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Grand Game ReleaseLaajuus (12 cr)

Code: 4A00FA62

Credits

12 op

Objectives

Student is able to work as a member of a game production team to control scope and complete a game project within the time allotted. Student is able to develop his toolset and skills towards a game industry professional.

Content

Game project,
teamwork,
game release,
scope.

Assessment criteria, satisfactory (1-2)

The student is able to identify what kind of toolset and skills is needed in game industry.
The student can describe key concepts of games.

Assessment criteria, good (3-4)

The student is able to apply identify what kind of toolset and skills he needs become a game industry professional.
The student can demonstrate a clear understanding of how to create and populate an interesting game world for the player to explore with at least one working game mechanic.

Assessment criteria, excellent (5)

The student is able to apply develop his toolset and skills to become as a professional game developer.
The student has skills to complete a 3D game project within the time allotted.
The student is able to work as a member of a game production team to control scope and complete a game project within the time allotted.

Enrolment period

09.06.2025 - 07.09.2025

Timing

01.08.2025 - 31.12.2025

Credits

12 op

Mode of delivery

Contact teaching

Unit

Business Information Systems

Campus

TAMK Main Campus

Teaching languages
  • English
Degree programmes
  • Degree Programme in Business Information Systems
Teachers
  • Toni Pippola
  • Pasi Pekkanen
  • Sami Kojo
  • Gareth Noyce
Person in charge

Pasi Pekkanen

Groups
  • 23TIKOGAME

Objectives (course unit)

Student is able to work as a member of a game production team to control scope and complete a game project within the time allotted. Student is able to develop his toolset and skills towards a game industry professional.

Content (course unit)

Game project,
teamwork,
game release,
scope.

Assessment criteria, satisfactory (1-2) (course unit)

The student is able to identify what kind of toolset and skills is needed in game industry.
The student can describe key concepts of games.

Assessment criteria, good (3-4) (course unit)

The student is able to apply identify what kind of toolset and skills he needs become a game industry professional.
The student can demonstrate a clear understanding of how to create and populate an interesting game world for the player to explore with at least one working game mechanic.

Assessment criteria, excellent (5) (course unit)

The student is able to apply develop his toolset and skills to become as a professional game developer.
The student has skills to complete a 3D game project within the time allotted.
The student is able to work as a member of a game production team to control scope and complete a game project within the time allotted.

Assessment scale

0-5

Enrolment period

07.06.2024 - 04.09.2024

Timing

02.09.2024 - 13.12.2024

Credits

12 op

Virtual portion

10 op

RDI portion

10 op

Mode of delivery

17 % Contact teaching, 83 % Distance learning

Unit

Business Information Systems

Campus

TAMK Main Campus

Teaching languages
  • English
Degree programmes
  • Degree Programme in Business Information Systems
Teachers
  • Toni Pippola
  • Pasi Pekkanen
  • Sami Kojo
  • Gareth Noyce
Person in charge

Pasi Pekkanen

Groups
  • 22TIKOGAME

Objectives (course unit)

Student is able to work as a member of a game production team to control scope and complete a game project within the time allotted. Student is able to develop his toolset and skills towards a game industry professional.

Content (course unit)

Game project,
teamwork,
game release,
scope.

Assessment criteria, satisfactory (1-2) (course unit)

The student is able to identify what kind of toolset and skills is needed in game industry.
The student can describe key concepts of games.

Assessment criteria, good (3-4) (course unit)

The student is able to apply identify what kind of toolset and skills he needs become a game industry professional.
The student can demonstrate a clear understanding of how to create and populate an interesting game world for the player to explore with at least one working game mechanic.

Assessment criteria, excellent (5) (course unit)

The student is able to apply develop his toolset and skills to become as a professional game developer.
The student has skills to complete a 3D game project within the time allotted.
The student is able to work as a member of a game production team to control scope and complete a game project within the time allotted.

Assessment scale

0-5

Enrolment period

07.06.2023 - 07.09.2023

Timing

01.09.2023 - 16.12.2023

Credits

12 op

Virtual portion

10 op

RDI portion

10 op

Mode of delivery

17 % Contact teaching, 83 % Distance learning

Unit

Business Information Systems

Campus

TAMK Main Campus

Teaching languages
  • English
Degree programmes
  • Degree Programme in Business Information Systems
Teachers
  • Toni Pippola
  • Pasi Pekkanen
  • Sami Kojo
  • Gareth Noyce
Person in charge

Pasi Pekkanen

Groups
  • 21TIKOGAME

Objectives (course unit)

Student is able to work as a member of a game production team to control scope and complete a game project within the time allotted. Student is able to develop his toolset and skills towards a game industry professional.

Content (course unit)

Game project,
teamwork,
game release,
scope.

Assessment criteria, satisfactory (1-2) (course unit)

The student is able to identify what kind of toolset and skills is needed in game industry.
The student can describe key concepts of games.

Assessment criteria, good (3-4) (course unit)

The student is able to apply identify what kind of toolset and skills he needs become a game industry professional.
The student can demonstrate a clear understanding of how to create and populate an interesting game world for the player to explore with at least one working game mechanic.

Assessment criteria, excellent (5) (course unit)

The student is able to apply develop his toolset and skills to become as a professional game developer.
The student has skills to complete a 3D game project within the time allotted.
The student is able to work as a member of a game production team to control scope and complete a game project within the time allotted.

Location and time

Online, Teams/Zoom
GameStudio at Kuntokatu (C3-13)

Exam schedules

Game project

Assessment methods and criteria

The course is evaluated based on the project results and student project reports and reviews

Assessment scale

0-5

Teaching methods

Independent project work in teams

Learning materials

Online resources at Moodle

Student workload

12cr, about 325 working hours
Project checking
Project work in teams
Project presentations

Practical training and working life cooperation

Gareth Noyce (TripleEh)
IGDA
Local Game Companies

International connections

Gareth Noyce (TripleEh)

Assessment criteria - satisfactory (1-2) (Not in use, Look at the Assessment criteria above)

The student contribution to the project is not significant and peer reviews are poor. The student has problems with time management and deadlines but is able to deliver at some point.

Assessment criteria - good (3-4) (Not in use, Look at the Assessment criteria above)

The student contribution to the project is significant and peer reviews are good. The student can manage his/her time and meet most deadlines.

Assessment criteria - excellent (5) (Not in use, Look at the Assessment criteria above)

The student contribution to the project is significant and displays a high quality standard and the peer reviews are excellent. The student can manage his/her time well and meet the required deadlines.

Enrolment period

08.06.2022 - 30.08.2022

Timing

01.08.2022 - 31.12.2022

Credits

12 op

Mode of delivery

Contact teaching

Unit

Business Information Systems

Campus

TAMK Main Campus

Teaching languages
  • English
Degree programmes
  • Degree Programme in Business Information Systems
Teachers
  • Tietojenkäsittely Virtuaalihenkilö
Person in charge

Pasi Pekkanen

Groups
  • 20TIKOGAME

Objectives (course unit)

Student is able to work as a member of a game production team to control scope and complete a game project within the time allotted. Student is able to develop his toolset and skills towards a game industry professional.

Content (course unit)

Game project,
teamwork,
game release,
scope.

Assessment criteria, satisfactory (1-2) (course unit)

The student is able to identify what kind of toolset and skills is needed in game industry.
The student can describe key concepts of games.

Assessment criteria, good (3-4) (course unit)

The student is able to apply identify what kind of toolset and skills he needs become a game industry professional.
The student can demonstrate a clear understanding of how to create and populate an interesting game world for the player to explore with at least one working game mechanic.

Assessment criteria, excellent (5) (course unit)

The student is able to apply develop his toolset and skills to become as a professional game developer.
The student has skills to complete a 3D game project within the time allotted.
The student is able to work as a member of a game production team to control scope and complete a game project within the time allotted.

Assessment scale

0-5