2D Games Project (7cr)
Code: IM00CU55-3004
General information
- Enrolment period
- 30.05.2019 - 01.09.2019
- Registration for the implementation has ended.
- Timing
- 01.08.2019 - 30.12.2019
- Implementation has ended.
- Credits
- 7 cr
- RDI portion
- 4 cr
- Mode of delivery
- Contact learning
- Unit
- Business Information Systems
- Campus
- TAMK Main Campus
- Teaching languages
- Finnish
- Degree programmes
- Degree Programme in Business Information Systems
- Bachelor's Degree Programme in Media and Arts
Objectives (course unit)
Student is able to:
- Work in a game production team
- Design and implement a 2D game with one or more levels
- Scope a project to fit within a time frame
- use a production management framework
Content (course unit)
Game release, Scope, Teamwork, 2D Game, UI.
Prerequisites (course unit)
2D Game Design & Construction for Games Artists or 2D Game Design & Construction for Programmers
Location and time
GameStudio at Kuntokatu (C3-20)
Mondays & Wednesdays
Assessment methods and criteria
The course is evaluated based on the project results and student project reports and reviews
Assessment scale
0-5
Teaching methods
ndependent project work in teams
Learning materials
Online resources at Tabula
Student workload
7cr, about 185 working hours,
Project checking
Project work in teams
Project presentations
Practical training and working life cooperation
Gareth Noyce (TripleEh)
International connections
International student teams
Possibility to participate in international game jams
Assessment criteria - fail (0) (Not in use, Look at the Assessment criteria above)
The students doesn't contribute meaningfully to the project
Assessment criteria - satisfactory (1-2) (Not in use, Look at the Assessment criteria above)
The student contribution to the project is not significant and peer reviews are poor. The student has problems with time management and deadlines but is able to deliver at some point.
Assessment criteria - good (3-4) (Not in use, Look at the Assessment criteria above)
The student contribution to the project is significant and peer reviews are good. The student can manage his/her time and meet most deadlines.
Assessment criteria - excellent (5) (Not in use, Look at the Assessment criteria above)
The student contribution to the project is significant and displays a high quality standard and the peer reviews are excellent. The student can manage his/her time well and meet the required deadlines.