3D Environment ModelingLaajuus (5 cr)
Code: IM00DS72
Credits
5 op
Objectives
Students can design and create 3D environments for games with sculpting. They can identify the used tools, techniques and pipelines. They have ability to create modular models with procedural textures. Students can plan and create low resolution models with baking. They can also demonstrate understanding of render methods and use of different textures on models. They can create lighting and can manage post processing in a game engine. They apply learned skills for starting to build a portfolio.
Content
Basic concepts of creating 3D environments and assets for games. Sculpting 3D models and pipelines for baking and exporting to games. Basics of retopology and used tools. Creating and using procedural textures on models. Designing and creating game ready modular structures and small assets. Portfolio building.
Prerequisites
None
Assessment criteria, satisfactory (1-2)
The student can describe tools for sculpting, lighting and texturing.
The student can describe procedural texturing and how to utilize it.
Assessment criteria, good (3-4)
The student can design and sculpt low poly assets with baking.
The student can create procedural textures and use them in models.
The student can design and create modular environments for games.
Assessment criteria, excellent (5)
The student can apply learned skills to design and create modular structures for games.
The student can apply learned skills for lighting and post processing environments.
The student can apply learned skills for creating a portfolio.
Enrolment period
01.12.2024 - 09.02.2025
Timing
01.01.2025 - 31.05.2025
Credits
5 op
Mode of delivery
Contact teaching
Unit
Business Information Systems
Campus
- TAMK Main Campus
- TAMK Mediapolis
Teaching languages
- English
Seats
15 - 30
Degree programmes
- Degree Programme in Business Information Systems
- Bachelor's Degree Programme in Media and Arts
Teachers
- Toni Pippola
- Pasi Pekkanen
Person in charge
Toni Pippola
Groups
-
22MEDIAART
-
21MEDIAART
-
23TIKOGAME
-
23MEDIAARTDegree Programme in Media and Arts
Objectives (course unit)
Students can design and create 3D environments for games with sculpting. They can identify the used tools, techniques and pipelines. They have ability to create modular models with procedural textures. Students can plan and create low resolution models with baking. They can also demonstrate understanding of render methods and use of different textures on models. They can create lighting and can manage post processing in a game engine. They apply learned skills for starting to build a portfolio.
Content (course unit)
Basic concepts of creating 3D environments and assets for games. Sculpting 3D models and pipelines for baking and exporting to games. Basics of retopology and used tools. Creating and using procedural textures on models. Designing and creating game ready modular structures and small assets. Portfolio building.
Prerequisites (course unit)
None
Assessment criteria, satisfactory (1-2) (course unit)
The student can describe tools for sculpting, lighting and texturing.
The student can describe procedural texturing and how to utilize it.
Assessment criteria, good (3-4) (course unit)
The student can design and sculpt low poly assets with baking.
The student can create procedural textures and use them in models.
The student can design and create modular environments for games.
Assessment criteria, excellent (5) (course unit)
The student can apply learned skills to design and create modular structures for games.
The student can apply learned skills for lighting and post processing environments.
The student can apply learned skills for creating a portfolio.
Location and time
Starting at February - March
Online: Teams/Zoom
Workshops: At the Studio
Exam schedules
No Exam, just assignments
Assessment methods and criteria
Exercises in sessions
Activity and participation in teaching
Assignments
Independent final assignment
Assessment scale
0-5
Teaching methods
Lessons, projects, assignments, reports
Learning materials
Moodle
Student workload
About 135 hours, lectures about 50 hours
Completion alternatives
Negotiable, project with report or documentations
Assessment criteria - satisfactory (1-2) (Not in use, Look at the Assessment criteria above)
1 = approved; more than half of the required work performed; some misunderstandings in rendering the tasks; attendance level low; little to no interactivity between peers and teacher(s)
2 = satisfactory; more than half of the required work succesfully performed; quality of work below average; attendance level low or average; some interactivity between peers and teacher(s)
Assessment criteria - good (3-4) (Not in use, Look at the Assessment criteria above)
3 = good; all course work performed; quality of work decent; attendance level good; some interactivity between peers and teacher(s)
4 = very good; all work performed and submitted correctly in due time; quality of work good; attendance level good; a lot of good quality interactivity between peers and teacher(s).
Assessment criteria - excellent (5) (Not in use, Look at the Assessment criteria above)
5 = excellent; all work performed in an outstanding way and submitted on schedule; high attendance; a lot of high quality interactivity between peers and teacher(s).
Enrolment period
01.12.2023 - 05.02.2024
Timing
11.01.2024 - 28.05.2024
Credits
5 op
Mode of delivery
Contact teaching
Unit
Media and Arts
Campus
- TAMK Main Campus
- TAMK Mediapolis
Teaching languages
- English
Seats
15 - 30
Degree programmes
- Degree Programme in Business Information Systems
- Bachelor's Degree Programme in Media and Arts
Teachers
- Toni Pippola
- Pasi Pekkanen
- Media-and-Arts Virtuaalihenkilö
Person in charge
Pasi Pekkanen
Groups
-
22MEDIAART
-
20MEDIAART
-
21MEDIAART
-
22TIKOGAME
Objectives (course unit)
Students can design and create 3D environments for games with sculpting. They can identify the used tools, techniques and pipelines. They have ability to create modular models with procedural textures. Students can plan and create low resolution models with baking. They can also demonstrate understanding of render methods and use of different textures on models. They can create lighting and can manage post processing in a game engine. They apply learned skills for starting to build a portfolio.
Content (course unit)
Basic concepts of creating 3D environments and assets for games. Sculpting 3D models and pipelines for baking and exporting to games. Basics of retopology and used tools. Creating and using procedural textures on models. Designing and creating game ready modular structures and small assets. Portfolio building.
Prerequisites (course unit)
None
Assessment criteria, satisfactory (1-2) (course unit)
The student can describe tools for sculpting, lighting and texturing.
The student can describe procedural texturing and how to utilize it.
Assessment criteria, good (3-4) (course unit)
The student can design and sculpt low poly assets with baking.
The student can create procedural textures and use them in models.
The student can design and create modular environments for games.
Assessment criteria, excellent (5) (course unit)
The student can apply learned skills to design and create modular structures for games.
The student can apply learned skills for lighting and post processing environments.
The student can apply learned skills for creating a portfolio.
Location and time
Starting at February - March
Online: Teams/Zoom
Workshops: At the Studio
Exam schedules
No Exam, just assignments
Assessment methods and criteria
Exercises in sessions
Activity and participation in teaching
Assignments
Independent final assignment
Assessment scale
0-5
Teaching methods
Lessons, projects, assignments, reports
Learning materials
Moodle
Student workload
About 135 hours, lectures about 50 hours
Completion alternatives
Negotiable, project with report or documentations
Assessment criteria - satisfactory (1-2) (Not in use, Look at the Assessment criteria above)
1 = approved; more than half of the required work performed; some misunderstandings in rendering the tasks; attendance level low; little to no interactivity between peers and teacher(s)
2 = satisfactory; more than half of the required work succesfully performed; quality of work below average; attendance level low or average; some interactivity between peers and teacher(s)
Assessment criteria - good (3-4) (Not in use, Look at the Assessment criteria above)
3 = good; all course work performed; quality of work decent; attendance level good; some interactivity between peers and teacher(s)
4 = very good; all work performed and submitted correctly in due time; quality of work good; attendance level good; a lot of good quality interactivity between peers and teacher(s).
Assessment criteria - excellent (5) (Not in use, Look at the Assessment criteria above)
5 = excellent; all work performed in an outstanding way and submitted on schedule; high attendance; a lot of high quality interactivity between peers and teacher(s).
Enrolment period
01.12.2022 - 05.02.2023
Timing
11.01.2023 - 28.05.2023
Credits
5 op
Mode of delivery
Contact teaching
Unit
Media and Arts
Campus
- TAMK Main Campus
- TAMK Mediapolis
Teaching languages
- English
Seats
15 - 30
Degree programmes
- Degree Programme in Business Information Systems
- Bachelor's Degree Programme in Media and Arts
Teachers
- Toni Pippola
- Pasi Pekkanen
- Media-and-Arts Virtuaalihenkilö
Person in charge
Pasi Pekkanen
Groups
-
20MEDIAART
-
21MEDIAART
-
21TIKOGAME
Objectives (course unit)
Students can design and create 3D environments for games with sculpting. They can identify the used tools, techniques and pipelines. They have ability to create modular models with procedural textures. Students can plan and create low resolution models with baking. They can also demonstrate understanding of render methods and use of different textures on models. They can create lighting and can manage post processing in a game engine. They apply learned skills for starting to build a portfolio.
Content (course unit)
Basic concepts of creating 3D environments and assets for games. Sculpting 3D models and pipelines for baking and exporting to games. Basics of retopology and used tools. Creating and using procedural textures on models. Designing and creating game ready modular structures and small assets. Portfolio building.
Prerequisites (course unit)
None
Assessment criteria, satisfactory (1-2) (course unit)
The student can describe tools for sculpting, lighting and texturing.
The student can describe procedural texturing and how to utilize it.
Assessment criteria, good (3-4) (course unit)
The student can design and sculpt low poly assets with baking.
The student can create procedural textures and use them in models.
The student can design and create modular environments for games.
Assessment criteria, excellent (5) (course unit)
The student can apply learned skills to design and create modular structures for games.
The student can apply learned skills for lighting and post processing environments.
The student can apply learned skills for creating a portfolio.
Location and time
Starting at February - March
Online: Teams/Zoom
Workshops: At the Studio
Exam schedules
No Exam, just assignments
Assessment methods and criteria
Exercises in sessions
Activity and participation in teaching
Assignments
Independent final assignment
Assessment scale
0-5
Teaching methods
Lessons, projects, assignments, reports
Learning materials
Moodle
Student workload
About 135 hours, lectures about 50 hours
Completion alternatives
Negotiable, project with report or documentations
Assessment criteria - fail (0) (Not in use, Look at the Assessment criteria above)
0 = not approved; less than half of the required work performed; clear misunderstandings in rendering the tasks; attendance level low; little to no interactivity between peers and teacher(s)
Assessment criteria - satisfactory (1-2) (Not in use, Look at the Assessment criteria above)
1 = approved; more than half of the required work performed; some misunderstandings in rendering the tasks; attendance level low; little to no interactivity between peers and teacher(s)
2 = satisfactory; more than half of the required work succesfully performed; quality of work below average; attendance level low or average; some interactivity between peers and teacher(s)
Assessment criteria - good (3-4) (Not in use, Look at the Assessment criteria above)
3 = good; all course work performed; quality of work decent; attendance level good; some interactivity between peers and teacher(s)
4 = very good; all work performed and submitted correctly in due time; quality of work good; attendance level good; a lot of good quality interactivity between peers and teacher(s).
Assessment criteria - excellent (5) (Not in use, Look at the Assessment criteria above)
5 = excellent; all work performed in an outstanding way and submitted on schedule; high attendance; a lot of high quality interactivity between peers and teacher(s).
Enrolment period
01.12.2021 - 10.01.2022
Timing
11.01.2022 - 15.04.2022
Credits
5 op
Mode of delivery
Contact teaching
Unit
Media and Arts
Campus
- TAMK Main Campus
- TAMK Mediapolis
Teaching languages
- English
Seats
15 - 30
Degree programmes
- Degree Programme in Business Information Systems
- Bachelor's Degree Programme in Media and Arts
Teachers
- Pasi Pekkanen
- Media-and-Arts Virtuaalihenkilö
Person in charge
Pasi Pekkanen
Groups
-
19MEDIAART
-
20TIKOGAME
-
20MEDIAART
Objectives (course unit)
Students can design and create 3D environments for games with sculpting. They can identify the used tools, techniques and pipelines. They have ability to create modular models with procedural textures. Students can plan and create low resolution models with baking. They can also demonstrate understanding of render methods and use of different textures on models. They can create lighting and can manage post processing in a game engine. They apply learned skills for starting to build a portfolio.
Content (course unit)
Basic concepts of creating 3D environments and assets for games. Sculpting 3D models and pipelines for baking and exporting to games. Basics of retopology and used tools. Creating and using procedural textures on models. Designing and creating game ready modular structures and small assets. Portfolio building.
Prerequisites (course unit)
None
Assessment criteria, satisfactory (1-2) (course unit)
The student can describe tools for sculpting, lighting and texturing.
The student can describe procedural texturing and how to utilize it.
Assessment criteria, good (3-4) (course unit)
The student can design and sculpt low poly assets with baking.
The student can create procedural textures and use them in models.
The student can design and create modular environments for games.
Assessment criteria, excellent (5) (course unit)
The student can apply learned skills to design and create modular structures for games.
The student can apply learned skills for lighting and post processing environments.
The student can apply learned skills for creating a portfolio.
Location and time
Thursdays 9-14
Starting at February - March
Online: Teams/Zoom
Exam schedules
No Exam, just assignments
Assessment methods and criteria
Exercises in sessions
Activity and participation in teaching
Assignments
Independent final assignment
Assessment scale
0-5
Teaching methods
Lessons, projects, assignments, reports
Learning materials
Moodle
Student workload
About 135 hours, lectures about 50 hours
Completion alternatives
Negotiable, project with report or documentations