PelisuunnitteluLaajuus (5 op)
Tunnus: 4A00HB62
Laajuus
5 op
Osaamistavoitteet
This course provides students with the essential knowledge and practical skills to design and present their own small-scale game. It’s a comprehensive introduction to the fundamentals of game design.
This course serves as an introduction to the fundamental concepts of Game Design. Upon successful completion of this course, students will have gained the knowledge and skills to:
Develop and Present Unique Game Concepts:
• conceptualize
• develop
• present unique game ideas
• demonstrating creativity and originality in game design.
• Gain understanding of various game mechanics and their applications, showcasing the ability to design engaging and balanced gameplay
Explore Game Monetization Strategies:
• Explore and understand different monetization strategies, illustrating knowledge of how to sustainably publish and profit from games.
Analyze and Critique Game Design:
• Develop the ability to critically analyze and provide constructive feedback on game designs, fostering a deeper understanding of what makes games engaging.
Sisältö
Basics of Game Design:
• Introduction to game design and its history
• Core principles and player psychology
Different Game Mechanics:
• Gameplay elements like exploration
• Combat, and progression systems
• Social mechanics and randomness in games.
Game Concept Presentation:
Ideation and documentation of game ideas, prototyping and effective pitching skills.
Monetization with Game Design:
• Free-to-Play and premium models,
• Subscription-based services
• Data-driven design.
Arviointikriteerit, tyydyttävä (1-2)
The student
• can design a simple board game with one unique mechanic
• can identify a basic game mechanics
Arviointikriteerit, hyvä (3-4)
The student
• is able to identify and discuss a range of game mechanics in PC/Console games
Arviointikriteerit, kiitettävä (5)
The student
• can pitch a game concept
• can take existing game and discuss changes to design for monetisation and publishing
Ilmoittautumisaika
09.06.2025 - 14.09.2025
Ajoitus
01.08.2025 - 31.12.2025
Laajuus
5 op
Toteutustapa
Lähiopetus
Yksikkö
Tietojenkäsittely
Toimipiste
TAMK Pääkampus
Opetuskielet
- Englanti
Koulutus
- Tietojenkäsittelyn tutkinto-ohjelma
- Bachelor's Degree Programme in Media and Arts
Opettaja
- Pasi Pekkanen
- Gareth Noyce
Vastuuhenkilö
Pasi Pekkanen
Ryhmät
-
24MEDIAARTDegree Programme in Media and Arts
-
24TIKOGAME2024 Tietojenkäsittely, Game Production opintosuunta
Tavoitteet (OJ)
This course provides students with the essential knowledge and practical skills to design and present their own small-scale game. It’s a comprehensive introduction to the fundamentals of game design.
This course serves as an introduction to the fundamental concepts of Game Design. Upon successful completion of this course, students will have gained the knowledge and skills to:
Develop and Present Unique Game Concepts:
• conceptualize
• develop
• present unique game ideas
• demonstrating creativity and originality in game design.
• Gain understanding of various game mechanics and their applications, showcasing the ability to design engaging and balanced gameplay
Explore Game Monetization Strategies:
• Explore and understand different monetization strategies, illustrating knowledge of how to sustainably publish and profit from games.
Analyze and Critique Game Design:
• Develop the ability to critically analyze and provide constructive feedback on game designs, fostering a deeper understanding of what makes games engaging.
Sisältö (OJ)
Basics of Game Design:
• Introduction to game design and its history
• Core principles and player psychology
Different Game Mechanics:
• Gameplay elements like exploration
• Combat, and progression systems
• Social mechanics and randomness in games.
Game Concept Presentation:
Ideation and documentation of game ideas, prototyping and effective pitching skills.
Monetization with Game Design:
• Free-to-Play and premium models,
• Subscription-based services
• Data-driven design.
Arviointikriteerit, tyydyttävä (1-2) (OJ)
The student
• can design a simple board game with one unique mechanic
• can identify a basic game mechanics
Arviointikriteerit, hyvä (3-4) (OJ)
The student
• is able to identify and discuss a range of game mechanics in PC/Console games
Arviointikriteerit, kiitettävä (5) (OJ)
The student
• can pitch a game concept
• can take existing game and discuss changes to design for monetisation and publishing
Arviointiasteikko
0-5