Game Project 1Laajuus (10 op)
Tunnus: IM00GC46
Laajuus
10 op
Osaamistavoitteet
Student is able to work in a game production team and manage scope to ensure completion of the product within the timeframe allotted. He is also able to design and implement a 2D game with one or more levels with at least one core mechanic. Student is able to design and implement basic AI for the game, simple UI for front-end, in-game events and end-game scenarios.
Sisältö
Game project, teamwork, game release, scope, 2D game, UI.
Esitietovaatimukset
2D Game Design & Construction for Games Artists or 2D Game Design & Construction for Programmers
Arviointikriteerit, tyydyttävä (1-2)
The student is able to design and implement character that can be controlled via player interactions.
The student is able to apply a range of transforms to input data to control player interactions within a 2D environment.
The student is able to create 2D characters and environments for games.
Arviointikriteerit, hyvä (3-4)
The student is able to design and implement a range of AI for NPC characters and player threats within this 2D world .
The student is able to design and implement 2D character with animations for a game.
The student is able to work within a team to control scope and complete a 2D game project within the time allotted.
Arviointikriteerit, kiitettävä (5)
The student is able to apply learned skills for building a final package for deployment to PC.
The student is able to apply learned skills for releasing a 2D game.
Lisätiedot
For Games Adacemy Students