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Gamification: A Walkthrough of How Games Are Shaping Our Lives, Lectures 27.8.–11.12.2025 (5cr)

Code: C-10122-SDL.610-r1

General information


Enrolment period
31.07.2025 - 21.08.2025
Registration for the implementation has ended.
Timing
27.08.2025 - 11.12.2025
Implementation is running.
Credits
5 cr
Institution
University of Tampere
Teaching languages
English

Objectives (course unit)

After completing the course, the students have an overview of e.g. the following topics:- Relevant terminology and background of gamification- Theoretical background, e.g. psychological and behaviour change related aspects of gamification- Design aspects related to gamification- Virtual and game economies- eSports and other forms of games as work- Gamification of media- AR and VR technologies- Gamification of health- Gamification of education

Content (course unit)

The course gives a broad overview of how games and game-related technologies shape our lives. The course enables the student to understand and analyze the pervasiveness of games and game-related technologies in different domains of culture and society, how they affect and shape our behaviours and interactions with the world.

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