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Game DesignLaajuus (5 cr)

Code: 4A00HB62

Credits

5 op

Objectives

This course provides students with the essential knowledge and practical skills to design and present their own small-scale game. It’s a comprehensive introduction to the fundamentals of game design.

This course serves as an introduction to the fundamental concepts of Game Design. Upon successful completion of this course, students will have gained the knowledge and skills to:

Develop and Present Unique Game Concepts:
• conceptualize
• develop
• present unique game ideas
• demonstrating creativity and originality in game design.
• Gain understanding of various game mechanics and their applications, showcasing the ability to design engaging and balanced gameplay

Explore Game Monetization Strategies:
• Explore and understand different monetization strategies, illustrating knowledge of how to sustainably publish and profit from games.

Analyze and Critique Game Design:
• Develop the ability to critically analyze and provide constructive feedback on game designs, fostering a deeper understanding of what makes games engaging.

Content

Basics of Game Design:
• Introduction to game design and its history
• Core principles and player psychology

Different Game Mechanics:
• Gameplay elements like exploration
• Combat, and progression systems
• Social mechanics and randomness in games.

Game Concept Presentation:
Ideation and documentation of game ideas, prototyping and effective pitching skills.
Monetization with Game Design:
• Free-to-Play and premium models,
• Subscription-based services
• Data-driven design.

Assessment criteria, satisfactory (1-2)

The student
• can design a simple board game with one unique mechanic
• can identify a basic game mechanics

Assessment criteria, good (3-4)

The student
• is able to identify and discuss a range of game mechanics in PC/Console games

Assessment criteria, excellent (5)

The student
• can pitch a game concept
• can take existing game and discuss changes to design for monetisation and publishing

Enrolment period

09.06.2025 - 14.09.2025

Timing

01.08.2025 - 31.12.2025

Credits

5 op

Mode of delivery

Contact teaching

Unit

Business Information Systems

Campus

TAMK Main Campus

Teaching languages
  • English
Degree programmes
  • Degree Programme in Business Information Systems
  • Bachelor's Degree Programme in Media and Arts
Teachers
  • Pasi Pekkanen
  • Gareth Noyce
Person in charge

Pasi Pekkanen

Groups
  • 24MEDIAART
    Degree Programme in Media and Arts
  • 24TIKOGAME

Objectives (course unit)

This course provides students with the essential knowledge and practical skills to design and present their own small-scale game. It’s a comprehensive introduction to the fundamentals of game design.

This course serves as an introduction to the fundamental concepts of Game Design. Upon successful completion of this course, students will have gained the knowledge and skills to:

Develop and Present Unique Game Concepts:
• conceptualize
• develop
• present unique game ideas
• demonstrating creativity and originality in game design.
• Gain understanding of various game mechanics and their applications, showcasing the ability to design engaging and balanced gameplay

Explore Game Monetization Strategies:
• Explore and understand different monetization strategies, illustrating knowledge of how to sustainably publish and profit from games.

Analyze and Critique Game Design:
• Develop the ability to critically analyze and provide constructive feedback on game designs, fostering a deeper understanding of what makes games engaging.

Content (course unit)

Basics of Game Design:
• Introduction to game design and its history
• Core principles and player psychology

Different Game Mechanics:
• Gameplay elements like exploration
• Combat, and progression systems
• Social mechanics and randomness in games.

Game Concept Presentation:
Ideation and documentation of game ideas, prototyping and effective pitching skills.
Monetization with Game Design:
• Free-to-Play and premium models,
• Subscription-based services
• Data-driven design.

Assessment criteria, satisfactory (1-2) (course unit)

The student
• can design a simple board game with one unique mechanic
• can identify a basic game mechanics

Assessment criteria, good (3-4) (course unit)

The student
• is able to identify and discuss a range of game mechanics in PC/Console games

Assessment criteria, excellent (5) (course unit)

The student
• can pitch a game concept
• can take existing game and discuss changes to design for monetisation and publishing

Assessment scale

0-5