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User Interface Design and Prototyping (5 cr)

Code: IM00GP56-3001

General information


Enrolment period
15.05.2025 - 21.10.2025
Registration for the implementation has begun.
Timing
28.10.2025 - 31.12.2025
The implementation has not yet started.
Credits
5 cr
Mode of delivery
Contact learning
Unit
Media and Arts
Campus
TAMK Mediapolis
Teaching languages
English
Degree programmes
Bachelor's Degree Programme in Media and Arts
Teachers
Antti Perälä
Media-and-Arts Virtuaalihenkilö
Kirsi Karimäki
Person in charge
Kirsi Karimäki
Groups
24MEDIAART
Degree Programme in Media and Arts
23MEDIAART
Degree Programme in Media and Arts
Course
IM00GP56

Objectives (course unit)

Develop your designs into clickable prototypes and create appealing outlooks for the users.

This course prepares the students to design and visualize user interfaces and to create interactive prototypes. After completing the course, the student
• Knows the basic principles of user interface design and how to apply usability principles to UI designs
• Understands the basics of interaction design and visualizes interaction in UI
• Builds an interactive prototype with online tools
• Analyzes accessibility and usability of interactive prototypes in multiple ways
• Works in an iterative way in UI projects

Content (course unit)

UI design workflow and process. Interaction design principles
Creating clickable prototypes
Improving prototypes with different testing methods

Assessment criteria, satisfactory (1-2) (course unit)

The student understands the basics of user interface design. The student can produce elements of interactive prototypes and participate in the conception work and reporting.

Assessment criteria, good (3-4) (course unit)

The student outlines the main principles of user interface design. They can produce usable interactive prototypes and analyze them. The student follows accessibility guidelines. The student works actively as a member of a group and can report their work well.

Assessment criteria, excellent (5) (course unit)

The student can look for different user interface design methods and try out new UI solutions. The student is highly motivated and takes committed responsibility for his/her own and the group's performance and reporting.

Location and time

Course consist of contact teaching and exercises in Mediapolis and self study.

Assessment scale

0-5

Teaching methods

In this course the students design an interactive digital prototype in Figma.
Lectures, team work, presentations, assignments.
Visitor lecturer.

Learning materials

Material will be available on the course's Moodle page.

Content scheduling

Interaction design principles
UI elements. Figma in application design
Visual design in UX/UI design
Navigation in UI
Design System
Figma in web design
Testing digital prototype

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