Siirry suoraan sisältöön

Game Project 2 (10 op)

Toteutuksen tunnus: IM00DS78-3005

Toteutuksen perustiedot


Ilmoittautumisaika

01.12.2023 - 05.02.2024

Ajoitus

11.01.2024 - 28.05.2024

Laajuus

10 op

TKI-osuus

8 op

Toteutustapa

Lähiopetus

Yksikkö

Media and Arts

Toimipiste

  • TAMK Pääkampus
  • TAMK Mediapolis

Opetuskielet

  • Englanti

Paikat

15 - 40

Koulutus

  • Tietojenkäsittelyn tutkinto-ohjelma
  • Bachelor's Degree Programme in Media and Arts

Opettaja

  • Antti Perälä
  • Toni Pippola
  • Pasi Pekkanen
  • Gareth Noyce
  • Sami Kojo

Vastuuhenkilö

Antti Perälä

Ryhmät

  • 22MEDIAART
    Degree Programme in Media and Arts
  • 20MEDIAART
    Degree Programme in Media and Arts
  • 21MEDIAART
    Degree Programme in Media and Arts
  • 22TIKOGAME
    22 Tietojenkäsittely, Games Academy opintosuunta

Tavoitteet (OJ)

Student is able to work in a game production team to control scope and complete a 3D game project within the time allotted. Student is able to apply a range of transforms to input data to control player interactions within a 3D environment and design and implement a range of AI for NPC characters and player threats within this 3D world. Demonstrate building a final package for deployment to PC.

Sisältö (OJ)

Game project, teamwork, game release, 3D game release, scope.

Esitietovaatimukset (OJ)

For programmers: 3D Games Programming
For Artists: Basics of 3D Modeling

Lisätiedot (OJ)

For Games Academy Students.

Arviointikriteerit, tyydyttävä (1-2) (OJ)

The student can describe key concepts of 3D games.
The student can describe a range of transforms to input data to control player interactions within a 3D environment.

Arviointikriteerit, hyvä (3-4) (OJ)

The student is able to apply previous lessons in the creation of 2D game worlds to a larger 3D environment.
The student can demonstrate a clear understanding of how to create and populate an interesting 3D game world for the player to explore with at least one working game mechanic.
The student can create 3D game worlds.

Arviointikriteerit, kiitettävä (5) (OJ)

The student is able to apply learned skills to complete a 3D game project within the time allotted.
The student is able to release a game in a team.

Arviointiasteikko

0-5