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Game Project 2Laajuus (10 cr)

Course unit code: IM00DS78

General information


Credits
10 cr
Teaching language
English

Objectives

Student is able to work in a game production team to control scope and complete a 3D game project within the time allotted. Student is able to apply a range of transforms to input data to control player interactions within a 3D environment and design and implement a range of AI for NPC characters and player threats within this 3D world. Demonstrate building a final package for deployment to PC.

Content

Game project, teamwork, game release, 3D game release, scope.

Prerequisites

For programmers: 3D Games Programming
For Artists: Basics of 3D Modeling

Assessment criteria, satisfactory (1-2)

The student can describe key concepts of 3D games.
The student can describe a range of transforms to input data to control player interactions within a 3D environment.

Assessment criteria, good (3-4)

The student is able to apply previous lessons in the creation of 2D game worlds to a larger 3D environment.
The student can demonstrate a clear understanding of how to create and populate an interesting 3D game world for the player to explore with at least one working game mechanic.
The student can create 3D game worlds.

Assessment criteria, excellent (5)

The student is able to apply learned skills to complete a 3D game project within the time allotted.
The student is able to release a game in a team.

Further information

For Games Academy Students.

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