Basics of 3D Modeling for ProgrammersLaajuus (5 op)
Tunnus: 4A00FA06
Laajuus
5 op
Osaamistavoitteet
Students can describe the toolset and can create basic 3D models and textures. They can describe how to work as an 3D artist in a game project. They can demonstrate understanding the basic theory and language for 3D modeling allowing them to communicate with artists. They can justify the importance of a portfolio for an artist.
Sisältö
Basics of theory and terminology on 3D modeling, texturing and lighting. Different tools and techniques and basics of using the given tools. Different modelling techniques and how to utilize them in different scenarios. Basic topology principles and differences in real time and rendered graphics. UV mapping and texturing models. Exporting models to game engines.
Arviointikriteerit, tyydyttävä (1-2)
The student can describe the essential theory and terminology around 3D modeling.
The student can describe the variety of used tools for 3D modeling.
The student can describe shaders and render engines.
Arviointikriteerit, hyvä (3-4)
The student can create 3D models based on 2D reference images and artwork.
The student can do UV mapping and texturing.
The student can communicate with artists on a team.
Arviointikriteerit, kiitettävä (5)
The student can apply skills for setting up pipelines for 3D models.
The student can apply skills to support artist in a team.
Lisätiedot
For Games Academy students.
Ilmoittautumisaika
18.11.2024 - 02.02.2025
Ajoitus
01.01.2025 - 15.05.2025
Laajuus
5 op
Toteutustapa
Lähiopetus
Yksikkö
Tietojenkäsittely
Toimipiste
TAMK Pääkampus
Opetuskielet
- Englanti
Koulutus
- Tietojenkäsittelyn tutkinto-ohjelma
Opettaja
- Toni Pippola
- Pasi Pekkanen
Vastuuhenkilö
Pasi Pekkanen
Ryhmät
-
23TIKOGAME23 Tietojenkäsittely, Game Production opintosuunta
Tavoitteet (OJ)
Students can describe the toolset and can create basic 3D models and textures. They can describe how to work as an 3D artist in a game project. They can demonstrate understanding the basic theory and language for 3D modeling allowing them to communicate with artists. They can justify the importance of a portfolio for an artist.
Sisältö (OJ)
Basics of theory and terminology on 3D modeling, texturing and lighting. Different tools and techniques and basics of using the given tools. Different modelling techniques and how to utilize them in different scenarios. Basic topology principles and differences in real time and rendered graphics. UV mapping and texturing models. Exporting models to game engines.
Lisätiedot (OJ)
For Games Academy students.
Arviointikriteerit, tyydyttävä (1-2) (OJ)
The student can describe the essential theory and terminology around 3D modeling.
The student can describe the variety of used tools for 3D modeling.
The student can describe shaders and render engines.
Arviointikriteerit, hyvä (3-4) (OJ)
The student can create 3D models based on 2D reference images and artwork.
The student can do UV mapping and texturing.
The student can communicate with artists on a team.
Arviointikriteerit, kiitettävä (5) (OJ)
The student can apply skills for setting up pipelines for 3D models.
The student can apply skills to support artist in a team.
Arviointiasteikko
0-5
Ilmoittautumisaika
22.11.2023 - 04.02.2024
Ajoitus
22.01.2024 - 31.03.2024
Laajuus
5 op
Toteutustapa
Lähiopetus
Yksikkö
Tietojenkäsittely
Toimipiste
TAMK Pääkampus
Opetuskielet
- Englanti
Koulutus
- Tietojenkäsittelyn tutkinto-ohjelma
Opettaja
- Toni Pippola
- Pasi Pekkanen
Vastuuhenkilö
Toni Pippola
Ryhmät
-
22TIKOGAME22 Tietojenkäsittely, Games Academy opintosuunta
Tavoitteet (OJ)
Students can describe the toolset and can create basic 3D models and textures. They can describe how to work as an 3D artist in a game project. They can demonstrate understanding the basic theory and language for 3D modeling allowing them to communicate with artists. They can justify the importance of a portfolio for an artist.
Sisältö (OJ)
Basics of theory and terminology on 3D modeling, texturing and lighting. Different tools and techniques and basics of using the given tools. Different modelling techniques and how to utilize them in different scenarios. Basic topology principles and differences in real time and rendered graphics. UV mapping and texturing models. Exporting models to game engines.
Lisätiedot (OJ)
For Games Academy students.
Arviointikriteerit, tyydyttävä (1-2) (OJ)
The student can describe the essential theory and terminology around 3D modeling.
The student can describe the variety of used tools for 3D modeling.
The student can describe shaders and render engines.
Arviointikriteerit, hyvä (3-4) (OJ)
The student can create 3D models based on 2D reference images and artwork.
The student can do UV mapping and texturing.
The student can communicate with artists on a team.
Arviointikriteerit, kiitettävä (5) (OJ)
The student can apply skills for setting up pipelines for 3D models.
The student can apply skills to support artist in a team.
Aika ja paikka
Workshops at the GameStudio (C3-13)
Tuesdays starting at 12.00
23.1
30.1
6.2
13.2
20.2
Tenttien ja uusintatenttien ajankohdat
Only challenges
Arviointimenetelmät ja arvioinnin perusteet
Challenges made during the course
Arviointiasteikko
0-5
Opiskelumuodot ja opetusmenetelmät
Online learning
Challanges
Workshops (Teams)
Oppimateriaalit
Digital resources
Opiskelijan ajankäyttö ja kuormitus
5 cr, about 110 hours
Kansainvälisyys
Available for exchange students
Arviointikriteerit - hylätty (0) (Ei käytössä, kts Opintojakson Arviointikriteerit ylempänä)
Suomeksi
0 = not approved; less than half of the required work performed; clear misunderstandings in rendering the tasks; attendance level low; little to no interactivity between peers and teacher(s)
Arviointikriteerit - tyydyttävä (1-2) (Ei käytössä, kts Opintojakson Arviointikriteerit ylempänä)
1 = approved; more than half of the required work performed; some misunderstandings in rendering the tasks; attendance level low; little to no interactivity between peers and teacher(s)
2 = satisfactory; more than half of the required work succesfully performed; quality of work below average; attendance level low or average; some interactivity between peers and teacher(s)
Arviointikriteerit - hyvä (3-4) (Ei käytössä, kts Opintojakson Arviointikriteerit ylempänä)
3 = good; all course work performed; quality of work decent; attendance level good; some interactivity between peers and teacher(s)
4 = very good; all work performed and submitted correctly in due time; quality of work good; attendance level good; a lot of good quality interactivity between peers and teacher(s).
Arviointikriteerit - kiitettävä (5) (Ei käytössä, kts Opintojakson Arviointikriteerit ylempänä)
5 = excellent; all work performed in an outstanding way and submitted on schedule; high attendance; a lot of high quality interactivity between peers and teacher(s).
Ilmoittautumisaika
23.11.2022 - 05.02.2023
Ajoitus
16.01.2023 - 12.03.2023
Laajuus
5 op
Toteutustapa
Lähiopetus
Yksikkö
Tietojenkäsittely
Toimipiste
TAMK Pääkampus
Opetuskielet
- Englanti
Koulutus
- Tietojenkäsittelyn tutkinto-ohjelma
Opettaja
- Toni Pippola
- Pasi Pekkanen
Vastuuhenkilö
Pasi Pekkanen
Ryhmät
-
21TIKOGAME21 Tietojenkäsittely, Games Academy opintosuunta
Tavoitteet (OJ)
Students can describe the toolset and can create basic 3D models and textures. They can describe how to work as an 3D artist in a game project. They can demonstrate understanding the basic theory and language for 3D modeling allowing them to communicate with artists. They can justify the importance of a portfolio for an artist.
Sisältö (OJ)
Basics of theory and terminology on 3D modeling, texturing and lighting. Different tools and techniques and basics of using the given tools. Different modelling techniques and how to utilize them in different scenarios. Basic topology principles and differences in real time and rendered graphics. UV mapping and texturing models. Exporting models to game engines.
Lisätiedot (OJ)
For Games Academy students.
Arviointikriteerit, tyydyttävä (1-2) (OJ)
The student can describe the essential theory and terminology around 3D modeling.
The student can describe the variety of used tools for 3D modeling.
The student can describe shaders and render engines.
Arviointikriteerit, hyvä (3-4) (OJ)
The student can create 3D models based on 2D reference images and artwork.
The student can do UV mapping and texturing.
The student can communicate with artists on a team.
Arviointikriteerit, kiitettävä (5) (OJ)
The student can apply skills for setting up pipelines for 3D models.
The student can apply skills to support artist in a team.
Aika ja paikka
Fridays: More info at the calendar
Workshops (Teams)
Tenttien ja uusintatenttien ajankohdat
Only challenges
Arviointimenetelmät ja arvioinnin perusteet
Challenges made during the course
Arviointiasteikko
0-5
Opiskelumuodot ja opetusmenetelmät
Online learning
Challanges
Workshops (Teams)
Oppimateriaalit
Digital resources
Opiskelijan ajankäyttö ja kuormitus
5 cr, about 110 hours
Kansainvälisyys
Available for exchange students
Arviointikriteerit - hylätty (0) (Ei käytössä, kts Opintojakson Arviointikriteerit ylempänä)
Suomeksi
0 = not approved; less than half of the required work performed; clear misunderstandings in rendering the tasks; attendance level low; little to no interactivity between peers and teacher(s)
Arviointikriteerit - tyydyttävä (1-2) (Ei käytössä, kts Opintojakson Arviointikriteerit ylempänä)
1 = approved; more than half of the required work performed; some misunderstandings in rendering the tasks; attendance level low; little to no interactivity between peers and teacher(s)
2 = satisfactory; more than half of the required work succesfully performed; quality of work below average; attendance level low or average; some interactivity between peers and teacher(s)
Arviointikriteerit - hyvä (3-4) (Ei käytössä, kts Opintojakson Arviointikriteerit ylempänä)
3 = good; all course work performed; quality of work decent; attendance level good; some interactivity between peers and teacher(s)
4 = very good; all work performed and submitted correctly in due time; quality of work good; attendance level good; a lot of good quality interactivity between peers and teacher(s).
Arviointikriteerit - kiitettävä (5) (Ei käytössä, kts Opintojakson Arviointikriteerit ylempänä)
5 = excellent; all work performed in an outstanding way and submitted on schedule; high attendance; a lot of high quality interactivity between peers and teacher(s).
Ilmoittautumisaika
24.11.2021 - 26.01.2022
Ajoitus
01.01.2022 - 15.04.2022
Laajuus
5 op
Toteutustapa
Lähiopetus
Yksikkö
Tietojenkäsittely
Toimipiste
TAMK Pääkampus
Opetuskielet
- Englanti
Koulutus
- Tietojenkäsittelyn tutkinto-ohjelma
Opettaja
- Toni Pippola
- Pasi Pekkanen
Vastuuhenkilö
Pasi Pekkanen
Ryhmät
-
20TIKOGAME20 Tietojenkäsittely, Games Academy opintosuunta
Tavoitteet (OJ)
Students can describe the toolset and can create basic 3D models and textures. They can describe how to work as an 3D artist in a game project. They can demonstrate understanding the basic theory and language for 3D modeling allowing them to communicate with artists. They can justify the importance of a portfolio for an artist.
Sisältö (OJ)
Basics of theory and terminology on 3D modeling, texturing and lighting. Different tools and techniques and basics of using the given tools. Different modelling techniques and how to utilize them in different scenarios. Basic topology principles and differences in real time and rendered graphics. UV mapping and texturing models. Exporting models to game engines.
Lisätiedot (OJ)
For Games Academy students.
Arviointikriteerit, tyydyttävä (1-2) (OJ)
The student can describe the essential theory and terminology around 3D modeling.
The student can describe the variety of used tools for 3D modeling.
The student can describe shaders and render engines.
Arviointikriteerit, hyvä (3-4) (OJ)
The student can create 3D models based on 2D reference images and artwork.
The student can do UV mapping and texturing.
The student can communicate with artists on a team.
Arviointikriteerit, kiitettävä (5) (OJ)
The student can apply skills for setting up pipelines for 3D models.
The student can apply skills to support artist in a team.
Aika ja paikka
Fridays: More info at the calendar
Workshops (Teams)
Tenttien ja uusintatenttien ajankohdat
Only challenges
Arviointimenetelmät ja arvioinnin perusteet
Challenges made during the course
Arviointiasteikko
0-5
Opiskelumuodot ja opetusmenetelmät
Online learning
Challanges
Workshops (Teams)
Oppimateriaalit
Digital resources
Opiskelijan ajankäyttö ja kuormitus
5 cr, about 110 hours
Kansainvälisyys
Available for exchange students
Arviointikriteerit - hylätty (0) (Ei käytössä, kts Opintojakson Arviointikriteerit ylempänä)
Suomeksi
0 = not approved; less than half of the required work performed; clear misunderstandings in rendering the tasks; attendance level low; little to no interactivity between peers and teacher(s)
Arviointikriteerit - tyydyttävä (1-2) (Ei käytössä, kts Opintojakson Arviointikriteerit ylempänä)
1 = approved; more than half of the required work performed; some misunderstandings in rendering the tasks; attendance level low; little to no interactivity between peers and teacher(s)
2 = satisfactory; more than half of the required work succesfully performed; quality of work below average; attendance level low or average; some interactivity between peers and teacher(s)
Arviointikriteerit - hyvä (3-4) (Ei käytössä, kts Opintojakson Arviointikriteerit ylempänä)
3 = good; all course work performed; quality of work decent; attendance level good; some interactivity between peers and teacher(s)
4 = very good; all work performed and submitted correctly in due time; quality of work good; attendance level good; a lot of good quality interactivity between peers and teacher(s).
Arviointikriteerit - kiitettävä (5) (Ei käytössä, kts Opintojakson Arviointikriteerit ylempänä)
5 = excellent; all work performed in an outstanding way and submitted on schedule; high attendance; a lot of high quality interactivity between peers and teacher(s).