Game Project 1Laajuus (10 cr)
Code: IM00DS68
Credits
10 op
Objectives
Student is able to work in a game production team and manage scope to ensure completion of the product within the timeframe allotted. He is also able to design and implement a 2D game with one or more levels with at least one core mechanic. Student is able to design and implement basic AI for the game, simple UI for front-end, in-game events and end-game scenarios.
Content
Game project, teamwork, game release, scope, 2D game, UI.
Prerequisites
2D Game Design & Construction for Games Artists or 2D Game Design & Construction for Programmers
Assessment criteria, satisfactory (1-2)
The student is able to design and implement character that can be controlled via player interactions.
The student is able to apply a range of transforms to input data to control player interactions within a 2D environment.
The student is able to create 2D characters and environments for games.
Assessment criteria, good (3-4)
The student is able to design and implement a range of AI for NPC characters and player threats within this 2D world .
The student is able to design and implement 2D character with animations for a game.
The student is able to work within a team to control scope and complete a 2D game project within the time allotted.
Assessment criteria, excellent (5)
The student is able to apply learned skills for building a final package for deployment to PC.
The student is able to apply learned skills for releasing a 2D game.
Further information
For Games Adacemy Students
Enrolment period
07.06.2024 - 30.09.2024
Timing
02.09.2024 - 13.12.2024
Credits
10 op
Virtual portion
5 op
RDI portion
10 op
Mode of delivery
50 % Contact teaching, 50 % Online learning
Unit
Business Information Systems
Campus
- TAMK Main Campus
- TAMK Mediapolis
Teaching languages
- English
Seats
15 - 30
Degree programmes
- Degree Programme in Business Information Systems
- Bachelor's Degree Programme in Media and Arts
Teachers
- Antti Perälä
- Pasi Pekkanen
- Media-and-Arts Virtuaalihenkilö
- Gareth Noyce
- Sami Kojo
Person in charge
Antti Perälä
Groups
-
23MEDIAARTDegree Programme in Media and Arts
-
23TIKOGAME
Objectives (course unit)
Student is able to work in a game production team and manage scope to ensure completion of the product within the timeframe allotted. He is also able to design and implement a 2D game with one or more levels with at least one core mechanic. Student is able to design and implement basic AI for the game, simple UI for front-end, in-game events and end-game scenarios.
Content (course unit)
Game project, teamwork, game release, scope, 2D game, UI.
Prerequisites (course unit)
2D Game Design & Construction for Games Artists or 2D Game Design & Construction for Programmers
Further information (course unit)
For Games Adacemy Students
Assessment criteria, satisfactory (1-2) (course unit)
The student is able to design and implement character that can be controlled via player interactions.
The student is able to apply a range of transforms to input data to control player interactions within a 2D environment.
The student is able to create 2D characters and environments for games.
Assessment criteria, good (3-4) (course unit)
The student is able to design and implement a range of AI for NPC characters and player threats within this 2D world .
The student is able to design and implement 2D character with animations for a game.
The student is able to work within a team to control scope and complete a 2D game project within the time allotted.
Assessment criteria, excellent (5) (course unit)
The student is able to apply learned skills for building a final package for deployment to PC.
The student is able to apply learned skills for releasing a 2D game.
Location and time
GameStudio at Kuntokatu (C3-20)
Exam schedules
Game project
Assessment methods and criteria
The course is evaluated based on the project results and student project reports and reviews
Assessment scale
0-5
Teaching methods
Independent project work in teams
Learning materials
Online resources at Tabula
Student workload
10cr, about 270 working hours
Project checking
Project work in teams
Project presentations
Practical training and working life cooperation
Gareth Noyce (TripleEh)
International connections
Gareth Noyce (TripleEh)
Assessment criteria - satisfactory (1-2) (Not in use, Look at the Assessment criteria above)
The student contribution to the project is not significant and peer reviews are poor. The student has problems with time management and deadlines but is able to deliver at some point.
Assessment criteria - good (3-4) (Not in use, Look at the Assessment criteria above)
The student contribution to the project is significant and peer reviews are good. The student can manage his/her time and meet most deadlines.
Assessment criteria - excellent (5) (Not in use, Look at the Assessment criteria above)
The student contribution to the project is significant and displays a high quality standard and the peer reviews are excellent. The student can manage his/her time well and meet the required deadlines.
Enrolment period
07.06.2023 - 30.09.2023
Timing
28.08.2023 - 31.12.2023
Credits
10 op
Virtual portion
5 op
RDI portion
10 op
Mode of delivery
50 % Contact teaching, 50 % Online learning
Unit
Business Information Systems
Campus
- TAMK Main Campus
- TAMK Mediapolis
Teaching languages
- English
Seats
15 - 30
Degree programmes
- Degree Programme in Business Information Systems
- Bachelor's Degree Programme in Media and Arts
Teachers
- Antti Perälä
- Pasi Pekkanen
- Media-and-Arts Virtuaalihenkilö
- Gareth Noyce
- Sami Kojo
Person in charge
Pasi Pekkanen
Groups
-
22MEDIAART
-
22TIKOGAME
Objectives (course unit)
Student is able to work in a game production team and manage scope to ensure completion of the product within the timeframe allotted. He is also able to design and implement a 2D game with one or more levels with at least one core mechanic. Student is able to design and implement basic AI for the game, simple UI for front-end, in-game events and end-game scenarios.
Content (course unit)
Game project, teamwork, game release, scope, 2D game, UI.
Prerequisites (course unit)
2D Game Design & Construction for Games Artists or 2D Game Design & Construction for Programmers
Further information (course unit)
For Games Adacemy Students
Assessment criteria, satisfactory (1-2) (course unit)
The student is able to design and implement character that can be controlled via player interactions.
The student is able to apply a range of transforms to input data to control player interactions within a 2D environment.
The student is able to create 2D characters and environments for games.
Assessment criteria, good (3-4) (course unit)
The student is able to design and implement a range of AI for NPC characters and player threats within this 2D world .
The student is able to design and implement 2D character with animations for a game.
The student is able to work within a team to control scope and complete a 2D game project within the time allotted.
Assessment criteria, excellent (5) (course unit)
The student is able to apply learned skills for building a final package for deployment to PC.
The student is able to apply learned skills for releasing a 2D game.
Location and time
GameStudio at Kuntokatu (C3-20)
Exam schedules
Game project
Assessment methods and criteria
The course is evaluated based on the project results and student project reports and reviews
Assessment scale
0-5
Teaching methods
Independent project work in teams
Learning materials
Online resources at Tabula
Student workload
10cr, about 270 working hours
Project checking
Project work in teams
Project presentations
Practical training and working life cooperation
Gareth Noyce (TripleEh)
International connections
Gareth Noyce (TripleEh)
Assessment criteria - satisfactory (1-2) (Not in use, Look at the Assessment criteria above)
The student contribution to the project is not significant and peer reviews are poor. The student has problems with time management and deadlines but is able to deliver at some point.
Assessment criteria - good (3-4) (Not in use, Look at the Assessment criteria above)
The student contribution to the project is significant and peer reviews are good. The student can manage his/her time and meet most deadlines.
Assessment criteria - excellent (5) (Not in use, Look at the Assessment criteria above)
The student contribution to the project is significant and displays a high quality standard and the peer reviews are excellent. The student can manage his/her time well and meet the required deadlines.
Enrolment period
10.06.2022 - 30.09.2022
Timing
29.08.2022 - 16.12.2022
Credits
10 op
Virtual portion
5 op
RDI portion
10 op
Mode of delivery
50 % Contact teaching, 50 % Online learning
Unit
Business Information Systems
Campus
- TAMK Main Campus
- TAMK Mediapolis
Teaching languages
- English
Seats
15 - 30
Degree programmes
- Degree Programme in Business Information Systems
- Bachelor's Degree Programme in Media and Arts
Teachers
- Pasi Pekkanen
- Media-and-Arts Virtuaalihenkilö
- Antti Perälä
- Gareth Noyce
- Sami Kojo
Person in charge
Pasi Pekkanen
Groups
-
21MEDIAART
-
21TIKOGAME
Objectives (course unit)
Student is able to work in a game production team and manage scope to ensure completion of the product within the timeframe allotted. He is also able to design and implement a 2D game with one or more levels with at least one core mechanic. Student is able to design and implement basic AI for the game, simple UI for front-end, in-game events and end-game scenarios.
Content (course unit)
Game project, teamwork, game release, scope, 2D game, UI.
Prerequisites (course unit)
2D Game Design & Construction for Games Artists or 2D Game Design & Construction for Programmers
Further information (course unit)
For Games Adacemy Students
Assessment criteria, satisfactory (1-2) (course unit)
The student is able to design and implement character that can be controlled via player interactions.
The student is able to apply a range of transforms to input data to control player interactions within a 2D environment.
The student is able to create 2D characters and environments for games.
Assessment criteria, good (3-4) (course unit)
The student is able to design and implement a range of AI for NPC characters and player threats within this 2D world .
The student is able to design and implement 2D character with animations for a game.
The student is able to work within a team to control scope and complete a 2D game project within the time allotted.
Assessment criteria, excellent (5) (course unit)
The student is able to apply learned skills for building a final package for deployment to PC.
The student is able to apply learned skills for releasing a 2D game.
Location and time
GameStudio at Kuntokatu (C3-20)
Exam schedules
Game project
Assessment methods and criteria
The course is evaluated based on the project results and student project reports and reviews
Assessment scale
0-5
Teaching methods
Independent project work in teams
Learning materials
Online resources at Tabula
Student workload
10cr, about 270 working hours
Project checking
Project work in teams
Project presentations
Practical training and working life cooperation
Gareth Noyce (TripleEh)
International connections
Gareth Noyce (TripleEh)
Assessment criteria - satisfactory (1-2) (Not in use, Look at the Assessment criteria above)
The student contribution to the project is not significant and peer reviews are poor. The student has problems with time management and deadlines but is able to deliver at some point.
Assessment criteria - good (3-4) (Not in use, Look at the Assessment criteria above)
The student contribution to the project is significant and peer reviews are good. The student can manage his/her time and meet most deadlines.
Assessment criteria - excellent (5) (Not in use, Look at the Assessment criteria above)
The student contribution to the project is significant and displays a high quality standard and the peer reviews are excellent. The student can manage his/her time well and meet the required deadlines.