Käyttöliittymäsuunnittelu ja prototypointi (5 op)
Toteutuksen tunnus: IM00GP56-3001
Toteutuksen perustiedot
- Ilmoittautumisaika
- 15.05.2025 - 21.10.2025
- Ilmoittautuminen toteutukselle on käynnissä.
- Ajoitus
- 28.10.2025 - 31.12.2025
- Toteutus ei ole vielä alkanut.
- Laajuus
- 5 op
- Toteutustapa
- Lähiopetus
- Yksikkö
- Media and Arts
- Toimipiste
- TAMK Mediapolis
- Opetuskielet
- englanti
- Koulutus
- Bachelor's Degree Programme in Media and Arts
- Opettajat
- Antti Perälä
- Media-and-Arts Virtuaalihenkilö
- Kirsi Karimäki
- Vastuuhenkilö
- Kirsi Karimäki
- Ryhmät
-
24MEDIAARTDegree Programme in Media and Arts
-
23MEDIAARTDegree Programme in Media and Arts
-
22MEDIAARTDegree Programme in Media and Arts
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21MEDIAARTDegree Programme in Media and Arts
- Opintojakso
- IM00GP56
Osaamistavoitteet (Opintojakso)
Develop your designs into clickable prototypes and create appealing outlooks for the users.
This course prepares the students to design and visualize user interfaces and to create interactive prototypes. After completing the course, the student
• Knows the basic principles of user interface design and how to apply usability principles to UI designs
• Understands the basics of interaction design and visualizes interaction in UI
• Builds an interactive prototype with online tools
• Analyzes accessibility and usability of interactive prototypes in multiple ways
• Works in an iterative way in UI projects
Sisältö (Opintojakso)
UI design workflow and process. Interaction design principles
Creating clickable prototypes
Improving prototypes with different testing methods
Arviointikriteerit, tyydyttävä (1-2) (Opintojakso)
The student understands the basics of user interface design. The student can produce elements of interactive prototypes and participate in the conception work and reporting.
Arviointikriteerit, hyvä (3-4) (Opintojakso)
The student outlines the main principles of user interface design. They can produce usable interactive prototypes and analyze them. The student follows accessibility guidelines. The student works actively as a member of a group and can report their work well.
Arviointikriteerit, kiitettävä (5) (Opintojakso)
The student can look for different user interface design methods and try out new UI solutions. The student is highly motivated and takes committed responsibility for his/her own and the group's performance and reporting.
Aika ja paikka
Course consist of contact teaching and exercises in Mediapolis and self study.
Arviointiasteikko
0-5
Opiskelumuodot ja opetusmenetelmät
In this course the students design an interactive digital prototype in Figma.
Lectures, team work, presentations, assignments.
Visitor lecturer.
Oppimateriaalit
Material will be available on the course's Moodle page.
Sisällön jaksotus
Interaction design principles
UI elements. Figma in application design
Visual design in UX/UI design
Navigation in UI
Design System
Figma in web design
Testing digital prototype