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Game Project 3Laajuus (15 cr)

Code: 4A00HB75

Credits

15 op

Objectives

This course provides students with the essential knowledge and practical skills to conceptualize, develop, and publish their own game. It is a comprehensive advanced course in game production.

Upon successful completion of the ‘Game Project 3’ course, students will be able to 
• provides with knowledge and practical skills to conceptualize, develop and publish their own game. 
• work as a member of a game production team to control scope and complete a game project within the time allotted.
• develop toolset and skills towards a game industry professional.

Content

• Game Development:
Overview of the game development lifecycle. Understanding the role of game developers in the industry.
• Project Planning and Management:
Skills in project planning, task allocation, and time management. Effective communication and collaboration within game development teams.
• Prototyping and Iteration:
Techniques for prototyping game concepts and iterative design based on feedback.
• Feedback and Improvement:
Receiving and incorporating constructive feedback for continuous improvement.
• Teamwork and Leadership:
Developing effective teamwork and leadership skills through collaborative projects.

Assessment criteria, satisfactory (1-2)

The student
• is able to identify what kind of toolset and skills is needed in game industry
• can describe key concepts of games

Assessment criteria, good (3-4)

The student
• is able to apply identify what kind of toolset and skills he needs become a game industry professional
• demonstrate a clear understanding of how to create and populate an interesting game world for the player to explore with at least one working game mechanic

Assessment criteria, excellent (5)

The student
• is able to apply develop his toolset and skills to become as a professional game developer
• complete a 3D game project within the time allotted
• work as a member of a game production team to control scope and complete a game project within the time allotted

Enrolment period

08.06.2026 - 06.09.2026

Timing

01.08.2026 - 31.12.2026

Credits

15 op

RDI portion

10 op

Mode of delivery

Contact teaching

Unit

Business Information Systems

Campus

TAMK Main Campus

Teaching languages
  • English
Seats

15 - 40

Degree programmes
  • Degree Programme in Business Information Systems
  • Bachelor's Degree Programme in Media and Arts
Teachers
  • Toni Pippola
  • Pasi Pekkanen
  • Sami Kojo
  • Gareth Noyce
Person in charge

Pasi Pekkanen

Groups
  • 24TIKOGAME

Objectives (course unit)

This course provides students with the essential knowledge and practical skills to conceptualize, develop, and publish their own game. It is a comprehensive advanced course in game production.

Upon successful completion of the ‘Game Project 3’ course, students will be able to 
• provides with knowledge and practical skills to conceptualize, develop and publish their own game. 
• work as a member of a game production team to control scope and complete a game project within the time allotted.
• develop toolset and skills towards a game industry professional.

Content (course unit)

• Game Development:
Overview of the game development lifecycle. Understanding the role of game developers in the industry.
• Project Planning and Management:
Skills in project planning, task allocation, and time management. Effective communication and collaboration within game development teams.
• Prototyping and Iteration:
Techniques for prototyping game concepts and iterative design based on feedback.
• Feedback and Improvement:
Receiving and incorporating constructive feedback for continuous improvement.
• Teamwork and Leadership:
Developing effective teamwork and leadership skills through collaborative projects.

Assessment criteria, satisfactory (1-2) (course unit)

The student
• is able to identify what kind of toolset and skills is needed in game industry
• can describe key concepts of games

Assessment criteria, good (3-4) (course unit)

The student
• is able to apply identify what kind of toolset and skills he needs become a game industry professional
• demonstrate a clear understanding of how to create and populate an interesting game world for the player to explore with at least one working game mechanic

Assessment criteria, excellent (5) (course unit)

The student
• is able to apply develop his toolset and skills to become as a professional game developer
• complete a 3D game project within the time allotted
• work as a member of a game production team to control scope and complete a game project within the time allotted

Assessment scale

0-5