3D Environment Modeling (5 op)
Toteutuksen tunnus: IM00DS72-3001
Toteutuksen perustiedot
- Ilmoittautumisaika
- 12.12.2020 - 31.01.2021
- Ilmoittautuminen toteutukselle on päättynyt.
- Ajoitus
- 01.02.2021 - 07.05.2021
- Toteutus on päättynyt.
- Laajuus
- 5 op
- Toteutustapa
- Lähiopetus
- Yksikkö
- Tietojenkäsittely
- Toimipiste
- TAMK Pääkampus
- TAMK Mediapolis
- Opetuskielet
- englanti
- Koulutus
- Tietojenkäsittelyn tutkinto-ohjelma
- Bachelor's Degree Programme in Media and Arts
- Opettajat
- Anthony Vanoostendorp
- Pasi Pekkanen
- Vastuuhenkilö
- Pasi Pekkanen
- Ryhmät
-
19TIKOGAME19 Tietojenkäsittely, Games Academy opintosuunta
-
19MEDIAARTDegree Programme in Media and Arts
- Opintojakso
- IM00DS72
Osaamistavoitteet (Opintojakso)
Students can design and create 3D environments for games with sculpting. They can identify the used tools, techniques and pipelines. They have ability to create modular models with procedural textures. Students can plan and create low resolution models with baking. They can also demonstrate understanding of render methods and use of different textures on models. They can create lighting and can manage post processing in a game engine. They apply learned skills for starting to build a portfolio.
Sisältö (Opintojakso)
Basic concepts of creating 3D environments and assets for games. Sculpting 3D models and pipelines for baking and exporting to games. Basics of retopology and used tools. Creating and using procedural textures on models. Designing and creating game ready modular structures and small assets. Portfolio building.
Esitietovaatimukset (Opintojakso)
None
Arviointikriteerit, tyydyttävä (1-2) (Opintojakso)
The student can describe tools for sculpting, lighting and texturing.
The student can describe procedural texturing and how to utilize it.
Arviointikriteerit, hyvä (3-4) (Opintojakso)
The student can design and sculpt low poly assets with baking.
The student can create procedural textures and use them in models.
The student can design and create modular environments for games.
Arviointikriteerit, kiitettävä (5) (Opintojakso)
The student can apply learned skills to design and create modular structures for games.
The student can apply learned skills for lighting and post processing environments.
The student can apply learned skills for creating a portfolio.
Aika ja paikka
Thursdays 9-14
Starting at February - March
Online: Teams/Zoom
Tenttien ja uusintatenttien ajankohdat
No Exam, just assignments
Arviointimenetelmät ja arvioinnin perusteet
Exercises in sessions
Activity and participation in teaching
Assignments
Independent final assignment
Arviointiasteikko
0-5
Opiskelumuodot ja opetusmenetelmät
Lessons, projects, assignments, reports
Oppimateriaalit
Moodle
Opiskelijan ajankäyttö ja kuormitus
About 135 hours, lectures about 50 hours
Toteutuksen valinnaiset suoritustavat
Negotiable, project with report or documentations