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Game Project 3 (15 cr)

Code: 4A00HB75-3001

General information


Enrolment period
08.06.2026 - 06.09.2026
Registration for introductions has not started yet.
Timing
01.08.2026 - 31.12.2026
The implementation has not yet started.
Credits
15 cr
RDI portion
10 cr
Mode of delivery
Contact learning
Unit
Business Information Systems
Campus
TAMK Main Campus
Teaching languages
English
Seats
15 - 40
Degree programmes
Degree Programme in Business Information Systems
Bachelor's Degree Programme in Media and Arts
Teachers
Toni Pippola
Pasi Pekkanen
Gareth Noyce
Sami Kojo
Person in charge
Pasi Pekkanen
Course
4A00HB75

Objectives (course unit)

This course provides students with the essential knowledge and practical skills to conceptualize, develop, and publish their own game. It is a comprehensive advanced course in game production.

Upon successful completion of the ‘Game Project 3’ course, students will be able to 
• provides with knowledge and practical skills to conceptualize, develop and publish their own game. 
• work as a member of a game production team to control scope and complete a game project within the time allotted.
• develop toolset and skills towards a game industry professional.

Content (course unit)

• Game Development:
Overview of the game development lifecycle. Understanding the role of game developers in the industry.
• Project Planning and Management:
Skills in project planning, task allocation, and time management. Effective communication and collaboration within game development teams.
• Prototyping and Iteration:
Techniques for prototyping game concepts and iterative design based on feedback.
• Feedback and Improvement:
Receiving and incorporating constructive feedback for continuous improvement.
• Teamwork and Leadership:
Developing effective teamwork and leadership skills through collaborative projects.

Assessment criteria, satisfactory (1-2) (course unit)

The student
• is able to identify what kind of toolset and skills is needed in game industry
• can describe key concepts of games

Assessment criteria, good (3-4) (course unit)

The student
• is able to apply identify what kind of toolset and skills he needs become a game industry professional
• demonstrate a clear understanding of how to create and populate an interesting game world for the player to explore with at least one working game mechanic

Assessment criteria, excellent (5) (course unit)

The student
• is able to apply develop his toolset and skills to become as a professional game developer
• complete a 3D game project within the time allotted
• work as a member of a game production team to control scope and complete a game project within the time allotted

Assessment scale

0-5

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