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Mobile Game DevelopmentLaajuus (5 cr)

Code: 4A00HB43

Credits

5 op

Objectives

The goal of the study module is to provide basic skills for implementing a simple mobile game.

Upon completing the study module, the student will:
- understand the importance of game engines in game development.
- know how to import necessary resources into the game project.
- be able to implement a simple game using a game engine.
- understand the significance of version control in a game project.
- be capable of publishing the game.
- be able to work as a team member in a game project in their own role.

Content

- Using a game engine to implement the game project
- Using version control in the game project
- Importing resource files into the game project
- Defining and using game objects in the game project
- Extending the functionality of game objects using self-defined components
- Drawing game graphics using the ready-made tools of the game engine
- Playing audio using the ready-made tools of the game engine
- Publishing the game on an application store

Assessment criteria, satisfactory (1-2)

Student
- understands the importance of a game engine in game development.
- can define game objects to implement game functionality.
- can use ready-made components to extend the functionality of game objects.
- can define simple components to extend the functionality of game objects.

Assessment criteria, good (3-4)

Student
- masters the use of version control in game projects.
- is able to produce functional graphics or code in the game.
- masters the use of more advanced features of the game engine.

Assessment criteria, excellent (5)

Student
- is able to actively participate as part of a team in a game project.
- is able to publish the finished game on an application store.

Enrolment period

18.11.2024 - 12.01.2025

Timing

01.01.2025 - 31.07.2025

Credits

5 op

Mode of delivery

Contact teaching

Unit

Business Information Systems

Campus

TAMK Main Campus

Teaching languages
  • Finnish
Degree programmes
  • Degree Programme in Business Information Systems
Teachers
  • Pasi Pekkanen
  • Sami Kojo
Person in charge

Sami Kojo

Groups
  • 24TIKO1

Objectives (course unit)

The goal of the study module is to provide basic skills for implementing a simple mobile game.

Upon completing the study module, the student will:
- understand the importance of game engines in game development.
- know how to import necessary resources into the game project.
- be able to implement a simple game using a game engine.
- understand the significance of version control in a game project.
- be capable of publishing the game.
- be able to work as a team member in a game project in their own role.

Content (course unit)

- Using a game engine to implement the game project
- Using version control in the game project
- Importing resource files into the game project
- Defining and using game objects in the game project
- Extending the functionality of game objects using self-defined components
- Drawing game graphics using the ready-made tools of the game engine
- Playing audio using the ready-made tools of the game engine
- Publishing the game on an application store

Assessment criteria, satisfactory (1-2) (course unit)

Student
- understands the importance of a game engine in game development.
- can define game objects to implement game functionality.
- can use ready-made components to extend the functionality of game objects.
- can define simple components to extend the functionality of game objects.

Assessment criteria, good (3-4) (course unit)

Student
- masters the use of version control in game projects.
- is able to produce functional graphics or code in the game.
- masters the use of more advanced features of the game engine.

Assessment criteria, excellent (5) (course unit)

Student
- is able to actively participate as part of a team in a game project.
- is able to publish the finished game on an application store.

Assessment scale

0-5

Enrolment period

18.11.2024 - 12.01.2025

Timing

01.01.2025 - 31.07.2025

Credits

5 op

Mode of delivery

Contact teaching

Unit

Business Information Systems

Campus

TAMK Main Campus

Teaching languages
  • Finnish
Degree programmes
  • Degree Programme in Business Information Systems
Teachers
  • Pasi Pekkanen
  • Sami Kojo
Person in charge

Sami Kojo

Groups
  • 24TIKO2

Objectives (course unit)

The goal of the study module is to provide basic skills for implementing a simple mobile game.

Upon completing the study module, the student will:
- understand the importance of game engines in game development.
- know how to import necessary resources into the game project.
- be able to implement a simple game using a game engine.
- understand the significance of version control in a game project.
- be capable of publishing the game.
- be able to work as a team member in a game project in their own role.

Content (course unit)

- Using a game engine to implement the game project
- Using version control in the game project
- Importing resource files into the game project
- Defining and using game objects in the game project
- Extending the functionality of game objects using self-defined components
- Drawing game graphics using the ready-made tools of the game engine
- Playing audio using the ready-made tools of the game engine
- Publishing the game on an application store

Assessment criteria, satisfactory (1-2) (course unit)

Student
- understands the importance of a game engine in game development.
- can define game objects to implement game functionality.
- can use ready-made components to extend the functionality of game objects.
- can define simple components to extend the functionality of game objects.

Assessment criteria, good (3-4) (course unit)

Student
- masters the use of version control in game projects.
- is able to produce functional graphics or code in the game.
- masters the use of more advanced features of the game engine.

Assessment criteria, excellent (5) (course unit)

Student
- is able to actively participate as part of a team in a game project.
- is able to publish the finished game on an application store.

Assessment scale

0-5

Enrolment period

18.11.2024 - 12.01.2025

Timing

01.01.2025 - 31.07.2025

Credits

5 op

Mode of delivery

Contact teaching

Unit

Business Information Systems

Campus

TAMK Main Campus

Teaching languages
  • Finnish
Degree programmes
  • Degree Programme in Business Information Systems
Teachers
  • Pasi Pekkanen
  • Sami Kojo
Person in charge

Sami Kojo

Groups
  • 24TIKO3

Objectives (course unit)

The goal of the study module is to provide basic skills for implementing a simple mobile game.

Upon completing the study module, the student will:
- understand the importance of game engines in game development.
- know how to import necessary resources into the game project.
- be able to implement a simple game using a game engine.
- understand the significance of version control in a game project.
- be capable of publishing the game.
- be able to work as a team member in a game project in their own role.

Content (course unit)

- Using a game engine to implement the game project
- Using version control in the game project
- Importing resource files into the game project
- Defining and using game objects in the game project
- Extending the functionality of game objects using self-defined components
- Drawing game graphics using the ready-made tools of the game engine
- Playing audio using the ready-made tools of the game engine
- Publishing the game on an application store

Assessment criteria, satisfactory (1-2) (course unit)

Student
- understands the importance of a game engine in game development.
- can define game objects to implement game functionality.
- can use ready-made components to extend the functionality of game objects.
- can define simple components to extend the functionality of game objects.

Assessment criteria, good (3-4) (course unit)

Student
- masters the use of version control in game projects.
- is able to produce functional graphics or code in the game.
- masters the use of more advanced features of the game engine.

Assessment criteria, excellent (5) (course unit)

Student
- is able to actively participate as part of a team in a game project.
- is able to publish the finished game on an application store.

Assessment scale

0-5