Advanced 3D WorkshopLaajuus (5 op)
Tunnus: IM00DS76
Laajuus
5 op
Osaamistavoitteet
Students can describe up to date 3D modeling techniques, tools and working methods. They are able to examine upcoming working methods and tools. After the course they have been experimenting some of the new 3D techniques in a customer project or as a team. They can review and argue how 3D modeling is going to change in next 10 years.
Sisältö
New and upcoming 3D modelling techniques, experimental 3D modelling.
Arviointikriteerit, tyydyttävä (1-2)
The student can describe up to date and future 3D modeling techniques, tools and working methods.
The student can describe how to research new 3D modeling techniques.
Arviointikriteerit, hyvä (3-4)
The student can experiment new 3D modelling techniques in a real-life project.
The student can create 3D models with new modelling techniques.
Arviointikriteerit, kiitettävä (5)
The student can apply learned skills to research upcoming techniques in the field of 3D modeling.
The student can apply learned skills to compare new techniques for 3D modeling.
Lisätiedot
For Games Academy students.
Ilmoittautumisaika
01.12.2023 - 09.03.2025
Ajoitus
01.01.2025 - 31.05.2025
Laajuus
5 op
Virtuaaliosuus
2 op
Toteutustapa
60 % Lähiopetus, 40 % Verkossa tapahtuva opiskelu
Yksikkö
Tietojenkäsittely
Toimipiste
- TAMK Pääkampus
- TAMK Mediapolis
Opetuskielet
- Englanti
Paikat
15 - 30
Koulutus
- Tietojenkäsittelyn tutkinto-ohjelma
- Bachelor's Degree Programme in Media and Arts
Opettaja
- Antti Perälä
- Media-and-Arts Virtuaalihenkilö
Vastuuhenkilö
Antti Perälä
Ryhmät
-
22MEDIAARTDegree Programme in Media and Arts
-
21MEDIAARTDegree Programme in Media and Arts
-
23MEDIAARTDegree Programme in Media and Arts
-
23TIKOGAME23 Tietojenkäsittely, Game Production opintosuunta
Tavoitteet (OJ)
Students can describe up to date 3D modeling techniques, tools and working methods. They are able to examine upcoming working methods and tools. After the course they have been experimenting some of the new 3D techniques in a customer project or as a team. They can review and argue how 3D modeling is going to change in next 10 years.
Sisältö (OJ)
New and upcoming 3D modelling techniques, experimental 3D modelling.
Lisätiedot (OJ)
For Games Academy students.
Arviointikriteerit, tyydyttävä (1-2) (OJ)
The student can describe up to date and future 3D modeling techniques, tools and working methods.
The student can describe how to research new 3D modeling techniques.
Arviointikriteerit, hyvä (3-4) (OJ)
The student can experiment new 3D modelling techniques in a real-life project.
The student can create 3D models with new modelling techniques.
Arviointikriteerit, kiitettävä (5) (OJ)
The student can apply learned skills to research upcoming techniques in the field of 3D modeling.
The student can apply learned skills to compare new techniques for 3D modeling.
Aika ja paikka
Zoom
Arviointimenetelmät ja arvioinnin perusteet
Course work project + student activity
Arviointiasteikko
0-5
Opiskelumuodot ja opetusmenetelmät
Online lectures and independent exercises
Oppimateriaalit
Digital resources
Opiskelijan ajankäyttö ja kuormitus
5 x 27 h
Arviointikriteerit - tyydyttävä (1-2) (Ei käytössä, kts Opintojakson Arviointikriteerit ylempänä)
1 = approved; more than half of the required work performed; some misunderstandings in rendering the tasks; attendance level low; little to no interactivity between peers and teacher(s)
2 = satisfactory; more than half of the required work succesfully performed; quality of work below average; attendance level low or average; some interactivity between peers and teacher(s)
Arviointikriteerit - hyvä (3-4) (Ei käytössä, kts Opintojakson Arviointikriteerit ylempänä)
3 = good; all course work performed; quality of work decent; attendance level good; some interactivity between peers and teacher(s)
4 = very good; all work performed and submitted correctly in due time; quality of work good; attendance level good; a lot of good quality interactivity between peers and teacher(s).
Arviointikriteerit - kiitettävä (5) (Ei käytössä, kts Opintojakson Arviointikriteerit ylempänä)
5 = excellent; all work performed in an outstanding way and submitted on schedule; high attendance; a lot of high quality interactivity between peers and teacher(s).
Ilmoittautumisaika
01.12.2023 - 10.03.2024
Ajoitus
14.03.2024 - 28.05.2024
Laajuus
5 op
Virtuaaliosuus
2 op
Toteutustapa
60 % Lähiopetus, 40 % Verkossa tapahtuva opiskelu
Yksikkö
Media and Arts
Toimipiste
- TAMK Pääkampus
- TAMK Mediapolis
Opetuskielet
- Englanti
Paikat
15 - 30
Koulutus
- Tietojenkäsittelyn tutkinto-ohjelma
- Bachelor's Degree Programme in Media and Arts
Opettaja
- Markku Laskujärvi
- Antti Perälä
Vastuuhenkilö
Antti Perälä
Ryhmät
-
22MEDIAARTDegree Programme in Media and Arts
-
20MEDIAARTDegree Programme in Media and Arts
-
21MEDIAARTDegree Programme in Media and Arts
-
22TIKOGAME22 Tietojenkäsittely, Games Academy opintosuunta
Tavoitteet (OJ)
Students can describe up to date 3D modeling techniques, tools and working methods. They are able to examine upcoming working methods and tools. After the course they have been experimenting some of the new 3D techniques in a customer project or as a team. They can review and argue how 3D modeling is going to change in next 10 years.
Sisältö (OJ)
New and upcoming 3D modelling techniques, experimental 3D modelling.
Lisätiedot (OJ)
For Games Academy students.
Arviointikriteerit, tyydyttävä (1-2) (OJ)
The student can describe up to date and future 3D modeling techniques, tools and working methods.
The student can describe how to research new 3D modeling techniques.
Arviointikriteerit, hyvä (3-4) (OJ)
The student can experiment new 3D modelling techniques in a real-life project.
The student can create 3D models with new modelling techniques.
Arviointikriteerit, kiitettävä (5) (OJ)
The student can apply learned skills to research upcoming techniques in the field of 3D modeling.
The student can apply learned skills to compare new techniques for 3D modeling.
Aika ja paikka
Zoom
Arviointimenetelmät ja arvioinnin perusteet
Course work project + student activity
Arviointiasteikko
0-5
Opiskelumuodot ja opetusmenetelmät
Online lectures and independent exercises
Oppimateriaalit
Digital resources
Opiskelijan ajankäyttö ja kuormitus
5 x 27 h
Arviointikriteerit - tyydyttävä (1-2) (Ei käytössä, kts Opintojakson Arviointikriteerit ylempänä)
1 = approved; more than half of the required work performed; some misunderstandings in rendering the tasks; attendance level low; little to no interactivity between peers and teacher(s)
2 = satisfactory; more than half of the required work succesfully performed; quality of work below average; attendance level low or average; some interactivity between peers and teacher(s)
Arviointikriteerit - hyvä (3-4) (Ei käytössä, kts Opintojakson Arviointikriteerit ylempänä)
3 = good; all course work performed; quality of work decent; attendance level good; some interactivity between peers and teacher(s)
4 = very good; all work performed and submitted correctly in due time; quality of work good; attendance level good; a lot of good quality interactivity between peers and teacher(s).
Arviointikriteerit - kiitettävä (5) (Ei käytössä, kts Opintojakson Arviointikriteerit ylempänä)
5 = excellent; all work performed in an outstanding way and submitted on schedule; high attendance; a lot of high quality interactivity between peers and teacher(s).
Ilmoittautumisaika
01.12.2022 - 10.03.2023
Ajoitus
11.01.2023 - 28.05.2023
Laajuus
5 op
Virtuaaliosuus
2 op
Toteutustapa
60 % Lähiopetus, 40 % Verkossa tapahtuva opiskelu
Yksikkö
Media and Arts
Toimipiste
- TAMK Pääkampus
- TAMK Mediapolis
Opetuskielet
- Englanti
Paikat
15 - 30
Koulutus
- Tietojenkäsittelyn tutkinto-ohjelma
- Bachelor's Degree Programme in Media and Arts
Opettaja
- Antti Perälä
- Media-and-Arts Virtuaalihenkilö
Vastuuhenkilö
Antti Perälä
Ryhmät
-
20MEDIAARTDegree Programme in Media and Arts
-
21TIKOGAME21 Tietojenkäsittely, Games Academy opintosuunta
-
21MEDIAARTDegree Programme in Media and Arts
Tavoitteet (OJ)
Students can describe up to date 3D modeling techniques, tools and working methods. They are able to examine upcoming working methods and tools. After the course they have been experimenting some of the new 3D techniques in a customer project or as a team. They can review and argue how 3D modeling is going to change in next 10 years.
Sisältö (OJ)
New and upcoming 3D modelling techniques, experimental 3D modelling.
Lisätiedot (OJ)
For Games Academy students.
Arviointikriteerit, tyydyttävä (1-2) (OJ)
The student can describe up to date and future 3D modeling techniques, tools and working methods.
The student can describe how to research new 3D modeling techniques.
Arviointikriteerit, hyvä (3-4) (OJ)
The student can experiment new 3D modelling techniques in a real-life project.
The student can create 3D models with new modelling techniques.
Arviointikriteerit, kiitettävä (5) (OJ)
The student can apply learned skills to research upcoming techniques in the field of 3D modeling.
The student can apply learned skills to compare new techniques for 3D modeling.
Aika ja paikka
Zoom
Arviointimenetelmät ja arvioinnin perusteet
Course work project + student activity
Arviointiasteikko
0-5
Opiskelumuodot ja opetusmenetelmät
Online lectures and independent exercises
Oppimateriaalit
Digital resources
Opiskelijan ajankäyttö ja kuormitus
5 x 27 h
Arviointikriteerit - tyydyttävä (1-2) (Ei käytössä, kts Opintojakson Arviointikriteerit ylempänä)
1 = approved; more than half of the required work performed; some misunderstandings in rendering the tasks; attendance level low; little to no interactivity between peers and teacher(s)
2 = satisfactory; more than half of the required work succesfully performed; quality of work below average; attendance level low or average; some interactivity between peers and teacher(s)
Arviointikriteerit - hyvä (3-4) (Ei käytössä, kts Opintojakson Arviointikriteerit ylempänä)
3 = good; all course work performed; quality of work decent; attendance level good; some interactivity between peers and teacher(s)
4 = very good; all work performed and submitted correctly in due time; quality of work good; attendance level good; a lot of good quality interactivity between peers and teacher(s).
Arviointikriteerit - kiitettävä (5) (Ei käytössä, kts Opintojakson Arviointikriteerit ylempänä)
5 = excellent; all work performed in an outstanding way and submitted on schedule; high attendance; a lot of high quality interactivity between peers and teacher(s).
Ilmoittautumisaika
01.12.2021 - 10.03.2022
Ajoitus
01.03.2022 - 28.05.2022
Laajuus
5 op
Virtuaaliosuus
2 op
Toteutustapa
60 % Lähiopetus, 40 % Verkossa tapahtuva opiskelu
Yksikkö
Media and Arts
Toimipiste
- TAMK Pääkampus
- TAMK Mediapolis
Opetuskielet
- Englanti
Paikat
15 - 30
Koulutus
- Tietojenkäsittelyn tutkinto-ohjelma
- Bachelor's Degree Programme in Media and Arts
Opettaja
- Media-and-Arts Virtuaalihenkilö
- Antti Perälä
Vastuuhenkilö
Antti Perälä
Ryhmät
-
19MEDIAARTDegree Programme in Media and Arts
-
20TIKOGAME20 Tietojenkäsittely, Games Academy opintosuunta
-
20MEDIAARTDegree Programme in Media and Arts
Tavoitteet (OJ)
Students can describe up to date 3D modeling techniques, tools and working methods. They are able to examine upcoming working methods and tools. After the course they have been experimenting some of the new 3D techniques in a customer project or as a team. They can review and argue how 3D modeling is going to change in next 10 years.
Sisältö (OJ)
New and upcoming 3D modelling techniques, experimental 3D modelling.
Lisätiedot (OJ)
For Games Academy students.
Arviointikriteerit, tyydyttävä (1-2) (OJ)
The student can describe up to date and future 3D modeling techniques, tools and working methods.
The student can describe how to research new 3D modeling techniques.
Arviointikriteerit, hyvä (3-4) (OJ)
The student can experiment new 3D modelling techniques in a real-life project.
The student can create 3D models with new modelling techniques.
Arviointikriteerit, kiitettävä (5) (OJ)
The student can apply learned skills to research upcoming techniques in the field of 3D modeling.
The student can apply learned skills to compare new techniques for 3D modeling.
Aika ja paikka
Zoom
Arviointimenetelmät ja arvioinnin perusteet
Course work project + student activity
Arviointiasteikko
0-5
Opiskelumuodot ja opetusmenetelmät
Online lectures and independent exercises
Oppimateriaalit
Digital resources
Opiskelijan ajankäyttö ja kuormitus
5 x 27 h
Arviointikriteerit - tyydyttävä (1-2) (Ei käytössä, kts Opintojakson Arviointikriteerit ylempänä)
1 = approved; more than half of the required work performed; some misunderstandings in rendering the tasks; attendance level low; little to no interactivity between peers and teacher(s)
2 = satisfactory; more than half of the required work succesfully performed; quality of work below average; attendance level low or average; some interactivity between peers and teacher(s)
Arviointikriteerit - hyvä (3-4) (Ei käytössä, kts Opintojakson Arviointikriteerit ylempänä)
3 = good; all course work performed; quality of work decent; attendance level good; some interactivity between peers and teacher(s)
4 = very good; all work performed and submitted correctly in due time; quality of work good; attendance level good; a lot of good quality interactivity between peers and teacher(s).
Arviointikriteerit - kiitettävä (5) (Ei käytössä, kts Opintojakson Arviointikriteerit ylempänä)
5 = excellent; all work performed in an outstanding way and submitted on schedule; high attendance; a lot of high quality interactivity between peers and teacher(s).