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Advanced 3D WorkshopLaajuus (5 op)

Tunnus: IM00DS76

Laajuus

5 op

Osaamistavoitteet

Students can describe up to date 3D modeling techniques, tools and working methods. They are able to examine upcoming working methods and tools. After the course they have been experimenting some of the new 3D techniques in a customer project or as a team. They can review and argue how 3D modeling is going to change in next 10 years.

Sisältö

New and upcoming 3D modelling techniques, experimental 3D modelling.

Arviointikriteerit, tyydyttävä (1-2)

The student can describe up to date and future 3D modeling techniques, tools and working methods.
The student can describe how to research new 3D modeling techniques.

Arviointikriteerit, hyvä (3-4)

The student can experiment new 3D modelling techniques in a real-life project.
The student can create 3D models with new modelling techniques.

Arviointikriteerit, kiitettävä (5)

The student can apply learned skills to research upcoming techniques in the field of 3D modeling.
The student can apply learned skills to compare new techniques for 3D modeling.

Lisätiedot

For Games Academy students.

Ilmoittautumisaika

01.12.2023 - 09.03.2025

Ajoitus

01.01.2025 - 31.05.2025

Laajuus

5 op

Virtuaaliosuus

2 op

Toteutustapa

60 % Lähiopetus, 40 % Verkossa tapahtuva opiskelu

Yksikkö

Tietojenkäsittely

Toimipiste
  • TAMK Pääkampus
  • TAMK Mediapolis
Opetuskielet
  • Englanti
Paikat

15 - 30

Koulutus
  • Tietojenkäsittelyn tutkinto-ohjelma
  • Bachelor's Degree Programme in Media and Arts
Opettaja
  • Antti Perälä
  • Media-and-Arts Virtuaalihenkilö
Vastuuhenkilö

Antti Perälä

Ryhmät
  • 22MEDIAART
    Degree Programme in Media and Arts
  • 21MEDIAART
    Degree Programme in Media and Arts
  • 23MEDIAART
    Degree Programme in Media and Arts
  • 23TIKOGAME
    23 Tietojenkäsittely, Game Production opintosuunta

Tavoitteet (OJ)

Students can describe up to date 3D modeling techniques, tools and working methods. They are able to examine upcoming working methods and tools. After the course they have been experimenting some of the new 3D techniques in a customer project or as a team. They can review and argue how 3D modeling is going to change in next 10 years.

Sisältö (OJ)

New and upcoming 3D modelling techniques, experimental 3D modelling.

Lisätiedot (OJ)

For Games Academy students.

Arviointikriteerit, tyydyttävä (1-2) (OJ)

The student can describe up to date and future 3D modeling techniques, tools and working methods.
The student can describe how to research new 3D modeling techniques.

Arviointikriteerit, hyvä (3-4) (OJ)

The student can experiment new 3D modelling techniques in a real-life project.
The student can create 3D models with new modelling techniques.

Arviointikriteerit, kiitettävä (5) (OJ)

The student can apply learned skills to research upcoming techniques in the field of 3D modeling.
The student can apply learned skills to compare new techniques for 3D modeling.

Aika ja paikka

Zoom

Arviointimenetelmät ja arvioinnin perusteet

Course work project + student activity

Arviointiasteikko

0-5

Opiskelumuodot ja opetusmenetelmät

Online lectures and independent exercises

Oppimateriaalit

Digital resources

Opiskelijan ajankäyttö ja kuormitus

5 x 27 h

Arviointikriteerit - tyydyttävä (1-2) (Ei käytössä, kts Opintojakson Arviointikriteerit ylempänä)

1 = approved; more than half of the required work performed; some misunderstandings in rendering the tasks; attendance level low; little to no interactivity between peers and teacher(s)

2 = satisfactory; more than half of the required work succesfully performed; quality of work below average; attendance level low or average; some interactivity between peers and teacher(s)

Arviointikriteerit - hyvä (3-4) (Ei käytössä, kts Opintojakson Arviointikriteerit ylempänä)

3 = good; all course work performed; quality of work decent; attendance level good; some interactivity between peers and teacher(s)

4 = very good; all work performed and submitted correctly in due time; quality of work good; attendance level good; a lot of good quality interactivity between peers and teacher(s).

Arviointikriteerit - kiitettävä (5) (Ei käytössä, kts Opintojakson Arviointikriteerit ylempänä)

5 = excellent; all work performed in an outstanding way and submitted on schedule; high attendance; a lot of high quality interactivity between peers and teacher(s).

Ilmoittautumisaika

01.12.2023 - 10.03.2024

Ajoitus

14.03.2024 - 28.05.2024

Laajuus

5 op

Virtuaaliosuus

2 op

Toteutustapa

60 % Lähiopetus, 40 % Verkossa tapahtuva opiskelu

Yksikkö

Media and Arts

Toimipiste
  • TAMK Pääkampus
  • TAMK Mediapolis
Opetuskielet
  • Englanti
Paikat

15 - 30

Koulutus
  • Tietojenkäsittelyn tutkinto-ohjelma
  • Bachelor's Degree Programme in Media and Arts
Opettaja
  • Markku Laskujärvi
  • Antti Perälä
Vastuuhenkilö

Antti Perälä

Ryhmät
  • 22MEDIAART
    Degree Programme in Media and Arts
  • 20MEDIAART
    Degree Programme in Media and Arts
  • 21MEDIAART
    Degree Programme in Media and Arts
  • 22TIKOGAME
    22 Tietojenkäsittely, Games Academy opintosuunta

Tavoitteet (OJ)

Students can describe up to date 3D modeling techniques, tools and working methods. They are able to examine upcoming working methods and tools. After the course they have been experimenting some of the new 3D techniques in a customer project or as a team. They can review and argue how 3D modeling is going to change in next 10 years.

Sisältö (OJ)

New and upcoming 3D modelling techniques, experimental 3D modelling.

Lisätiedot (OJ)

For Games Academy students.

Arviointikriteerit, tyydyttävä (1-2) (OJ)

The student can describe up to date and future 3D modeling techniques, tools and working methods.
The student can describe how to research new 3D modeling techniques.

Arviointikriteerit, hyvä (3-4) (OJ)

The student can experiment new 3D modelling techniques in a real-life project.
The student can create 3D models with new modelling techniques.

Arviointikriteerit, kiitettävä (5) (OJ)

The student can apply learned skills to research upcoming techniques in the field of 3D modeling.
The student can apply learned skills to compare new techniques for 3D modeling.

Aika ja paikka

Zoom

Arviointimenetelmät ja arvioinnin perusteet

Course work project + student activity

Arviointiasteikko

0-5

Opiskelumuodot ja opetusmenetelmät

Online lectures and independent exercises

Oppimateriaalit

Digital resources

Opiskelijan ajankäyttö ja kuormitus

5 x 27 h

Arviointikriteerit - tyydyttävä (1-2) (Ei käytössä, kts Opintojakson Arviointikriteerit ylempänä)

1 = approved; more than half of the required work performed; some misunderstandings in rendering the tasks; attendance level low; little to no interactivity between peers and teacher(s)

2 = satisfactory; more than half of the required work succesfully performed; quality of work below average; attendance level low or average; some interactivity between peers and teacher(s)

Arviointikriteerit - hyvä (3-4) (Ei käytössä, kts Opintojakson Arviointikriteerit ylempänä)

3 = good; all course work performed; quality of work decent; attendance level good; some interactivity between peers and teacher(s)

4 = very good; all work performed and submitted correctly in due time; quality of work good; attendance level good; a lot of good quality interactivity between peers and teacher(s).

Arviointikriteerit - kiitettävä (5) (Ei käytössä, kts Opintojakson Arviointikriteerit ylempänä)

5 = excellent; all work performed in an outstanding way and submitted on schedule; high attendance; a lot of high quality interactivity between peers and teacher(s).

Ilmoittautumisaika

01.12.2022 - 10.03.2023

Ajoitus

11.01.2023 - 28.05.2023

Laajuus

5 op

Virtuaaliosuus

2 op

Toteutustapa

60 % Lähiopetus, 40 % Verkossa tapahtuva opiskelu

Yksikkö

Media and Arts

Toimipiste
  • TAMK Pääkampus
  • TAMK Mediapolis
Opetuskielet
  • Englanti
Paikat

15 - 30

Koulutus
  • Tietojenkäsittelyn tutkinto-ohjelma
  • Bachelor's Degree Programme in Media and Arts
Opettaja
  • Antti Perälä
  • Media-and-Arts Virtuaalihenkilö
Vastuuhenkilö

Antti Perälä

Ryhmät
  • 20MEDIAART
    Degree Programme in Media and Arts
  • 21TIKOGAME
    21 Tietojenkäsittely, Games Academy opintosuunta
  • 21MEDIAART
    Degree Programme in Media and Arts

Tavoitteet (OJ)

Students can describe up to date 3D modeling techniques, tools and working methods. They are able to examine upcoming working methods and tools. After the course they have been experimenting some of the new 3D techniques in a customer project or as a team. They can review and argue how 3D modeling is going to change in next 10 years.

Sisältö (OJ)

New and upcoming 3D modelling techniques, experimental 3D modelling.

Lisätiedot (OJ)

For Games Academy students.

Arviointikriteerit, tyydyttävä (1-2) (OJ)

The student can describe up to date and future 3D modeling techniques, tools and working methods.
The student can describe how to research new 3D modeling techniques.

Arviointikriteerit, hyvä (3-4) (OJ)

The student can experiment new 3D modelling techniques in a real-life project.
The student can create 3D models with new modelling techniques.

Arviointikriteerit, kiitettävä (5) (OJ)

The student can apply learned skills to research upcoming techniques in the field of 3D modeling.
The student can apply learned skills to compare new techniques for 3D modeling.

Aika ja paikka

Zoom

Arviointimenetelmät ja arvioinnin perusteet

Course work project + student activity

Arviointiasteikko

0-5

Opiskelumuodot ja opetusmenetelmät

Online lectures and independent exercises

Oppimateriaalit

Digital resources

Opiskelijan ajankäyttö ja kuormitus

5 x 27 h

Arviointikriteerit - tyydyttävä (1-2) (Ei käytössä, kts Opintojakson Arviointikriteerit ylempänä)

1 = approved; more than half of the required work performed; some misunderstandings in rendering the tasks; attendance level low; little to no interactivity between peers and teacher(s)

2 = satisfactory; more than half of the required work succesfully performed; quality of work below average; attendance level low or average; some interactivity between peers and teacher(s)

Arviointikriteerit - hyvä (3-4) (Ei käytössä, kts Opintojakson Arviointikriteerit ylempänä)

3 = good; all course work performed; quality of work decent; attendance level good; some interactivity between peers and teacher(s)

4 = very good; all work performed and submitted correctly in due time; quality of work good; attendance level good; a lot of good quality interactivity between peers and teacher(s).

Arviointikriteerit - kiitettävä (5) (Ei käytössä, kts Opintojakson Arviointikriteerit ylempänä)

5 = excellent; all work performed in an outstanding way and submitted on schedule; high attendance; a lot of high quality interactivity between peers and teacher(s).

Ilmoittautumisaika

01.12.2021 - 10.03.2022

Ajoitus

01.03.2022 - 28.05.2022

Laajuus

5 op

Virtuaaliosuus

2 op

Toteutustapa

60 % Lähiopetus, 40 % Verkossa tapahtuva opiskelu

Yksikkö

Media and Arts

Toimipiste
  • TAMK Pääkampus
  • TAMK Mediapolis
Opetuskielet
  • Englanti
Paikat

15 - 30

Koulutus
  • Tietojenkäsittelyn tutkinto-ohjelma
  • Bachelor's Degree Programme in Media and Arts
Opettaja
  • Media-and-Arts Virtuaalihenkilö
  • Antti Perälä
Vastuuhenkilö

Antti Perälä

Ryhmät
  • 19MEDIAART
    Degree Programme in Media and Arts
  • 20TIKOGAME
    20 Tietojenkäsittely, Games Academy opintosuunta
  • 20MEDIAART
    Degree Programme in Media and Arts

Tavoitteet (OJ)

Students can describe up to date 3D modeling techniques, tools and working methods. They are able to examine upcoming working methods and tools. After the course they have been experimenting some of the new 3D techniques in a customer project or as a team. They can review and argue how 3D modeling is going to change in next 10 years.

Sisältö (OJ)

New and upcoming 3D modelling techniques, experimental 3D modelling.

Lisätiedot (OJ)

For Games Academy students.

Arviointikriteerit, tyydyttävä (1-2) (OJ)

The student can describe up to date and future 3D modeling techniques, tools and working methods.
The student can describe how to research new 3D modeling techniques.

Arviointikriteerit, hyvä (3-4) (OJ)

The student can experiment new 3D modelling techniques in a real-life project.
The student can create 3D models with new modelling techniques.

Arviointikriteerit, kiitettävä (5) (OJ)

The student can apply learned skills to research upcoming techniques in the field of 3D modeling.
The student can apply learned skills to compare new techniques for 3D modeling.

Aika ja paikka

Zoom

Arviointimenetelmät ja arvioinnin perusteet

Course work project + student activity

Arviointiasteikko

0-5

Opiskelumuodot ja opetusmenetelmät

Online lectures and independent exercises

Oppimateriaalit

Digital resources

Opiskelijan ajankäyttö ja kuormitus

5 x 27 h

Arviointikriteerit - tyydyttävä (1-2) (Ei käytössä, kts Opintojakson Arviointikriteerit ylempänä)

1 = approved; more than half of the required work performed; some misunderstandings in rendering the tasks; attendance level low; little to no interactivity between peers and teacher(s)

2 = satisfactory; more than half of the required work succesfully performed; quality of work below average; attendance level low or average; some interactivity between peers and teacher(s)

Arviointikriteerit - hyvä (3-4) (Ei käytössä, kts Opintojakson Arviointikriteerit ylempänä)

3 = good; all course work performed; quality of work decent; attendance level good; some interactivity between peers and teacher(s)

4 = very good; all work performed and submitted correctly in due time; quality of work good; attendance level good; a lot of good quality interactivity between peers and teacher(s).

Arviointikriteerit - kiitettävä (5) (Ei käytössä, kts Opintojakson Arviointikriteerit ylempänä)

5 = excellent; all work performed in an outstanding way and submitted on schedule; high attendance; a lot of high quality interactivity between peers and teacher(s).