Gamification: A Walkthrough of How Games Are Shaping Our Lives, Lectures 27.8.–11.12.2025 (5cr)
Code: C-10122-SDL.610-r1
General information
- Enrolment period
- 31.07.2025 - 21.08.2025
- Registration for the implementation has ended.
- Timing
- 27.08.2025 - 11.12.2025
- Implementation is running.
- Credits
- 5 cr
- Institution
- University of Tampere
- Teaching languages
- English
- Course
- C-10122-SDL--610
Objectives (course unit)
After completing the course, the students have an overview of e.g. the following topics:- Relevant terminology and background of gamification- Theoretical background, e.g. psychological and behaviour change related aspects of gamification- Design aspects related to gamification- Virtual and game economies- eSports and other forms of games as work- Gamification of media- AR and VR technologies- Gamification of health- Gamification of education
Content (course unit)
The course gives a broad overview of how games and game-related technologies shape our lives. The course enables the student to understand and analyze the pervasiveness of games and game-related technologies in different domains of culture and society, how they affect and shape our behaviours and interactions with the world.