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Playtesting and Usability (5 op)

Toteutuksen tunnus: IM00DS64-3002

Toteutuksen perustiedot


Ilmoittautumisaika
10.06.2021 - 26.01.2022
Ilmoittautuminen toteutukselle on päättynyt.
Ajoitus
01.08.2021 - 15.12.2021
Toteutus on päättynyt.
Laajuus
5 op
Toteutustapa
Lähiopetus
Yksikkö
Tietojenkäsittely
Toimipiste
TAMK Pääkampus
TAMK Mediapolis
Opetuskielet
englanti
Paikat
10 - 30
Koulutus
Tietojenkäsittelyn tutkinto-ohjelma
Bachelor's Degree Programme in Media and Arts
Opettajat
Pasi Pekkanen
Jan Krebber
Vastuuhenkilö
Pasi Pekkanen
Ryhmät
20TIKOGAME
20 Tietojenkäsittely, Games Academy opintosuunta
20MEDIAART
Degree Programme in Media and Arts
Opintojakso
IM00DS64

Osaamistavoitteet (Opintojakso)

Student is able to plan, conduct and analyze playtests for game prototypes and finalized games. He is also able to do heuristic game evaluations, iterate and communicate test results and integrate user research into game design process.

Sisältö (Opintojakso)

Playtest planning, test preparation, test execution, test outcome analysis, expert evaluation and working with checklists, lean user testing, continuous testing.

Esitietovaatimukset (Opintojakso)

None

Arviointikriteerit, tyydyttävä (1-2) (Opintojakso)

The student is able to perform a usability study.
The student is able to create a checklist for an expert review.
The student is able to recognize playtesting plan, test executions and outcome analysis.

Arviointikriteerit, hyvä (3-4) (Opintojakso)

The student is able to perform a usability study.
The student is able to discuss and defend study outcomes.
The student is able to pitch about the effectiveness of usability studies.
The student is able to identify and discuss a suitable user research method.

Arviointikriteerit, kiitettävä (5) (Opintojakso)

The student understand heuristic game evaluations, iterate and communicate test results.
The student know how to integrate user research into game design process.

Tenttien ja uusintatenttien ajankohdat

No final exam.
Students have to demonstrate knowledge and learned skills during the lectures and with assignments.

Arviointimenetelmät ja arvioinnin perusteet

- Active participation to lecture
- Preparation and presentation of homework
- Knowledge transfer to others (teach back)

Arviointiasteikko

0-5

Opiskelumuodot ja opetusmenetelmät

Lecture with integrated exercises and homework as pairs or single.

Oppimateriaalit

Based on following publications:
- Korhonen, Hannu, Evaluating Playability of Mobile Games with Expert Review Method
- Fullerton, Tracy, Game Design Workshop
- Krug, Steve, Rocket Surgery made Easy
- Schell, Jesse, The Art of Game Design
- Rubin, Jeffry and Chisnell, Dana, Handbook of Uability Testing
- Ibister, Katherin, Game Usability: Advancing the Player Experience
- Own material

Opiskelijan ajankäyttö ja kuormitus

45 hours for attending to lectures
84 hours for homework and course preparation
129 hours in total

Sisällön jaksotus

- Introduction to playtesting and usability
- Expert evaluation based on heuristics
- Considering disabled game plalyers
- Usability test fundamentals
- Recruiting
- Questionnaire design
- Playtesting fundamentals
- Remote testing
- Implementing playtesting into a project
- User research methods
- External lecture (planned)

Harjoittelu- ja työelämäyhteistyö

All major methods will be exercised with real life examples.

Lisätiedot

Aimed for Game Academy students.

Arviointikriteerit - hylätty (0) (Ei käytössä, kts Opintojakson Arviointikriteerit ylempänä)

The students fails repeatedly to demonstrate basic skills.

Arviointikriteerit - tyydyttävä (1-2) (Ei käytössä, kts Opintojakson Arviointikriteerit ylempänä)

- Student is capable of demonstrating basic skills
- Student shows active participation for few major topics
- Student is satisfactory prepared for most lectures
- Student is capable of transferring basic knowledge and skills to others for most major topics

Arviointikriteerit - hyvä (3-4) (Ei käytössä, kts Opintojakson Arviointikriteerit ylempänä)

- Student is capable of demonstrating basic skills
- Student shows constant active participation for most major topics
- Student is well prepared for most lectures
- Student is capable of transferring knowledge and skills to others for most major topics

Arviointikriteerit - kiitettävä (5) (Ei käytössä, kts Opintojakson Arviointikriteerit ylempänä)

- Student shows constant active participation for all major topics
- Student is well prepared for all lectures
- Student is capable of transferring knowledge and skills to others for all major topics

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