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Game Project 1Laajuus (10 op)

Tunnus: IM00GC46

Laajuus

10 op

Osaamistavoitteet

Student is able to work in a game production team and manage scope to ensure completion of the product within the timeframe allotted. He is also able to design and implement a 2D game with one or more levels with at least one core mechanic. Student is able to design and implement basic AI for the game, simple UI for front-end, in-game events and end-game scenarios.

Sisältö

Game project, teamwork, game release, scope, 2D game, UI.

Esitietovaatimukset

2D Game Design & Construction for Games Artists or 2D Game Design & Construction for Programmers

Arviointikriteerit, tyydyttävä (1-2)

The student is able to design and implement character that can be controlled via player interactions.
The student is able to apply a range of transforms to input data to control player interactions within a 2D environment.
The student is able to create 2D characters and environments for games.

Arviointikriteerit, hyvä (3-4)

The student is able to design and implement a range of AI for NPC characters and player threats within this 2D world .
The student is able to design and implement 2D character with animations for a game.
The student is able to work within a team to control scope and complete a 2D game project within the time allotted.

Arviointikriteerit, kiitettävä (5)

The student is able to apply learned skills for building a final package for deployment to PC.
The student is able to apply learned skills for releasing a 2D game.

Lisätiedot

For Games Adacemy Students