Peliprojekti 3 (15 op)
Toteutuksen tunnus: 4A00HB75-3001
Toteutuksen perustiedot
Ilmoittautumisaika
08.06.2026 - 06.09.2026
Ajoitus
01.08.2026 - 31.12.2026
Laajuus
15 op
TKI-osuus
10 op
Toteutustapa
Lähiopetus
Yksikkö
Tietojenkäsittely
Toimipiste
TAMK Pääkampus
Opetuskielet
- Englanti
Paikat
15 - 40
Koulutus
- Tietojenkäsittelyn tutkinto-ohjelma
- Bachelor's Degree Programme in Media and Arts
Opettaja
- Toni Pippola
- Pasi Pekkanen
- Sami Kojo
- Gareth Noyce
Vastuuhenkilö
Pasi Pekkanen
Ryhmät
-
24TIKOGAME2024 Tietojenkäsittely, Game Production opintosuunta
Tavoitteet (OJ)
This course provides students with the essential knowledge and practical skills to conceptualize, develop, and publish their own game. It is a comprehensive advanced course in game production.
Upon successful completion of the ‘Game Project 3’ course, students will be able to
• provides with knowledge and practical skills to conceptualize, develop and publish their own game.
• work as a member of a game production team to control scope and complete a game project within the time allotted.
• develop toolset and skills towards a game industry professional.
Sisältö (OJ)
• Game Development:
Overview of the game development lifecycle. Understanding the role of game developers in the industry.
• Project Planning and Management:
Skills in project planning, task allocation, and time management. Effective communication and collaboration within game development teams.
• Prototyping and Iteration:
Techniques for prototyping game concepts and iterative design based on feedback.
• Feedback and Improvement:
Receiving and incorporating constructive feedback for continuous improvement.
• Teamwork and Leadership:
Developing effective teamwork and leadership skills through collaborative projects.
Arviointikriteerit, tyydyttävä (1-2) (OJ)
The student
• is able to identify what kind of toolset and skills is needed in game industry
• can describe key concepts of games
Arviointikriteerit, hyvä (3-4) (OJ)
The student
• is able to apply identify what kind of toolset and skills he needs become a game industry professional
• demonstrate a clear understanding of how to create and populate an interesting game world for the player to explore with at least one working game mechanic
Arviointikriteerit, kiitettävä (5) (OJ)
The student
• is able to apply develop his toolset and skills to become as a professional game developer
• complete a 3D game project within the time allotted
• work as a member of a game production team to control scope and complete a game project within the time allotted
Arviointiasteikko
0-5