Siirry suoraan sisältöön

Playtesting and UsabilityLaajuus (5 op)

Tunnus: IM00DS64

Laajuus

5 op

Osaamistavoitteet

Student is able to plan, conduct and analyze playtests for game prototypes and finalized games. He is also able to do heuristic game evaluations, iterate and communicate test results and integrate user research into game design process.

Sisältö

Playtest planning, test preparation, test execution, test outcome analysis, expert evaluation and working with checklists, lean user testing, continuous testing.

Esitietovaatimukset

None

Arviointikriteerit, tyydyttävä (1-2)

The student is able to perform a usability study.
The student is able to create a checklist for an expert review.
The student is able to recognize playtesting plan, test executions and outcome analysis.

Arviointikriteerit, hyvä (3-4)

The student is able to perform a usability study.
The student is able to discuss and defend study outcomes.
The student is able to pitch about the effectiveness of usability studies.
The student is able to identify and discuss a suitable user research method.

Arviointikriteerit, kiitettävä (5)

The student understand heuristic game evaluations, iterate and communicate test results.
The student know how to integrate user research into game design process.

Lisätiedot

Aimed for Game Academy students.

Ilmoittautumisaika

07.06.2024 - 30.09.2024

Ajoitus

02.09.2024 - 13.12.2024

Laajuus

5 op

Virtuaaliosuus

3 op

TKI-osuus

3 op

Toteutustapa

40 % Lähiopetus, 60 % Verkossa tapahtuva opiskelu

Yksikkö

Tietojenkäsittely

Toimipiste
  • TAMK Pääkampus
  • TAMK Mediapolis
Opetuskielet
  • Englanti
Paikat

15 - 30

Koulutus
  • Tietojenkäsittelyn tutkinto-ohjelma
  • Bachelor's Degree Programme in Media and Arts
Opettaja
  • Pasi Pekkanen
  • Jan Krebber
Vastuuhenkilö

Pasi Pekkanen

Ryhmät
  • 23TIKOGAME
    23 Tietojenkäsittely, Game Production opintosuunta
  • 23MEDIAART
    Degree Programme in Media and Arts

Tavoitteet (OJ)

Student is able to plan, conduct and analyze playtests for game prototypes and finalized games. He is also able to do heuristic game evaluations, iterate and communicate test results and integrate user research into game design process.

Sisältö (OJ)

Playtest planning, test preparation, test execution, test outcome analysis, expert evaluation and working with checklists, lean user testing, continuous testing.

Esitietovaatimukset (OJ)

None

Lisätiedot (OJ)

Aimed for Game Academy students.

Arviointikriteerit, tyydyttävä (1-2) (OJ)

The student is able to perform a usability study.
The student is able to create a checklist for an expert review.
The student is able to recognize playtesting plan, test executions and outcome analysis.

Arviointikriteerit, hyvä (3-4) (OJ)

The student is able to perform a usability study.
The student is able to discuss and defend study outcomes.
The student is able to pitch about the effectiveness of usability studies.
The student is able to identify and discuss a suitable user research method.

Arviointikriteerit, kiitettävä (5) (OJ)

The student understand heuristic game evaluations, iterate and communicate test results.
The student know how to integrate user research into game design process.

Arviointiasteikko

0-5

Ilmoittautumisaika

07.06.2023 - 30.09.2023

Ajoitus

01.09.2023 - 08.12.2023

Laajuus

5 op

Virtuaaliosuus

3 op

TKI-osuus

3 op

Toteutustapa

40 % Lähiopetus, 60 % Verkossa tapahtuva opiskelu

Yksikkö

Tietojenkäsittely

Toimipiste
  • TAMK Pääkampus
  • TAMK Mediapolis
Opetuskielet
  • Englanti
Paikat

15 - 30

Koulutus
  • Tietojenkäsittelyn tutkinto-ohjelma
  • Bachelor's Degree Programme in Media and Arts
Opettaja
  • Pasi Pekkanen
  • Jan Krebber
Vastuuhenkilö

Pasi Pekkanen

Ryhmät
  • 22MEDIAART
    Degree Programme in Media and Arts
  • 22TIKOGAME
    22 Tietojenkäsittely, Games Academy opintosuunta

Tavoitteet (OJ)

Student is able to plan, conduct and analyze playtests for game prototypes and finalized games. He is also able to do heuristic game evaluations, iterate and communicate test results and integrate user research into game design process.

Sisältö (OJ)

Playtest planning, test preparation, test execution, test outcome analysis, expert evaluation and working with checklists, lean user testing, continuous testing.

Esitietovaatimukset (OJ)

None

Lisätiedot (OJ)

Aimed for Game Academy students.

Arviointikriteerit, tyydyttävä (1-2) (OJ)

The student is able to perform a usability study.
The student is able to create a checklist for an expert review.
The student is able to recognize playtesting plan, test executions and outcome analysis.

Arviointikriteerit, hyvä (3-4) (OJ)

The student is able to perform a usability study.
The student is able to discuss and defend study outcomes.
The student is able to pitch about the effectiveness of usability studies.
The student is able to identify and discuss a suitable user research method.

Arviointikriteerit, kiitettävä (5) (OJ)

The student understand heuristic game evaluations, iterate and communicate test results.
The student know how to integrate user research into game design process.

Arviointiasteikko

0-5

Ilmoittautumisaika

10.06.2022 - 30.09.2022

Ajoitus

01.08.2022 - 16.12.2022

Laajuus

5 op

Toteutustapa

Lähiopetus

Yksikkö

Tietojenkäsittely

Toimipiste
  • TAMK Pääkampus
  • TAMK Mediapolis
Opetuskielet
  • Englanti
Paikat

15 - 30

Koulutus
  • Tietojenkäsittelyn tutkinto-ohjelma
  • Bachelor's Degree Programme in Media and Arts
Opettaja
  • Pasi Pekkanen
  • Jan Krebber
Vastuuhenkilö

Pasi Pekkanen

Ryhmät
  • 21MEDIAART
    Degree Programme in Media and Arts
  • 21TIKOGAME
    21 Tietojenkäsittely, Games Academy opintosuunta

Tavoitteet (OJ)

Student is able to plan, conduct and analyze playtests for game prototypes and finalized games. He is also able to do heuristic game evaluations, iterate and communicate test results and integrate user research into game design process.

Sisältö (OJ)

Playtest planning, test preparation, test execution, test outcome analysis, expert evaluation and working with checklists, lean user testing, continuous testing.

Esitietovaatimukset (OJ)

None

Lisätiedot (OJ)

Aimed for Game Academy students.

Arviointikriteerit, tyydyttävä (1-2) (OJ)

The student is able to perform a usability study.
The student is able to create a checklist for an expert review.
The student is able to recognize playtesting plan, test executions and outcome analysis.

Arviointikriteerit, hyvä (3-4) (OJ)

The student is able to perform a usability study.
The student is able to discuss and defend study outcomes.
The student is able to pitch about the effectiveness of usability studies.
The student is able to identify and discuss a suitable user research method.

Arviointikriteerit, kiitettävä (5) (OJ)

The student understand heuristic game evaluations, iterate and communicate test results.
The student know how to integrate user research into game design process.

Arviointiasteikko

0-5