Game Project 2Laajuus (10 op)
Tunnus: IM00DS78
Laajuus
10 op
Osaamistavoitteet
Student is able to work in a game production team to control scope and complete a 3D game project within the time allotted. Student is able to apply a range of transforms to input data to control player interactions within a 3D environment and design and implement a range of AI for NPC characters and player threats within this 3D world. Demonstrate building a final package for deployment to PC.
Sisältö
Game project, teamwork, game release, 3D game release, scope.
Esitietovaatimukset
For programmers: 3D Games Programming
For Artists: Basics of 3D Modeling
Arviointikriteerit, tyydyttävä (1-2)
The student can describe key concepts of 3D games.
The student can describe a range of transforms to input data to control player interactions within a 3D environment.
Arviointikriteerit, hyvä (3-4)
The student is able to apply previous lessons in the creation of 2D game worlds to a larger 3D environment.
The student can demonstrate a clear understanding of how to create and populate an interesting 3D game world for the player to explore with at least one working game mechanic.
The student can create 3D game worlds.
Arviointikriteerit, kiitettävä (5)
The student is able to apply learned skills to complete a 3D game project within the time allotted.
The student is able to release a game in a team.
Lisätiedot
For Games Academy Students.
Ilmoittautumisaika
01.12.2024 - 09.02.2025
Ajoitus
01.01.2025 - 31.05.2025
Laajuus
10 op
TKI-osuus
8 op
Toteutustapa
Lähiopetus
Yksikkö
Tietojenkäsittely
Toimipiste
- TAMK Pääkampus
- TAMK Mediapolis
Opetuskielet
- Englanti
Paikat
15 - 40
Koulutus
- Tietojenkäsittelyn tutkinto-ohjelma
- Bachelor's Degree Programme in Media and Arts
Opettaja
- Antti Perälä
- Toni Pippola
- Pasi Pekkanen
- Gareth Noyce
- Sami Kojo
Vastuuhenkilö
Pasi Pekkanen
Ryhmät
-
22MEDIAARTDegree Programme in Media and Arts
-
21MEDIAARTDegree Programme in Media and Arts
-
23TIKOGAME23 Tietojenkäsittely, Game Production opintosuunta
-
23MEDIAARTDegree Programme in Media and Arts
Tavoitteet (OJ)
Student is able to work in a game production team to control scope and complete a 3D game project within the time allotted. Student is able to apply a range of transforms to input data to control player interactions within a 3D environment and design and implement a range of AI for NPC characters and player threats within this 3D world. Demonstrate building a final package for deployment to PC.
Sisältö (OJ)
Game project, teamwork, game release, 3D game release, scope.
Esitietovaatimukset (OJ)
For programmers: 3D Games Programming
For Artists: Basics of 3D Modeling
Lisätiedot (OJ)
For Games Academy Students.
Arviointikriteerit, tyydyttävä (1-2) (OJ)
The student can describe key concepts of 3D games.
The student can describe a range of transforms to input data to control player interactions within a 3D environment.
Arviointikriteerit, hyvä (3-4) (OJ)
The student is able to apply previous lessons in the creation of 2D game worlds to a larger 3D environment.
The student can demonstrate a clear understanding of how to create and populate an interesting 3D game world for the player to explore with at least one working game mechanic.
The student can create 3D game worlds.
Arviointikriteerit, kiitettävä (5) (OJ)
The student is able to apply learned skills to complete a 3D game project within the time allotted.
The student is able to release a game in a team.
Arviointiasteikko
0-5
Ilmoittautumisaika
01.12.2023 - 05.02.2024
Ajoitus
11.01.2024 - 28.05.2024
Laajuus
10 op
TKI-osuus
8 op
Toteutustapa
Lähiopetus
Yksikkö
Media and Arts
Toimipiste
- TAMK Pääkampus
- TAMK Mediapolis
Opetuskielet
- Englanti
Paikat
15 - 40
Koulutus
- Tietojenkäsittelyn tutkinto-ohjelma
- Bachelor's Degree Programme in Media and Arts
Opettaja
- Antti Perälä
- Toni Pippola
- Pasi Pekkanen
- Gareth Noyce
- Sami Kojo
Vastuuhenkilö
Antti Perälä
Ryhmät
-
22MEDIAARTDegree Programme in Media and Arts
-
20MEDIAARTDegree Programme in Media and Arts
-
21MEDIAARTDegree Programme in Media and Arts
-
22TIKOGAME22 Tietojenkäsittely, Games Academy opintosuunta
Tavoitteet (OJ)
Student is able to work in a game production team to control scope and complete a 3D game project within the time allotted. Student is able to apply a range of transforms to input data to control player interactions within a 3D environment and design and implement a range of AI for NPC characters and player threats within this 3D world. Demonstrate building a final package for deployment to PC.
Sisältö (OJ)
Game project, teamwork, game release, 3D game release, scope.
Esitietovaatimukset (OJ)
For programmers: 3D Games Programming
For Artists: Basics of 3D Modeling
Lisätiedot (OJ)
For Games Academy Students.
Arviointikriteerit, tyydyttävä (1-2) (OJ)
The student can describe key concepts of 3D games.
The student can describe a range of transforms to input data to control player interactions within a 3D environment.
Arviointikriteerit, hyvä (3-4) (OJ)
The student is able to apply previous lessons in the creation of 2D game worlds to a larger 3D environment.
The student can demonstrate a clear understanding of how to create and populate an interesting 3D game world for the player to explore with at least one working game mechanic.
The student can create 3D game worlds.
Arviointikriteerit, kiitettävä (5) (OJ)
The student is able to apply learned skills to complete a 3D game project within the time allotted.
The student is able to release a game in a team.
Arviointiasteikko
0-5
Ilmoittautumisaika
01.12.2022 - 05.02.2023
Ajoitus
11.01.2023 - 14.05.2023
Laajuus
10 op
TKI-osuus
8 op
Toteutustapa
Lähiopetus
Yksikkö
Media and Arts
Toimipiste
- TAMK Pääkampus
- TAMK Mediapolis
Opetuskielet
- Englanti
Paikat
15 - 40
Koulutus
- Tietojenkäsittelyn tutkinto-ohjelma
- Bachelor's Degree Programme in Media and Arts
Opettaja
- Toni Pippola
- Antti Perälä
- Pasi Pekkanen
- Sami Kojo
- Gareth Noyce
Vastuuhenkilö
Pasi Pekkanen
Ryhmät
-
20MEDIAARTDegree Programme in Media and Arts
-
21MEDIAARTDegree Programme in Media and Arts
-
21TIKOGAME21 Tietojenkäsittely, Games Academy opintosuunta
Tavoitteet (OJ)
Student is able to work in a game production team to control scope and complete a 3D game project within the time allotted. Student is able to apply a range of transforms to input data to control player interactions within a 3D environment and design and implement a range of AI for NPC characters and player threats within this 3D world. Demonstrate building a final package for deployment to PC.
Sisältö (OJ)
Game project, teamwork, game release, 3D game release, scope.
Esitietovaatimukset (OJ)
For programmers: 3D Games Programming
For Artists: Basics of 3D Modeling
Lisätiedot (OJ)
For Games Academy Students.
Arviointikriteerit, tyydyttävä (1-2) (OJ)
The student can describe key concepts of 3D games.
The student can describe a range of transforms to input data to control player interactions within a 3D environment.
Arviointikriteerit, hyvä (3-4) (OJ)
The student is able to apply previous lessons in the creation of 2D game worlds to a larger 3D environment.
The student can demonstrate a clear understanding of how to create and populate an interesting 3D game world for the player to explore with at least one working game mechanic.
The student can create 3D game worlds.
Arviointikriteerit, kiitettävä (5) (OJ)
The student is able to apply learned skills to complete a 3D game project within the time allotted.
The student is able to release a game in a team.
Arviointiasteikko
0-5
Ilmoittautumisaika
01.12.2021 - 20.01.2022
Ajoitus
11.01.2022 - 14.05.2022
Laajuus
10 op
TKI-osuus
8 op
Toteutustapa
Lähiopetus
Yksikkö
Media and Arts
Toimipiste
- TAMK Pääkampus
- TAMK Mediapolis
Opetuskielet
- Englanti
Paikat
15 - 40
Koulutus
- Tietojenkäsittelyn tutkinto-ohjelma
- Bachelor's Degree Programme in Media and Arts
Opettaja
- Toni Pippola
- Pasi Pekkanen
- Antti Perälä
- Gareth Noyce
- Sami Kojo
Vastuuhenkilö
Pasi Pekkanen
Ryhmät
-
19MEDIAARTDegree Programme in Media and Arts
-
20TIKOGAME20 Tietojenkäsittely, Games Academy opintosuunta
-
20MEDIAARTDegree Programme in Media and Arts
Tavoitteet (OJ)
Student is able to work in a game production team to control scope and complete a 3D game project within the time allotted. Student is able to apply a range of transforms to input data to control player interactions within a 3D environment and design and implement a range of AI for NPC characters and player threats within this 3D world. Demonstrate building a final package for deployment to PC.
Sisältö (OJ)
Game project, teamwork, game release, 3D game release, scope.
Esitietovaatimukset (OJ)
For programmers: 3D Games Programming
For Artists: Basics of 3D Modeling
Lisätiedot (OJ)
For Games Academy Students.
Arviointikriteerit, tyydyttävä (1-2) (OJ)
The student can describe key concepts of 3D games.
The student can describe a range of transforms to input data to control player interactions within a 3D environment.
Arviointikriteerit, hyvä (3-4) (OJ)
The student is able to apply previous lessons in the creation of 2D game worlds to a larger 3D environment.
The student can demonstrate a clear understanding of how to create and populate an interesting 3D game world for the player to explore with at least one working game mechanic.
The student can create 3D game worlds.
Arviointikriteerit, kiitettävä (5) (OJ)
The student is able to apply learned skills to complete a 3D game project within the time allotted.
The student is able to release a game in a team.
Arviointiasteikko
0-5