Game Business and Production (5 cr)
Code: IM00BR92-3003
General information
- Enrolment period
- 02.12.2015 - 12.01.2016
- Registration for the implementation has ended.
- Timing
- 01.01.2016 - 20.05.2016
- Implementation has ended.
- Credits
- 5 cr
- Local portion
- 3 cr
- Virtual portion
- 2 cr
- RDI portion
- 2 cr
- Mode of delivery
- Blended learning
- Unit
- Media and Arts
- Campus
- TAMK Mediapolis
- Teaching languages
- English
- Seats
- 5 - 25
- Degree programmes
- Bachelor's Degree Programme in Media and Arts
- Teachers
- Howell Istance
- Pasi Pekkanen
- Media-and-Arts Virtuaalihenkilö
- Person in charge
- Pasi Pekkanen
- Course
- IM00BR92
Objectives (course unit)
Student is able to:
- accomplish the steps and tasks of game production and the different roles in a game development and production team
- collaborate in an international student team.
Content (course unit)
Game business, game publishing, financing, roles in game production, game project management
Prerequisites (course unit)
Basics of the subject.
Exam schedules
No.
Evaluation methods and criteria
Course work and activity during lessons
Assessment scale
0-5
Teaching methods
Lectures and practical work, problem based learning
Learning materials
Tabula (tabula.tamk.fi)
Student workload
Approximately 5 x 27h, depending on previous skill sets
Content scheduling
Lessons in Main Campus, F2-04
Media International Week Game Workshop
Completion alternatives
-
Practical training and working life cooperation
Industry visitors from local game companies.
Mikko Karvonen, Greener Grass
Mika Kuusisto, Kopla Games
Gareth Noyce, TripleEh/Ruffian Games
International connections
International visitors and Art, Music and Media International Week.
Assessment criteria - fail (0) (Not in use, Look at the Assessment criteria above)
Unrestored assignments.
Little to no attendance, no meaningful input to the sessions/workshop.
Assessment criteria - satisfactory (1-2) (Not in use, Look at the Assessment criteria above)
Assignment 1.
Student is able to produce most of tasks during the sessions/workshop with the help of teacher guidance. Student does not meet the deadline for the tasks. The tasks lack several aspects of professional qualities.
Assessment criteria - good (3-4) (Not in use, Look at the Assessment criteria above)
Assignments.
Student meets the deadline for the tasks and is able to produce all of them. The tasks show potential and the student demonstrates a good basic understanding of the topics covered. The student has improved his or her skills.
Assessment criteria - excellent (5) (Not in use, Look at the Assessment criteria above)
Assingments and active participation.
Student meets the deadline. During the sessions/workshop student has partipated in a proactive manner and the student works show a lot of professional qualities and creative thinking.
The student has improved his or her skills remarkably.