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Game Programming 3Laajuus (5 cr)

Code: 4A00FA09

Credits

5 op

Objectives

Student is able to apply a range of 3D transforms to objects for player control, design and create the basis of simple AI for NPC characters and player threats using Raycasts, triggers and other physics events. Student is able to create complex Finite State Machines to manage the game flow.

Content

Game Programming,
Game Components,
Game Maths,
Game Physics,
Game Performance,
Game Prototyping.

Prerequisites

Season 1

Assessment criteria, satisfactory (1-2)

The student can describe performance in 3D games.
The student can describe 3D transformations in games.

Assessment criteria, good (3-4)

The student can create 3D game prototype.
The student can plan and create performant assets and code for chosen platform.

Assessment criteria, excellent (5)

The student can justify the use of PhysX system.

Further information

For Games Academy students.

Enrolment period

18.11.2024 - 19.01.2025

Timing

01.01.2025 - 31.07.2025

Credits

5 op

Mode of delivery

Contact teaching

Unit

Business Information Systems

Campus

TAMK Main Campus

Teaching languages
  • English
Degree programmes
  • Degree Programme in Business Information Systems
Teachers
  • Sami Kojo
  • Gareth Noyce
Person in charge

Sami Kojo

Groups
  • 23TIKOGAME

Objectives (course unit)

Student is able to apply a range of 3D transforms to objects for player control, design and create the basis of simple AI for NPC characters and player threats using Raycasts, triggers and other physics events. Student is able to create complex Finite State Machines to manage the game flow.

Content (course unit)

Game Programming,
Game Components,
Game Maths,
Game Physics,
Game Performance,
Game Prototyping.

Prerequisites (course unit)

Season 1

Further information (course unit)

For Games Academy students.

Assessment criteria, satisfactory (1-2) (course unit)

The student can describe performance in 3D games.
The student can describe 3D transformations in games.

Assessment criteria, good (3-4) (course unit)

The student can create 3D game prototype.
The student can plan and create performant assets and code for chosen platform.

Assessment criteria, excellent (5) (course unit)

The student can justify the use of PhysX system.

Assessment scale

0-5

Enrolment period

22.11.2023 - 04.02.2024

Timing

01.01.2024 - 31.05.2024

Credits

5 op

Mode of delivery

Contact teaching

Unit

Business Information Systems

Campus

TAMK Main Campus

Teaching languages
  • English
Degree programmes
  • Degree Programme in Business Information Systems
Teachers
  • Gareth Noyce
  • Sami Kojo
Person in charge

Sami Kojo

Groups
  • 22TIKOGAME

Objectives (course unit)

Student is able to apply a range of 3D transforms to objects for player control, design and create the basis of simple AI for NPC characters and player threats using Raycasts, triggers and other physics events. Student is able to create complex Finite State Machines to manage the game flow.

Content (course unit)

Game Programming,
Game Components,
Game Maths,
Game Physics,
Game Performance,
Game Prototyping.

Prerequisites (course unit)

Season 1

Further information (course unit)

For Games Academy students.

Assessment criteria, satisfactory (1-2) (course unit)

The student can describe performance in 3D games.
The student can describe 3D transformations in games.

Assessment criteria, good (3-4) (course unit)

The student can create 3D game prototype.
The student can plan and create performant assets and code for chosen platform.

Assessment criteria, excellent (5) (course unit)

The student can justify the use of PhysX system.

Exam schedules

No exam. The course is graded by exercises.

Assessment methods and criteria

The course is completed by returning exercises published during the course. More information on course's Moodle page.

Assessment scale

0-5

Teaching methods

Remote lectures,
Exercises

Learning materials

Online material which is published in course's Moodle page.

Student workload

See Games Academy's Google Calendar.

Content scheduling

Lessons are held in the 3rd period.

Completion alternatives

Will be agreed case by case with the teacher.

Assessment criteria - fail (0) (Not in use, Look at the Assessment criteria above)

Exercises are not returned.

Enrolment period

23.11.2022 - 05.02.2023

Timing

02.01.2023 - 19.05.2023

Credits

5 op

Mode of delivery

Contact teaching

Unit

Business Information Systems

Campus

TAMK Main Campus

Teaching languages
  • English
Degree programmes
  • Degree Programme in Business Information Systems
Teachers
  • Sami Kojo
  • Gareth Noyce
Person in charge

Sami Kojo

Groups
  • 21TIKOGAME

Objectives (course unit)

Student is able to apply a range of 3D transforms to objects for player control, design and create the basis of simple AI for NPC characters and player threats using Raycasts, triggers and other physics events. Student is able to create complex Finite State Machines to manage the game flow.

Content (course unit)

Game Programming,
Game Components,
Game Maths,
Game Physics,
Game Performance,
Game Prototyping.

Prerequisites (course unit)

Season 1

Further information (course unit)

For Games Academy students.

Assessment criteria, satisfactory (1-2) (course unit)

The student can describe performance in 3D games.
The student can describe 3D transformations in games.

Assessment criteria, good (3-4) (course unit)

The student can create 3D game prototype.
The student can plan and create performant assets and code for chosen platform.

Assessment criteria, excellent (5) (course unit)

The student can justify the use of PhysX system.

Exam schedules

No exam. The course is graded by exercises.

Assessment methods and criteria

The course is completed by returning exercises published during the course. More information on course's Moodle page.

Assessment scale

0-5

Teaching methods

Remote lectures,
Exercises

Learning materials

Online material which is published in course's Moodle page.

Student workload

See Games Academy's Google Calendar.

Content scheduling

Lessons are held in the 3rd period.

Completion alternatives

Will be agreed case by case with the teacher.

Assessment criteria - fail (0) (Not in use, Look at the Assessment criteria above)

Exercises are not returned.

Enrolment period

24.11.2021 - 23.01.2022

Timing

10.01.2022 - 13.05.2022

Credits

5 op

Mode of delivery

Contact teaching

Unit

Business Information Systems

Campus

TAMK Main Campus

Teaching languages
  • English
Degree programmes
  • Degree Programme in Business Information Systems
Teachers
  • Tietojenkäsittely Virtuaalihenkilö
  • Sami Kojo
Person in charge

Sami Kojo

Groups
  • 20TIKOGAME

Objectives (course unit)

Student is able to apply a range of 3D transforms to objects for player control, design and create the basis of simple AI for NPC characters and player threats using Raycasts, triggers and other physics events. Student is able to create complex Finite State Machines to manage the game flow.

Content (course unit)

Game Programming,
Game Components,
Game Maths,
Game Physics,
Game Performance,
Game Prototyping.

Prerequisites (course unit)

Season 1

Further information (course unit)

For Games Academy students.

Assessment criteria, satisfactory (1-2) (course unit)

The student can describe performance in 3D games.
The student can describe 3D transformations in games.

Assessment criteria, good (3-4) (course unit)

The student can create 3D game prototype.
The student can plan and create performant assets and code for chosen platform.

Assessment criteria, excellent (5) (course unit)

The student can justify the use of PhysX system.

Exam schedules

No exam. The course is graded by exercises.

Assessment methods and criteria

The course is completed by returning exercises published during the course. More information on course's Moodle page.

Assessment scale

0-5

Teaching methods

Remote lectures,
Exercises

Learning materials

Online material which is published in course's Moodle page.

Student workload

See Games Academy's Google Calendar.

Content scheduling

Lessons are held in the 3rd period.

Completion alternatives

Will be agreed case by case with the teacher.

Assessment criteria - fail (0) (Not in use, Look at the Assessment criteria above)

Exercises are not returned.