Gamification: A Walkthrough of How Games Are Shaping Our Lives, Luento-opetus 27.8.–11.12.2025 (5op)
Toteutuksen tunnus: C-10122-SDL.610-r1
Toteutuksen perustiedot
- Ilmoittautumisaika
- 31.07.2025 - 21.08.2025
- Ilmoittautuminen toteutukselle on päättynyt.
- Ajoitus
- 27.08.2025 - 11.12.2025
- Toteutus on käynnissä.
- Laajuus
- 5 op
- Korkeakoulu
- Tampereen yliopisto
- Opetuskielet
- englanti
- Opintojakso
- C-10122-SDL--610
Osaamistavoitteet (Opintojakso)
After completing the course, the students have an overview of e.g. the following topics:- Relevant terminology and background of gamification- Theoretical background, e.g. psychological and behaviour change related aspects of gamification- Design aspects related to gamification- Virtual and game economies- eSports and other forms of games as work- Gamification of media- AR and VR technologies- Gamification of health- Gamification of education
Sisältö (Opintojakso)
The course gives a broad overview of how games and game-related technologies shape our lives. The course enables the student to understand and analyze the pervasiveness of games and game-related technologies in different domains of culture and society, how they affect and shape our behaviours and interactions with the world.