Game Programming 3Laajuus (5 op)
Opintojakson tunnus: 4A00FA09
Opintojakson perustiedot
- Laajuus
- 5 op
- Opetuskieli
- englanti
Osaamistavoitteet
Student is able to apply a range of 3D transforms to objects for player control, design and create the basis of simple AI for NPC characters and player threats using Raycasts, triggers and other physics events. Student is able to create complex Finite State Machines to manage the game flow.
Sisältö
Game Programming,
Game Components,
Game Maths,
Game Physics,
Game Performance,
Game Prototyping.
Esitietovaatimukset
Season 1
Arviointikriteerit, tyydyttävä (1-2)
The student can describe performance in 3D games.
The student can describe 3D transformations in games.
Arviointikriteerit, hyvä (3-4)
The student can create 3D game prototype.
The student can plan and create performant assets and code for chosen platform.
Arviointikriteerit, kiitettävä (5)
The student can justify the use of PhysX system.
Lisätiedot
For Games Academy students.