3D Environment ModelingLaajuus (5 op)
Tunnus: IM00DS72
Laajuus
5 op
Osaamistavoitteet
Students can design and create 3D environments for games with sculpting. They can identify the used tools, techniques and pipelines. They have ability to create modular models with procedural textures. Students can plan and create low resolution models with baking. They can also demonstrate understanding of render methods and use of different textures on models. They can create lighting and can manage post processing in a game engine. They apply learned skills for starting to build a portfolio.
Sisältö
Basic concepts of creating 3D environments and assets for games. Sculpting 3D models and pipelines for baking and exporting to games. Basics of retopology and used tools. Creating and using procedural textures on models. Designing and creating game ready modular structures and small assets. Portfolio building.
Esitietovaatimukset
None
Arviointikriteerit, tyydyttävä (1-2)
The student can describe tools for sculpting, lighting and texturing.
The student can describe procedural texturing and how to utilize it.
Arviointikriteerit, hyvä (3-4)
The student can design and sculpt low poly assets with baking.
The student can create procedural textures and use them in models.
The student can design and create modular environments for games.
Arviointikriteerit, kiitettävä (5)
The student can apply learned skills to design and create modular structures for games.
The student can apply learned skills for lighting and post processing environments.
The student can apply learned skills for creating a portfolio.
Ilmoittautumisaika
01.12.2024 - 09.02.2025
Ajoitus
01.01.2025 - 31.05.2025
Laajuus
5 op
Toteutustapa
Lähiopetus
Yksikkö
Tietojenkäsittely
Toimipiste
- TAMK Pääkampus
- TAMK Mediapolis
Opetuskielet
- Englanti
Paikat
15 - 30
Koulutus
- Tietojenkäsittelyn tutkinto-ohjelma
- Bachelor's Degree Programme in Media and Arts
Opettaja
- Toni Pippola
- Pasi Pekkanen
Vastuuhenkilö
Toni Pippola
Ryhmät
-
22MEDIAARTDegree Programme in Media and Arts
-
21MEDIAARTDegree Programme in Media and Arts
-
23TIKOGAME23 Tietojenkäsittely, Game Production opintosuunta
-
23MEDIAARTDegree Programme in Media and Arts
Tavoitteet (OJ)
Students can design and create 3D environments for games with sculpting. They can identify the used tools, techniques and pipelines. They have ability to create modular models with procedural textures. Students can plan and create low resolution models with baking. They can also demonstrate understanding of render methods and use of different textures on models. They can create lighting and can manage post processing in a game engine. They apply learned skills for starting to build a portfolio.
Sisältö (OJ)
Basic concepts of creating 3D environments and assets for games. Sculpting 3D models and pipelines for baking and exporting to games. Basics of retopology and used tools. Creating and using procedural textures on models. Designing and creating game ready modular structures and small assets. Portfolio building.
Esitietovaatimukset (OJ)
None
Arviointikriteerit, tyydyttävä (1-2) (OJ)
The student can describe tools for sculpting, lighting and texturing.
The student can describe procedural texturing and how to utilize it.
Arviointikriteerit, hyvä (3-4) (OJ)
The student can design and sculpt low poly assets with baking.
The student can create procedural textures and use them in models.
The student can design and create modular environments for games.
Arviointikriteerit, kiitettävä (5) (OJ)
The student can apply learned skills to design and create modular structures for games.
The student can apply learned skills for lighting and post processing environments.
The student can apply learned skills for creating a portfolio.
Arviointiasteikko
0-5
Ilmoittautumisaika
01.12.2023 - 05.02.2024
Ajoitus
11.01.2024 - 28.05.2024
Laajuus
5 op
Toteutustapa
Lähiopetus
Yksikkö
Media and Arts
Toimipiste
- TAMK Pääkampus
- TAMK Mediapolis
Opetuskielet
- Englanti
Paikat
15 - 30
Koulutus
- Tietojenkäsittelyn tutkinto-ohjelma
- Bachelor's Degree Programme in Media and Arts
Opettaja
- Toni Pippola
- Pasi Pekkanen
- Media-and-Arts Virtuaalihenkilö
Vastuuhenkilö
Pasi Pekkanen
Ryhmät
-
22MEDIAARTDegree Programme in Media and Arts
-
20MEDIAARTDegree Programme in Media and Arts
-
21MEDIAARTDegree Programme in Media and Arts
-
22TIKOGAME22 Tietojenkäsittely, Games Academy opintosuunta
Tavoitteet (OJ)
Students can design and create 3D environments for games with sculpting. They can identify the used tools, techniques and pipelines. They have ability to create modular models with procedural textures. Students can plan and create low resolution models with baking. They can also demonstrate understanding of render methods and use of different textures on models. They can create lighting and can manage post processing in a game engine. They apply learned skills for starting to build a portfolio.
Sisältö (OJ)
Basic concepts of creating 3D environments and assets for games. Sculpting 3D models and pipelines for baking and exporting to games. Basics of retopology and used tools. Creating and using procedural textures on models. Designing and creating game ready modular structures and small assets. Portfolio building.
Esitietovaatimukset (OJ)
None
Arviointikriteerit, tyydyttävä (1-2) (OJ)
The student can describe tools for sculpting, lighting and texturing.
The student can describe procedural texturing and how to utilize it.
Arviointikriteerit, hyvä (3-4) (OJ)
The student can design and sculpt low poly assets with baking.
The student can create procedural textures and use them in models.
The student can design and create modular environments for games.
Arviointikriteerit, kiitettävä (5) (OJ)
The student can apply learned skills to design and create modular structures for games.
The student can apply learned skills for lighting and post processing environments.
The student can apply learned skills for creating a portfolio.
Arviointiasteikko
0-5
Ilmoittautumisaika
01.12.2022 - 05.02.2023
Ajoitus
11.01.2023 - 28.05.2023
Laajuus
5 op
Toteutustapa
Lähiopetus
Yksikkö
Media and Arts
Toimipiste
- TAMK Pääkampus
- TAMK Mediapolis
Opetuskielet
- Englanti
Paikat
15 - 30
Koulutus
- Tietojenkäsittelyn tutkinto-ohjelma
- Bachelor's Degree Programme in Media and Arts
Opettaja
- Toni Pippola
- Pasi Pekkanen
- Media-and-Arts Virtuaalihenkilö
Vastuuhenkilö
Pasi Pekkanen
Ryhmät
-
20MEDIAARTDegree Programme in Media and Arts
-
21MEDIAARTDegree Programme in Media and Arts
-
21TIKOGAME21 Tietojenkäsittely, Games Academy opintosuunta
Tavoitteet (OJ)
Students can design and create 3D environments for games with sculpting. They can identify the used tools, techniques and pipelines. They have ability to create modular models with procedural textures. Students can plan and create low resolution models with baking. They can also demonstrate understanding of render methods and use of different textures on models. They can create lighting and can manage post processing in a game engine. They apply learned skills for starting to build a portfolio.
Sisältö (OJ)
Basic concepts of creating 3D environments and assets for games. Sculpting 3D models and pipelines for baking and exporting to games. Basics of retopology and used tools. Creating and using procedural textures on models. Designing and creating game ready modular structures and small assets. Portfolio building.
Esitietovaatimukset (OJ)
None
Arviointikriteerit, tyydyttävä (1-2) (OJ)
The student can describe tools for sculpting, lighting and texturing.
The student can describe procedural texturing and how to utilize it.
Arviointikriteerit, hyvä (3-4) (OJ)
The student can design and sculpt low poly assets with baking.
The student can create procedural textures and use them in models.
The student can design and create modular environments for games.
Arviointikriteerit, kiitettävä (5) (OJ)
The student can apply learned skills to design and create modular structures for games.
The student can apply learned skills for lighting and post processing environments.
The student can apply learned skills for creating a portfolio.
Arviointiasteikko
0-5
Ilmoittautumisaika
01.12.2021 - 10.01.2022
Ajoitus
11.01.2022 - 15.04.2022
Laajuus
5 op
Toteutustapa
Lähiopetus
Yksikkö
Media and Arts
Toimipiste
- TAMK Pääkampus
- TAMK Mediapolis
Opetuskielet
- Englanti
Paikat
15 - 30
Koulutus
- Tietojenkäsittelyn tutkinto-ohjelma
- Bachelor's Degree Programme in Media and Arts
Opettaja
- Pasi Pekkanen
- Media-and-Arts Virtuaalihenkilö
Vastuuhenkilö
Pasi Pekkanen
Ryhmät
-
19MEDIAARTDegree Programme in Media and Arts
-
20TIKOGAME20 Tietojenkäsittely, Games Academy opintosuunta
-
20MEDIAARTDegree Programme in Media and Arts
Tavoitteet (OJ)
Students can design and create 3D environments for games with sculpting. They can identify the used tools, techniques and pipelines. They have ability to create modular models with procedural textures. Students can plan and create low resolution models with baking. They can also demonstrate understanding of render methods and use of different textures on models. They can create lighting and can manage post processing in a game engine. They apply learned skills for starting to build a portfolio.
Sisältö (OJ)
Basic concepts of creating 3D environments and assets for games. Sculpting 3D models and pipelines for baking and exporting to games. Basics of retopology and used tools. Creating and using procedural textures on models. Designing and creating game ready modular structures and small assets. Portfolio building.
Esitietovaatimukset (OJ)
None
Arviointikriteerit, tyydyttävä (1-2) (OJ)
The student can describe tools for sculpting, lighting and texturing.
The student can describe procedural texturing and how to utilize it.
Arviointikriteerit, hyvä (3-4) (OJ)
The student can design and sculpt low poly assets with baking.
The student can create procedural textures and use them in models.
The student can design and create modular environments for games.
Arviointikriteerit, kiitettävä (5) (OJ)
The student can apply learned skills to design and create modular structures for games.
The student can apply learned skills for lighting and post processing environments.
The student can apply learned skills for creating a portfolio.
Arviointiasteikko
0-5