Siirry suoraan sisältöön

Game Project 1Laajuus (10 op)

Tunnus: IM00DS68

Laajuus

10 op

Osaamistavoitteet

Student is able to work in a game production team and manage scope to ensure completion of the product within the timeframe allotted. He is also able to design and implement a 2D game with one or more levels with at least one core mechanic. Student is able to design and implement basic AI for the game, simple UI for front-end, in-game events and end-game scenarios.

Sisältö

Game project, teamwork, game release, scope, 2D game, UI.

Esitietovaatimukset

2D Game Design & Construction for Games Artists or 2D Game Design & Construction for Programmers

Arviointikriteerit, tyydyttävä (1-2)

The student is able to design and implement character that can be controlled via player interactions.
The student is able to apply a range of transforms to input data to control player interactions within a 2D environment.
The student is able to create 2D characters and environments for games.

Arviointikriteerit, hyvä (3-4)

The student is able to design and implement a range of AI for NPC characters and player threats within this 2D world .
The student is able to design and implement 2D character with animations for a game.
The student is able to work within a team to control scope and complete a 2D game project within the time allotted.

Arviointikriteerit, kiitettävä (5)

The student is able to apply learned skills for building a final package for deployment to PC.
The student is able to apply learned skills for releasing a 2D game.

Lisätiedot

For Games Adacemy Students

Ilmoittautumisaika

07.06.2024 - 30.09.2024

Ajoitus

02.09.2024 - 13.12.2024

Laajuus

10 op

Virtuaaliosuus

5 op

TKI-osuus

10 op

Toteutustapa

50 % Lähiopetus, 50 % Verkossa tapahtuva opiskelu

Yksikkö

Tietojenkäsittely

Toimipiste
  • TAMK Pääkampus
  • TAMK Mediapolis
Opetuskielet
  • Englanti
Paikat

15 - 30

Koulutus
  • Tietojenkäsittelyn tutkinto-ohjelma
  • Bachelor's Degree Programme in Media and Arts
Opettaja
  • Antti Perälä
  • Pasi Pekkanen
  • Media-and-Arts Virtuaalihenkilö
  • Gareth Noyce
  • Sami Kojo
Vastuuhenkilö

Antti Perälä

Ryhmät
  • 23MEDIAART
    Degree Programme in Media and Arts
  • 23TIKOGAME
    23 Tietojenkäsittely, Game Production opintosuunta

Tavoitteet (OJ)

Student is able to work in a game production team and manage scope to ensure completion of the product within the timeframe allotted. He is also able to design and implement a 2D game with one or more levels with at least one core mechanic. Student is able to design and implement basic AI for the game, simple UI for front-end, in-game events and end-game scenarios.

Sisältö (OJ)

Game project, teamwork, game release, scope, 2D game, UI.

Esitietovaatimukset (OJ)

2D Game Design & Construction for Games Artists or 2D Game Design & Construction for Programmers

Lisätiedot (OJ)

For Games Adacemy Students

Arviointikriteerit, tyydyttävä (1-2) (OJ)

The student is able to design and implement character that can be controlled via player interactions.
The student is able to apply a range of transforms to input data to control player interactions within a 2D environment.
The student is able to create 2D characters and environments for games.

Arviointikriteerit, hyvä (3-4) (OJ)

The student is able to design and implement a range of AI for NPC characters and player threats within this 2D world .
The student is able to design and implement 2D character with animations for a game.
The student is able to work within a team to control scope and complete a 2D game project within the time allotted.

Arviointikriteerit, kiitettävä (5) (OJ)

The student is able to apply learned skills for building a final package for deployment to PC.
The student is able to apply learned skills for releasing a 2D game.

Arviointiasteikko

0-5

Ilmoittautumisaika

07.06.2023 - 30.09.2023

Ajoitus

28.08.2023 - 31.12.2023

Laajuus

10 op

Virtuaaliosuus

5 op

TKI-osuus

10 op

Toteutustapa

50 % Lähiopetus, 50 % Verkossa tapahtuva opiskelu

Yksikkö

Tietojenkäsittely

Toimipiste
  • TAMK Pääkampus
  • TAMK Mediapolis
Opetuskielet
  • Englanti
Paikat

15 - 30

Koulutus
  • Tietojenkäsittelyn tutkinto-ohjelma
  • Bachelor's Degree Programme in Media and Arts
Opettaja
  • Antti Perälä
  • Pasi Pekkanen
  • Media-and-Arts Virtuaalihenkilö
  • Gareth Noyce
  • Sami Kojo
Vastuuhenkilö

Pasi Pekkanen

Ryhmät
  • 22MEDIAART
    Degree Programme in Media and Arts
  • 22TIKOGAME
    22 Tietojenkäsittely, Games Academy opintosuunta

Tavoitteet (OJ)

Student is able to work in a game production team and manage scope to ensure completion of the product within the timeframe allotted. He is also able to design and implement a 2D game with one or more levels with at least one core mechanic. Student is able to design and implement basic AI for the game, simple UI for front-end, in-game events and end-game scenarios.

Sisältö (OJ)

Game project, teamwork, game release, scope, 2D game, UI.

Esitietovaatimukset (OJ)

2D Game Design & Construction for Games Artists or 2D Game Design & Construction for Programmers

Lisätiedot (OJ)

For Games Adacemy Students

Arviointikriteerit, tyydyttävä (1-2) (OJ)

The student is able to design and implement character that can be controlled via player interactions.
The student is able to apply a range of transforms to input data to control player interactions within a 2D environment.
The student is able to create 2D characters and environments for games.

Arviointikriteerit, hyvä (3-4) (OJ)

The student is able to design and implement a range of AI for NPC characters and player threats within this 2D world .
The student is able to design and implement 2D character with animations for a game.
The student is able to work within a team to control scope and complete a 2D game project within the time allotted.

Arviointikriteerit, kiitettävä (5) (OJ)

The student is able to apply learned skills for building a final package for deployment to PC.
The student is able to apply learned skills for releasing a 2D game.

Arviointiasteikko

0-5

Ilmoittautumisaika

10.06.2022 - 30.09.2022

Ajoitus

29.08.2022 - 16.12.2022

Laajuus

10 op

Virtuaaliosuus

5 op

TKI-osuus

10 op

Toteutustapa

50 % Lähiopetus, 50 % Verkossa tapahtuva opiskelu

Yksikkö

Tietojenkäsittely

Toimipiste
  • TAMK Pääkampus
  • TAMK Mediapolis
Opetuskielet
  • Englanti
Paikat

15 - 30

Koulutus
  • Tietojenkäsittelyn tutkinto-ohjelma
  • Bachelor's Degree Programme in Media and Arts
Opettaja
  • Pasi Pekkanen
  • Media-and-Arts Virtuaalihenkilö
  • Antti Perälä
  • Gareth Noyce
  • Sami Kojo
Vastuuhenkilö

Pasi Pekkanen

Ryhmät
  • 21MEDIAART
    Degree Programme in Media and Arts
  • 21TIKOGAME
    21 Tietojenkäsittely, Games Academy opintosuunta

Tavoitteet (OJ)

Student is able to work in a game production team and manage scope to ensure completion of the product within the timeframe allotted. He is also able to design and implement a 2D game with one or more levels with at least one core mechanic. Student is able to design and implement basic AI for the game, simple UI for front-end, in-game events and end-game scenarios.

Sisältö (OJ)

Game project, teamwork, game release, scope, 2D game, UI.

Esitietovaatimukset (OJ)

2D Game Design & Construction for Games Artists or 2D Game Design & Construction for Programmers

Lisätiedot (OJ)

For Games Adacemy Students

Arviointikriteerit, tyydyttävä (1-2) (OJ)

The student is able to design and implement character that can be controlled via player interactions.
The student is able to apply a range of transforms to input data to control player interactions within a 2D environment.
The student is able to create 2D characters and environments for games.

Arviointikriteerit, hyvä (3-4) (OJ)

The student is able to design and implement a range of AI for NPC characters and player threats within this 2D world .
The student is able to design and implement 2D character with animations for a game.
The student is able to work within a team to control scope and complete a 2D game project within the time allotted.

Arviointikriteerit, kiitettävä (5) (OJ)

The student is able to apply learned skills for building a final package for deployment to PC.
The student is able to apply learned skills for releasing a 2D game.

Arviointiasteikko

0-5