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Basics of 3D Modeling for ProgrammersLaajuus (5 op)

Tunnus: 4A00FA06

Laajuus

5 op

Osaamistavoitteet

Students can describe the toolset and can create basic 3D models and textures. They can describe how to work as an 3D artist in a game project. They can demonstrate understanding the basic theory and language for 3D modeling allowing them to communicate with artists. They can justify the importance of a portfolio for an artist.

Sisältö

Basics of theory and terminology on 3D modeling, texturing and lighting. Different tools and techniques and basics of using the given tools. Different modelling techniques and how to utilize them in different scenarios. Basic topology principles and differences in real time and rendered graphics. UV mapping and texturing models. Exporting models to game engines.

Arviointikriteerit, tyydyttävä (1-2)

The student can describe the essential theory and terminology around 3D modeling.
The student can describe the variety of used tools for 3D modeling.
The student can describe shaders and render engines.

Arviointikriteerit, hyvä (3-4)

The student can create 3D models based on 2D reference images and artwork.
The student can do UV mapping and texturing.
The student can communicate with artists on a team.

Arviointikriteerit, kiitettävä (5)

The student can apply skills for setting up pipelines for 3D models.
The student can apply skills to support artist in a team.

Lisätiedot

For Games Academy students.

Ilmoittautumisaika

18.11.2024 - 02.02.2025

Ajoitus

01.01.2025 - 15.05.2025

Laajuus

5 op

Toteutustapa

Lähiopetus

Yksikkö

Tietojenkäsittely

Toimipiste

TAMK Pääkampus

Opetuskielet
  • Englanti
Koulutus
  • Tietojenkäsittelyn tutkinto-ohjelma
Opettaja
  • Toni Pippola
  • Pasi Pekkanen
Vastuuhenkilö

Pasi Pekkanen

Ryhmät
  • 23TIKOGAME
    23 Tietojenkäsittely, Game Production opintosuunta

Tavoitteet (OJ)

Students can describe the toolset and can create basic 3D models and textures. They can describe how to work as an 3D artist in a game project. They can demonstrate understanding the basic theory and language for 3D modeling allowing them to communicate with artists. They can justify the importance of a portfolio for an artist.

Sisältö (OJ)

Basics of theory and terminology on 3D modeling, texturing and lighting. Different tools and techniques and basics of using the given tools. Different modelling techniques and how to utilize them in different scenarios. Basic topology principles and differences in real time and rendered graphics. UV mapping and texturing models. Exporting models to game engines.

Lisätiedot (OJ)

For Games Academy students.

Arviointikriteerit, tyydyttävä (1-2) (OJ)

The student can describe the essential theory and terminology around 3D modeling.
The student can describe the variety of used tools for 3D modeling.
The student can describe shaders and render engines.

Arviointikriteerit, hyvä (3-4) (OJ)

The student can create 3D models based on 2D reference images and artwork.
The student can do UV mapping and texturing.
The student can communicate with artists on a team.

Arviointikriteerit, kiitettävä (5) (OJ)

The student can apply skills for setting up pipelines for 3D models.
The student can apply skills to support artist in a team.

Arviointiasteikko

0-5

Ilmoittautumisaika

22.11.2023 - 04.02.2024

Ajoitus

22.01.2024 - 31.03.2024

Laajuus

5 op

Toteutustapa

Lähiopetus

Yksikkö

Tietojenkäsittely

Toimipiste

TAMK Pääkampus

Opetuskielet
  • Englanti
Koulutus
  • Tietojenkäsittelyn tutkinto-ohjelma
Opettaja
  • Toni Pippola
  • Pasi Pekkanen
Vastuuhenkilö

Toni Pippola

Ryhmät
  • 22TIKOGAME
    22 Tietojenkäsittely, Games Academy opintosuunta

Tavoitteet (OJ)

Students can describe the toolset and can create basic 3D models and textures. They can describe how to work as an 3D artist in a game project. They can demonstrate understanding the basic theory and language for 3D modeling allowing them to communicate with artists. They can justify the importance of a portfolio for an artist.

Sisältö (OJ)

Basics of theory and terminology on 3D modeling, texturing and lighting. Different tools and techniques and basics of using the given tools. Different modelling techniques and how to utilize them in different scenarios. Basic topology principles and differences in real time and rendered graphics. UV mapping and texturing models. Exporting models to game engines.

Lisätiedot (OJ)

For Games Academy students.

Arviointikriteerit, tyydyttävä (1-2) (OJ)

The student can describe the essential theory and terminology around 3D modeling.
The student can describe the variety of used tools for 3D modeling.
The student can describe shaders and render engines.

Arviointikriteerit, hyvä (3-4) (OJ)

The student can create 3D models based on 2D reference images and artwork.
The student can do UV mapping and texturing.
The student can communicate with artists on a team.

Arviointikriteerit, kiitettävä (5) (OJ)

The student can apply skills for setting up pipelines for 3D models.
The student can apply skills to support artist in a team.

Aika ja paikka

Workshops at the GameStudio (C3-13)
Tuesdays starting at 12.00
23.1
30.1
6.2
13.2
20.2

Tenttien ja uusintatenttien ajankohdat

Only challenges

Arviointimenetelmät ja arvioinnin perusteet

Challenges made during the course

Arviointiasteikko

0-5

Opiskelumuodot ja opetusmenetelmät

Online learning
Challanges
Workshops (Teams)

Oppimateriaalit

Digital resources

Opiskelijan ajankäyttö ja kuormitus

5 cr, about 110 hours

Kansainvälisyys

Available for exchange students

Arviointikriteerit - hylätty (0) (Ei käytössä, kts Opintojakson Arviointikriteerit ylempänä)

Suomeksi
0 = not approved; less than half of the required work performed; clear misunderstandings in rendering the tasks; attendance level low; little to no interactivity between peers and teacher(s)

Arviointikriteerit - tyydyttävä (1-2) (Ei käytössä, kts Opintojakson Arviointikriteerit ylempänä)

1 = approved; more than half of the required work performed; some misunderstandings in rendering the tasks; attendance level low; little to no interactivity between peers and teacher(s)
2 = satisfactory; more than half of the required work succesfully performed; quality of work below average; attendance level low or average; some interactivity between peers and teacher(s)

Arviointikriteerit - hyvä (3-4) (Ei käytössä, kts Opintojakson Arviointikriteerit ylempänä)

3 = good; all course work performed; quality of work decent; attendance level good; some interactivity between peers and teacher(s)
4 = very good; all work performed and submitted correctly in due time; quality of work good; attendance level good; a lot of good quality interactivity between peers and teacher(s).

Arviointikriteerit - kiitettävä (5) (Ei käytössä, kts Opintojakson Arviointikriteerit ylempänä)

5 = excellent; all work performed in an outstanding way and submitted on schedule; high attendance; a lot of high quality interactivity between peers and teacher(s).

Ilmoittautumisaika

23.11.2022 - 05.02.2023

Ajoitus

16.01.2023 - 12.03.2023

Laajuus

5 op

Toteutustapa

Lähiopetus

Yksikkö

Tietojenkäsittely

Toimipiste

TAMK Pääkampus

Opetuskielet
  • Englanti
Koulutus
  • Tietojenkäsittelyn tutkinto-ohjelma
Opettaja
  • Toni Pippola
  • Pasi Pekkanen
Vastuuhenkilö

Pasi Pekkanen

Ryhmät
  • 21TIKOGAME
    21 Tietojenkäsittely, Games Academy opintosuunta

Tavoitteet (OJ)

Students can describe the toolset and can create basic 3D models and textures. They can describe how to work as an 3D artist in a game project. They can demonstrate understanding the basic theory and language for 3D modeling allowing them to communicate with artists. They can justify the importance of a portfolio for an artist.

Sisältö (OJ)

Basics of theory and terminology on 3D modeling, texturing and lighting. Different tools and techniques and basics of using the given tools. Different modelling techniques and how to utilize them in different scenarios. Basic topology principles and differences in real time and rendered graphics. UV mapping and texturing models. Exporting models to game engines.

Lisätiedot (OJ)

For Games Academy students.

Arviointikriteerit, tyydyttävä (1-2) (OJ)

The student can describe the essential theory and terminology around 3D modeling.
The student can describe the variety of used tools for 3D modeling.
The student can describe shaders and render engines.

Arviointikriteerit, hyvä (3-4) (OJ)

The student can create 3D models based on 2D reference images and artwork.
The student can do UV mapping and texturing.
The student can communicate with artists on a team.

Arviointikriteerit, kiitettävä (5) (OJ)

The student can apply skills for setting up pipelines for 3D models.
The student can apply skills to support artist in a team.

Aika ja paikka

Fridays: More info at the calendar
Workshops (Teams)

Tenttien ja uusintatenttien ajankohdat

Only challenges

Arviointimenetelmät ja arvioinnin perusteet

Challenges made during the course

Arviointiasteikko

0-5

Opiskelumuodot ja opetusmenetelmät

Online learning
Challanges
Workshops (Teams)

Oppimateriaalit

Digital resources

Opiskelijan ajankäyttö ja kuormitus

5 cr, about 110 hours

Kansainvälisyys

Available for exchange students

Arviointikriteerit - hylätty (0) (Ei käytössä, kts Opintojakson Arviointikriteerit ylempänä)

Suomeksi
0 = not approved; less than half of the required work performed; clear misunderstandings in rendering the tasks; attendance level low; little to no interactivity between peers and teacher(s)

Arviointikriteerit - tyydyttävä (1-2) (Ei käytössä, kts Opintojakson Arviointikriteerit ylempänä)

1 = approved; more than half of the required work performed; some misunderstandings in rendering the tasks; attendance level low; little to no interactivity between peers and teacher(s)
2 = satisfactory; more than half of the required work succesfully performed; quality of work below average; attendance level low or average; some interactivity between peers and teacher(s)

Arviointikriteerit - hyvä (3-4) (Ei käytössä, kts Opintojakson Arviointikriteerit ylempänä)

3 = good; all course work performed; quality of work decent; attendance level good; some interactivity between peers and teacher(s)
4 = very good; all work performed and submitted correctly in due time; quality of work good; attendance level good; a lot of good quality interactivity between peers and teacher(s).

Arviointikriteerit - kiitettävä (5) (Ei käytössä, kts Opintojakson Arviointikriteerit ylempänä)

5 = excellent; all work performed in an outstanding way and submitted on schedule; high attendance; a lot of high quality interactivity between peers and teacher(s).

Ilmoittautumisaika

24.11.2021 - 26.01.2022

Ajoitus

01.01.2022 - 15.04.2022

Laajuus

5 op

Toteutustapa

Lähiopetus

Yksikkö

Tietojenkäsittely

Toimipiste

TAMK Pääkampus

Opetuskielet
  • Englanti
Koulutus
  • Tietojenkäsittelyn tutkinto-ohjelma
Opettaja
  • Toni Pippola
  • Pasi Pekkanen
Vastuuhenkilö

Pasi Pekkanen

Ryhmät
  • 20TIKOGAME
    20 Tietojenkäsittely, Games Academy opintosuunta

Tavoitteet (OJ)

Students can describe the toolset and can create basic 3D models and textures. They can describe how to work as an 3D artist in a game project. They can demonstrate understanding the basic theory and language for 3D modeling allowing them to communicate with artists. They can justify the importance of a portfolio for an artist.

Sisältö (OJ)

Basics of theory and terminology on 3D modeling, texturing and lighting. Different tools and techniques and basics of using the given tools. Different modelling techniques and how to utilize them in different scenarios. Basic topology principles and differences in real time and rendered graphics. UV mapping and texturing models. Exporting models to game engines.

Lisätiedot (OJ)

For Games Academy students.

Arviointikriteerit, tyydyttävä (1-2) (OJ)

The student can describe the essential theory and terminology around 3D modeling.
The student can describe the variety of used tools for 3D modeling.
The student can describe shaders and render engines.

Arviointikriteerit, hyvä (3-4) (OJ)

The student can create 3D models based on 2D reference images and artwork.
The student can do UV mapping and texturing.
The student can communicate with artists on a team.

Arviointikriteerit, kiitettävä (5) (OJ)

The student can apply skills for setting up pipelines for 3D models.
The student can apply skills to support artist in a team.

Aika ja paikka

Fridays: More info at the calendar
Workshops (Teams)

Tenttien ja uusintatenttien ajankohdat

Only challenges

Arviointimenetelmät ja arvioinnin perusteet

Challenges made during the course

Arviointiasteikko

0-5

Opiskelumuodot ja opetusmenetelmät

Online learning
Challanges
Workshops (Teams)

Oppimateriaalit

Digital resources

Opiskelijan ajankäyttö ja kuormitus

5 cr, about 110 hours

Kansainvälisyys

Available for exchange students

Arviointikriteerit - hylätty (0) (Ei käytössä, kts Opintojakson Arviointikriteerit ylempänä)

Suomeksi
0 = not approved; less than half of the required work performed; clear misunderstandings in rendering the tasks; attendance level low; little to no interactivity between peers and teacher(s)

Arviointikriteerit - tyydyttävä (1-2) (Ei käytössä, kts Opintojakson Arviointikriteerit ylempänä)

1 = approved; more than half of the required work performed; some misunderstandings in rendering the tasks; attendance level low; little to no interactivity between peers and teacher(s)
2 = satisfactory; more than half of the required work succesfully performed; quality of work below average; attendance level low or average; some interactivity between peers and teacher(s)

Arviointikriteerit - hyvä (3-4) (Ei käytössä, kts Opintojakson Arviointikriteerit ylempänä)

3 = good; all course work performed; quality of work decent; attendance level good; some interactivity between peers and teacher(s)
4 = very good; all work performed and submitted correctly in due time; quality of work good; attendance level good; a lot of good quality interactivity between peers and teacher(s).

Arviointikriteerit - kiitettävä (5) (Ei käytössä, kts Opintojakson Arviointikriteerit ylempänä)

5 = excellent; all work performed in an outstanding way and submitted on schedule; high attendance; a lot of high quality interactivity between peers and teacher(s).