Siirry suoraan sisältöön

Grand Game ReleaseLaajuus (12 op)

Tunnus: 4A00FA62

Laajuus

12 op

Osaamistavoitteet

Student is able to work as a member of a game production team to control scope and complete a game project within the time allotted. Student is able to develop his toolset and skills towards a game industry professional.

Sisältö

Game project,
teamwork,
game release,
scope.

Arviointikriteerit, tyydyttävä (1-2)

The student is able to identify what kind of toolset and skills is needed in game industry.
The student can describe key concepts of games.

Arviointikriteerit, hyvä (3-4)

The student is able to apply identify what kind of toolset and skills he needs become a game industry professional.
The student can demonstrate a clear understanding of how to create and populate an interesting game world for the player to explore with at least one working game mechanic.

Arviointikriteerit, kiitettävä (5)

The student is able to apply develop his toolset and skills to become as a professional game developer.
The student has skills to complete a 3D game project within the time allotted.
The student is able to work as a member of a game production team to control scope and complete a game project within the time allotted.

Ilmoittautumisaika

09.06.2025 - 07.09.2025

Ajoitus

01.08.2025 - 31.12.2025

Laajuus

12 op

Toteutustapa

Lähiopetus

Yksikkö

Tietojenkäsittely

Toimipiste

TAMK Pääkampus

Opetuskielet
  • Englanti
Koulutus
  • Tietojenkäsittelyn tutkinto-ohjelma
Opettaja
  • Toni Pippola
  • Pasi Pekkanen
  • Sami Kojo
  • Gareth Noyce
Vastuuhenkilö

Pasi Pekkanen

Ryhmät
  • 23TIKOGAME
    23 Tietojenkäsittely, Game Production opintosuunta

Tavoitteet (OJ)

Student is able to work as a member of a game production team to control scope and complete a game project within the time allotted. Student is able to develop his toolset and skills towards a game industry professional.

Sisältö (OJ)

Game project,
teamwork,
game release,
scope.

Arviointikriteerit, tyydyttävä (1-2) (OJ)

The student is able to identify what kind of toolset and skills is needed in game industry.
The student can describe key concepts of games.

Arviointikriteerit, hyvä (3-4) (OJ)

The student is able to apply identify what kind of toolset and skills he needs become a game industry professional.
The student can demonstrate a clear understanding of how to create and populate an interesting game world for the player to explore with at least one working game mechanic.

Arviointikriteerit, kiitettävä (5) (OJ)

The student is able to apply develop his toolset and skills to become as a professional game developer.
The student has skills to complete a 3D game project within the time allotted.
The student is able to work as a member of a game production team to control scope and complete a game project within the time allotted.

Arviointiasteikko

0-5

Ilmoittautumisaika

07.06.2024 - 30.09.2024

Ajoitus

02.09.2024 - 13.12.2024

Laajuus

12 op

Virtuaaliosuus

10 op

TKI-osuus

10 op

Toteutustapa

17 % Lähiopetus, 83 % Verkossa tapahtuva opiskelu

Yksikkö

Tietojenkäsittely

Toimipiste

TAMK Pääkampus

Opetuskielet
  • Englanti
Koulutus
  • Tietojenkäsittelyn tutkinto-ohjelma
Opettaja
  • Toni Pippola
  • Pasi Pekkanen
  • Sami Kojo
  • Gareth Noyce
Vastuuhenkilö

Pasi Pekkanen

Ryhmät
  • 22TIKOGAME
    22 Tietojenkäsittely, Games Academy opintosuunta

Tavoitteet (OJ)

Student is able to work as a member of a game production team to control scope and complete a game project within the time allotted. Student is able to develop his toolset and skills towards a game industry professional.

Sisältö (OJ)

Game project,
teamwork,
game release,
scope.

Arviointikriteerit, tyydyttävä (1-2) (OJ)

The student is able to identify what kind of toolset and skills is needed in game industry.
The student can describe key concepts of games.

Arviointikriteerit, hyvä (3-4) (OJ)

The student is able to apply identify what kind of toolset and skills he needs become a game industry professional.
The student can demonstrate a clear understanding of how to create and populate an interesting game world for the player to explore with at least one working game mechanic.

Arviointikriteerit, kiitettävä (5) (OJ)

The student is able to apply develop his toolset and skills to become as a professional game developer.
The student has skills to complete a 3D game project within the time allotted.
The student is able to work as a member of a game production team to control scope and complete a game project within the time allotted.

Arviointiasteikko

0-5

Ilmoittautumisaika

07.06.2023 - 07.09.2023

Ajoitus

01.09.2023 - 16.12.2023

Laajuus

12 op

Virtuaaliosuus

10 op

TKI-osuus

10 op

Toteutustapa

17 % Lähiopetus, 83 % Verkossa tapahtuva opiskelu

Yksikkö

Tietojenkäsittely

Toimipiste

TAMK Pääkampus

Opetuskielet
  • Englanti
Koulutus
  • Tietojenkäsittelyn tutkinto-ohjelma
Opettaja
  • Toni Pippola
  • Pasi Pekkanen
  • Sami Kojo
  • Gareth Noyce
Vastuuhenkilö

Pasi Pekkanen

Ryhmät
  • 21TIKOGAME
    21 Tietojenkäsittely, Games Academy opintosuunta

Tavoitteet (OJ)

Student is able to work as a member of a game production team to control scope and complete a game project within the time allotted. Student is able to develop his toolset and skills towards a game industry professional.

Sisältö (OJ)

Game project,
teamwork,
game release,
scope.

Arviointikriteerit, tyydyttävä (1-2) (OJ)

The student is able to identify what kind of toolset and skills is needed in game industry.
The student can describe key concepts of games.

Arviointikriteerit, hyvä (3-4) (OJ)

The student is able to apply identify what kind of toolset and skills he needs become a game industry professional.
The student can demonstrate a clear understanding of how to create and populate an interesting game world for the player to explore with at least one working game mechanic.

Arviointikriteerit, kiitettävä (5) (OJ)

The student is able to apply develop his toolset and skills to become as a professional game developer.
The student has skills to complete a 3D game project within the time allotted.
The student is able to work as a member of a game production team to control scope and complete a game project within the time allotted.

Arviointiasteikko

0-5

Ilmoittautumisaika

08.06.2022 - 30.08.2022

Ajoitus

01.08.2022 - 31.12.2022

Laajuus

12 op

Toteutustapa

Lähiopetus

Yksikkö

Tietojenkäsittely

Toimipiste

TAMK Pääkampus

Opetuskielet
  • Englanti
Koulutus
  • Tietojenkäsittelyn tutkinto-ohjelma
Opettaja
  • Tietojenkäsittely Virtuaalihenkilö
Vastuuhenkilö

Pasi Pekkanen

Ryhmät
  • 20TIKOGAME
    20 Tietojenkäsittely, Games Academy opintosuunta

Tavoitteet (OJ)

Student is able to work as a member of a game production team to control scope and complete a game project within the time allotted. Student is able to develop his toolset and skills towards a game industry professional.

Sisältö (OJ)

Game project,
teamwork,
game release,
scope.

Arviointikriteerit, tyydyttävä (1-2) (OJ)

The student is able to identify what kind of toolset and skills is needed in game industry.
The student can describe key concepts of games.

Arviointikriteerit, hyvä (3-4) (OJ)

The student is able to apply identify what kind of toolset and skills he needs become a game industry professional.
The student can demonstrate a clear understanding of how to create and populate an interesting game world for the player to explore with at least one working game mechanic.

Arviointikriteerit, kiitettävä (5) (OJ)

The student is able to apply develop his toolset and skills to become as a professional game developer.
The student has skills to complete a 3D game project within the time allotted.
The student is able to work as a member of a game production team to control scope and complete a game project within the time allotted.

Arviointiasteikko

0-5