Basics of 3D Modeling for ProgrammersLaajuus (5 cr)
Code: 4A00FA06
Credits
5 op
Objectives
Students can describe the toolset and can create basic 3D models and textures. They can describe how to work as an 3D artist in a game project. They can demonstrate understanding the basic theory and language for 3D modeling allowing them to communicate with artists. They can justify the importance of a portfolio for an artist.
Content
Basics of theory and terminology on 3D modeling, texturing and lighting. Different tools and techniques and basics of using the given tools. Different modelling techniques and how to utilize them in different scenarios. Basic topology principles and differences in real time and rendered graphics. UV mapping and texturing models. Exporting models to game engines.
Assessment criteria, satisfactory (1-2)
The student can describe the essential theory and terminology around 3D modeling.
The student can describe the variety of used tools for 3D modeling.
The student can describe shaders and render engines.
Assessment criteria, good (3-4)
The student can create 3D models based on 2D reference images and artwork.
The student can do UV mapping and texturing.
The student can communicate with artists on a team.
Assessment criteria, excellent (5)
The student can apply skills for setting up pipelines for 3D models.
The student can apply skills to support artist in a team.
Further information
For Games Academy students.
Enrolment period
18.11.2024 - 02.02.2025
Timing
01.01.2025 - 15.05.2025
Credits
5 op
Mode of delivery
Contact teaching
Unit
Business Information Systems
Campus
TAMK Main Campus
Teaching languages
- English
Degree programmes
- Degree Programme in Business Information Systems
Teachers
- Toni Pippola
- Pasi Pekkanen
Person in charge
Pasi Pekkanen
Groups
-
23TIKOGAME
Objectives (course unit)
Students can describe the toolset and can create basic 3D models and textures. They can describe how to work as an 3D artist in a game project. They can demonstrate understanding the basic theory and language for 3D modeling allowing them to communicate with artists. They can justify the importance of a portfolio for an artist.
Content (course unit)
Basics of theory and terminology on 3D modeling, texturing and lighting. Different tools and techniques and basics of using the given tools. Different modelling techniques and how to utilize them in different scenarios. Basic topology principles and differences in real time and rendered graphics. UV mapping and texturing models. Exporting models to game engines.
Further information (course unit)
For Games Academy students.
Assessment criteria, satisfactory (1-2) (course unit)
The student can describe the essential theory and terminology around 3D modeling.
The student can describe the variety of used tools for 3D modeling.
The student can describe shaders and render engines.
Assessment criteria, good (3-4) (course unit)
The student can create 3D models based on 2D reference images and artwork.
The student can do UV mapping and texturing.
The student can communicate with artists on a team.
Assessment criteria, excellent (5) (course unit)
The student can apply skills for setting up pipelines for 3D models.
The student can apply skills to support artist in a team.
Assessment scale
0-5
Enrolment period
22.11.2023 - 04.02.2024
Timing
22.01.2024 - 31.03.2024
Credits
5 op
Mode of delivery
Contact teaching
Unit
Business Information Systems
Campus
TAMK Main Campus
Teaching languages
- English
Degree programmes
- Degree Programme in Business Information Systems
Teachers
- Toni Pippola
- Pasi Pekkanen
Person in charge
Toni Pippola
Groups
-
22TIKOGAME
Objectives (course unit)
Students can describe the toolset and can create basic 3D models and textures. They can describe how to work as an 3D artist in a game project. They can demonstrate understanding the basic theory and language for 3D modeling allowing them to communicate with artists. They can justify the importance of a portfolio for an artist.
Content (course unit)
Basics of theory and terminology on 3D modeling, texturing and lighting. Different tools and techniques and basics of using the given tools. Different modelling techniques and how to utilize them in different scenarios. Basic topology principles and differences in real time and rendered graphics. UV mapping and texturing models. Exporting models to game engines.
Further information (course unit)
For Games Academy students.
Assessment criteria, satisfactory (1-2) (course unit)
The student can describe the essential theory and terminology around 3D modeling.
The student can describe the variety of used tools for 3D modeling.
The student can describe shaders and render engines.
Assessment criteria, good (3-4) (course unit)
The student can create 3D models based on 2D reference images and artwork.
The student can do UV mapping and texturing.
The student can communicate with artists on a team.
Assessment criteria, excellent (5) (course unit)
The student can apply skills for setting up pipelines for 3D models.
The student can apply skills to support artist in a team.
Location and time
Workshops at the GameStudio (C3-13)
Tuesdays starting at 12.00
23.1
30.1
6.2
13.2
20.2
Exam schedules
Only challenges
Assessment methods and criteria
Challenges made during the course
Assessment scale
0-5
Teaching methods
Online learning
Challanges
Workshops
Learning materials
Digital resources
Student workload
5 cr, about 110 hours
International connections
Available for exchange students
Assessment criteria - fail (0) (Not in use, Look at the Assessment criteria above)
Suomeksi
0 = not approved; less than half of the required work performed; clear misunderstandings in rendering the tasks; attendance level low; little to no interactivity between peers and teacher(s)
Assessment criteria - satisfactory (1-2) (Not in use, Look at the Assessment criteria above)
1 = approved; more than half of the required work performed; some misunderstandings in rendering the tasks; attendance level low; little to no interactivity between peers and teacher(s)
2 = satisfactory; more than half of the required work succesfully performed; quality of work below average; attendance level low or average; some interactivity between peers and teacher(s)
Assessment criteria - good (3-4) (Not in use, Look at the Assessment criteria above)
3 = good; all course work performed; quality of work decent; attendance level good; some interactivity between peers and teacher(s)
4 = very good; all work performed and submitted correctly in due time; quality of work good; attendance level good; a lot of good quality interactivity between peers and teacher(s).
Assessment criteria - excellent (5) (Not in use, Look at the Assessment criteria above)
5 = excellent; all work performed in an outstanding way and submitted on schedule; high attendance; a lot of high quality interactivity between peers and teacher(s).
Enrolment period
23.11.2022 - 05.02.2023
Timing
16.01.2023 - 12.03.2023
Credits
5 op
Mode of delivery
Contact teaching
Unit
Business Information Systems
Campus
TAMK Main Campus
Teaching languages
- English
Degree programmes
- Degree Programme in Business Information Systems
Teachers
- Toni Pippola
- Pasi Pekkanen
Person in charge
Pasi Pekkanen
Groups
-
21TIKOGAME
Objectives (course unit)
Students can describe the toolset and can create basic 3D models and textures. They can describe how to work as an 3D artist in a game project. They can demonstrate understanding the basic theory and language for 3D modeling allowing them to communicate with artists. They can justify the importance of a portfolio for an artist.
Content (course unit)
Basics of theory and terminology on 3D modeling, texturing and lighting. Different tools and techniques and basics of using the given tools. Different modelling techniques and how to utilize them in different scenarios. Basic topology principles and differences in real time and rendered graphics. UV mapping and texturing models. Exporting models to game engines.
Further information (course unit)
For Games Academy students.
Assessment criteria, satisfactory (1-2) (course unit)
The student can describe the essential theory and terminology around 3D modeling.
The student can describe the variety of used tools for 3D modeling.
The student can describe shaders and render engines.
Assessment criteria, good (3-4) (course unit)
The student can create 3D models based on 2D reference images and artwork.
The student can do UV mapping and texturing.
The student can communicate with artists on a team.
Assessment criteria, excellent (5) (course unit)
The student can apply skills for setting up pipelines for 3D models.
The student can apply skills to support artist in a team.
Location and time
Fridays: More info at the calendar
Exam schedules
Only challenges
Assessment methods and criteria
Challenges made during the course
Assessment scale
0-5
Teaching methods
Online learning
Challanges
Workshops
Learning materials
Digital resources
Student workload
5 cr, about 110 hours
International connections
Available for exchange students
Assessment criteria - fail (0) (Not in use, Look at the Assessment criteria above)
Suomeksi
0 = not approved; less than half of the required work performed; clear misunderstandings in rendering the tasks; attendance level low; little to no interactivity between peers and teacher(s)
Assessment criteria - satisfactory (1-2) (Not in use, Look at the Assessment criteria above)
1 = approved; more than half of the required work performed; some misunderstandings in rendering the tasks; attendance level low; little to no interactivity between peers and teacher(s)
2 = satisfactory; more than half of the required work succesfully performed; quality of work below average; attendance level low or average; some interactivity between peers and teacher(s)
Assessment criteria - good (3-4) (Not in use, Look at the Assessment criteria above)
3 = good; all course work performed; quality of work decent; attendance level good; some interactivity between peers and teacher(s)
4 = very good; all work performed and submitted correctly in due time; quality of work good; attendance level good; a lot of good quality interactivity between peers and teacher(s).
Assessment criteria - excellent (5) (Not in use, Look at the Assessment criteria above)
5 = excellent; all work performed in an outstanding way and submitted on schedule; high attendance; a lot of high quality interactivity between peers and teacher(s).
Enrolment period
24.11.2021 - 26.01.2022
Timing
01.01.2022 - 15.04.2022
Credits
5 op
Mode of delivery
Contact teaching
Unit
Business Information Systems
Campus
TAMK Main Campus
Teaching languages
- English
Degree programmes
- Degree Programme in Business Information Systems
Teachers
- Toni Pippola
- Pasi Pekkanen
Person in charge
Pasi Pekkanen
Groups
-
20TIKOGAME
Objectives (course unit)
Students can describe the toolset and can create basic 3D models and textures. They can describe how to work as an 3D artist in a game project. They can demonstrate understanding the basic theory and language for 3D modeling allowing them to communicate with artists. They can justify the importance of a portfolio for an artist.
Content (course unit)
Basics of theory and terminology on 3D modeling, texturing and lighting. Different tools and techniques and basics of using the given tools. Different modelling techniques and how to utilize them in different scenarios. Basic topology principles and differences in real time and rendered graphics. UV mapping and texturing models. Exporting models to game engines.
Further information (course unit)
For Games Academy students.
Assessment criteria, satisfactory (1-2) (course unit)
The student can describe the essential theory and terminology around 3D modeling.
The student can describe the variety of used tools for 3D modeling.
The student can describe shaders and render engines.
Assessment criteria, good (3-4) (course unit)
The student can create 3D models based on 2D reference images and artwork.
The student can do UV mapping and texturing.
The student can communicate with artists on a team.
Assessment criteria, excellent (5) (course unit)
The student can apply skills for setting up pipelines for 3D models.
The student can apply skills to support artist in a team.
Location and time
Fridays: More info at the calendar
Exam schedules
Only challenges
Assessment methods and criteria
Challenges made during the course
Assessment scale
0-5
Teaching methods
Online learning
Challanges
Workshops
Learning materials
Digital resources
Student workload
5 cr, about 110 hours
International connections
Available for exchange students
Assessment criteria - fail (0) (Not in use, Look at the Assessment criteria above)
Suomeksi
0 = not approved; less than half of the required work performed; clear misunderstandings in rendering the tasks; attendance level low; little to no interactivity between peers and teacher(s)
Assessment criteria - satisfactory (1-2) (Not in use, Look at the Assessment criteria above)
1 = approved; more than half of the required work performed; some misunderstandings in rendering the tasks; attendance level low; little to no interactivity between peers and teacher(s)
2 = satisfactory; more than half of the required work succesfully performed; quality of work below average; attendance level low or average; some interactivity between peers and teacher(s)
Assessment criteria - good (3-4) (Not in use, Look at the Assessment criteria above)
3 = good; all course work performed; quality of work decent; attendance level good; some interactivity between peers and teacher(s)
4 = very good; all work performed and submitted correctly in due time; quality of work good; attendance level good; a lot of good quality interactivity between peers and teacher(s).
Assessment criteria - excellent (5) (Not in use, Look at the Assessment criteria above)
5 = excellent; all work performed in an outstanding way and submitted on schedule; high attendance; a lot of high quality interactivity between peers and teacher(s).