Siirry suoraan sisältöön

3D Environment Modeling (5 op)

Toteutuksen tunnus: IM00DS72-3007

Toteutuksen perustiedot


Ilmoittautumisaika

01.12.2024 - 09.02.2025

Ajoitus

01.01.2025 - 31.05.2025

Laajuus

5 op

Toteutustapa

Lähiopetus

Yksikkö

Tietojenkäsittely

Toimipiste

  • TAMK Pääkampus
  • TAMK Mediapolis

Opetuskielet

  • Englanti

Paikat

15 - 30

Koulutus

  • Tietojenkäsittelyn tutkinto-ohjelma
  • Bachelor's Degree Programme in Media and Arts

Opettaja

  • Toni Pippola
  • Pasi Pekkanen

Vastuuhenkilö

Toni Pippola

Ryhmät

  • 22MEDIAART
    Degree Programme in Media and Arts
  • 21MEDIAART
    Degree Programme in Media and Arts
  • 23TIKOGAME
    23 Tietojenkäsittely, Game Production opintosuunta
  • 23MEDIAART
    Degree Programme in Media and Arts

Tavoitteet (OJ)

Students can design and create 3D environments for games with sculpting. They can identify the used tools, techniques and pipelines. They have ability to create modular models with procedural textures. Students can plan and create low resolution models with baking. They can also demonstrate understanding of render methods and use of different textures on models. They can create lighting and can manage post processing in a game engine. They apply learned skills for starting to build a portfolio.

Sisältö (OJ)

Basic concepts of creating 3D environments and assets for games. Sculpting 3D models and pipelines for baking and exporting to games. Basics of retopology and used tools. Creating and using procedural textures on models. Designing and creating game ready modular structures and small assets. Portfolio building.

Esitietovaatimukset (OJ)

None

Arviointikriteerit, tyydyttävä (1-2) (OJ)

The student can describe tools for sculpting, lighting and texturing.
The student can describe procedural texturing and how to utilize it.

Arviointikriteerit, hyvä (3-4) (OJ)

The student can design and sculpt low poly assets with baking.
The student can create procedural textures and use them in models.
The student can design and create modular environments for games.

Arviointikriteerit, kiitettävä (5) (OJ)

The student can apply learned skills to design and create modular structures for games.
The student can apply learned skills for lighting and post processing environments.
The student can apply learned skills for creating a portfolio.

Arviointiasteikko

0-5