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Playtesting and Usability (5 cr)

Code: IM00DS64-3001

General information


Enrolment period
10.06.2020 - 01.09.2020
Registration for the implementation has ended.
Timing
01.08.2020 - 31.12.2020
Implementation has ended.
Credits
5 cr
Mode of delivery
Contact learning
Unit
Business Information Systems
Campus
TAMK Main Campus
TAMK Mediapolis
Teaching languages
English
Seats
10 - 30
Degree programmes
Degree Programme in Business Information Systems
Bachelor's Degree Programme in Media and Arts
Teachers
Pasi Pekkanen
Jan Krebber
Course
IM00DS64

Objectives (course unit)

Student is able to plan, conduct and analyze playtests for game prototypes and finalized games. He is also able to do heuristic game evaluations, iterate and communicate test results and integrate user research into game design process.

Content (course unit)

Playtest planning, test preparation, test execution, test outcome analysis, expert evaluation and working with checklists, lean user testing, continuous testing.

Prerequisites (course unit)

None

Assessment criteria, satisfactory (1-2) (course unit)

The student is able to perform a usability study.
The student is able to create a checklist for an expert review.
The student is able to recognize playtesting plan, test executions and outcome analysis.

Assessment criteria, good (3-4) (course unit)

The student is able to perform a usability study.
The student is able to discuss and defend study outcomes.
The student is able to pitch about the effectiveness of usability studies.
The student is able to identify and discuss a suitable user research method.

Assessment criteria, excellent (5) (course unit)

The student understand heuristic game evaluations, iterate and communicate test results.
The student know how to integrate user research into game design process.

Assessment scale

0-5

Further information

Aimed for Game Academy students.

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