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Gamification: A Walkthrough of How Games Are Shaping Our Lives, Luento-opetus 27.8.–11.12.2025 (5op)

Toteutuksen tunnus: C-10122-SDL.610-r1

Toteutuksen perustiedot


Ilmoittautumisaika
31.07.2025 - 21.08.2025
Ilmoittautuminen toteutukselle on päättynyt.
Ajoitus
27.08.2025 - 11.12.2025
Toteutus on käynnissä.
Laajuus
5 op
Korkeakoulu
Tampereen yliopisto
Opetuskielet
englanti
Opintojakso
C-10122-SDL--610

Osaamistavoitteet (Opintojakso)

After completing the course, the students have an overview of e.g. the following topics:- Relevant terminology and background of gamification- Theoretical background, e.g. psychological and behaviour change related aspects of gamification- Design aspects related to gamification- Virtual and game economies- eSports and other forms of games as work- Gamification of media- AR and VR technologies- Gamification of health- Gamification of education

Sisältö (Opintojakso)

The course gives a broad overview of how games and game-related technologies shape our lives. The course enables the student to understand and analyze the pervasiveness of games and game-related technologies in different domains of culture and society, how they affect and shape our behaviours and interactions with the world.

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