Grand Game ReleaseLaajuus (12 op)
Tunnus: 4A00FA62
Laajuus
12 op
Osaamistavoitteet
Student is able to work as a member of a game production team to control scope and complete a game project within the time allotted. Student is able to develop his toolset and skills towards a game industry professional.
Sisältö
Game project,
teamwork,
game release,
scope.
Arviointikriteerit, tyydyttävä (1-2)
The student is able to identify what kind of toolset and skills is needed in game industry.
The student can describe key concepts of games.
Arviointikriteerit, hyvä (3-4)
The student is able to apply identify what kind of toolset and skills he needs become a game industry professional.
The student can demonstrate a clear understanding of how to create and populate an interesting game world for the player to explore with at least one working game mechanic.
Arviointikriteerit, kiitettävä (5)
The student is able to apply develop his toolset and skills to become as a professional game developer.
The student has skills to complete a 3D game project within the time allotted.
The student is able to work as a member of a game production team to control scope and complete a game project within the time allotted.
Ilmoittautumisaika
09.06.2025 - 07.09.2025
Ajoitus
01.08.2025 - 31.12.2025
Laajuus
12 op
Toteutustapa
Lähiopetus
Yksikkö
Tietojenkäsittely
Toimipiste
TAMK Pääkampus
Opetuskielet
- Englanti
Koulutus
- Tietojenkäsittelyn tutkinto-ohjelma
Opettaja
- Toni Pippola
- Pasi Pekkanen
- Sami Kojo
- Gareth Noyce
Vastuuhenkilö
Pasi Pekkanen
Ryhmät
-
23TIKOGAME23 Tietojenkäsittely, Game Production opintosuunta
Tavoitteet (OJ)
Student is able to work as a member of a game production team to control scope and complete a game project within the time allotted. Student is able to develop his toolset and skills towards a game industry professional.
Sisältö (OJ)
Game project,
teamwork,
game release,
scope.
Arviointikriteerit, tyydyttävä (1-2) (OJ)
The student is able to identify what kind of toolset and skills is needed in game industry.
The student can describe key concepts of games.
Arviointikriteerit, hyvä (3-4) (OJ)
The student is able to apply identify what kind of toolset and skills he needs become a game industry professional.
The student can demonstrate a clear understanding of how to create and populate an interesting game world for the player to explore with at least one working game mechanic.
Arviointikriteerit, kiitettävä (5) (OJ)
The student is able to apply develop his toolset and skills to become as a professional game developer.
The student has skills to complete a 3D game project within the time allotted.
The student is able to work as a member of a game production team to control scope and complete a game project within the time allotted.
Arviointiasteikko
0-5
Ilmoittautumisaika
07.06.2024 - 30.09.2024
Ajoitus
02.09.2024 - 13.12.2024
Laajuus
12 op
Virtuaaliosuus
10 op
TKI-osuus
10 op
Toteutustapa
17 % Lähiopetus, 83 % Verkossa tapahtuva opiskelu
Yksikkö
Tietojenkäsittely
Toimipiste
TAMK Pääkampus
Opetuskielet
- Englanti
Koulutus
- Tietojenkäsittelyn tutkinto-ohjelma
Opettaja
- Toni Pippola
- Pasi Pekkanen
- Sami Kojo
- Gareth Noyce
Vastuuhenkilö
Pasi Pekkanen
Ryhmät
-
22TIKOGAME22 Tietojenkäsittely, Games Academy opintosuunta
Tavoitteet (OJ)
Student is able to work as a member of a game production team to control scope and complete a game project within the time allotted. Student is able to develop his toolset and skills towards a game industry professional.
Sisältö (OJ)
Game project,
teamwork,
game release,
scope.
Arviointikriteerit, tyydyttävä (1-2) (OJ)
The student is able to identify what kind of toolset and skills is needed in game industry.
The student can describe key concepts of games.
Arviointikriteerit, hyvä (3-4) (OJ)
The student is able to apply identify what kind of toolset and skills he needs become a game industry professional.
The student can demonstrate a clear understanding of how to create and populate an interesting game world for the player to explore with at least one working game mechanic.
Arviointikriteerit, kiitettävä (5) (OJ)
The student is able to apply develop his toolset and skills to become as a professional game developer.
The student has skills to complete a 3D game project within the time allotted.
The student is able to work as a member of a game production team to control scope and complete a game project within the time allotted.
Arviointiasteikko
0-5
Ilmoittautumisaika
07.06.2023 - 07.09.2023
Ajoitus
01.09.2023 - 16.12.2023
Laajuus
12 op
Virtuaaliosuus
10 op
TKI-osuus
10 op
Toteutustapa
17 % Lähiopetus, 83 % Verkossa tapahtuva opiskelu
Yksikkö
Tietojenkäsittely
Toimipiste
TAMK Pääkampus
Opetuskielet
- Englanti
Koulutus
- Tietojenkäsittelyn tutkinto-ohjelma
Opettaja
- Toni Pippola
- Pasi Pekkanen
- Sami Kojo
- Gareth Noyce
Vastuuhenkilö
Pasi Pekkanen
Ryhmät
-
21TIKOGAME21 Tietojenkäsittely, Games Academy opintosuunta
Tavoitteet (OJ)
Student is able to work as a member of a game production team to control scope and complete a game project within the time allotted. Student is able to develop his toolset and skills towards a game industry professional.
Sisältö (OJ)
Game project,
teamwork,
game release,
scope.
Arviointikriteerit, tyydyttävä (1-2) (OJ)
The student is able to identify what kind of toolset and skills is needed in game industry.
The student can describe key concepts of games.
Arviointikriteerit, hyvä (3-4) (OJ)
The student is able to apply identify what kind of toolset and skills he needs become a game industry professional.
The student can demonstrate a clear understanding of how to create and populate an interesting game world for the player to explore with at least one working game mechanic.
Arviointikriteerit, kiitettävä (5) (OJ)
The student is able to apply develop his toolset and skills to become as a professional game developer.
The student has skills to complete a 3D game project within the time allotted.
The student is able to work as a member of a game production team to control scope and complete a game project within the time allotted.
Arviointiasteikko
0-5
Ilmoittautumisaika
08.06.2022 - 30.08.2022
Ajoitus
01.08.2022 - 31.12.2022
Laajuus
12 op
Toteutustapa
Lähiopetus
Yksikkö
Tietojenkäsittely
Toimipiste
TAMK Pääkampus
Opetuskielet
- Englanti
Koulutus
- Tietojenkäsittelyn tutkinto-ohjelma
Opettaja
- Tietojenkäsittely Virtuaalihenkilö
Vastuuhenkilö
Pasi Pekkanen
Ryhmät
-
20TIKOGAME20 Tietojenkäsittely, Games Academy opintosuunta
Tavoitteet (OJ)
Student is able to work as a member of a game production team to control scope and complete a game project within the time allotted. Student is able to develop his toolset and skills towards a game industry professional.
Sisältö (OJ)
Game project,
teamwork,
game release,
scope.
Arviointikriteerit, tyydyttävä (1-2) (OJ)
The student is able to identify what kind of toolset and skills is needed in game industry.
The student can describe key concepts of games.
Arviointikriteerit, hyvä (3-4) (OJ)
The student is able to apply identify what kind of toolset and skills he needs become a game industry professional.
The student can demonstrate a clear understanding of how to create and populate an interesting game world for the player to explore with at least one working game mechanic.
Arviointikriteerit, kiitettävä (5) (OJ)
The student is able to apply develop his toolset and skills to become as a professional game developer.
The student has skills to complete a 3D game project within the time allotted.
The student is able to work as a member of a game production team to control scope and complete a game project within the time allotted.
Arviointiasteikko
0-5