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Game Business and Production (5 cr)

Code: IM00BR92-3003

General information


Enrolment period
02.12.2015 - 12.01.2016
Registration for the implementation has ended.
Timing
01.01.2016 - 20.05.2016
Implementation has ended.
Credits
5 cr
Local portion
3 cr
Virtual portion
2 cr
RDI portion
2 cr
Mode of delivery
Blended learning
Unit
Media and Arts
Campus
TAMK Mediapolis
Teaching languages
English
Seats
5 - 25
Degree programmes
Bachelor's Degree Programme in Media and Arts
Teachers
Howell Istance
Pasi Pekkanen
Media-and-Arts Virtuaalihenkilö
Person in charge
Pasi Pekkanen
Course
IM00BR92

Objectives (course unit)

Student is able to:
- accomplish the steps and tasks of game production and the different roles in a game development and production team
- collaborate in an international student team.

Content (course unit)

Game business, game publishing, financing, roles in game production, game project management

Prerequisites (course unit)

Basics of the subject.

Exam schedules

No.

Evaluation methods and criteria

Course work and activity during lessons

Assessment scale

0-5

Teaching methods

Lectures and practical work, problem based learning

Learning materials

Tabula (tabula.tamk.fi)

Student workload

Approximately 5 x 27h, depending on previous skill sets

Content scheduling

Lessons in Main Campus, F2-04
Media International Week Game Workshop

Completion alternatives

-

Practical training and working life cooperation

Industry visitors from local game companies.
Mikko Karvonen, Greener Grass
Mika Kuusisto, Kopla Games
Gareth Noyce, TripleEh/Ruffian Games

International connections

International visitors and Art, Music and Media International Week.

Assessment criteria - fail (0) (Not in use, Look at the Assessment criteria above)

Unrestored assignments.
Little to no attendance, no meaningful input to the sessions/workshop.

Assessment criteria - satisfactory (1-2) (Not in use, Look at the Assessment criteria above)

Assignment 1.
Student is able to produce most of tasks during the sessions/workshop with the help of teacher guidance. Student does not meet the deadline for the tasks. The tasks lack several aspects of professional qualities.

Assessment criteria - good (3-4) (Not in use, Look at the Assessment criteria above)

Assignments.
Student meets the deadline for the tasks and is able to produce all of them. The tasks show potential and the student demonstrates a good basic understanding of the topics covered. The student has improved his or her skills.

Assessment criteria - excellent (5) (Not in use, Look at the Assessment criteria above)

Assingments and active participation.
Student meets the deadline. During the sessions/workshop student has partipated in a proactive manner and the student works show a lot of professional qualities and creative thinking.
The student has improved his or her skills remarkably.

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