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Game Project 1Laajuus (10 cr)

Code: IM00DS68

Credits

10 op

Objectives

Student is able to work in a game production team and manage scope to ensure completion of the product within the timeframe allotted. He is also able to design and implement a 2D game with one or more levels with at least one core mechanic. Student is able to design and implement basic AI for the game, simple UI for front-end, in-game events and end-game scenarios.

Content

Game project, teamwork, game release, scope, 2D game, UI.

Prerequisites

2D Game Design & Construction for Games Artists or 2D Game Design & Construction for Programmers

Assessment criteria, satisfactory (1-2)

The student is able to design and implement character that can be controlled via player interactions.
The student is able to apply a range of transforms to input data to control player interactions within a 2D environment.
The student is able to create 2D characters and environments for games.

Assessment criteria, good (3-4)

The student is able to design and implement a range of AI for NPC characters and player threats within this 2D world .
The student is able to design and implement 2D character with animations for a game.
The student is able to work within a team to control scope and complete a 2D game project within the time allotted.

Assessment criteria, excellent (5)

The student is able to apply learned skills for building a final package for deployment to PC.
The student is able to apply learned skills for releasing a 2D game.

Further information

For Games Adacemy Students

Enrolment period

07.06.2024 - 30.09.2024

Timing

02.09.2024 - 13.12.2024

Credits

10 op

Virtual portion

5 op

RDI portion

10 op

Mode of delivery

50 % Contact teaching, 50 % Distance learning

Unit

Business Information Systems

Campus
  • TAMK Main Campus
  • TAMK Mediapolis
Teaching languages
  • English
Seats

15 - 30

Degree programmes
  • Degree Programme in Business Information Systems
  • Bachelor's Degree Programme in Media and Arts
Teachers
  • Antti Perälä
  • Pasi Pekkanen
  • Media-and-Arts Virtuaalihenkilö
  • Gareth Noyce
  • Sami Kojo
Person in charge

Antti Perälä

Groups
  • 23MEDIAART
    Degree Programme in Media and Arts
  • 23TIKOGAME

Objectives (course unit)

Student is able to work in a game production team and manage scope to ensure completion of the product within the timeframe allotted. He is also able to design and implement a 2D game with one or more levels with at least one core mechanic. Student is able to design and implement basic AI for the game, simple UI for front-end, in-game events and end-game scenarios.

Content (course unit)

Game project, teamwork, game release, scope, 2D game, UI.

Prerequisites (course unit)

2D Game Design & Construction for Games Artists or 2D Game Design & Construction for Programmers

Further information (course unit)

For Games Adacemy Students

Assessment criteria, satisfactory (1-2) (course unit)

The student is able to design and implement character that can be controlled via player interactions.
The student is able to apply a range of transforms to input data to control player interactions within a 2D environment.
The student is able to create 2D characters and environments for games.

Assessment criteria, good (3-4) (course unit)

The student is able to design and implement a range of AI for NPC characters and player threats within this 2D world .
The student is able to design and implement 2D character with animations for a game.
The student is able to work within a team to control scope and complete a 2D game project within the time allotted.

Assessment criteria, excellent (5) (course unit)

The student is able to apply learned skills for building a final package for deployment to PC.
The student is able to apply learned skills for releasing a 2D game.

Location and time

GameStudio at Kuntokatu (C3-20)

Exam schedules

Game project

Assessment methods and criteria

The course is evaluated based on the project results and student project reports and reviews

Assessment scale

0-5

Teaching methods

Independent project work in teams

Learning materials

Online resources at Tabula

Student workload

10cr, about 270 working hours
Project checking
Project work in teams
Project presentations

Practical training and working life cooperation

Gareth Noyce (TripleEh)

International connections

Gareth Noyce (TripleEh)

Assessment criteria - satisfactory (1-2) (Not in use, Look at the Assessment criteria above)

The student contribution to the project is not significant and peer reviews are poor. The student has problems with time management and deadlines but is able to deliver at some point.

Assessment criteria - good (3-4) (Not in use, Look at the Assessment criteria above)

The student contribution to the project is significant and peer reviews are good. The student can manage his/her time and meet most deadlines.

Assessment criteria - excellent (5) (Not in use, Look at the Assessment criteria above)

The student contribution to the project is significant and displays a high quality standard and the peer reviews are excellent. The student can manage his/her time well and meet the required deadlines.

Enrolment period

07.06.2023 - 30.09.2023

Timing

28.08.2023 - 31.12.2023

Credits

10 op

Virtual portion

5 op

RDI portion

10 op

Mode of delivery

50 % Contact teaching, 50 % Distance learning

Unit

Business Information Systems

Campus
  • TAMK Main Campus
  • TAMK Mediapolis
Teaching languages
  • English
Seats

15 - 30

Degree programmes
  • Degree Programme in Business Information Systems
  • Bachelor's Degree Programme in Media and Arts
Teachers
  • Antti Perälä
  • Pasi Pekkanen
  • Media-and-Arts Virtuaalihenkilö
  • Gareth Noyce
  • Sami Kojo
Person in charge

Pasi Pekkanen

Groups
  • 22MEDIAART
  • 22TIKOGAME

Objectives (course unit)

Student is able to work in a game production team and manage scope to ensure completion of the product within the timeframe allotted. He is also able to design and implement a 2D game with one or more levels with at least one core mechanic. Student is able to design and implement basic AI for the game, simple UI for front-end, in-game events and end-game scenarios.

Content (course unit)

Game project, teamwork, game release, scope, 2D game, UI.

Prerequisites (course unit)

2D Game Design & Construction for Games Artists or 2D Game Design & Construction for Programmers

Further information (course unit)

For Games Adacemy Students

Assessment criteria, satisfactory (1-2) (course unit)

The student is able to design and implement character that can be controlled via player interactions.
The student is able to apply a range of transforms to input data to control player interactions within a 2D environment.
The student is able to create 2D characters and environments for games.

Assessment criteria, good (3-4) (course unit)

The student is able to design and implement a range of AI for NPC characters and player threats within this 2D world .
The student is able to design and implement 2D character with animations for a game.
The student is able to work within a team to control scope and complete a 2D game project within the time allotted.

Assessment criteria, excellent (5) (course unit)

The student is able to apply learned skills for building a final package for deployment to PC.
The student is able to apply learned skills for releasing a 2D game.

Location and time

GameStudio at Kuntokatu (C3-20)

Exam schedules

Game project

Assessment methods and criteria

The course is evaluated based on the project results and student project reports and reviews

Assessment scale

0-5

Teaching methods

Independent project work in teams

Learning materials

Online resources at Tabula

Student workload

10cr, about 270 working hours
Project checking
Project work in teams
Project presentations

Practical training and working life cooperation

Gareth Noyce (TripleEh)

International connections

Gareth Noyce (TripleEh)

Assessment criteria - satisfactory (1-2) (Not in use, Look at the Assessment criteria above)

The student contribution to the project is not significant and peer reviews are poor. The student has problems with time management and deadlines but is able to deliver at some point.

Assessment criteria - good (3-4) (Not in use, Look at the Assessment criteria above)

The student contribution to the project is significant and peer reviews are good. The student can manage his/her time and meet most deadlines.

Assessment criteria - excellent (5) (Not in use, Look at the Assessment criteria above)

The student contribution to the project is significant and displays a high quality standard and the peer reviews are excellent. The student can manage his/her time well and meet the required deadlines.

Enrolment period

10.06.2022 - 30.09.2022

Timing

29.08.2022 - 16.12.2022

Credits

10 op

Virtual portion

5 op

RDI portion

10 op

Mode of delivery

50 % Contact teaching, 50 % Distance learning

Unit

Business Information Systems

Campus
  • TAMK Main Campus
  • TAMK Mediapolis
Teaching languages
  • English
Seats

15 - 30

Degree programmes
  • Degree Programme in Business Information Systems
  • Bachelor's Degree Programme in Media and Arts
Teachers
  • Pasi Pekkanen
  • Media-and-Arts Virtuaalihenkilö
  • Antti Perälä
  • Gareth Noyce
  • Sami Kojo
Person in charge

Pasi Pekkanen

Groups
  • 21MEDIAART
  • 21TIKOGAME

Objectives (course unit)

Student is able to work in a game production team and manage scope to ensure completion of the product within the timeframe allotted. He is also able to design and implement a 2D game with one or more levels with at least one core mechanic. Student is able to design and implement basic AI for the game, simple UI for front-end, in-game events and end-game scenarios.

Content (course unit)

Game project, teamwork, game release, scope, 2D game, UI.

Prerequisites (course unit)

2D Game Design & Construction for Games Artists or 2D Game Design & Construction for Programmers

Further information (course unit)

For Games Adacemy Students

Assessment criteria, satisfactory (1-2) (course unit)

The student is able to design and implement character that can be controlled via player interactions.
The student is able to apply a range of transforms to input data to control player interactions within a 2D environment.
The student is able to create 2D characters and environments for games.

Assessment criteria, good (3-4) (course unit)

The student is able to design and implement a range of AI for NPC characters and player threats within this 2D world .
The student is able to design and implement 2D character with animations for a game.
The student is able to work within a team to control scope and complete a 2D game project within the time allotted.

Assessment criteria, excellent (5) (course unit)

The student is able to apply learned skills for building a final package for deployment to PC.
The student is able to apply learned skills for releasing a 2D game.

Location and time

GameStudio at Kuntokatu (C3-20)

Exam schedules

Game project

Assessment methods and criteria

The course is evaluated based on the project results and student project reports and reviews

Assessment scale

0-5

Teaching methods

Independent project work in teams

Learning materials

Online resources at Tabula

Student workload

10cr, about 270 working hours
Project checking
Project work in teams
Project presentations

Practical training and working life cooperation

Gareth Noyce (TripleEh)

International connections

Gareth Noyce (TripleEh)

Assessment criteria - satisfactory (1-2) (Not in use, Look at the Assessment criteria above)

The student contribution to the project is not significant and peer reviews are poor. The student has problems with time management and deadlines but is able to deliver at some point.

Assessment criteria - good (3-4) (Not in use, Look at the Assessment criteria above)

The student contribution to the project is significant and peer reviews are good. The student can manage his/her time and meet most deadlines.

Assessment criteria - excellent (5) (Not in use, Look at the Assessment criteria above)

The student contribution to the project is significant and displays a high quality standard and the peer reviews are excellent. The student can manage his/her time well and meet the required deadlines.