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Basics of 3D Modeling for Game ArtistsLaajuus (5 op)

Opintojakson tunnus: IM00DS70

Opintojakson perustiedot


Laajuus
5 op
Opetuskieli
englanti

Osaamistavoitteet

Students can describe the toolset and can use 3D modelling and texturing for creating 3D models for games. They can explain how to work as an 3D artist in a game project. They know the basic theory and language for 3D modelling, render engines and shaders, allowing them to communicate with programmers in a game project. They can justify the importance of a portfolio for an artist.

Sisältö

Basics of theory and terminology on 3D modeling, texturing and lighting. Different tools and techniques and basics of using the given tools. Different modelling techniques and how to utilize them in different scenarios. Basic topology principles and differences in real time and rendered graphics. UV mapping and texturing models. Exporting models to game engines.

Esitietovaatimukset

None

Arviointikriteerit, tyydyttävä (1-2)

The student can describe the essential theory and terminology around 3D-modeling.
The student can describe the variety of used tools and pipelines for 3D modeling.
The student can describe the importance of a Portfolio.

Arviointikriteerit, hyvä (3-4)

The student can create 3D models based on 2D-reference images and artwork.
The student can use common 3D-modeling techniques.
The student can create 3D models with UV coordinates and textures.

Arviointikriteerit, kiitettävä (5)

The student can apply learned skills for creating optimized models for game engines.
The student can justify the importance of good topology in models.
The student can describe shaders and render techniques.

Lisätiedot

For Games Academy students

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