Playtesting and Usability (5 cr)
Code: IM00DS64-3001
General information
- Enrolment period
- 10.06.2020 - 01.09.2020
- Registration for the implementation has ended.
- Timing
- 01.08.2020 - 31.12.2020
- Implementation has ended.
- Credits
- 5 cr
- Mode of delivery
- Contact learning
- Unit
- Business Information Systems
- Campus
- TAMK Main Campus
- TAMK Mediapolis
- Teaching languages
- English
- Seats
- 10 - 30
- Degree programmes
- Degree Programme in Business Information Systems
- Bachelor's Degree Programme in Media and Arts
- Teachers
- Pasi Pekkanen
- Jan Krebber
- Course
- IM00DS64
Objectives (course unit)
Student is able to plan, conduct and analyze playtests for game prototypes and finalized games. He is also able to do heuristic game evaluations, iterate and communicate test results and integrate user research into game design process.
Content (course unit)
Playtest planning, test preparation, test execution, test outcome analysis, expert evaluation and working with checklists, lean user testing, continuous testing.
Prerequisites (course unit)
None
Assessment criteria, satisfactory (1-2) (course unit)
The student is able to perform a usability study.
The student is able to create a checklist for an expert review.
The student is able to recognize playtesting plan, test executions and outcome analysis.
Assessment criteria, good (3-4) (course unit)
The student is able to perform a usability study.
The student is able to discuss and defend study outcomes.
The student is able to pitch about the effectiveness of usability studies.
The student is able to identify and discuss a suitable user research method.
Assessment criteria, excellent (5) (course unit)
The student understand heuristic game evaluations, iterate and communicate test results.
The student know how to integrate user research into game design process.
Assessment scale
0-5
Further information
Aimed for Game Academy students.