3D Environment Modeling (5 cr)
Code: IM00DS72-3001
General information
- Enrolment period
- 12.12.2020 - 31.01.2021
- Registration for the implementation has ended.
- Timing
- 01.02.2021 - 07.05.2021
- Implementation has ended.
- Credits
- 5 cr
- Mode of delivery
- Contact learning
- Unit
- Business Information Systems
- Campus
- TAMK Main Campus
- TAMK Mediapolis
- Teaching languages
- English
- Degree programmes
- Degree Programme in Business Information Systems
- Bachelor's Degree Programme in Media and Arts
Objectives (course unit)
Students can design and create 3D environments for games with sculpting. They can identify the used tools, techniques and pipelines. They have ability to create modular models with procedural textures. Students can plan and create low resolution models with baking. They can also demonstrate understanding of render methods and use of different textures on models. They can create lighting and can manage post processing in a game engine. They apply learned skills for starting to build a portfolio.
Content (course unit)
Basic concepts of creating 3D environments and assets for games. Sculpting 3D models and pipelines for baking and exporting to games. Basics of retopology and used tools. Creating and using procedural textures on models. Designing and creating game ready modular structures and small assets. Portfolio building.
Prerequisites (course unit)
None
Assessment criteria, satisfactory (1-2) (course unit)
The student can describe tools for sculpting, lighting and texturing.
The student can describe procedural texturing and how to utilize it.
Assessment criteria, good (3-4) (course unit)
The student can design and sculpt low poly assets with baking.
The student can create procedural textures and use them in models.
The student can design and create modular environments for games.
Assessment criteria, excellent (5) (course unit)
The student can apply learned skills to design and create modular structures for games.
The student can apply learned skills for lighting and post processing environments.
The student can apply learned skills for creating a portfolio.
Location and time
Thursdays 9-14
Starting at February - March
Online: Teams/Zoom
Exam schedules
No Exam, just assignments
Assessment methods and criteria
Exercises in sessions
Activity and participation in teaching
Assignments
Independent final assignment
Assessment scale
0-5
Teaching methods
Lessons, projects, assignments, reports
Learning materials
Moodle
Student workload
About 135 hours, lectures about 50 hours
Completion alternatives
Negotiable, project with report or documentations