aimed for Game Academy students.
Arviointikriteerit - tyydyttävä (1-2) (Ei käytössä, kts Opintojakson Arviointikriteerit ylempänä)
- Student is capable of demonstrating basic skills
- Student shows active participation for few major topics
- Student is satisfactory prepared for most lectures
- Student is capable of transferring basic knowledge and skills to others for most major topics
Arviointikriteerit - hyvä (3-4) (Ei käytössä, kts Opintojakson Arviointikriteerit ylempänä)
- Student is capable of demonstrating basic skills
- Student shows constant active participation for most major topics
- Student is well prepared for most lectures
- Student is capable of transferring knowledge and skills to others for most major topics
Arviointikriteerit - kiitettävä (5) (Ei käytössä, kts Opintojakson Arviointikriteerit ylempänä)
- Student shows constant active participation for all major topics
- Student is well prepared for all lectures
- Student is capable of transferring knowledge and skills to others for all major topics