Grand Game Release (12 cr)
Code: 4A00FA62-3005
General information
- Enrolment period
- 09.06.2025 - 07.09.2025
- Registration for the implementation has begun.
- Timing
- 01.08.2025 - 31.12.2025
- The implementation has not yet started.
- Credits
- 12 cr
- Mode of delivery
- Contact learning
- Unit
- Business Information Systems
- Campus
- TAMK Main Campus
- Teaching languages
- English
- Degree programmes
- Degree Programme in Business Information Systems
- Teachers
- Toni Pippola
- Pasi Pekkanen
- Sami Kojo
- Gareth Noyce
- Person in charge
- Pasi Pekkanen
- Course
- 4A00FA62
Objectives (course unit)
Student is able to work as a member of a game production team to control scope and complete a game project within the time allotted. Student is able to develop his toolset and skills towards a game industry professional.
Content (course unit)
Game project,
teamwork,
game release,
scope.
Assessment criteria, satisfactory (1-2) (course unit)
The student is able to identify what kind of toolset and skills is needed in game industry.
The student can describe key concepts of games.
Assessment criteria, good (3-4) (course unit)
The student is able to apply identify what kind of toolset and skills he needs become a game industry professional.
The student can demonstrate a clear understanding of how to create and populate an interesting game world for the player to explore with at least one working game mechanic.
Assessment criteria, excellent (5) (course unit)
The student is able to apply develop his toolset and skills to become as a professional game developer.
The student has skills to complete a 3D game project within the time allotted.
The student is able to work as a member of a game production team to control scope and complete a game project within the time allotted.
Assessment scale
0-5