Siirry suoraan sisältöön

Basics of 3D Modeling for Game Artists (5 op)

Toteutuksen tunnus: IM00DS70-3003

Toteutuksen perustiedot


Ilmoittautumisaika

01.12.2021 - 18.01.2022

Ajoitus

11.01.2022 - 02.05.2022

Laajuus

5 op

Virtuaaliosuus

5 op

TKI-osuus

3 op

Toteutustapa

Etäopetus

Yksikkö

Media and Arts

Toimipiste

TAMK Mediapolis

Opetuskielet

  • Englanti

Paikat

15 - 30

Koulutus

  • Tietojenkäsittelyn tutkinto-ohjelma
  • Bachelor's Degree Programme in Media and Arts

Opettaja

  • Antti Perälä
  • Tuomo Joronen

Vastuuhenkilö

Antti Perälä

Ryhmät

  • 19MEDIAART
    Degree Programme in Media and Arts
  • 20TIKOGAME
    20 Tietojenkäsittely, Games Academy opintosuunta
  • 20MEDIAART
    Degree Programme in Media and Arts

Tavoitteet (OJ)

Students can describe the toolset and can use 3D modelling and texturing for creating 3D models for games. They can explain how to work as an 3D artist in a game project. They know the basic theory and language for 3D modelling, render engines and shaders, allowing them to communicate with programmers in a game project. They can justify the importance of a portfolio for an artist.

Sisältö (OJ)

Basics of theory and terminology on 3D modeling, texturing and lighting. Different tools and techniques and basics of using the given tools. Different modelling techniques and how to utilize them in different scenarios. Basic topology principles and differences in real time and rendered graphics. UV mapping and texturing models. Exporting models to game engines.

Esitietovaatimukset (OJ)

None

Lisätiedot (OJ)

For Games Academy students

Arviointikriteerit, tyydyttävä (1-2) (OJ)

The student can describe the essential theory and terminology around 3D-modeling.
The student can describe the variety of used tools and pipelines for 3D modeling.
The student can describe the importance of a Portfolio.

Arviointikriteerit, hyvä (3-4) (OJ)

The student can create 3D models based on 2D-reference images and artwork.
The student can use common 3D-modeling techniques.
The student can create 3D models with UV coordinates and textures.

Arviointikriteerit, kiitettävä (5) (OJ)

The student can apply learned skills for creating optimized models for game engines.
The student can justify the importance of good topology in models.
The student can describe shaders and render techniques.

Aika ja paikka

Zoom

Arviointimenetelmät ja arvioinnin perusteet

Exam + independent task

Arviointiasteikko

0-5

Opiskelumuodot ja opetusmenetelmät

Online lectures and independent exercises

Oppimateriaalit

Digital resources

Opiskelijan ajankäyttö ja kuormitus

5 x 27 h

Arviointikriteerit - hylätty (0) (Ei käytössä, kts Opintojakson Arviointikriteerit ylempänä)

0 = failed; less than half of the required work performed; several misunderstandings in rendering the tasks; attendance level low; little to no interactivity between peers and teacher(s)

Arviointikriteerit - tyydyttävä (1-2) (Ei käytössä, kts Opintojakson Arviointikriteerit ylempänä)

1 = approved; more than half of the required work performed; some misunderstandings in rendering the tasks; attendance level low; little to no interactivity between peers and teacher(s)
2 = satisfactory; more than half of the required work succesfully performed; quality of work below average; attendance level low or average; some interactivity between peers and teacher(s)

Arviointikriteerit - hyvä (3-4) (Ei käytössä, kts Opintojakson Arviointikriteerit ylempänä)

3 = good; all course work performed; quality of work decent; attendance level good; some interactivity between peers and teacher(s)

4 = very good; all work performed and submitted correctly in due time; quality of work good; attendance level good; a lot of good quality interactivity between peers and teacher(s).

Arviointikriteerit - kiitettävä (5) (Ei käytössä, kts Opintojakson Arviointikriteerit ylempänä)

5 = excellent; all work performed in an outstanding way and submitted on schedule; high attendance; a lot of high quality interactivity between peers and teacher(s).