Siirry suoraan sisältöön

Peliprojekti 2Laajuus (10 op)

Tunnus: 4A00HB74

Laajuus

10 op

Osaamistavoitteet

This course provides students with the essential knowledge and practical skills to conceptualize, develop, and publish their own small-scale game. It’s a comprehensive introduction to the fundamentals of game production.

Upon successful completion of the ‘Game Project 2’ course, student will be able to
• work as a member of the game production team to control scope.
• complete a game project within the time allotted.
• apply a range of transforms to input data to control player interactions within a 3D environment.
• design and implement a range of AI for NPC characters and player threats within this 3D world.
• demonstrate building a final package for deployment to PC.

Sisältö

Game Development:
• Overview of the game development lifecycle.
• Understanding the role of game developers in the industry.

Project Planning and Management:
• Skills in project planning, task allocation, and time management.
• Effective communication and collaboration within game development teams.

Prototyping and Iteration:
• Techniques for prototyping game concepts and iterative design.

Feedback and Improvement:
• Receiving and incorporating constructive feedback for continuous improvement.

Teamwork and Leadership:
• Developing effective teamwork and leadership skills through collaborative projects.

Pitching and Presentations:
• Techniques for crafting and delivering compelling game pitches. Effective presentation skills for communicating project ideas to others.

Arviointikriteerit, tyydyttävä (1-2)

The student:
• Can describe key concepts of 3D games
• Knows a range of transforms to input data to control player interactions within a 3D environment

Arviointikriteerit, hyvä (3-4)

The student:
• Is able to apply previous lessons in the creation of 2D game worlds to a larger 3D environment
• Demonstrate a clear understanding of how to create and populate an interesting 3D game world for the player to explore with at least one working game mechanic
• Is able to create 3D game worlds

Arviointikriteerit, kiitettävä (5)

The student:
• Is able to apply learned skills to complete a 3D game project within the time allotted
• Release a game in a team

Ilmoittautumisaika

24.11.2025 - 11.01.2026

Ajoitus

01.01.2026 - 31.07.2026

Laajuus

10 op

TKI-osuus

8 op

Toteutustapa

Lähiopetus

Yksikkö

Tietojenkäsittely

Toimipiste

TAMK Pääkampus

Opetuskielet
  • Englanti
Paikat

15 - 40

Koulutus
  • Tietojenkäsittelyn tutkinto-ohjelma
  • Bachelor's Degree Programme in Media and Arts
Opettaja
  • Toni Pippola
  • Antti Perälä
  • Pasi Pekkanen
  • Gareth Noyce
  • Sami Kojo
Vastuuhenkilö

Pasi Pekkanen

Ryhmät
  • 24MEDIAART
    Degree Programme in Media and Arts
  • 24TIKOGAME
    2024 Tietojenkäsittely, Game Production opintosuunta

Tavoitteet (OJ)

This course provides students with the essential knowledge and practical skills to conceptualize, develop, and publish their own small-scale game. It’s a comprehensive introduction to the fundamentals of game production.

Upon successful completion of the ‘Game Project 2’ course, student will be able to
• work as a member of the game production team to control scope.
• complete a game project within the time allotted.
• apply a range of transforms to input data to control player interactions within a 3D environment.
• design and implement a range of AI for NPC characters and player threats within this 3D world.
• demonstrate building a final package for deployment to PC.

Sisältö (OJ)

Game Development:
• Overview of the game development lifecycle.
• Understanding the role of game developers in the industry.

Project Planning and Management:
• Skills in project planning, task allocation, and time management.
• Effective communication and collaboration within game development teams.

Prototyping and Iteration:
• Techniques for prototyping game concepts and iterative design.

Feedback and Improvement:
• Receiving and incorporating constructive feedback for continuous improvement.

Teamwork and Leadership:
• Developing effective teamwork and leadership skills through collaborative projects.

Pitching and Presentations:
• Techniques for crafting and delivering compelling game pitches. Effective presentation skills for communicating project ideas to others.

Arviointikriteerit, tyydyttävä (1-2) (OJ)

The student:
• Can describe key concepts of 3D games
• Knows a range of transforms to input data to control player interactions within a 3D environment

Arviointikriteerit, hyvä (3-4) (OJ)

The student:
• Is able to apply previous lessons in the creation of 2D game worlds to a larger 3D environment
• Demonstrate a clear understanding of how to create and populate an interesting 3D game world for the player to explore with at least one working game mechanic
• Is able to create 3D game worlds

Arviointikriteerit, kiitettävä (5) (OJ)

The student:
• Is able to apply learned skills to complete a 3D game project within the time allotted
• Release a game in a team

Arviointiasteikko

0-5