Siirry suoraan sisältöön

3D Environment ModelingLaajuus (5 op)

Tunnus: IM00DS72

Laajuus

5 op

Osaamistavoitteet

Students can design and create 3D environments for games with sculpting. They can identify the used tools, techniques and pipelines. They have ability to create modular models with procedural textures. Students can plan and create low resolution models with baking. They can also demonstrate understanding of render methods and use of different textures on models. They can create lighting and can manage post processing in a game engine. They apply learned skills for starting to build a portfolio.

Sisältö

Basic concepts of creating 3D environments and assets for games. Sculpting 3D models and pipelines for baking and exporting to games. Basics of retopology and used tools. Creating and using procedural textures on models. Designing and creating game ready modular structures and small assets. Portfolio building.

Esitietovaatimukset

None

Arviointikriteerit, tyydyttävä (1-2)

The student can describe tools for sculpting, lighting and texturing.
The student can describe procedural texturing and how to utilize it.

Arviointikriteerit, hyvä (3-4)

The student can design and sculpt low poly assets with baking.
The student can create procedural textures and use them in models.
The student can design and create modular environments for games.

Arviointikriteerit, kiitettävä (5)

The student can apply learned skills to design and create modular structures for games.
The student can apply learned skills for lighting and post processing environments.
The student can apply learned skills for creating a portfolio.

Ilmoittautumisaika

01.12.2024 - 09.02.2025

Ajoitus

01.01.2025 - 31.05.2025

Laajuus

5 op

Toteutustapa

Lähiopetus

Yksikkö

Tietojenkäsittely

Toimipiste
  • TAMK Pääkampus
  • TAMK Mediapolis
Opetuskielet
  • Englanti
Paikat

15 - 30

Koulutus
  • Tietojenkäsittelyn tutkinto-ohjelma
  • Bachelor's Degree Programme in Media and Arts
Opettaja
  • Toni Pippola
  • Pasi Pekkanen
Vastuuhenkilö

Toni Pippola

Ryhmät
  • 22MEDIAART
    Degree Programme in Media and Arts
  • 21MEDIAART
    Degree Programme in Media and Arts
  • 23TIKOGAME
    23 Tietojenkäsittely, Game Production opintosuunta
  • 23MEDIAART
    Degree Programme in Media and Arts

Tavoitteet (OJ)

Students can design and create 3D environments for games with sculpting. They can identify the used tools, techniques and pipelines. They have ability to create modular models with procedural textures. Students can plan and create low resolution models with baking. They can also demonstrate understanding of render methods and use of different textures on models. They can create lighting and can manage post processing in a game engine. They apply learned skills for starting to build a portfolio.

Sisältö (OJ)

Basic concepts of creating 3D environments and assets for games. Sculpting 3D models and pipelines for baking and exporting to games. Basics of retopology and used tools. Creating and using procedural textures on models. Designing and creating game ready modular structures and small assets. Portfolio building.

Esitietovaatimukset (OJ)

None

Arviointikriteerit, tyydyttävä (1-2) (OJ)

The student can describe tools for sculpting, lighting and texturing.
The student can describe procedural texturing and how to utilize it.

Arviointikriteerit, hyvä (3-4) (OJ)

The student can design and sculpt low poly assets with baking.
The student can create procedural textures and use them in models.
The student can design and create modular environments for games.

Arviointikriteerit, kiitettävä (5) (OJ)

The student can apply learned skills to design and create modular structures for games.
The student can apply learned skills for lighting and post processing environments.
The student can apply learned skills for creating a portfolio.

Arviointiasteikko

0-5

Ilmoittautumisaika

01.12.2023 - 05.02.2024

Ajoitus

11.01.2024 - 28.05.2024

Laajuus

5 op

Toteutustapa

Lähiopetus

Yksikkö

Media and Arts

Toimipiste
  • TAMK Pääkampus
  • TAMK Mediapolis
Opetuskielet
  • Englanti
Paikat

15 - 30

Koulutus
  • Tietojenkäsittelyn tutkinto-ohjelma
  • Bachelor's Degree Programme in Media and Arts
Opettaja
  • Toni Pippola
  • Pasi Pekkanen
  • Media-and-Arts Virtuaalihenkilö
Vastuuhenkilö

Pasi Pekkanen

Ryhmät
  • 22MEDIAART
    Degree Programme in Media and Arts
  • 20MEDIAART
    Degree Programme in Media and Arts
  • 21MEDIAART
    Degree Programme in Media and Arts
  • 22TIKOGAME
    22 Tietojenkäsittely, Games Academy opintosuunta

Tavoitteet (OJ)

Students can design and create 3D environments for games with sculpting. They can identify the used tools, techniques and pipelines. They have ability to create modular models with procedural textures. Students can plan and create low resolution models with baking. They can also demonstrate understanding of render methods and use of different textures on models. They can create lighting and can manage post processing in a game engine. They apply learned skills for starting to build a portfolio.

Sisältö (OJ)

Basic concepts of creating 3D environments and assets for games. Sculpting 3D models and pipelines for baking and exporting to games. Basics of retopology and used tools. Creating and using procedural textures on models. Designing and creating game ready modular structures and small assets. Portfolio building.

Esitietovaatimukset (OJ)

None

Arviointikriteerit, tyydyttävä (1-2) (OJ)

The student can describe tools for sculpting, lighting and texturing.
The student can describe procedural texturing and how to utilize it.

Arviointikriteerit, hyvä (3-4) (OJ)

The student can design and sculpt low poly assets with baking.
The student can create procedural textures and use them in models.
The student can design and create modular environments for games.

Arviointikriteerit, kiitettävä (5) (OJ)

The student can apply learned skills to design and create modular structures for games.
The student can apply learned skills for lighting and post processing environments.
The student can apply learned skills for creating a portfolio.

Arviointiasteikko

0-5

Ilmoittautumisaika

01.12.2022 - 05.02.2023

Ajoitus

11.01.2023 - 28.05.2023

Laajuus

5 op

Toteutustapa

Lähiopetus

Yksikkö

Media and Arts

Toimipiste
  • TAMK Pääkampus
  • TAMK Mediapolis
Opetuskielet
  • Englanti
Paikat

15 - 30

Koulutus
  • Tietojenkäsittelyn tutkinto-ohjelma
  • Bachelor's Degree Programme in Media and Arts
Opettaja
  • Toni Pippola
  • Pasi Pekkanen
  • Media-and-Arts Virtuaalihenkilö
Vastuuhenkilö

Pasi Pekkanen

Ryhmät
  • 20MEDIAART
    Degree Programme in Media and Arts
  • 21MEDIAART
    Degree Programme in Media and Arts
  • 21TIKOGAME
    21 Tietojenkäsittely, Games Academy opintosuunta

Tavoitteet (OJ)

Students can design and create 3D environments for games with sculpting. They can identify the used tools, techniques and pipelines. They have ability to create modular models with procedural textures. Students can plan and create low resolution models with baking. They can also demonstrate understanding of render methods and use of different textures on models. They can create lighting and can manage post processing in a game engine. They apply learned skills for starting to build a portfolio.

Sisältö (OJ)

Basic concepts of creating 3D environments and assets for games. Sculpting 3D models and pipelines for baking and exporting to games. Basics of retopology and used tools. Creating and using procedural textures on models. Designing and creating game ready modular structures and small assets. Portfolio building.

Esitietovaatimukset (OJ)

None

Arviointikriteerit, tyydyttävä (1-2) (OJ)

The student can describe tools for sculpting, lighting and texturing.
The student can describe procedural texturing and how to utilize it.

Arviointikriteerit, hyvä (3-4) (OJ)

The student can design and sculpt low poly assets with baking.
The student can create procedural textures and use them in models.
The student can design and create modular environments for games.

Arviointikriteerit, kiitettävä (5) (OJ)

The student can apply learned skills to design and create modular structures for games.
The student can apply learned skills for lighting and post processing environments.
The student can apply learned skills for creating a portfolio.

Arviointiasteikko

0-5

Ilmoittautumisaika

01.12.2021 - 10.01.2022

Ajoitus

11.01.2022 - 15.04.2022

Laajuus

5 op

Toteutustapa

Lähiopetus

Yksikkö

Media and Arts

Toimipiste
  • TAMK Pääkampus
  • TAMK Mediapolis
Opetuskielet
  • Englanti
Paikat

15 - 30

Koulutus
  • Tietojenkäsittelyn tutkinto-ohjelma
  • Bachelor's Degree Programme in Media and Arts
Opettaja
  • Pasi Pekkanen
  • Media-and-Arts Virtuaalihenkilö
Vastuuhenkilö

Pasi Pekkanen

Ryhmät
  • 19MEDIAART
    Degree Programme in Media and Arts
  • 20TIKOGAME
    20 Tietojenkäsittely, Games Academy opintosuunta
  • 20MEDIAART
    Degree Programme in Media and Arts

Tavoitteet (OJ)

Students can design and create 3D environments for games with sculpting. They can identify the used tools, techniques and pipelines. They have ability to create modular models with procedural textures. Students can plan and create low resolution models with baking. They can also demonstrate understanding of render methods and use of different textures on models. They can create lighting and can manage post processing in a game engine. They apply learned skills for starting to build a portfolio.

Sisältö (OJ)

Basic concepts of creating 3D environments and assets for games. Sculpting 3D models and pipelines for baking and exporting to games. Basics of retopology and used tools. Creating and using procedural textures on models. Designing and creating game ready modular structures and small assets. Portfolio building.

Esitietovaatimukset (OJ)

None

Arviointikriteerit, tyydyttävä (1-2) (OJ)

The student can describe tools for sculpting, lighting and texturing.
The student can describe procedural texturing and how to utilize it.

Arviointikriteerit, hyvä (3-4) (OJ)

The student can design and sculpt low poly assets with baking.
The student can create procedural textures and use them in models.
The student can design and create modular environments for games.

Arviointikriteerit, kiitettävä (5) (OJ)

The student can apply learned skills to design and create modular structures for games.
The student can apply learned skills for lighting and post processing environments.
The student can apply learned skills for creating a portfolio.

Arviointiasteikko

0-5